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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// A fake implementation of AudioInputStream, useful for testing purpose.
#ifndef MEDIA_AUDIO_FAKE_AUDIO_INPUT_STREAM_H_
#define MEDIA_AUDIO_FAKE_AUDIO_INPUT_STREAM_H_
#include <vector>
#include "base/files/file_path.h"
#include "base/memory/scoped_ptr.h"
#include "base/synchronization/lock.h"
#include "base/threading/thread.h"
#include "base/time/time.h"
#include "media/audio/audio_io.h"
#include "media/audio/audio_parameters.h"
#include "media/audio/sounds/wav_audio_handler.h"
#include "media/base/audio_converter.h"
namespace media {
class AudioBus;
class AudioManagerBase;
// This class can either generate a beep sound or play audio from a file.
class MEDIA_EXPORT FakeAudioInputStream
: public AudioInputStream, AudioConverter::InputCallback {
public:
static AudioInputStream* MakeFakeStream(
AudioManagerBase* manager, const AudioParameters& params);
bool Open() override;
void Start(AudioInputCallback* callback) override;
void Stop() override;
void Close() override;
double GetMaxVolume() override;
void SetVolume(double volume) override;
double GetVolume() override;
bool IsMuted() override;
bool SetAutomaticGainControl(bool enabled) override;
bool GetAutomaticGainControl() override;
// Generate one beep sound. This method is called by
// FakeVideoCaptureDevice to test audio/video synchronization.
// This is a static method because FakeVideoCaptureDevice is
// disconnected from an audio device. This means only one instance of
// this class gets to respond, which is okay because we assume there's
// only one stream for this testing purpose.
// TODO(hclam): Make this non-static. To do this we'll need to fix
// crbug.com/159053 such that video capture device is aware of audio
// input stream.
static void BeepOnce();
private:
FakeAudioInputStream(AudioManagerBase* manager,
const AudioParameters& params);
~FakeAudioInputStream() override;
void DoCallback();
// Opens this stream reading from a |wav_filename| rather than beeping.
void OpenInFileMode(const base::FilePath& wav_filename);
// Returns true if the device is playing from a file; false if we're beeping.
bool PlayingFromFile();
void PlayFile();
void PlayBeep();
AudioManagerBase* audio_manager_;
AudioInputCallback* callback_;
scoped_ptr<uint8[]> buffer_;
int buffer_size_;
AudioParameters params_;
const scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
base::TimeTicks last_callback_time_;
base::TimeDelta callback_interval_;
base::TimeDelta interval_from_last_beep_;
int beep_duration_in_buffers_;
int beep_generated_in_buffers_;
int beep_period_in_frames_;
scoped_ptr<media::AudioBus> audio_bus_;
scoped_ptr<uint8[]> wav_file_data_;
scoped_ptr<media::WavAudioHandler> wav_audio_handler_;
scoped_ptr<media::AudioConverter> file_audio_converter_;
int wav_file_read_pos_;
// Allows us to run tasks on the FakeAudioInputStream instance which are
// bound by its lifetime.
base::WeakPtrFactory<FakeAudioInputStream> weak_factory_;
// If running in file mode, this provides audio data from wav_audio_handler_.
double ProvideInput(AudioBus* audio_bus,
base::TimeDelta buffer_delay) override;
DISALLOW_COPY_AND_ASSIGN(FakeAudioInputStream);
};
} // namespace media
#endif // MEDIA_AUDIO_FAKE_AUDIO_INPUT_STREAM_H_