blob: a38bc526f29260d29536f4794503c3882d860939 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/audio_output_controller.h"
#include "base/bind.h"
#include "base/debug/trace_event.h"
#include "base/metrics/histogram.h"
#include "base/numerics/safe_conversions.h"
#include "base/task_runner_util.h"
#include "base/threading/platform_thread.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "media/base/scoped_histogram_timer.h"
using base::TimeDelta;
namespace media {
AudioOutputController::AudioOutputController(
AudioManager* audio_manager,
EventHandler* handler,
const AudioParameters& params,
const std::string& output_device_id,
SyncReader* sync_reader)
: audio_manager_(audio_manager),
params_(params),
handler_(handler),
output_device_id_(output_device_id),
stream_(NULL),
diverting_to_stream_(NULL),
volume_(1.0),
state_(kEmpty),
sync_reader_(sync_reader),
message_loop_(audio_manager->GetTaskRunner()),
power_monitor_(
params.sample_rate(),
TimeDelta::FromMilliseconds(kPowerMeasurementTimeConstantMillis)),
on_more_io_data_called_(0) {
DCHECK(audio_manager);
DCHECK(handler_);
DCHECK(sync_reader_);
DCHECK(message_loop_.get());
}
AudioOutputController::~AudioOutputController() {
DCHECK_EQ(kClosed, state_);
}
// static
scoped_refptr<AudioOutputController> AudioOutputController::Create(
AudioManager* audio_manager,
EventHandler* event_handler,
const AudioParameters& params,
const std::string& output_device_id,
SyncReader* sync_reader) {
DCHECK(audio_manager);
DCHECK(sync_reader);
if (!params.IsValid() || !audio_manager)
return NULL;
scoped_refptr<AudioOutputController> controller(new AudioOutputController(
audio_manager, event_handler, params, output_device_id, sync_reader));
controller->message_loop_->PostTask(FROM_HERE, base::Bind(
&AudioOutputController::DoCreate, controller, false));
return controller;
}
void AudioOutputController::Play() {
message_loop_->PostTask(FROM_HERE, base::Bind(
&AudioOutputController::DoPlay, this));
}
void AudioOutputController::Pause() {
message_loop_->PostTask(FROM_HERE, base::Bind(
&AudioOutputController::DoPause, this));
}
void AudioOutputController::Close(const base::Closure& closed_task) {
DCHECK(!closed_task.is_null());
message_loop_->PostTaskAndReply(FROM_HERE, base::Bind(
&AudioOutputController::DoClose, this), closed_task);
}
void AudioOutputController::SetVolume(double volume) {
message_loop_->PostTask(FROM_HERE, base::Bind(
&AudioOutputController::DoSetVolume, this, volume));
}
void AudioOutputController::GetOutputDeviceId(
base::Callback<void(const std::string&)> callback) const {
base::PostTaskAndReplyWithResult(
message_loop_.get(),
FROM_HERE,
base::Bind(&AudioOutputController::DoGetOutputDeviceId, this),
callback);
}
void AudioOutputController::SwitchOutputDevice(
const std::string& output_device_id, const base::Closure& callback) {
message_loop_->PostTaskAndReply(
FROM_HERE,
base::Bind(&AudioOutputController::DoSwitchOutputDevice, this,
output_device_id),
callback);
}
void AudioOutputController::DoCreate(bool is_for_device_change) {
DCHECK(message_loop_->BelongsToCurrentThread());
SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.CreateTime");
TRACE_EVENT0("audio", "AudioOutputController::DoCreate");
// Close() can be called before DoCreate() is executed.
if (state_ == kClosed)
return;
DoStopCloseAndClearStream(); // Calls RemoveOutputDeviceChangeListener().
