blob: 29e2776963fba7465e4a0a650aef088f3c9d0174 [file] [log] [blame]
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/trees/layer_tree_host_impl.h"
#include <stddef.h>
#include <algorithm>
#include <cmath>
#include <utility>
#include "base/base_switches.h"
#include "base/bind.h"
#include "base/command_line.h"
#include "base/location.h"
#include "base/memory/memory_pressure_listener.h"
#include "base/memory/ptr_util.h"
#include "base/optional.h"
#include "base/run_loop.h"
#include "base/test/metrics/histogram_tester.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "cc/animation/animation_host.h"
#include "cc/animation/animation_id_provider.h"
#include "cc/animation/transform_operations.h"
#include "cc/base/histograms.h"
#include "cc/input/browser_controls_offset_manager.h"
#include "cc/input/main_thread_scrolling_reason.h"
#include "cc/input/page_scale_animation.h"
#include "cc/layers/append_quads_data.h"
#include "cc/layers/heads_up_display_layer_impl.h"
#include "cc/layers/layer_impl.h"
#include "cc/layers/painted_scrollbar_layer_impl.h"
#include "cc/layers/render_surface_impl.h"
#include "cc/layers/solid_color_layer_impl.h"
#include "cc/layers/solid_color_scrollbar_layer_impl.h"
#include "cc/layers/surface_layer_impl.h"
#include "cc/layers/texture_layer_impl.h"
#include "cc/layers/video_layer_impl.h"
#include "cc/layers/viewport.h"
#include "cc/resources/ui_resource_bitmap.h"
#include "cc/resources/ui_resource_manager.h"
#include "cc/test/animation_test_common.h"
#include "cc/test/fake_layer_tree_frame_sink.h"
#include "cc/test/fake_layer_tree_host_impl.h"
#include "cc/test/fake_mask_layer_impl.h"
#include "cc/test/fake_picture_layer_impl.h"
#include "cc/test/fake_raster_source.h"
#include "cc/test/fake_recording_source.h"
#include "cc/test/fake_video_frame_provider.h"
#include "cc/test/geometry_test_utils.h"
#include "cc/test/layer_test_common.h"
#include "cc/test/layer_tree_test.h"
#include "cc/test/skia_common.h"
#include "cc/test/test_task_graph_runner.h"
#include "cc/trees/clip_node.h"
#include "cc/trees/draw_property_utils.h"
#include "cc/trees/effect_node.h"
#include "cc/trees/latency_info_swap_promise.h"
#include "cc/trees/layer_tree_host_common.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/mutator_host.h"
#include "cc/trees/render_frame_metadata_observer.h"
#include "cc/trees/scroll_node.h"
#include "cc/trees/single_thread_proxy.h"
#include "cc/trees/transform_node.h"
#include "components/viz/common/frame_sinks/begin_frame_args.h"
#include "components/viz/common/frame_sinks/copy_output_request.h"
#include "components/viz/common/frame_sinks/copy_output_result.h"
#include "components/viz/common/quads/compositor_frame_metadata.h"
#include "components/viz/common/quads/render_pass_draw_quad.h"
#include "components/viz/common/quads/solid_color_draw_quad.h"
#include "components/viz/common/quads/texture_draw_quad.h"
#include "components/viz/common/quads/tile_draw_quad.h"
#include "components/viz/common/surfaces/frame_sink_id.h"
#include "components/viz/service/display/gl_renderer.h"
#include "components/viz/test/begin_frame_args_test.h"
#include "components/viz/test/fake_output_surface.h"
#include "components/viz/test/test_layer_tree_frame_sink.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "media/base/media.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/skia/include/core/SkMallocPixelRef.h"
#include "ui/gfx/geometry/angle_conversions.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/geometry/vector2d_conversions.h"
#define EXPECT_SCOPED(statements) \
{ \
SCOPED_TRACE(""); \
statements; \
}
using ::testing::Mock;
using ::testing::Return;
using ::testing::AnyNumber;
using ::testing::AtLeast;
using ::testing::_;
using media::VideoFrame;
namespace cc {
namespace {
viz::SurfaceId MakeSurfaceId(const viz::FrameSinkId& frame_sink_id,
uint32_t parent_id) {
return viz::SurfaceId(
frame_sink_id,
viz::LocalSurfaceId(parent_id,
base::UnguessableToken::Deserialize(0, 1u)));
}
struct TestFrameData : public LayerTreeHostImpl::FrameData {
TestFrameData() {
// Set ack to something valid, so DCHECKs don't complain.
begin_frame_ack = viz::BeginFrameAck::CreateManualAckWithDamage();
}
};
class LayerTreeHostImplTest : public testing::Test,
public LayerTreeHostImplClient {
public:
LayerTreeHostImplTest()
: task_runner_provider_(base::ThreadTaskRunnerHandle::Get()),
always_main_thread_blocked_(&task_runner_provider_),
on_can_draw_state_changed_called_(false),
did_notify_ready_to_activate_(false),
did_request_commit_(false),
did_request_redraw_(false),
did_request_next_frame_(false),
did_request_prepare_tiles_(false),
did_complete_page_scale_animation_(false),
reduce_memory_result_(true),
did_request_impl_side_invalidation_(false) {
media::InitializeMediaLibrary();
}
LayerTreeSettings DefaultSettings() {
LayerTreeSettings settings;
settings.enable_surface_synchronization = true;
settings.minimum_occlusion_tracking_size = gfx::Size();
return settings;
}
void SetUp() override {
CreateHostImpl(DefaultSettings(), CreateLayerTreeFrameSink());
}
void CreatePendingTree() {
host_impl_->CreatePendingTree();
LayerTreeImpl* pending_tree = host_impl_->pending_tree();
pending_tree->SetDeviceViewportSize(
host_impl_->active_tree()->GetDeviceViewport().size());
pending_tree->SetDeviceScaleFactor(
host_impl_->active_tree()->device_scale_factor());
}
void TearDown() override {
if (host_impl_)
host_impl_->ReleaseLayerTreeFrameSink();
}
void DidLoseLayerTreeFrameSinkOnImplThread() override {}
void SetBeginFrameSource(viz::BeginFrameSource* source) override {}
void DidReceiveCompositorFrameAckOnImplThread() override {}
void OnCanDrawStateChanged(bool can_draw) override {
on_can_draw_state_changed_called_ = true;
}
void NotifyReadyToActivate() override {
did_notify_ready_to_activate_ = true;
host_impl_->ActivateSyncTree();
}
void NotifyReadyToDraw() override {}
void SetNeedsRedrawOnImplThread() override { did_request_redraw_ = true; }
void SetNeedsOneBeginImplFrameOnImplThread() override {
did_request_next_frame_ = true;
}
void SetNeedsPrepareTilesOnImplThread() override {
did_request_prepare_tiles_ = true;
}
void SetNeedsCommitOnImplThread() override { did_request_commit_ = true; }
void SetVideoNeedsBeginFrames(bool needs_begin_frames) override {}
void PostAnimationEventsToMainThreadOnImplThread(
std::unique_ptr<MutatorEvents> events) override {}
bool IsInsideDraw() override { return false; }
void RenewTreePriority() override {}
void PostDelayedAnimationTaskOnImplThread(base::OnceClosure task,
base::TimeDelta delay) override {
animation_task_ = std::move(task);
requested_animation_delay_ = delay;
}
void DidActivateSyncTree() override {
// Make sure the active tree always has a valid LocalSurfaceId.
host_impl_->active_tree()->SetLocalSurfaceIdAllocationFromParent(
viz::LocalSurfaceIdAllocation(
viz::LocalSurfaceId(1, base::UnguessableToken::Deserialize(2u, 3u)),
base::TimeTicks::Now()));
}
void WillPrepareTiles() override {}
void DidPrepareTiles() override {}
void DidCompletePageScaleAnimationOnImplThread() override {
did_complete_page_scale_animation_ = true;
}
void OnDrawForLayerTreeFrameSink(bool resourceless_software_draw,
bool skip_draw) override {
std::unique_ptr<TestFrameData> frame(new TestFrameData);
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(frame.get()));
last_on_draw_render_passes_.clear();
viz::RenderPass::CopyAll(frame->render_passes,
&last_on_draw_render_passes_);
host_impl_->DrawLayers(frame.get());
host_impl_->DidDrawAllLayers(*frame);
last_on_draw_frame_ = std::move(frame);
}
void NeedsImplSideInvalidation(bool needs_first_draw_on_activation) override {
did_request_impl_side_invalidation_ = true;
}
void NotifyImageDecodeRequestFinished() override {}
void RequestBeginMainFrameNotExpected(bool new_state) override {}
void DidPresentCompositorFrameOnImplThread(
uint32_t frame_token,
std::vector<LayerTreeHost::PresentationTimeCallback> callbacks,
const gfx::PresentationFeedback& feedback) override {}
void DidGenerateLocalSurfaceIdAllocationOnImplThread(
const viz::LocalSurfaceIdAllocation& allocation) override {}
void set_reduce_memory_result(bool reduce_memory_result) {
reduce_memory_result_ = reduce_memory_result;
}
virtual bool CreateHostImpl(
const LayerTreeSettings& settings,
std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink) {
return CreateHostImplWithTaskRunnerProvider(
settings, std::move(layer_tree_frame_sink), &task_runner_provider_);
}
AnimationHost* GetImplAnimationHost() const {
return static_cast<AnimationHost*>(host_impl_->mutator_host());
}
virtual bool CreateHostImplWithTaskRunnerProvider(
const LayerTreeSettings& settings,
std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink,
TaskRunnerProvider* task_runner_provider) {
if (host_impl_)
host_impl_->ReleaseLayerTreeFrameSink();
host_impl_.reset();
InitializeImageWorker(settings);
host_impl_ = LayerTreeHostImpl::Create(
settings, this, task_runner_provider, &stats_instrumentation_,
&task_graph_runner_,
AnimationHost::CreateForTesting(ThreadInstance::IMPL), 0,
image_worker_ ? image_worker_->task_runner() : nullptr);
layer_tree_frame_sink_ = std::move(layer_tree_frame_sink);
host_impl_->SetVisible(true);
bool init = host_impl_->InitializeFrameSink(layer_tree_frame_sink_.get());
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(10, 10));
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 1.f);
host_impl_->active_tree()->SetLocalSurfaceIdAllocationFromParent(
viz::LocalSurfaceIdAllocation(
viz::LocalSurfaceId(1, base::UnguessableToken::Deserialize(2u, 3u)),
base::TimeTicks::Now()));
// Set the viz::BeginFrameArgs so that methods which use it are able to.
host_impl_->WillBeginImplFrame(viz::CreateBeginFrameArgsForTesting(
BEGINFRAME_FROM_HERE, 0, 1,
base::TimeTicks() + base::TimeDelta::FromMilliseconds(1)));
host_impl_->DidFinishImplFrame();
timeline_ =
AnimationTimeline::Create(AnimationIdProvider::NextTimelineId());
GetImplAnimationHost()->AddAnimationTimeline(timeline_);
return init;
}
void SetupRootLayerImpl(std::unique_ptr<LayerImpl> root) {
root->test_properties()->position = gfx::PointF();
root->SetBounds(gfx::Size(10, 10));
root->SetDrawsContent(true);
root->draw_properties().visible_layer_rect = gfx::Rect(0, 0, 10, 10);
root->test_properties()->force_render_surface = true;
host_impl_->active_tree()->SetRootLayerForTesting(std::move(root));
}
static gfx::Vector2dF ScrollDelta(LayerImpl* layer_impl) {
gfx::ScrollOffset delta = layer_impl->layer_tree_impl()
->property_trees()
->scroll_tree.GetScrollOffsetDeltaForTesting(
layer_impl->element_id());
return gfx::Vector2dF(delta.x(), delta.y());
}
static void ExpectClearedScrollDeltasRecursive(LayerImpl* root) {
for (auto* layer : *root->layer_tree_impl())
ASSERT_EQ(ScrollDelta(layer), gfx::Vector2d());
}
static ::testing::AssertionResult ScrollInfoContains(
const ScrollAndScaleSet& scroll_info,
ElementId id,
const gfx::ScrollOffset& scroll_delta) {
int times_encountered = 0;
for (size_t i = 0; i < scroll_info.scrolls.size(); ++i) {
if (scroll_info.scrolls[i].element_id != id)
continue;
if (scroll_delta != scroll_info.scrolls[i].scroll_delta) {
return ::testing::AssertionFailure()
<< "Expected " << scroll_delta.ToString() << ", not "
<< scroll_info.scrolls[i].scroll_delta.ToString();
}
times_encountered++;
}
if (id == scroll_info.inner_viewport_scroll.element_id) {
if (scroll_delta != scroll_info.inner_viewport_scroll.scroll_delta) {
return ::testing::AssertionFailure()
<< "Expected " << scroll_delta.ToString() << ", not "
<< scroll_info.inner_viewport_scroll.scroll_delta.ToString();
}
times_encountered++;
}
if (times_encountered != 1)
return ::testing::AssertionFailure() << "No scroll found with id " << id;
return ::testing::AssertionSuccess();
}
static void ExpectNone(const ScrollAndScaleSet& scroll_info, ElementId id) {
int times_encountered = 0;
for (size_t i = 0; i < scroll_info.scrolls.size(); ++i) {
if (scroll_info.scrolls[i].element_id != id)
continue;
times_encountered++;
}
ASSERT_EQ(0, times_encountered);
}
LayerImpl* CreateScrollAndContentsLayers(LayerTreeImpl* layer_tree_impl,
const gfx::Size& content_size) {
// Clear any existing viewport layers that were setup so this function can
// be called multiple times.