DCHECK_EQ(kEmpty, state_);
stream_ = diverting_to_stream_ ?
diverting_to_stream_ :
audio_manager_->MakeAudioOutputStreamProxy(params_, output_device_id_);
if (!stream_) {
state_ = kError;
handler_->OnError();
return;
}
if (!stream_->Open()) {
DoStopCloseAndClearStream();
state_ = kError;
handler_->OnError();
return;
}
// Everything started okay, so re-register for state change callbacks if
// stream_ was created via AudioManager.
if (stream_ != diverting_to_stream_)
audio_manager_->AddOutputDeviceChangeListener(this);
// We have successfully opened the stream. Set the initial volume.
stream_->SetVolume(volume_);
// Finally set the state to kCreated.
state_ = kCreated;
// And then report we have been created if we haven't done so already.
if (!is_for_device_change)
handler_->OnCreated();
}
void AudioOutputController::DoPlay() {
DCHECK(message_loop_->BelongsToCurrentThread());
SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.PlayTime");
TRACE_EVENT0("audio", "AudioOutputController::DoPlay");
// We can start from created or paused state.
if (state_ != kCreated && state_ != kPaused)
return;
// Ask for first packet.
sync_reader_->UpdatePendingBytes(0);
state_ = kPlaying;
stream_->Start(this);
// For UMA tracking purposes, start the wedge detection timer. This allows us
// to record statistics about the number of wedged playbacks in the field.
//
// WedgeCheck() will look to see if |on_more_io_data_called_| is true after
// the timeout expires. Care must be taken to ensure the wedge check delay is
// large enough that the value isn't queried while OnMoreDataIO() is setting
// it.
//
// Timer self-manages its lifetime and WedgeCheck() will only record the UMA
// statistic if state is still kPlaying. Additional Start() calls will
// invalidate the previous timer.
wedge_timer_.reset(new base::OneShotTimer<AudioOutputController>());
wedge_timer_->Start(
FROM_HERE, TimeDelta::FromSeconds(5), this,
&AudioOutputController::WedgeCheck);
handler_->OnPlaying();
}
void AudioOutputController::StopStream() {
DCHECK(message_loop_->BelongsToCurrentThread());
if (state_ == kPlaying) {
wedge_timer_.reset();
stream_->Stop();
// A stopped stream is silent, and power_montior_.Scan() is no longer being
// called; so we must reset the power monitor.
power_monitor_.Reset();
state_ = kPaused;
}
}
void AudioOutputController::DoPause() {
DCHECK(message_loop_->BelongsToCurrentThread());
SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.PauseTime");
TRACE_EVENT0("audio", "AudioOutputController::DoPause");
StopStream();
if (state_ != kPaused)
return;
// Let the renderer know we've stopped. Necessary to let PPAPI clients know
// audio has been shutdown. TODO(dalecurtis): This stinks. PPAPI should have
// a better way to know when it should exit PPB_Audio_Shared::Run().
sync_reader_->UpdatePendingBytes(kuint32max);
handler_->OnPaused();
}
void AudioOutputController::DoClose() {
DCHECK(message_loop_->BelongsToCurrentThread());
SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.CloseTime");
TRACE_EVENT0("audio", "AudioOutputController::DoClose");
if (state_ != kClosed) {
DoStopCloseAndClearStream();
sync_reader_->Close();
state_ = kClosed;
}
}
void AudioOutputController::DoSetVolume(double volume) {
DCHECK(message_loop_->BelongsToCurrentThread());
// Saves the volume to a member first. We may not be able to set the volume
// right away but when the stream is created we'll set the volume.
volume_ = volume;
switch (state_) {
case kCreated:
case kPlaying:
case kPaused:
stream_->SetVolume(volume_);
break;
default:
return;
}
}
std::string AudioOutputController::DoGetOutputDeviceId() const {
DCHECK(message_loop_->BelongsToCurrentThread());
return output_device_id_;
}
void AudioOutputController::DoSwitchOutputDevice(
const std::string& output_device_id) {
DCHECK(message_loop_->BelongsToCurrentThread());
if (state_ == kClosed)
return;
if (output_device_id == output_device_id_)
return;
output_device_id_ = output_device_id;
// If output is currently diverted, we must not call OnDeviceChange
// since it would break the diverted setup. Once diversion is
// finished using StopDiverting() the output will switch to the new
// device ID.
if (stream_ != diverting_to_stream_)
OnDeviceChange();
}
void AudioOutputController::DoReportError() {
DCHECK(message_loop_->BelongsToCurrentThread());
if (state_ != kClosed)
handler_->OnError();
}
int AudioOutputController::OnMoreData(AudioBus* dest,
uint32 total_bytes_delay) {
TRACE_EVENT0("audio", "AudioOutputController::OnMoreData");
// Indicate that we haven't wedged (at least not indefinitely, WedgeCheck()
// may have already fired if OnMoreData() took an abnormal amount of time).