layer_tree_impl->ClearViewportLayers();
// Create both an inner viewport scroll layer and an outer viewport scroll
// layer. The MaxScrollOffset of the outer viewport scroll layer will be
// 0x0, so the scrolls will be applied directly to the inner viewport.
const int kOuterViewportClipLayerId = 116;
const int kOuterViewportScrollLayerId = 117;
const int kContentLayerId = 118;
const int kInnerViewportScrollLayerId = 2;
const int kInnerViewportClipLayerId = 4;
const int kPageScaleLayerId = 5;
std::unique_ptr<LayerImpl> root = LayerImpl::Create(layer_tree_impl, 1);
root->SetBounds(content_size);
root->test_properties()->position = gfx::PointF();
root->test_properties()->force_render_surface = true;
std::unique_ptr<LayerImpl> inner_scroll =
LayerImpl::Create(layer_tree_impl, kInnerViewportScrollLayerId);
inner_scroll->test_properties()->is_container_for_fixed_position_layers =
true;
inner_scroll->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(
inner_scroll->element_id(), gfx::ScrollOffset());
std::unique_ptr<LayerImpl> inner_clip =
LayerImpl::Create(layer_tree_impl, kInnerViewportClipLayerId);
gfx::Size viewport_scroll_bounds =
gfx::Size(content_size.width() / 2, content_size.height() / 2);
inner_clip->SetBounds(viewport_scroll_bounds);
std::unique_ptr<LayerImpl> page_scale =
LayerImpl::Create(layer_tree_impl, kPageScaleLayerId);
inner_scroll->SetScrollable(viewport_scroll_bounds);
inner_scroll->SetElementId(
LayerIdToElementIdForTesting(inner_scroll->id()));
inner_scroll->SetBounds(content_size);
inner_scroll->test_properties()->position = gfx::PointF();
std::unique_ptr<LayerImpl> outer_clip =
LayerImpl::Create(layer_tree_impl, kOuterViewportClipLayerId);
outer_clip->SetBounds(content_size);
outer_clip->test_properties()->is_container_for_fixed_position_layers =
true;
std::unique_ptr<LayerImpl> outer_scroll =
LayerImpl::Create(layer_tree_impl, kOuterViewportScrollLayerId);
outer_scroll->SetScrollable(content_size);
outer_scroll->SetElementId(
LayerIdToElementIdForTesting(outer_scroll->id()));
outer_scroll->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(
outer_scroll->element_id(), gfx::ScrollOffset());
outer_scroll->SetBounds(content_size);
outer_scroll->test_properties()->position = gfx::PointF();
std::unique_ptr<LayerImpl> contents =
LayerImpl::Create(layer_tree_impl, kContentLayerId);
contents->SetDrawsContent(true);
contents->SetBounds(content_size);
contents->test_properties()->position = gfx::PointF();
outer_scroll->test_properties()->AddChild(std::move(contents));
outer_clip->test_properties()->AddChild(std::move(outer_scroll));
inner_scroll->test_properties()->AddChild(std::move(outer_clip));
page_scale->test_properties()->AddChild(std::move(inner_scroll));
inner_clip->test_properties()->AddChild(std::move(page_scale));
root->test_properties()->AddChild(std::move(inner_clip));
layer_tree_impl->SetRootLayerForTesting(std::move(root));
layer_tree_impl->BuildPropertyTreesForTesting();
LayerTreeImpl::ViewportLayerIds viewport_ids;
viewport_ids.page_scale = kPageScaleLayerId;
viewport_ids.inner_viewport_container = kInnerViewportClipLayerId;
viewport_ids.outer_viewport_container = kOuterViewportClipLayerId;
viewport_ids.inner_viewport_scroll = kInnerViewportScrollLayerId;
viewport_ids.outer_viewport_scroll = kOuterViewportScrollLayerId;
layer_tree_impl->SetViewportLayersFromIds(viewport_ids);
layer_tree_impl->DidBecomeActive();
return layer_tree_impl->InnerViewportScrollLayer();
}
LayerImpl* SetupScrollAndContentsLayers(const gfx::Size& content_size) {
LayerImpl* scroll_layer =
CreateScrollAndContentsLayers(host_impl_->active_tree(), content_size);
host_impl_->active_tree()->DidBecomeActive();
return scroll_layer;
}
void CreateAndTestNonScrollableLayers(const bool& transparent_layer) {
LayerTreeImpl* layer_tree_impl = host_impl_->active_tree();
gfx::Size content_size = gfx::Size(360, 600);
gfx::Size scroll_content_size = gfx::Size(345, 3800);
gfx::Size scrollbar_size = gfx::Size(15, 600);
host_impl_->active_tree()->SetDeviceViewportSize(content_size);
std::unique_ptr<LayerImpl> root = LayerImpl::Create(layer_tree_impl, 1);
root->SetBounds(content_size);
root->test_properties()->position = gfx::PointF();
std::unique_ptr<LayerImpl> scroll = LayerImpl::Create(layer_tree_impl, 3);
scroll->SetBounds(scroll_content_size);
scroll->SetScrollable(content_size);
scroll->SetElementId(LayerIdToElementIdForTesting(scroll->id()));
scroll->SetDrawsContent(true);
std::unique_ptr<SolidColorScrollbarLayerImpl> scrollbar =
SolidColorScrollbarLayerImpl::Create(layer_tree_impl, 4, VERTICAL, 10,
0, false, true);
scrollbar->SetBounds(scrollbar_size);
scrollbar->test_properties()->position = gfx::PointF(345, 0);
scrollbar->SetScrollElementId(scroll->element_id());
scrollbar->SetDrawsContent(true);
scrollbar->test_properties()->opacity = 1.f;
std::unique_ptr<LayerImpl> squash1 = LayerImpl::Create(layer_tree_impl, 5);
squash1->SetBounds(gfx::Size(140, 300));
squash1->test_properties()->position = gfx::PointF(220, 0);
if (transparent_layer) {
squash1->test_properties()->opacity = 0.0f;
// The transparent layer should still participate in hit testing even
// through it does not draw content.
squash1->SetHitTestableWithoutDrawsContent(true);
} else {
squash1->SetDrawsContent(true);
}
std::unique_ptr<LayerImpl> squash2 = LayerImpl::Create(layer_tree_impl, 6);
squash2->SetBounds(gfx::Size(140, 300));
squash2->test_properties()->position = gfx::PointF(220, 300);
squash2->SetDrawsContent(true);
scroll->test_properties()->AddChild(std::move(squash2));
root->test_properties()->AddChild(std::move(scroll));
root->test_properties()->AddChild(std::move(scrollbar));
root->test_properties()->AddChild(std::move(squash1));
layer_tree_impl->SetRootLayerForTesting(std::move(root));
layer_tree_impl->BuildPropertyTreesForTesting();
layer_tree_impl->DidBecomeActive();
// The point hits squash1 layer and also scroll layer, because scroll layer
// is not an ancestor of squash1 layer, we cannot scroll on impl thread.
InputHandler::ScrollStatus status = host_impl_->ScrollBegin(
BeginState(gfx::Point(230, 150)).get(), InputHandler::WHEEL);
ASSERT_EQ(InputHandler::SCROLL_UNKNOWN, status.thread);
ASSERT_EQ(MainThreadScrollingReason::kFailedHitTest,
status.main_thread_scrolling_reasons);
// The point hits squash1 layer and also scrollbar layer.
status = host_impl_->ScrollBegin(BeginState(gfx::Point(350, 150)).get(),
InputHandler::WHEEL);
ASSERT_EQ(InputHandler::SCROLL_UNKNOWN, status.thread);
ASSERT_EQ(MainThreadScrollingReason::kFailedHitTest,
status.main_thread_scrolling_reasons);
// The point hits squash2 layer and also scroll layer, because scroll layer
// is an ancestor of squash2 layer, we should scroll on impl.
status = host_impl_->ScrollBegin(BeginState(gfx::Point(230, 450)).get(),
InputHandler::WHEEL);
ASSERT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD, status.thread);
}
// Sets up a typical virtual viewport setup with one child content layer.
// Returns a pointer to the content layer.
LayerImpl* CreateBasicVirtualViewportLayers(const gfx::Size& viewport_size,
const gfx::Size& content_size) {
// CreateScrollAndContentsLayers makes the outer viewport unscrollable and
// the inner a different size from the outer. We'll reuse its layer
// hierarchy but adjust the sizing to our needs.
CreateScrollAndContentsLayers(host_impl_->active_tree(), content_size);
LayerImpl* content_layer = host_impl_->OuterViewportScrollLayer()
->test_properties()
->children.back();
content_layer->SetBounds(content_size);
host_impl_->OuterViewportScrollLayer()->SetBounds(content_size);
host_impl_->OuterViewportScrollLayer()->SetScrollable(viewport_size);
LayerImpl* outer_clip =
host_impl_->OuterViewportScrollLayer()->test_properties()->parent;
outer_clip->SetBounds(viewport_size);
LayerImpl* inner_clip_layer = host_impl_->InnerViewportScrollLayer()
->test_properties()
->parent->test_properties()
->parent;
inner_clip_layer->SetBounds(viewport_size);
host_impl_->InnerViewportScrollLayer()->SetBounds(viewport_size);
host_impl_->InnerViewportScrollLayer()->SetScrollable(viewport_size);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->SetDeviceViewportSize(viewport_size);
host_impl_->active_tree()->DidBecomeActive();
return content_layer;
}
std::unique_ptr<LayerImpl> CreateScrollableLayer(int id,
const gfx::Size& size) {
std::unique_ptr<LayerImpl> layer =
LayerImpl::Create(host_impl_->active_tree(), id);
layer->SetElementId(LayerIdToElementIdForTesting(layer->id()));
layer->SetDrawsContent(true);
layer->SetBounds(size);
gfx::Size scroll_container_bounds =
gfx::Size(size.width() / 2, size.height() / 2);
layer->SetScrollable(scroll_container_bounds);
return layer;
}
std::unique_ptr<ScrollState> BeginState(const gfx::Point& point) {
ScrollStateData scroll_state_data;
scroll_state_data.is_beginning = true;
scroll_state_data.position_x = point.x();
scroll_state_data.position_y = point.y();
std::unique_ptr<ScrollState> scroll_state(
new ScrollState(scroll_state_data));
return scroll_state;
}
std::unique_ptr<ScrollState> UpdateState(const gfx::Point& point,
const gfx::Vector2dF& delta) {
ScrollStateData scroll_state_data;
scroll_state_data.delta_x = delta.x();
scroll_state_data.delta_y = delta.y();
scroll_state_data.position_x = point.x();
scroll_state_data.position_y = point.y();
std::unique_ptr<ScrollState> scroll_state(
new ScrollState(scroll_state_data));
return scroll_state;
}
std::unique_ptr<ScrollState> EndState() {
ScrollStateData scroll_state_data;
scroll_state_data.is_ending = true;
std::unique_ptr<ScrollState> scroll_state(
new ScrollState(scroll_state_data));
return scroll_state;
}
void DrawFrame() {
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
}
void TestGPUMemoryForTilings(const gfx::Size& layer_size) {
std::unique_ptr<FakeRecordingSource> recording_source =
FakeRecordingSource::CreateFilledRecordingSource(layer_size);
PaintImage checkerable_image =
CreateDiscardablePaintImage(gfx::Size(500, 500));
recording_source->add_draw_image(checkerable_image, gfx::Point(0, 0));
recording_source->Rerecord();
scoped_refptr<FakeRasterSource> raster_source =
FakeRasterSource::CreateFromRecordingSource(recording_source.get());
// Create the pending tree.
host_impl_->BeginCommit();
LayerTreeImpl* pending_tree = host_impl_->pending_tree();
pending_tree->SetDeviceViewportSize(layer_size);
pending_tree->SetRootLayerForTesting(
FakePictureLayerImpl::CreateWithRasterSource(pending_tree, 1,
raster_source));
auto* root = static_cast<FakePictureLayerImpl*>(*pending_tree->begin());
root->SetBounds(layer_size);
root->SetDrawsContent(true);
pending_tree->BuildPropertyTreesForTesting();
// CompleteCommit which should perform a PrepareTiles, adding tilings for
// the root layer, each one having a raster task.
host_impl_->CommitComplete();
// Activate the pending tree and ensure that all tiles are rasterized.
while (!did_notify_ready_to_activate_)
base::RunLoop().RunUntilIdle();
DrawFrame();
host_impl_->ReleaseLayerTreeFrameSink();
host_impl_ = nullptr;
}
void WhiteListedTouchActionTestHelper(float device_scale_factor,
float page_scale_factor) {
LayerImpl* scroll = SetupScrollAndContentsLayers(gfx::Size(200, 200));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(100, 100));
DrawFrame();
LayerImpl* root = host_impl_->active_tree()->root_layer_for_testing();
// Just hard code some random number, we care about the actual page scale
// factor on the active tree.
float min_page_scale_factor = 0.1f;
float max_page_scale_factor = 5.0f;
host_impl_->active_tree()->PushPageScaleFromMainThread(
page_scale_factor, min_page_scale_factor, max_page_scale_factor);
host_impl_->active_tree()->SetDeviceScaleFactor(device_scale_factor);
std::unique_ptr<LayerImpl> child_layer =
LayerImpl::Create(host_impl_->active_tree(), 6);
LayerImpl* child = child_layer.get();
child_layer->SetDrawsContent(true);
child_layer->test_properties()->position = gfx::PointF(0, 0);
child_layer->SetBounds(gfx::Size(25, 25));
scroll->test_properties()->AddChild(std::move(child_layer));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
TouchActionRegion root_touch_action_region;
root_touch_action_region.Union(kTouchActionPanX, gfx::Rect(0, 0, 50, 50));
root->SetTouchActionRegion(root_touch_action_region);
TouchActionRegion child_touch_action_region;
child_touch_action_region.Union(kTouchActionPanLeft,
gfx::Rect(0, 0, 25, 25));
child->SetTouchActionRegion(child_touch_action_region);
TouchAction touch_action = kTouchActionAuto;
host_impl_->EventListenerTypeForTouchStartOrMoveAt(gfx::Point(10, 10),
&touch_action);
EXPECT_EQ(kTouchActionPanLeft, touch_action);
touch_action = kTouchActionAuto;
host_impl_->EventListenerTypeForTouchStartOrMoveAt(gfx::Point(30, 30),
&touch_action);
EXPECT_EQ(kTouchActionPanX, touch_action);
TouchActionRegion new_child_region;
new_child_region.Union(kTouchActionPanY, gfx::Rect(0, 0, 25, 25));
child->SetTouchActionRegion(new_child_region);
touch_action = kTouchActionAuto;
host_impl_->EventListenerTypeForTouchStartOrMoveAt(gfx::Point(10, 10),
&touch_action);
EXPECT_EQ(kTouchActionPanY, touch_action);
touch_action = kTouchActionAuto;
host_impl_->EventListenerTypeForTouchStartOrMoveAt(gfx::Point(30, 30),
&touch_action);
EXPECT_EQ(kTouchActionPanX, touch_action);
}
LayerImpl* CreateLayerForSnapping() {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(200, 200));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(100, 100));
gfx::Size overflow_size(400, 400);
EXPECT_EQ(1u, scroll_layer->test_properties()->children.size());
LayerImpl* overflow = scroll_layer->test_properties()->children[0];
overflow->SetBounds(overflow_size);
overflow->SetScrollable(gfx::Size(100, 100));
overflow->SetElementId(LayerIdToElementIdForTesting(overflow->id()));
overflow->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(overflow->element_id(),
gfx::ScrollOffset());
overflow->test_properties()->position = gfx::PointF(0, 0);
SnapContainerData container_data(
ScrollSnapType(false, SnapAxis::kBoth, SnapStrictness::kMandatory),
gfx::RectF(0, 0, 200, 200), gfx::ScrollOffset(300, 300));
SnapAreaData area_data(ScrollSnapAlign(SnapAlignment::kStart),
gfx::RectF(50, 50, 100, 100), false);
container_data.AddSnapAreaData(area_data);
overflow->test_properties()->snap_container_data.emplace(container_data);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
return overflow;
}
void pinch_zoom_pan_viewport_forces_commit_redraw(float device_scale_factor);
void pinch_zoom_pan_viewport_test(float device_scale_factor);
void pinch_zoom_pan_viewport_and_scroll_test(float device_scale_factor);
void pinch_zoom_pan_viewport_and_scroll_boundary_test(
float device_scale_factor);
void SetupMouseMoveAtWithDeviceScale(float device_scale_factor);
void SetupMouseMoveAtTestScrollbarStates(bool main_thread_scrolling);
scoped_refptr<AnimationTimeline> timeline() { return timeline_; }
protected:
virtual std::unique_ptr<LayerTreeFrameSink> CreateLayerTreeFrameSink() {
return FakeLayerTreeFrameSink::Create3dForGpuRasterization();
}
void DrawOneFrame() {
TestFrameData frame_data;
host_impl_->PrepareToDraw(&frame_data);
host_impl_->DidDrawAllLayers(frame_data);
}
static void SetScrollOffsetDelta(LayerImpl* layer_impl,
const gfx::Vector2dF& delta) {
if (layer_impl->layer_tree_impl()
->property_trees()
->scroll_tree.SetScrollOffsetDeltaForTesting(
layer_impl->element_id(), delta))
layer_impl->layer_tree_impl()->DidUpdateScrollOffset(
layer_impl->element_id());
}
void BeginImplFrameAndAnimate(viz::BeginFrameArgs begin_frame_args,
base::TimeTicks frame_time) {
begin_frame_args.frame_time = frame_time;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
host_impl_->DidFinishImplFrame();
}
void InitializeImageWorker(const LayerTreeSettings& settings) {
if (settings.enable_checker_imaging) {
image_worker_ = std::make_unique<base::Thread>("ImageWorker");
ASSERT_TRUE(image_worker_->Start());
} else {
image_worker_.reset();
}
}
FakeImplTaskRunnerProvider task_runner_provider_;
DebugScopedSetMainThreadBlocked always_main_thread_blocked_;
TestTaskGraphRunner task_graph_runner_;
std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink_;
std::unique_ptr<LayerTreeHostImpl> host_impl_;
FakeRenderingStatsInstrumentation stats_instrumentation_;
bool on_can_draw_state_changed_called_;
bool did_notify_ready_to_activate_;
bool did_request_commit_;
bool did_request_redraw_;
bool did_request_next_frame_;
bool did_request_prepare_tiles_;
bool did_complete_page_scale_animation_;
bool reduce_memory_result_;
bool did_request_impl_side_invalidation_;
base::OnceClosure animation_task_;
base::TimeDelta requested_animation_delay_;
std::unique_ptr<TestFrameData> last_on_draw_frame_;
viz::RenderPassList last_on_draw_render_passes_;
scoped_refptr<AnimationTimeline> timeline_;
std::unique_ptr<base::Thread> image_worker_;
};
class CommitToPendingTreeLayerTreeHostImplTest : public LayerTreeHostImplTest {
public:
void SetUp() override {
LayerTreeSettings settings = DefaultSettings();
settings.commit_to_active_tree = false;
CreateHostImpl(settings, CreateLayerTreeFrameSink());
}
};
// A test fixture for new animation timelines tests.
class LayerTreeHostImplTimelinesTest : public LayerTreeHostImplTest {
public:
void SetUp() override {
CreateHostImpl(DefaultSettings(), CreateLayerTreeFrameSink());
}
};
class TestInputHandlerClient : public InputHandlerClient {
public:
TestInputHandlerClient()
: page_scale_factor_(0.f),
min_page_scale_factor_(-1.f),
max_page_scale_factor_(-1.f) {}
~TestInputHandlerClient() override = default;
// InputHandlerClient implementation.
void WillShutdown() override {}
void Animate(base::TimeTicks time) override {}
void ReconcileElasticOverscrollAndRootScroll() override {}
void UpdateRootLayerStateForSynchronousInputHandler(
const gfx::ScrollOffset& total_scroll_offset,
const gfx::ScrollOffset& max_scroll_offset,
const gfx::SizeF& scrollable_size,
float page_scale_factor,
float min_page_scale_factor,
float max_page_scale_factor) override {
DCHECK(total_scroll_offset.x() <= max_scroll_offset.x());
DCHECK(total_scroll_offset.y() <= max_scroll_offset.y());
last_set_scroll_offset_ = total_scroll_offset;
max_scroll_offset_ = max_scroll_offset;
scrollable_size_ = scrollable_size;
page_scale_factor_ = page_scale_factor;
min_page_scale_factor_ = min_page_scale_factor;
max_page_scale_factor_ = max_page_scale_factor;
}
void DeliverInputForBeginFrame() override {}
gfx::ScrollOffset last_set_scroll_offset() { return last_set_scroll_offset_; }
gfx::ScrollOffset max_scroll_offset() const { return max_scroll_offset_; }
gfx::SizeF scrollable_size() const { return scrollable_size_; }
float page_scale_factor() const { return page_scale_factor_; }
float min_page_scale_factor() const { return min_page_scale_factor_; }
float max_page_scale_factor() const { return max_page_scale_factor_; }
private:
gfx::ScrollOffset last_set_scroll_offset_;
gfx::ScrollOffset max_scroll_offset_;
gfx::SizeF scrollable_size_;
float page_scale_factor_;
float min_page_scale_factor_;
float max_page_scale_factor_;
};
TEST_F(LayerTreeHostImplTest, NotifyIfCanDrawChanged) {
// Note: It is not possible to disable the renderer once it has been set,
// so we do not need to test that disabling the renderer notifies us
// that can_draw changed.
EXPECT_FALSE(host_impl_->CanDraw());
on_can_draw_state_changed_called_ = false;
// Set up the root layer, which allows us to draw.
SetupScrollAndContentsLayers(gfx::Size(100, 100));
EXPECT_TRUE(host_impl_->CanDraw());
EXPECT_TRUE(on_can_draw_state_changed_called_);
on_can_draw_state_changed_called_ = false;
// Toggle the root layer to make sure it toggles can_draw
host_impl_->active_tree()->SetRootLayerForTesting(nullptr);
host_impl_->active_tree()->DetachLayers();
EXPECT_FALSE(host_impl_->CanDraw());
EXPECT_TRUE(on_can_draw_state_changed_called_);
on_can_draw_state_changed_called_ = false;
SetupScrollAndContentsLayers(gfx::Size(100, 100));
EXPECT_TRUE(host_impl_->CanDraw());
EXPECT_TRUE(on_can_draw_state_changed_called_);
on_can_draw_state_changed_called_ = false;
// Toggle the device viewport size to make sure it toggles can_draw.
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size());
EXPECT_FALSE(host_impl_->CanDraw());
EXPECT_TRUE(on_can_draw_state_changed_called_);
on_can_draw_state_changed_called_ = false;
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(100, 100));
EXPECT_TRUE(host_impl_->CanDraw());
EXPECT_TRUE(on_can_draw_state_changed_called_);
on_can_draw_state_changed_called_ = false;
}
TEST_F(LayerTreeHostImplTest, ResourcelessDrawWithEmptyViewport) {
CreateHostImpl(DefaultSettings(), FakeLayerTreeFrameSink::CreateSoftware());
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
EXPECT_TRUE(host_impl_->CanDraw());
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size());
EXPECT_FALSE(host_impl_->CanDraw());
auto* fake_layer_tree_frame_sink =
static_cast<FakeLayerTreeFrameSink*>(host_impl_->layer_tree_frame_sink());
EXPECT_EQ(fake_layer_tree_frame_sink->num_sent_frames(), 0u);
gfx::Transform identity;
gfx::Rect viewport(100, 100);
const bool resourceless_software_draw = true;
host_impl_->OnDraw(identity, viewport, resourceless_software_draw, false);
ASSERT_EQ(fake_layer_tree_frame_sink->num_sent_frames(), 1u);
#if defined(OS_ANDROID)
EXPECT_EQ(
gfx::SizeF(100.f, 100.f),
fake_layer_tree_frame_sink->last_sent_frame()->metadata.root_layer_size);
#endif
}
TEST_F(LayerTreeHostImplTest, ScrollDeltaNoLayers) {
ASSERT_FALSE(host_impl_->active_tree()->root_layer_for_testing());
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
ASSERT_EQ(scroll_info->scrolls.size(), 0u);
}
TEST_F(LayerTreeHostImplTest, ScrollDeltaTreeButNoChanges) {
{
std::unique_ptr<LayerImpl> root =
LayerImpl::Create(host_impl_->active_tree(), 1);
root->test_properties()->AddChild(
LayerImpl::Create(host_impl_->active_tree(), 2));
root->test_properties()->AddChild(
LayerImpl::Create(host_impl_->active_tree(), 3));
root->test_properties()->children[1]->test_properties()->AddChild(
LayerImpl::Create(host_impl_->active_tree(), 4));
root->test_properties()->children[1]->test_properties()->AddChild(
LayerImpl::Create(host_impl_->active_tree(), 5));
root->test_properties()
->children[1]
->test_properties()
->children[0]
->test_properties()
->AddChild(LayerImpl::Create(host_impl_->active_tree(), 6));
host_impl_->active_tree()->SetRootLayerForTesting(std::move(root));
}
LayerImpl* root = *host_impl_->active_tree()->begin();
ExpectClearedScrollDeltasRecursive(root);
std::unique_ptr<ScrollAndScaleSet> scroll_info;
scroll_info = host_impl_->ProcessScrollDeltas();
ASSERT_EQ(scroll_info->scrolls.size(), 0u);
ExpectClearedScrollDeltasRecursive(root);
scroll_info = host_impl_->ProcessScrollDeltas();
ASSERT_EQ(scroll_info->scrolls.size(), 0u);
ExpectClearedScrollDeltasRecursive(root);
}
TEST_F(LayerTreeHostImplTest, ScrollDeltaRepeatedScrolls) {
gfx::ScrollOffset scroll_offset(20, 30);
gfx::ScrollOffset scroll_delta(11, -15);
auto root_owned = LayerImpl::Create(host_impl_->active_tree(), 1);
auto* root = root_owned.get();
root->SetBounds(gfx::Size(110, 110));
root->SetScrollable(gfx::Size(10, 10));
root->SetElementId(LayerIdToElementIdForTesting(root->id()));
root->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(root->element_id(),
scroll_offset);
host_impl_->active_tree()->SetRootLayerForTesting(std::move(root_owned));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
std::unique_ptr<ScrollAndScaleSet> scroll_info;
root->ScrollBy(gfx::ScrollOffsetToVector2dF(scroll_delta));
scroll_info = host_impl_->ProcessScrollDeltas();
ASSERT_EQ(scroll_info->scrolls.size(), 1u);
EXPECT_TRUE(
ScrollInfoContains(*scroll_info, root->element_id(), scroll_delta));
gfx::ScrollOffset scroll_delta2(-5, 27);
root->ScrollBy(gfx::ScrollOffsetToVector2dF(scroll_delta2));
scroll_info = host_impl_->ProcessScrollDeltas();
ASSERT_EQ(scroll_info->scrolls.size(), 1u);
EXPECT_TRUE(ScrollInfoContains(*scroll_info, root->element_id(),
scroll_delta + scroll_delta2));
root->ScrollBy(gfx::Vector2d());
scroll_info = host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(ScrollInfoContains(*scroll_info, root->element_id(),
scroll_delta + scroll_delta2));
}
TEST_F(CommitToPendingTreeLayerTreeHostImplTest,
GPUMemoryForSmallLayerHistogramTest) {
base::HistogramTester histogram_tester;
SetClientNameForMetrics("Renderer");
// With default tile size being set to 256 * 256, the following layer needs
// one tile only which costs 256 * 256 * 4 / 1024 = 256KB memory.