// Since this thread is the only writer of |on_more_io_data_called_| once the
// thread starts, its safe to compare and then increment.
if (base::AtomicRefCountIsZero(&on_more_io_data_called_))
base::AtomicRefCountInc(&on_more_io_data_called_);
sync_reader_->Read(dest);
const int frames = dest->frames();
sync_reader_->UpdatePendingBytes(base::saturated_cast<uint32>(
total_bytes_delay + frames * params_.GetBytesPerFrame()));
if (will_monitor_audio_levels())
power_monitor_.Scan(*dest, frames);
return frames;
}
void AudioOutputController::OnError(AudioOutputStream* stream) {
// Handle error on the audio controller thread.
message_loop_->PostTask(FROM_HERE, base::Bind(
&AudioOutputController::DoReportError, this));
}
void AudioOutputController::DoStopCloseAndClearStream() {
DCHECK(message_loop_->BelongsToCurrentThread());
// Allow calling unconditionally and bail if we don't have a stream_ to close.
if (stream_) {
// De-register from state change callbacks if stream_ was created via
// AudioManager.
if (stream_ != diverting_to_stream_)
audio_manager_->RemoveOutputDeviceChangeListener(this);
StopStream();
stream_->Close();
if (stream_ == diverting_to_stream_)
diverting_to_stream_ = NULL;
stream_ = NULL;
}
state_ = kEmpty;
}
void AudioOutputController::OnDeviceChange() {
DCHECK(message_loop_->BelongsToCurrentThread());
SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.DeviceChangeTime");
TRACE_EVENT0("audio", "AudioOutputController::OnDeviceChange");
// TODO(dalecurtis): Notify the renderer side that a device change has
// occurred. Currently querying the hardware information here will lead to
// crashes on OSX. See http://crbug.com/158170.
// Recreate the stream (DoCreate() will first shut down an existing stream).
// Exit if we ran into an error.
const State original_state = state_;
DoCreate(true);
if (!stream_ || state_ == kError)
return;
// Get us back to the original state or an equivalent state.
switch (original_state) {
case kPlaying:
DoPlay();
return;
case kCreated:
case kPaused:
// From the outside these two states are equivalent.
return;
default:
NOTREACHED() << "Invalid original state.";
}
}
const AudioParameters& AudioOutputController::GetAudioParameters() {
return params_;
}
void AudioOutputController::StartDiverting(AudioOutputStream* to_stream) {
message_loop_->PostTask(
FROM_HERE,
base::Bind(&AudioOutputController::DoStartDiverting, this, to_stream));
}
void AudioOutputController::StopDiverting() {
message_loop_->PostTask(
FROM_HERE, base::Bind(&AudioOutputController::DoStopDiverting, this));
}
void AudioOutputController::DoStartDiverting(AudioOutputStream* to_stream) {
DCHECK(message_loop_->BelongsToCurrentThread());
if (state_ == kClosed)
return;
DCHECK(!diverting_to_stream_);
diverting_to_stream_ = to_stream;
// Note: OnDeviceChange() will engage the "re-create" process, which will
// detect and use the alternate AudioOutputStream rather than create a new one
// via AudioManager.
OnDeviceChange();
}
void AudioOutputController::DoStopDiverting() {
DCHECK(message_loop_->BelongsToCurrentThread());
if (state_ == kClosed)
return;
// Note: OnDeviceChange() will cause the existing stream (the consumer of the
// diverted audio data) to be closed, and diverting_to_stream_ will be set
// back to NULL.
OnDeviceChange();
DCHECK(!diverting_to_stream_);
}
std::pair<float, bool> AudioOutputController::ReadCurrentPowerAndClip() {
DCHECK(will_monitor_audio_levels());
return power_monitor_.ReadCurrentPowerAndClip();
}
void AudioOutputController::WedgeCheck() {
DCHECK(message_loop_->BelongsToCurrentThread());
// If we should be playing and we haven't, that's a wedge.
if (state_ == kPlaying) {
UMA_HISTOGRAM_BOOLEAN("Media.AudioOutputControllerPlaybackStartupSuccess",
base::AtomicRefCountIsOne(&on_more_io_data_called_));
}
}
} // namespace media