TestGPUMemoryForTilings(gfx::Size(200, 200));
histogram_tester.ExpectBucketCount(
"Compositing.Renderer.GPUMemoryForTilingsInKb", 256, 1);
histogram_tester.ExpectTotalCount(
"Compositing.Renderer.GPUMemoryForTilingsInKb", 1);
}
TEST_F(CommitToPendingTreeLayerTreeHostImplTest,
GPUMemoryForLargeLayerHistogramTest) {
base::HistogramTester histogram_tester;
SetClientNameForMetrics("Renderer");
// With default tile size being set to 256 * 256, the following layer needs
// 4 tiles which cost 256 * 256 * 4 * 4 / 1024 = 1024KB memory.
TestGPUMemoryForTilings(gfx::Size(500, 500));
histogram_tester.ExpectBucketCount(
"Compositing.Renderer.GPUMemoryForTilingsInKb", 1024, 1);
histogram_tester.ExpectTotalCount(
"Compositing.Renderer.GPUMemoryForTilingsInKb", 1);
}
TEST_F(LayerTreeHostImplTest, ScrollBeforeRootLayerAttached) {
InputHandler::ScrollStatus status = host_impl_->ScrollBegin(
BeginState(gfx::Point()).get(), InputHandler::WHEEL);
EXPECT_EQ(InputHandler::SCROLL_IGNORED, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kNoScrollingLayer,
status.main_thread_scrolling_reasons);
status = host_impl_->RootScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::WHEEL);
EXPECT_EQ(InputHandler::SCROLL_IGNORED, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kNoScrollingLayer,
status.main_thread_scrolling_reasons);
}
TEST_F(LayerTreeHostImplTest, ScrollRootCallsCommitAndRedraw) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
DrawFrame();
InputHandler::ScrollStatus status = host_impl_->ScrollBegin(
BeginState(gfx::Point()).get(), InputHandler::WHEEL);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kNotScrollingOnMain,
status.main_thread_scrolling_reasons);
EXPECT_TRUE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(),
InputHandler::WHEEL));
host_impl_->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, 10)).get());
EXPECT_TRUE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(0, 10),
InputHandler::WHEEL));
host_impl_->ScrollEnd(EndState().get());
EXPECT_FALSE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(),
InputHandler::WHEEL));
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_commit_);
}
TEST_F(LayerTreeHostImplTest, ScrollActiveOnlyAfterScrollMovement) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
DrawFrame();
InputHandler::ScrollStatus status = host_impl_->ScrollBegin(
BeginState(gfx::Point()).get(), InputHandler::WHEEL);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kNotScrollingOnMain,
status.main_thread_scrolling_reasons);
EXPECT_FALSE(host_impl_->IsActivelyScrolling());
host_impl_->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, 10)).get());
EXPECT_TRUE(host_impl_->IsActivelyScrolling());
host_impl_->ScrollEnd(EndState().get());
EXPECT_FALSE(host_impl_->IsActivelyScrolling());
}
TEST_F(LayerTreeHostImplTest, ScrollWithoutRootLayer) {
// We should not crash when trying to scroll an empty layer tree.
InputHandler::ScrollStatus status = host_impl_->ScrollBegin(
BeginState(gfx::Point()).get(), InputHandler::WHEEL);
EXPECT_EQ(InputHandler::SCROLL_IGNORED, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kNoScrollingLayer,
status.main_thread_scrolling_reasons);
}
TEST_F(LayerTreeHostImplTest, ScrollWithoutRenderer) {
auto gl_owned = std::make_unique<viz::TestGLES2Interface>();
gl_owned->LoseContextCHROMIUM(GL_GUILTY_CONTEXT_RESET_ARB,
GL_INNOCENT_CONTEXT_RESET_ARB);
// Initialization will fail.
EXPECT_FALSE(
CreateHostImpl(DefaultSettings(),
FakeLayerTreeFrameSink::Create3d(std::move(gl_owned))));
SetupScrollAndContentsLayers(gfx::Size(100, 100));
// We should not crash when trying to scroll after the renderer initialization
// fails.
InputHandler::ScrollStatus status = host_impl_->ScrollBegin(
BeginState(gfx::Point()).get(), InputHandler::WHEEL);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kNotScrollingOnMain,
status.main_thread_scrolling_reasons);
}
TEST_F(LayerTreeHostImplTest, ReplaceTreeWhileScrolling) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
DrawFrame();
// We should not crash if the tree is replaced while we are scrolling.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(), InputHandler::WHEEL)
.thread);
host_impl_->active_tree()->DetachLayers();
scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
// We should still be scrolling, because the scrolled layer also exists in the
// new tree.
gfx::ScrollOffset scroll_delta(0, 10);
host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::ScrollOffsetToVector2dF(scroll_delta))
.get());
host_impl_->ScrollEnd(EndState().get());
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(ScrollInfoContains(*scroll_info, scroll_layer->element_id(),
scroll_delta));
}
TEST_F(LayerTreeHostImplTest, ScrollBlocksOnWheelEventHandlers) {
LayerImpl* scroll = SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
scroll->SetWheelEventHandlerRegion(Region(gfx::Rect(20, 20)));
DrawFrame();
// Wheel handlers determine whether mouse events block scroll.
host_impl_->active_tree()->set_event_listener_properties(
EventListenerClass::kMouseWheel, EventListenerProperties::kBlocking);
EXPECT_EQ(
EventListenerProperties::kBlocking,
host_impl_->GetEventListenerProperties(EventListenerClass::kMouseWheel));
// LTHI should know the wheel event handler region and only block mouse events
// in that region.
EXPECT_TRUE(host_impl_->HasBlockingWheelEventHandlerAt(gfx::Point(10, 10)));
EXPECT_FALSE(host_impl_->HasBlockingWheelEventHandlerAt(gfx::Point(30, 30)));
// But they don't influence the actual handling of the scroll gestures.
InputHandler::ScrollStatus status = host_impl_->ScrollBegin(
BeginState(gfx::Point()).get(), InputHandler::WHEEL);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kNotScrollingOnMain,
status.main_thread_scrolling_reasons);
host_impl_->ScrollEnd(EndState().get());
}
TEST_F(LayerTreeHostImplTest, ScrollBlocksOnTouchEventHandlers) {
LayerImpl* scroll = SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
DrawFrame();
LayerImpl* root = host_impl_->active_tree()->root_layer_for_testing();
LayerImpl* child = nullptr;
{
std::unique_ptr<LayerImpl> child_layer =
LayerImpl::Create(host_impl_->active_tree(), 6);
child = child_layer.get();
child_layer->SetDrawsContent(true);
child_layer->test_properties()->position = gfx::PointF(0, 20);
child_layer->SetBounds(gfx::Size(50, 50));
scroll->test_properties()->AddChild(std::move(child_layer));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
}
// Touch handler regions determine whether touch events block scroll.
TouchAction touch_action;
TouchActionRegion touch_action_region;
touch_action_region.Union(kTouchActionPanLeft, gfx::Rect(0, 0, 100, 100));
touch_action_region.Union(kTouchActionPanRight, gfx::Rect(25, 25, 100, 100));
root->SetTouchActionRegion(std::move(touch_action_region));
EXPECT_EQ(InputHandler::TouchStartOrMoveEventListenerType::HANDLER,
host_impl_->EventListenerTypeForTouchStartOrMoveAt(
gfx::Point(10, 10), &touch_action));
EXPECT_EQ(kTouchActionPanLeft, touch_action);
// But they don't influence the actual handling of the scroll gestures.
InputHandler::ScrollStatus status = host_impl_->ScrollBegin(
BeginState(gfx::Point()).get(), InputHandler::TOUCHSCREEN);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kNotScrollingOnMain,
status.main_thread_scrolling_reasons);
host_impl_->ScrollEnd(EndState().get());
EXPECT_EQ(InputHandler::TouchStartOrMoveEventListenerType::HANDLER,
host_impl_->EventListenerTypeForTouchStartOrMoveAt(
gfx::Point(10, 30), &touch_action));
root->SetTouchActionRegion(TouchActionRegion());
EXPECT_EQ(InputHandler::TouchStartOrMoveEventListenerType::NO_HANDLER,
host_impl_->EventListenerTypeForTouchStartOrMoveAt(
gfx::Point(10, 30), &touch_action));
EXPECT_EQ(kTouchActionAuto, touch_action);
touch_action_region = TouchActionRegion();
touch_action_region.Union(kTouchActionPanX, gfx::Rect(0, 0, 50, 50));
child->SetTouchActionRegion(std::move(touch_action_region));
EXPECT_EQ(InputHandler::TouchStartOrMoveEventListenerType::HANDLER,
host_impl_->EventListenerTypeForTouchStartOrMoveAt(
gfx::Point(10, 30), &touch_action));
EXPECT_EQ(kTouchActionPanX, touch_action);
}
TEST_F(LayerTreeHostImplTest, ShouldScrollOnMainThread) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
LayerImpl* root = host_impl_->active_tree()->root_layer_for_testing();
root->test_properties()->main_thread_scrolling_reasons =
MainThreadScrollingReason::kHasBackgroundAttachmentFixedObjects;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
InputHandler::ScrollStatus status = host_impl_->ScrollBegin(
BeginState(gfx::Point()).get(), InputHandler::WHEEL);
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kHasBackgroundAttachmentFixedObjects,
status.main_thread_scrolling_reasons);
status = host_impl_->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN);
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kHasBackgroundAttachmentFixedObjects,
status.main_thread_scrolling_reasons);
}
TEST_F(LayerTreeHostImplTest, ScrollWithOverlappingNonScrollableLayer) {
CreateAndTestNonScrollableLayers(false);
}
TEST_F(LayerTreeHostImplTest,
ScrollWithOverlappingTransparentNonScrollableLayer) {
CreateAndTestNonScrollableLayers(true);
}
TEST_F(LayerTreeHostImplTest, ScrolledOverlappingDrawnScrollbarLayer) {
LayerTreeImpl* layer_tree_impl = host_impl_->active_tree();
gfx::Size content_size = gfx::Size(360, 600);
gfx::Size scroll_content_size = gfx::Size(345, 3800);
gfx::Size scrollbar_size = gfx::Size(15, 600);
host_impl_->active_tree()->SetDeviceViewportSize(content_size);
std::unique_ptr<LayerImpl> root = LayerImpl::Create(layer_tree_impl, 1);
root->SetBounds(content_size);
root->test_properties()->position = gfx::PointF();
std::unique_ptr<LayerImpl> scroll = LayerImpl::Create(layer_tree_impl, 3);
scroll->SetBounds(scroll_content_size);
scroll->SetScrollable(content_size);
scroll->SetElementId(LayerIdToElementIdForTesting(scroll->id()));
scroll->SetDrawsContent(true);
std::unique_ptr<SolidColorScrollbarLayerImpl> drawn_scrollbar =
SolidColorScrollbarLayerImpl::Create(layer_tree_impl, 4, VERTICAL, 10, 0,
false, true);
drawn_scrollbar->SetBounds(scrollbar_size);
drawn_scrollbar->test_properties()->position = gfx::PointF(345, 0);
drawn_scrollbar->SetScrollElementId(scroll->element_id());
drawn_scrollbar->SetDrawsContent(true);
drawn_scrollbar->test_properties()->opacity = 1.f;
std::unique_ptr<LayerImpl> squash = LayerImpl::Create(layer_tree_impl, 5);
squash->SetBounds(gfx::Size(140, 300));
squash->test_properties()->position = gfx::PointF(220, 0);
squash->SetDrawsContent(true);
scroll->test_properties()->AddChild(std::move(drawn_scrollbar));
scroll->test_properties()->AddChild(std::move(squash));
root->test_properties()->AddChild(std::move(scroll));
layer_tree_impl->SetRootLayerForTesting(std::move(root));
layer_tree_impl->BuildPropertyTreesForTesting();
layer_tree_impl->DidBecomeActive();
// The point hits squash layer and also scrollbar layer, but because the
// scrollbar layer is a drawn scrollbar, we cannot scroll on the impl thread.
auto status = host_impl_->ScrollBegin(BeginState(gfx::Point(350, 150)).get(),
InputHandler::WHEEL);
EXPECT_EQ(InputHandler::SCROLL_UNKNOWN, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kFailedHitTest,
status.main_thread_scrolling_reasons);
// The point hits the drawn scrollbar layer completely and should not scroll
// on the impl thread.
status = host_impl_->ScrollBegin(BeginState(gfx::Point(350, 500)).get(),
InputHandler::WHEEL);
EXPECT_EQ(InputHandler::SCROLL_UNKNOWN, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kFailedHitTest,
status.main_thread_scrolling_reasons);
}
TEST_F(LayerTreeHostImplTest, NonFastScrollableRegionBasic) {
SetupScrollAndContentsLayers(gfx::Size(200, 200));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(100, 100));
LayerImpl* outer_scroll = host_impl_->OuterViewportScrollLayer();
outer_scroll->SetNonFastScrollableRegion(gfx::Rect(0, 0, 50, 50));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
// All scroll types inside the non-fast scrollable region should fail.
InputHandler::ScrollStatus status = host_impl_->ScrollBegin(
BeginState(gfx::Point(25, 25)).get(), InputHandler::WHEEL);
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kNonFastScrollableRegion,
status.main_thread_scrolling_reasons);
EXPECT_FALSE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(25, 25),
InputHandler::WHEEL));
status = host_impl_->ScrollBegin(BeginState(gfx::Point(25, 25)).get(),
InputHandler::TOUCHSCREEN);
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kNonFastScrollableRegion,
status.main_thread_scrolling_reasons);
EXPECT_FALSE(host_impl_->IsCurrentlyScrollingLayerAt(
gfx::Point(25, 25), InputHandler::TOUCHSCREEN));
// All scroll types outside this region should succeed.
status = host_impl_->ScrollBegin(BeginState(gfx::Point(75, 75)).get(),
InputHandler::WHEEL);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kNotScrollingOnMain,
status.main_thread_scrolling_reasons);
EXPECT_TRUE(host_impl_->IsCurrentlyScrollingLayerAt(
gfx::Point(75, 75), InputHandler::TOUCHSCREEN));
host_impl_->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, 10)).get());
EXPECT_FALSE(host_impl_->IsCurrentlyScrollingLayerAt(
gfx::Point(25, 25), InputHandler::TOUCHSCREEN));
host_impl_->ScrollEnd(EndState().get());
EXPECT_FALSE(host_impl_->IsCurrentlyScrollingLayerAt(
gfx::Point(75, 75), InputHandler::TOUCHSCREEN));
status = host_impl_->ScrollBegin(BeginState(gfx::Point(75, 75)).get(),
InputHandler::TOUCHSCREEN);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kNotScrollingOnMain,
status.main_thread_scrolling_reasons);
EXPECT_TRUE(host_impl_->IsCurrentlyScrollingLayerAt(
gfx::Point(75, 75), InputHandler::TOUCHSCREEN));
host_impl_->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, 10)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_FALSE(host_impl_->IsCurrentlyScrollingLayerAt(
gfx::Point(75, 75), InputHandler::TOUCHSCREEN));
}
TEST_F(LayerTreeHostImplTest, NonFastScrollableRegionWithOffset) {
SetupScrollAndContentsLayers(gfx::Size(200, 200));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(100, 100));
LayerImpl* outer_scroll = host_impl_->OuterViewportScrollLayer();
outer_scroll->SetNonFastScrollableRegion(gfx::Rect(0, 0, 50, 50));
outer_scroll->test_properties()->position = gfx::PointF(-25.f, 0.f);
outer_scroll->SetDrawsContent(true);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
// This point would fall into the non-fast scrollable region except that we've
// moved the layer left by 25 pixels.
InputHandler::ScrollStatus status = host_impl_->ScrollBegin(
BeginState(gfx::Point(40, 10)).get(), InputHandler::WHEEL);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kNotScrollingOnMain,
status.main_thread_scrolling_reasons);
EXPECT_TRUE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(40, 10),
InputHandler::WHEEL));
host_impl_->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, 1)).get());
host_impl_->ScrollEnd(EndState().get());
// This point is still inside the non-fast region.
status = host_impl_->ScrollBegin(BeginState(gfx::Point(10, 10)).get(),
InputHandler::WHEEL);
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kNonFastScrollableRegion,
status.main_thread_scrolling_reasons);
}
TEST_F(LayerTreeHostImplTest, ScrollHandlerNotPresent) {
SetupScrollAndContentsLayers(gfx::Size(200, 200));
EXPECT_FALSE(host_impl_->active_tree()->have_scroll_event_handlers());
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
DrawFrame();
EXPECT_FALSE(host_impl_->scroll_affects_scroll_handler());
host_impl_->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN);
EXPECT_FALSE(host_impl_->scroll_affects_scroll_handler());
host_impl_->ScrollEnd(EndState().get());
EXPECT_FALSE(host_impl_->scroll_affects_scroll_handler());
}
TEST_F(LayerTreeHostImplTest, ScrollHandlerPresent) {
SetupScrollAndContentsLayers(gfx::Size(200, 200));
host_impl_->active_tree()->set_have_scroll_event_handlers(true);
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
DrawFrame();
EXPECT_FALSE(host_impl_->scroll_affects_scroll_handler());
host_impl_->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN);
EXPECT_TRUE(host_impl_->scroll_affects_scroll_handler());
host_impl_->ScrollEnd(EndState().get());
EXPECT_FALSE(host_impl_->scroll_affects_scroll_handler());
}
TEST_F(LayerTreeHostImplTest, ScrollByReturnsCorrectValue) {
SetupScrollAndContentsLayers(gfx::Size(200, 200));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(100, 100));
DrawFrame();
InputHandler::ScrollStatus status = host_impl_->ScrollBegin(
BeginState(gfx::Point()).get(), InputHandler::TOUCHSCREEN);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kNotScrollingOnMain,
status.main_thread_scrolling_reasons);
// Trying to scroll to the left/top will not succeed.
EXPECT_FALSE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(-10, 0)).get())
.did_scroll);
EXPECT_FALSE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, -10)).get())
.did_scroll);
EXPECT_FALSE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(-10, -10)).get())
.did_scroll);
// Scrolling to the right/bottom will succeed.
EXPECT_TRUE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(10, 0)).get())
.did_scroll);
EXPECT_TRUE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, 10)).get())
.did_scroll);
EXPECT_TRUE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(10, 10)).get())
.did_scroll);
// Scrolling to left/top will now succeed.
EXPECT_TRUE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(-10, 0)).get())
.did_scroll);
EXPECT_TRUE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, -10)).get())
.did_scroll);
EXPECT_TRUE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(-10, -10)).get())
.did_scroll);
// Scrolling diagonally against an edge will succeed.
EXPECT_TRUE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(10, -10)).get())
.did_scroll);
EXPECT_TRUE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(-10, 0)).get())
.did_scroll);
EXPECT_TRUE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(-10, 10)).get())
.did_scroll);
// Trying to scroll more than the available space will also succeed.
EXPECT_TRUE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(5000, 5000)).get())
.did_scroll);
}
// TODO(sunyunjia): Move scroll snap tests to a separate file.
// https://crbug.com/851690
TEST_F(LayerTreeHostImplTest, ScrollSnapOnX) {
LayerImpl* overflow = CreateLayerForSnapping();
gfx::Point pointer_position(10, 10);
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(pointer_position).get(), InputHandler::WHEEL)
.thread);
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), overflow->CurrentScrollOffset());
gfx::Vector2dF x_delta(20, 0);
host_impl_->ScrollBy(UpdateState(pointer_position, x_delta).get());
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
host_impl_->ScrollEnd(EndState().get(), true);
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromMilliseconds(100);
BeginImplFrameAndAnimate(begin_frame_args, start_time);
BeginImplFrameAndAnimate(begin_frame_args,
start_time + base::TimeDelta::FromMilliseconds(50));
BeginImplFrameAndAnimate(
begin_frame_args, start_time + base::TimeDelta::FromMilliseconds(1000));
EXPECT_VECTOR_EQ(gfx::Vector2dF(50, 0), overflow->CurrentScrollOffset());
}
TEST_F(LayerTreeHostImplTest, ScrollSnapOnY) {
LayerImpl* overflow = CreateLayerForSnapping();
gfx::Point pointer_position(10, 10);
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(pointer_position).get(), InputHandler::WHEEL)
.thread);
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), overflow->CurrentScrollOffset());
gfx::Vector2dF y_delta(0, 20);
host_impl_->ScrollBy(UpdateState(pointer_position, y_delta).get());
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
host_impl_->ScrollEnd(EndState().get(), true);
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromMilliseconds(100);
BeginImplFrameAndAnimate(begin_frame_args, start_time);
BeginImplFrameAndAnimate(begin_frame_args,
start_time + base::TimeDelta::FromMilliseconds(50));
BeginImplFrameAndAnimate(
begin_frame_args, start_time + base::TimeDelta::FromMilliseconds(1000));
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 50), overflow->CurrentScrollOffset());
}
TEST_F(LayerTreeHostImplTest, ScrollSnapOnBoth) {
LayerImpl* overflow = CreateLayerForSnapping();
gfx::Point pointer_position(10, 10);
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(pointer_position).get(), InputHandler::WHEEL)
.thread);
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), overflow->CurrentScrollOffset());
gfx::Vector2dF delta(20, 20);
host_impl_->ScrollBy(UpdateState(pointer_position, delta).get());
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
host_impl_->ScrollEnd(EndState().get(), true);
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromMilliseconds(100);
BeginImplFrameAndAnimate(begin_frame_args, start_time);
BeginImplFrameAndAnimate(begin_frame_args,
start_time + base::TimeDelta::FromMilliseconds(50));
BeginImplFrameAndAnimate(
begin_frame_args, start_time + base::TimeDelta::FromMilliseconds(1000));
EXPECT_VECTOR_EQ(gfx::Vector2dF(50, 50), overflow->CurrentScrollOffset());
}
TEST_F(LayerTreeHostImplTest, ScrollSnapAfterAnimatedScroll) {
LayerImpl* overflow = CreateLayerForSnapping();
gfx::Point pointer_position(10, 10);
gfx::Vector2dF delta(20, 20);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_->ScrollAnimated(pointer_position, delta).thread);
EXPECT_EQ(overflow->scroll_tree_index(),
host_impl_->CurrentlyScrollingNode()->id);
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromMilliseconds(100);
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
BeginImplFrameAndAnimate(begin_frame_args, start_time);
// Animating for the wheel scroll.
BeginImplFrameAndAnimate(begin_frame_args,
start_time + base::TimeDelta::FromMilliseconds(50));
EXPECT_FALSE(host_impl_->is_animating_for_snap_for_testing());
gfx::ScrollOffset current_offset = overflow->CurrentScrollOffset();
EXPECT_LT(0, current_offset.x());
EXPECT_GT(20, current_offset.x());
EXPECT_LT(0, current_offset.y());
EXPECT_GT(20, current_offset.y());
// Animating for the snap.
BeginImplFrameAndAnimate(
begin_frame_args, start_time + base::TimeDelta::FromMilliseconds(1000));
EXPECT_TRUE(host_impl_->is_animating_for_snap_for_testing());
// Finish the animation.
BeginImplFrameAndAnimate(
begin_frame_args, start_time + base::TimeDelta::FromMilliseconds(1500));
EXPECT_VECTOR_EQ(gfx::Vector2dF(50, 50), overflow->CurrentScrollOffset());
EXPECT_FALSE(host_impl_->is_animating_for_snap_for_testing());
}
TEST_F(LayerTreeHostImplTest, SnapAnimationCancelledByScroll) {
LayerImpl* overflow = CreateLayerForSnapping();
gfx::Point pointer_position(10, 10);
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(pointer_position).get(), InputHandler::WHEEL)
.thread);
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), overflow->CurrentScrollOffset());
gfx::Vector2dF x_delta(20, 0);
host_impl_->ScrollBy(UpdateState(pointer_position, x_delta).get());
EXPECT_FALSE(host_impl_->is_animating_for_snap_for_testing());
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
host_impl_->ScrollEnd(EndState().get(), true);
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromMilliseconds(100);
BeginImplFrameAndAnimate(begin_frame_args, start_time);
// Animating for the snap.
BeginImplFrameAndAnimate(begin_frame_args,
start_time + base::TimeDelta::FromMilliseconds(100));
EXPECT_TRUE(host_impl_->is_animating_for_snap_for_testing());
gfx::ScrollOffset current_offset = overflow->CurrentScrollOffset();
EXPECT_GT(50, current_offset.x());
EXPECT_LT(20, current_offset.x());
EXPECT_EQ(0, current_offset.y());
// Interrup the snap animation with ScrollBegin.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(pointer_position).get(), InputHandler::WHEEL)
.thread);
EXPECT_FALSE(host_impl_->is_animating_for_snap_for_testing());
BeginImplFrameAndAnimate(begin_frame_args,
start_time + base::TimeDelta::FromMilliseconds(150));
EXPECT_VECTOR_EQ(gfx::ScrollOffsetToVector2dF(current_offset),
overflow->CurrentScrollOffset());
}
TEST_F(LayerTreeHostImplTest, GetSnapFlingInfoWhenZoomed) {
LayerImpl* overflow = CreateLayerForSnapping();
// Scales the page to its 1/5.
host_impl_->active_tree()->PushPageScaleFromMainThread(0.2f, 0.1f, 5.f);
// Should be (10, 10) in the scroller's coordinate.
gfx::Point pointer_position(2, 2);
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(pointer_position).get(), InputHandler::WHEEL)
.thread);
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), overflow->CurrentScrollOffset());
// Should be (20, 20) in the scroller's coordinate.
gfx::Vector2dF delta(4, 4);
InputHandlerScrollResult result =
host_impl_->ScrollBy(UpdateState(pointer_position, delta).get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(20, 20), overflow->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(4, 4), result.current_visual_offset);
gfx::Vector2dF initial_offset, target_offset;
EXPECT_TRUE(host_impl_->GetSnapFlingInfo(gfx::Vector2dF(10, 10),
&initial_offset, &target_offset));
EXPECT_VECTOR_EQ(gfx::Vector2dF(4, 4), initial_offset);
EXPECT_VECTOR_EQ(gfx::Vector2dF(10, 10), target_offset);
}
TEST_F(LayerTreeHostImplTest, OverscrollBehaviorPreventsPropagation) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(200, 200));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(100, 100));
gfx::Size overflow_size(400, 400);
ASSERT_EQ(1u, scroll_layer->test_properties()->children.size());
LayerImpl* overflow = scroll_layer->test_properties()->children[0];
overflow->SetBounds(overflow_size);
overflow->SetScrollable(gfx::Size(100, 100));
overflow->SetElementId(LayerIdToElementIdForTesting(overflow->id()));
overflow->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(overflow->element_id(),
gfx::ScrollOffset());
overflow->test_properties()->position = gfx::PointF(40, 40);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
scroll_layer->SetCurrentScrollOffset(gfx::ScrollOffset(30, 30));
DrawFrame();
gfx::Point pointer_position(50, 50);
// OverscrollBehaviorTypeAuto shouldn't prevent scroll propagation.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(pointer_position).get(), InputHandler::WHEEL)
.thread);
EXPECT_VECTOR_EQ(gfx::Vector2dF(30, 30), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(), overflow->CurrentScrollOffset());
gfx::Vector2dF x_delta(-10, 0);
gfx::Vector2dF y_delta(0, -10);
gfx::Vector2dF diagonal_delta(-10, -10);
host_impl_->ScrollBy(UpdateState(pointer_position, x_delta).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(20, 30), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), overflow->CurrentScrollOffset());
overflow->test_properties()->overscroll_behavior =
OverscrollBehavior(OverscrollBehavior::kOverscrollBehaviorTypeContain,
OverscrollBehavior::kOverscrollBehaviorTypeAuto);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
// OverscrollBehaviorContain on x should prevent propagations of scroll
// on x.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(pointer_position).get(), InputHandler::WHEEL)
.thread);
EXPECT_VECTOR_EQ(gfx::Vector2dF(20, 30), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), overflow->CurrentScrollOffset());
host_impl_->ScrollBy(UpdateState(pointer_position, x_delta).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(20, 30), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), overflow->CurrentScrollOffset());
// OverscrollBehaviorContain on x shouldn't prevent propagations of
// scroll on y.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(pointer_position).get(), InputHandler::WHEEL)
.thread);
EXPECT_VECTOR_EQ(gfx::Vector2dF(20, 30), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), overflow->CurrentScrollOffset());
host_impl_->ScrollBy(UpdateState(pointer_position, y_delta).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(20, 20), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), overflow->CurrentScrollOffset());
// A scroll update with both x & y delta will adhere to the most restrictive
// case.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(pointer_position).get(), InputHandler::WHEEL)
.thread);
EXPECT_VECTOR_EQ(gfx::Vector2dF(20, 20), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), overflow->CurrentScrollOffset());
host_impl_->ScrollBy(UpdateState(pointer_position, diagonal_delta).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(20, 20), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), overflow->CurrentScrollOffset());
// Changing scroll-boundary-behavior to y axis.
overflow->test_properties()->overscroll_behavior =
OverscrollBehavior(OverscrollBehavior::kOverscrollBehaviorTypeAuto,
OverscrollBehavior::kOverscrollBehaviorTypeContain);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
// OverscrollBehaviorContain on y shouldn't prevent propagations of
// scroll on x.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(pointer_position).get(), InputHandler::WHEEL)
.thread);
EXPECT_VECTOR_EQ(gfx::Vector2dF(20, 20), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), overflow->CurrentScrollOffset());
host_impl_->ScrollBy(UpdateState(pointer_position, x_delta).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(10, 20), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), overflow->CurrentScrollOffset());
// OverscrollBehaviorContain on y should prevent propagations of scroll
// on y.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(pointer_position).get(), InputHandler::WHEEL)
.thread);
EXPECT_VECTOR_EQ(gfx::Vector2dF(10, 20), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), overflow->CurrentScrollOffset());
host_impl_->ScrollBy(UpdateState(pointer_position, y_delta).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(10, 20), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), overflow->CurrentScrollOffset());
// A scroll update with both x & y delta will adhere to the most restrictive
// case.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(pointer_position).get(), InputHandler::WHEEL)
.thread);
EXPECT_VECTOR_EQ(gfx::Vector2dF(10, 20), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), overflow->CurrentScrollOffset());
host_impl_->ScrollBy(UpdateState(pointer_position, diagonal_delta).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(10, 20), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), overflow->CurrentScrollOffset());
// Gesture scroll should latch to the first scroller that has non-auto
// overscroll-behavior.
overflow->test_properties()->overscroll_behavior =
OverscrollBehavior(OverscrollBehavior::kOverscrollBehaviorTypeContain,
OverscrollBehavior::kOverscrollBehaviorTypeContain);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(pointer_position).get(), InputHandler::WHEEL)
.thread);
EXPECT_VECTOR_EQ(gfx::Vector2dF(10, 20), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), overflow->CurrentScrollOffset());
host_impl_->ScrollBy(UpdateState(pointer_position, x_delta).get());
host_impl_->ScrollBy(UpdateState(pointer_position, -x_delta).get());
host_impl_->ScrollBy(UpdateState(pointer_position, y_delta).get());
host_impl_->ScrollBy(UpdateState(pointer_position, -y_delta).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(10, 20), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(10, 10), overflow->CurrentScrollOffset());
}
TEST_F(LayerTreeHostImplTest, ScrollWithUserUnscrollableLayers) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(200, 200));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(100, 100));
gfx::Size overflow_size(400, 400);
ASSERT_EQ(1u, scroll_layer->test_properties()->children.size());
LayerImpl* overflow = scroll_layer->test_properties()->children[0];
overflow->SetBounds(overflow_size);
overflow->SetScrollable(gfx::Size(100, 100));
overflow->SetElementId(LayerIdToElementIdForTesting(overflow->id()));
overflow->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(overflow->element_id(),
gfx::ScrollOffset());
overflow->test_properties()->position = gfx::PointF();
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
gfx::Point scroll_position(10, 10);
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(scroll_position).get(), InputHandler::WHEEL)
.thread);
EXPECT_VECTOR_EQ(gfx::Vector2dF(), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(), overflow->CurrentScrollOffset());
gfx::Vector2dF scroll_delta(10, 10);
host_impl_->ScrollBy(UpdateState(scroll_position, scroll_delta).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(10, 10), overflow->CurrentScrollOffset());
overflow->test_properties()->user_scrollable_horizontal = false;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(scroll_position).get(), InputHandler::WHEEL)
.thread);
EXPECT_VECTOR_EQ(gfx::Vector2dF(), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(10, 10), overflow->CurrentScrollOffset());
host_impl_->ScrollBy(UpdateState(scroll_position, scroll_delta).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(10, 20), overflow->CurrentScrollOffset());
overflow->test_properties()->user_scrollable_vertical = false;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(scroll_position).get(), InputHandler::WHEEL)
.thread);
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(10, 20), overflow->CurrentScrollOffset());
host_impl_->ScrollBy(UpdateState(scroll_position, scroll_delta).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(10, 10), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(10, 20), overflow->CurrentScrollOffset());
}
TEST_F(CommitToPendingTreeLayerTreeHostImplTest,
AnimationSchedulingPendingTree) {
EXPECT_FALSE(host_impl_->CommitToActiveTree());
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
CreatePendingTree();
auto root_owned = LayerImpl::Create(host_impl_->pending_tree(), 1);
auto* root = root_owned.get();
host_impl_->pending_tree()->SetRootLayerForTesting(std::move(root_owned));
root->SetBounds(gfx::Size(50, 50));
root->test_properties()->force_render_surface = true;
root->SetNeedsPushProperties();
root->test_properties()->AddChild(
LayerImpl::Create(host_impl_->pending_tree(), 2));
LayerImpl* child = root->test_properties()->children[0];
child->SetBounds(gfx::Size(10, 10));
child->draw_properties().visible_layer_rect = gfx::Rect(10, 10);
child->SetDrawsContent(true);
child->SetNeedsPushProperties();
host_impl_->pending_tree()->SetElementIdsForTesting();
AddAnimatedTransformToElementWithAnimation(child->element_id(), timeline(),
10.0, 3, 0);
host_impl_->pending_tree()->BuildPropertyTreesForTesting();
EXPECT_FALSE(did_request_next_frame_);
EXPECT_FALSE(did_request_redraw_);
EXPECT_FALSE(did_request_commit_);
host_impl_->AnimatePendingTreeAfterCommit();
// An animation exists on the pending layer. Doing
// AnimatePendingTreeAfterCommit() requests another frame.
// In reality, animations without has_set_start_time() == true do not need to
// be continuously ticked on the pending tree, so it should not request
// another animation frame here. But we currently do so blindly if any
// animation exists.
EXPECT_TRUE(did_request_next_frame_);
// The pending tree with an animation does not need to draw after animating.
EXPECT_FALSE(did_request_redraw_);
EXPECT_FALSE(did_request_commit_);
did_request_next_frame_ = false;
did_request_redraw_ = false;
did_request_commit_ = false;
host_impl_->ActivateSyncTree();
// When the animation activates, we should request another animation frame
// to keep the animation moving.
EXPECT_TRUE(did_request_next_frame_);
// On activation we don't need to request a redraw for the animation,
// activating will draw on its own when it's ready.
EXPECT_FALSE(did_request_redraw_);
EXPECT_FALSE(did_request_commit_);
}
TEST_F(CommitToPendingTreeLayerTreeHostImplTest,
AnimationSchedulingActiveTree) {
EXPECT_FALSE(host_impl_->CommitToActiveTree());
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
host_impl_->active_tree()->SetRootLayerForTesting(
LayerImpl::Create(host_impl_->active_tree(), 1));
LayerImpl* root = *host_impl_->active_tree()->begin();
root->SetBounds(gfx::Size(50, 50));
root->test_properties()->force_render_surface = true;
root->test_properties()->AddChild(
LayerImpl::Create(host_impl_->active_tree(), 2));
LayerImpl* child = root->test_properties()->children[0];
child->SetBounds(gfx::Size(10, 10));
child->draw_properties().visible_layer_rect = gfx::Rect(10, 10);
child->SetDrawsContent(true);
host_impl_->active_tree()->SetElementIdsForTesting();
// Add a translate from 6,7 to 8,9.
TransformOperations start;
start.AppendTranslate(6.f, 7.f, 0.f);
TransformOperations end;
end.AppendTranslate(8.f, 9.f, 0.f);
AddAnimatedTransformToElementWithAnimation(child->element_id(), timeline(),
4.0, start, end);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
base::TimeTicks now = base::TimeTicks::Now();
host_impl_->WillBeginImplFrame(
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 2, now));
// TODO(crbug.com/551134): We always request a new frame and a draw for
// animations that are on the pending tree, but we don't need to do that
// unless they are waiting for some future time to start.
EXPECT_TRUE(did_request_next_frame_);
EXPECT_TRUE(did_request_redraw_);
EXPECT_FALSE(did_request_commit_);
did_request_next_frame_ = false;
did_request_redraw_ = false;
did_request_commit_ = false;
host_impl_->ActivateAnimations();
// On activating an animation, we should request another frame so that we'll
// continue ticking the animation.
EXPECT_TRUE(did_request_next_frame_);
EXPECT_FALSE(did_request_redraw_);
EXPECT_FALSE(did_request_commit_);
did_request_next_frame_ = false;
did_request_redraw_ = false;
did_request_commit_ = false;
// The next frame after activating, we'll tick the animation again.
host_impl_->Animate();
// An animation exists on the active layer. Doing Animate() requests another
// frame after the current one.
EXPECT_TRUE(did_request_next_frame_);
// The animation should cause us to draw at the frame's deadline.
EXPECT_TRUE(did_request_redraw_);
EXPECT_FALSE(did_request_commit_);
}
TEST_F(LayerTreeHostImplTest, AnimationSchedulingCommitToActiveTree) {
FakeImplTaskRunnerProvider provider(nullptr);
CreateHostImplWithTaskRunnerProvider(DefaultSettings(),
CreateLayerTreeFrameSink(), &provider);
EXPECT_TRUE(host_impl_->CommitToActiveTree());
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
auto root_owned = LayerImpl::Create(host_impl_->active_tree(), 1);
auto* root = root_owned.get();
host_impl_->active_tree()->SetRootLayerForTesting(std::move(root_owned));
root->SetBounds(gfx::Size(50, 50));
auto child_owned = LayerImpl::Create(host_impl_->active_tree(), 2);
auto* child = child_owned.get();
root->test_properties()->AddChild(std::move(child_owned));
child->SetBounds(gfx::Size(10, 10));
child->draw_properties().visible_layer_rect = gfx::Rect(10, 10);
child->SetDrawsContent(true);
host_impl_->active_tree()->SetElementIdsForTesting();
AddAnimatedTransformToElementWithAnimation(child->element_id(), timeline(),
10.0, 3, 0);
// Set up the property trees so that UpdateDrawProperties will work in
// CommitComplete below.
RenderSurfaceList list;
LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs(
root, gfx::Size(50, 50), &list);
LayerTreeHostCommon::CalculateDrawPropertiesForTesting(&inputs);
EXPECT_FALSE(did_request_next_frame_);
EXPECT_FALSE(did_request_redraw_);
EXPECT_FALSE(did_request_commit_);
host_impl_->CommitComplete();
// Animations on the active tree should be started and ticked, and a new frame
// should be requested to continue ticking them.
EXPECT_TRUE(did_request_next_frame_);
EXPECT_TRUE(did_request_redraw_);
EXPECT_FALSE(did_request_commit_);
// Delete the LayerTreeHostImpl before the TaskRunnerProvider goes away.
host_impl_->ReleaseLayerTreeFrameSink();
host_impl_ = nullptr;
}
TEST_F(LayerTreeHostImplTest, AnimationSchedulingOnLayerDestruction) {
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
host_impl_->active_tree()->SetRootLayerForTesting(
LayerImpl::Create(host_impl_->active_tree(), 1));
LayerImpl* root = *host_impl_->active_tree()->begin();
root->SetBounds(gfx::Size(50, 50));
root->test_properties()->AddChild(
LayerImpl::Create(host_impl_->active_tree(), 2));
LayerImpl* child = root->test_properties()->children[0];
child->SetBounds(gfx::Size(10, 10));
child->draw_properties().visible_layer_rect = gfx::Rect(10, 10);
child->SetDrawsContent(true);
host_impl_->active_tree()->SetElementIdsForTesting();
// Add a translate animation.
TransformOperations start;
start.AppendTranslate(6.f, 7.f, 0.f);
TransformOperations end;
end.AppendTranslate(8.f, 9.f, 0.f);
AddAnimatedTransformToElementWithAnimation(child->element_id(), timeline(),
4.0, start, end);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
base::TimeTicks now = base::TimeTicks::Now();
host_impl_->WillBeginImplFrame(
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 2, now));
EXPECT_TRUE(did_request_next_frame_);
did_request_next_frame_ = false;
host_impl_->ActivateAnimations();
// On activating an animation, we should request another frame so that we'll
// continue ticking the animation.
EXPECT_TRUE(did_request_next_frame_);
did_request_next_frame_ = false;
// The next frame after activating, we'll tick the animation again.
host_impl_->Animate();
// An animation exists on the active layer. Doing Animate() requests another
// frame after the current one.
EXPECT_TRUE(did_request_next_frame_);
did_request_next_frame_ = false;
// Destroy layer, unregister animation target (element).
child->test_properties()->parent = nullptr;
root->test_properties()->RemoveChild(child);
child = nullptr;
// Doing Animate() doesn't request another frame after the current one.
host_impl_->Animate();
EXPECT_FALSE(did_request_next_frame_);
host_impl_->Animate();
EXPECT_FALSE(did_request_next_frame_);
}
class MissingTilesLayer : public LayerImpl {
public:
MissingTilesLayer(LayerTreeImpl* layer_tree_impl, int id)
: LayerImpl(layer_tree_impl, id), has_missing_tiles_(true) {}
void set_has_missing_tiles(bool has_missing_tiles) {
has_missing_tiles_ = has_missing_tiles;
}
void AppendQuads(viz::RenderPass* render_pass,
AppendQuadsData* append_quads_data) override {
append_quads_data->num_missing_tiles += has_missing_tiles_;
}
private:
bool has_missing_tiles_;
};
TEST_F(LayerTreeHostImplTest, ImplPinchZoom) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
DrawFrame();
EXPECT_EQ(scroll_layer, host_impl_->InnerViewportScrollLayer());
LayerImpl* container_layer = host_impl_->InnerViewportContainerLayer();
EXPECT_EQ(gfx::Size(50, 50), container_layer->bounds());
float min_page_scale = 1.f, max_page_scale = 4.f;
float page_scale_factor = 1.f;
// The impl-based pinch zoom should adjust the max scroll position.
{
host_impl_->active_tree()->PushPageScaleFromMainThread(
page_scale_factor, min_page_scale, max_page_scale);
host_impl_->active_tree()->SetPageScaleOnActiveTree(page_scale_factor);
SetScrollOffsetDelta(scroll_layer, gfx::Vector2d());
float page_scale_delta = 2.f;
host_impl_->ScrollBegin(BeginState(gfx::Point(50, 50)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(50, 50));
host_impl_->PinchGestureEnd(gfx::Point(50, 50), true);
host_impl_->ScrollEnd(EndState().get());
EXPECT_FALSE(did_request_next_frame_);
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_commit_);
EXPECT_EQ(gfx::Size(50, 50), container_layer->bounds());
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, page_scale_delta);
EXPECT_EQ(gfx::ScrollOffset(75.0, 75.0).ToString(),
scroll_layer->MaxScrollOffset().ToString());
}
// Scrolling after a pinch gesture should always be in local space. The
// scroll deltas have the page scale factor applied.
{
host_impl_->active_tree()->PushPageScaleFromMainThread(
page_scale_factor, min_page_scale, max_page_scale);
host_impl_->active_tree()->SetPageScaleOnActiveTree(page_scale_factor);
SetScrollOffsetDelta(scroll_layer, gfx::Vector2d());
float page_scale_delta = 2.f;
host_impl_->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point());
host_impl_->PinchGestureEnd(gfx::Point(), true);
host_impl_->ScrollEnd(EndState().get());
gfx::Vector2d scroll_delta(0, 10);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(5, 5)).get(),
InputHandler::WHEEL)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
host_impl_->ScrollEnd(EndState().get());
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(ScrollInfoContains(
*scroll_info.get(), scroll_layer->element_id(),
gfx::ScrollOffset(0, scroll_delta.y() / page_scale_delta)));
}
}
TEST_F(LayerTreeHostImplTest, ViewportScrollbarGeometry) {
// Tests for correct behavior of solid color scrollbars on unscrollable pages
// under tricky fractional scale/size issues.
// Nexus 6 viewport size.
const gfx::Size viewport_size(412, 604);
// The content size of a non-scrollable page we'd expect given Android's
// behavior of a 980px layout width on non-mobile pages (often ceiled to 981
// due to fractions resulting from DSF). Due to floating point error,
// viewport_size.height() / minimum_scale ~= 1438.165 < 1439. Ensure we snap
// correctly and err on the side of not showing the scrollbars.
const gfx::Size content_size(981, 1439);
const float minimum_scale =
viewport_size.width() / static_cast<float>(content_size.width());
// Since the page is unscrollable, the outer viewport matches the content
// size.
const gfx::Size outer_viewport_size = content_size;
SolidColorScrollbarLayerImpl* v_scrollbar;
SolidColorScrollbarLayerImpl* h_scrollbar;
// Setup
{
LayerTreeSettings settings = DefaultSettings();
CreateHostImpl(settings, CreateLayerTreeFrameSink());
LayerTreeImpl* active_tree = host_impl_->active_tree();
active_tree->PushPageScaleFromMainThread(1.f, minimum_scale, 4.f);
CreateBasicVirtualViewportLayers(viewport_size, content_size);
// When Chrome on Android loads a non-mobile page, it resizes the main
// frame (outer viewport) such that it matches the width of the content,
// preventing horizontal scrolling. Replicate that behavior here.
host_impl_->OuterViewportScrollLayer()->SetScrollable(outer_viewport_size);
LayerImpl* outer_clip =
host_impl_->OuterViewportScrollLayer()->test_properties()->parent;
outer_clip->SetBounds(outer_viewport_size);
// Add scrollbars. They will always exist - even if unscrollable - but their
// visibility will be determined by whether the content can be scrolled.
{
std::unique_ptr<SolidColorScrollbarLayerImpl> v_scrollbar_unique =
SolidColorScrollbarLayerImpl::Create(active_tree, 400, VERTICAL, 10,
0, false, true);
std::unique_ptr<SolidColorScrollbarLayerImpl> h_scrollbar_unique =
SolidColorScrollbarLayerImpl::Create(active_tree, 401, HORIZONTAL, 10,
0, false, true);
v_scrollbar = v_scrollbar_unique.get();
h_scrollbar = h_scrollbar_unique.get();
LayerImpl* scroll = active_tree->OuterViewportScrollLayer();
LayerImpl* root = active_tree->InnerViewportContainerLayer();
v_scrollbar_unique->SetScrollElementId(scroll->element_id());
h_scrollbar_unique->SetScrollElementId(scroll->element_id());
root->test_properties()->AddChild(std::move(v_scrollbar_unique));
root->test_properties()->AddChild(std::move(h_scrollbar_unique));
}
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->DidBecomeActive();
}
// Zoom out to the minimum scale. The scrollbars shoud not be scrollable.
host_impl_->active_tree()->SetPageScaleOnActiveTree(0.f);
EXPECT_FALSE(v_scrollbar->CanScrollOrientation());
EXPECT_FALSE(h_scrollbar->CanScrollOrientation());
// Zoom in a little and confirm that they're now scrollable.
host_impl_->active_tree()->SetPageScaleOnActiveTree(minimum_scale * 1.05f);
EXPECT_TRUE(v_scrollbar->CanScrollOrientation());
EXPECT_TRUE(h_scrollbar->CanScrollOrientation());
}
TEST_F(LayerTreeHostImplTest, ViewportScrollOrder) {
LayerTreeSettings settings = DefaultSettings();
CreateHostImpl(settings, CreateLayerTreeFrameSink());
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 0.25f, 4.f);
const gfx::Size content_size(1000, 1000);
const gfx::Size viewport_size(500, 500);
CreateBasicVirtualViewportLayers(viewport_size, content_size);
LayerImpl* outer_scroll_layer = host_impl_->OuterViewportScrollLayer();
outer_scroll_layer->SetDrawsContent(true);
LayerImpl* inner_scroll_layer = host_impl_->InnerViewportScrollLayer();
inner_scroll_layer->SetDrawsContent(true);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
EXPECT_VECTOR_EQ(gfx::Vector2dF(500, 500),
outer_scroll_layer->MaxScrollOffset());
host_impl_->ScrollBegin(BeginState(gfx::Point(250, 250)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(2.f, gfx::Point(0, 0));
host_impl_->PinchGestureEnd(gfx::Point(0, 0), true);
host_impl_->ScrollEnd(EndState().get());
// Sanity check - we're zoomed in, starting from the origin.
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0),
outer_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0),
inner_scroll_layer->CurrentScrollOffset());
// Scroll down - only the inner viewport should scroll.
host_impl_->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->ScrollBy(
UpdateState(gfx::Point(0, 0), gfx::Vector2dF(100.f, 100.f)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(50, 50),
inner_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0),
outer_scroll_layer->CurrentScrollOffset());
// Scroll down - outer viewport should start scrolling after the inner is at
// its maximum.
host_impl_->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->ScrollBy(
UpdateState(gfx::Point(0, 0), gfx::Vector2dF(1000.f, 1000.f)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(250, 250),
inner_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(300, 300),
outer_scroll_layer->CurrentScrollOffset());
}
// Make sure scrolls smaller than a unit applied to the viewport don't get
// dropped. crbug.com/539334.
TEST_F(LayerTreeHostImplTest, ScrollViewportWithFractionalAmounts) {
LayerTreeSettings settings = DefaultSettings();
CreateHostImpl(settings, CreateLayerTreeFrameSink());
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 2.f);
const gfx::Size content_size(1000, 1000);
const gfx::Size viewport_size(500, 500);
CreateBasicVirtualViewportLayers(viewport_size, content_size);
LayerImpl* outer_scroll_layer = host_impl_->OuterViewportScrollLayer();
outer_scroll_layer->SetDrawsContent(true);
LayerImpl* inner_scroll_layer = host_impl_->InnerViewportScrollLayer();
inner_scroll_layer->SetDrawsContent(true);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
// Sanity checks.
EXPECT_VECTOR_EQ(gfx::Vector2dF(500, 500),
outer_scroll_layer->MaxScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(), outer_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(), inner_scroll_layer->CurrentScrollOffset());
// Scroll only the layout viewport.
host_impl_->ScrollBegin(BeginState(gfx::Point(250, 250)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->ScrollBy(
UpdateState(gfx::Point(250, 250), gfx::Vector2dF(0.125f, 0.125f)).get());
EXPECT_VECTOR2DF_EQ(gfx::Vector2dF(0.125f, 0.125f),
outer_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR2DF_EQ(gfx::Vector2dF(0, 0),
inner_scroll_layer->CurrentScrollOffset());
host_impl_->ScrollEnd(EndState().get());
host_impl_->active_tree()->PushPageScaleFromMainThread(2.f, 1.f, 2.f);
// Now that we zoomed in, the scroll should be applied to the inner viewport.
host_impl_->ScrollBegin(BeginState(gfx::Point(250, 250)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->ScrollBy(
UpdateState(gfx::Point(250, 250), gfx::Vector2dF(0.5f, 0.5f)).get());
EXPECT_VECTOR2DF_EQ(gfx::Vector2dF(0.125f, 0.125f),
outer_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR2DF_EQ(gfx::Vector2dF(0.25f, 0.25f),
inner_scroll_layer->CurrentScrollOffset());
host_impl_->ScrollEnd(EndState().get());
}
// Tests that scrolls during a pinch gesture (i.e. "two-finger" scrolls) work
// as expected. That is, scrolling during a pinch should bubble from the inner
// to the outer viewport.
TEST_F(LayerTreeHostImplTest, ScrollDuringPinchGesture) {
LayerTreeSettings settings = DefaultSettings();
CreateHostImpl(settings, CreateLayerTreeFrameSink());
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 2.f);
const gfx::Size content_size(1000, 1000);
const gfx::Size viewport_size(500, 500);
CreateBasicVirtualViewportLayers(viewport_size, content_size);
LayerImpl* outer_scroll_layer = host_impl_->OuterViewportScrollLayer();
outer_scroll_layer->SetDrawsContent(true);
LayerImpl* inner_scroll_layer = host_impl_->InnerViewportScrollLayer();
inner_scroll_layer->SetDrawsContent(true);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
EXPECT_VECTOR_EQ(gfx::Vector2dF(500, 500),
outer_scroll_layer->MaxScrollOffset());
host_impl_->ScrollBegin(BeginState(gfx::Point(250, 250)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(2, gfx::Point(250, 250));
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0),
outer_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(125, 125),
inner_scroll_layer->CurrentScrollOffset());
// Needed so that the pinch is accounted for in draw properties.
DrawFrame();
host_impl_->ScrollBy(
UpdateState(gfx::Point(250, 250), gfx::Vector2dF(10.f, 10.f)).get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0),
outer_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(130, 130),
inner_scroll_layer->CurrentScrollOffset());
DrawFrame();
host_impl_->ScrollBy(
UpdateState(gfx::Point(250, 250), gfx::Vector2dF(400.f, 400.f)).get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(80, 80),
outer_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(250, 250),
inner_scroll_layer->CurrentScrollOffset());
host_impl_->PinchGestureEnd(gfx::Point(250, 250), true);
host_impl_->ScrollEnd(EndState().get());
}
// Tests the "snapping" of pinch-zoom gestures to the screen edge. That is, when
// a pinch zoom is anchored within a certain margin of the screen edge, we
// should assume the user means to scroll into the edge of the screen.
TEST_F(LayerTreeHostImplTest, PinchZoomSnapsToScreenEdge) {
LayerTreeSettings settings = DefaultSettings();
CreateHostImpl(settings, CreateLayerTreeFrameSink());
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 2.f);
const gfx::Size content_size(1000, 1000);
const gfx::Size viewport_size(500, 500);
CreateBasicVirtualViewportLayers(viewport_size, content_size);
int offsetFromEdge = Viewport::kPinchZoomSnapMarginDips - 5;
gfx::Point anchor(viewport_size.width() - offsetFromEdge,
viewport_size.height() - offsetFromEdge);
// Pinch in within the margins. The scroll should stay exactly locked to the
// bottom and right.
host_impl_->ScrollBegin(BeginState(anchor).get(), InputHandler::TOUCHSCREEN);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(2, anchor);
host_impl_->PinchGestureEnd(anchor, true);
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(
gfx::Vector2dF(250, 250),
host_impl_->InnerViewportScrollLayer()->CurrentScrollOffset());
// Reset.
host_impl_->active_tree()->SetPageScaleOnActiveTree(1.f);
SetScrollOffsetDelta(host_impl_->InnerViewportScrollLayer(), gfx::Vector2d());
SetScrollOffsetDelta(host_impl_->OuterViewportScrollLayer(), gfx::Vector2d());
// Pinch in within the margins. The scroll should stay exactly locked to the
// top and left.
anchor = gfx::Point(offsetFromEdge, offsetFromEdge);
host_impl_->ScrollBegin(BeginState(anchor).get(), InputHandler::TOUCHSCREEN);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(2, anchor);
host_impl_->PinchGestureEnd(anchor, true);
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(
gfx::Vector2dF(0, 0),
host_impl_->InnerViewportScrollLayer()->CurrentScrollOffset());
// Reset.
host_impl_->active_tree()->SetPageScaleOnActiveTree(1.f);
SetScrollOffsetDelta(host_impl_->InnerViewportScrollLayer(), gfx::Vector2d());
SetScrollOffsetDelta(host_impl_->OuterViewportScrollLayer(), gfx::Vector2d());
// Pinch in just outside the margin. There should be no snapping.
offsetFromEdge = Viewport::kPinchZoomSnapMarginDips;
anchor = gfx::Point(offsetFromEdge, offsetFromEdge);
host_impl_->ScrollBegin(BeginState(anchor).get(), InputHandler::TOUCHSCREEN);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(2, anchor);
host_impl_->PinchGestureEnd(anchor, true);
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(
gfx::Vector2dF(50, 50),
host_impl_->InnerViewportScrollLayer()->CurrentScrollOffset());
// Reset.
host_impl_->active_tree()->SetPageScaleOnActiveTree(1.f);
SetScrollOffsetDelta(host_impl_->InnerViewportScrollLayer(), gfx::Vector2d());
SetScrollOffsetDelta(host_impl_->OuterViewportScrollLayer(), gfx::Vector2d());
// Pinch in just outside the margin. There should be no snapping.
offsetFromEdge = Viewport::kPinchZoomSnapMarginDips;
anchor = gfx::Point(viewport_size.width() - offsetFromEdge,
viewport_size.height() - offsetFromEdge);
host_impl_->ScrollBegin(BeginState(anchor).get(), InputHandler::TOUCHSCREEN);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(2, anchor);
host_impl_->PinchGestureEnd(anchor, true);
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(
gfx::Vector2dF(200, 200),
host_impl_->InnerViewportScrollLayer()->CurrentScrollOffset());
}
TEST_F(LayerTreeHostImplTest, ImplPinchZoomWheelBubbleBetweenViewports) {
const gfx::Size content_size(200, 200);
const gfx::Size viewport_size(100, 100);
CreateBasicVirtualViewportLayers(viewport_size, content_size);
LayerImpl* outer_scroll_layer = host_impl_->OuterViewportScrollLayer();
LayerImpl* inner_scroll_layer = host_impl_->InnerViewportScrollLayer();
// Zoom into the page by a 2X factor
float min_page_scale = 1.f, max_page_scale = 4.f;
float page_scale_factor = 2.f;
host_impl_->active_tree()->PushPageScaleFromMainThread(
page_scale_factor, min_page_scale, max_page_scale);
host_impl_->active_tree()->SetPageScaleOnActiveTree(page_scale_factor);
// Scroll by a small amount, there should be no bubbling to the outer
// viewport.
host_impl_->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::WHEEL);
host_impl_->ScrollBy(
UpdateState(gfx::Point(0, 0), gfx::Vector2dF(10.f, 20.f)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(5, 10),
inner_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(), outer_scroll_layer->CurrentScrollOffset());
// Scroll by the inner viewport's max scroll extent, the remainder
// should bubble up to the outer viewport.
host_impl_->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::WHEEL);
host_impl_->ScrollBy(
UpdateState(gfx::Point(0, 0), gfx::Vector2dF(100.f, 100.f)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(50, 50),
inner_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(5, 10),
outer_scroll_layer->CurrentScrollOffset());
// Scroll by the outer viewport's max scroll extent, it should all go to the
// outer viewport.
host_impl_->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::WHEEL);
host_impl_->ScrollBy(
UpdateState(gfx::Point(0, 0), gfx::Vector2dF(190.f, 180.f)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(100, 100),
outer_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(50, 50),
inner_scroll_layer->CurrentScrollOffset());
}
TEST_F(LayerTreeHostImplTest, ScrollWithSwapPromises) {
ui::LatencyInfo latency_info;
latency_info.set_trace_id(5);
latency_info.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_BEGIN_RWH_COMPONENT);
std::unique_ptr<SwapPromise> swap_promise(
new LatencyInfoSwapPromise(latency_info));
SetupScrollAndContentsLayers(gfx::Size(100, 100));
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, 10)).get());
host_impl_->QueueSwapPromiseForMainThreadScrollUpdate(
std::move(swap_promise));
host_impl_->ScrollEnd(EndState().get());
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(1u, scroll_info->swap_promises.size());
EXPECT_EQ(latency_info.trace_id(), scroll_info->swap_promises[0]->TraceId());
}
// Test that scrolls targeting a layer with a non-null scroll_parent() don't
// bubble up.
TEST_F(LayerTreeHostImplTest, ScrollDoesntBubble) {
LayerImpl* viewport_scroll =
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
// Set up two scrolling children of the root, one of which is a scroll parent
// to the other. Scrolls shouldn't bubbling from the child.
LayerImpl* parent;
LayerImpl* child;
LayerImpl* child_clip;
std::unique_ptr<LayerImpl> scroll_parent =
CreateScrollableLayer(7, gfx::Size(10, 10));
parent = scroll_parent.get();
viewport_scroll->test_properties()->AddChild(std::move(scroll_parent));
std::unique_ptr<LayerImpl> scroll_child_clip =
LayerImpl::Create(host_impl_->active_tree(), 8);
std::unique_ptr<LayerImpl> scroll_child =
CreateScrollableLayer(9, gfx::Size(10, 10));
child = scroll_child.get();
scroll_child->test_properties()->position = gfx::PointF(20.f, 20.f);
scroll_child_clip->test_properties()->AddChild(std::move(scroll_child));
child_clip = scroll_child_clip.get();
viewport_scroll->test_properties()->AddChild(std::move(scroll_child_clip));
child_clip->test_properties()->scroll_parent = parent;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
{
host_impl_->ScrollBegin(BeginState(gfx::Point(21, 21)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->ScrollBy(
UpdateState(gfx::Point(21, 21), gfx::Vector2d(5, 5)).get());
host_impl_->ScrollBy(
UpdateState(gfx::Point(21, 21), gfx::Vector2d(100, 100)).get());
host_impl_->ScrollEnd(EndState().get());
// The child should be fully scrolled by the first ScrollBy.
EXPECT_VECTOR_EQ(gfx::Vector2dF(5, 5), child->CurrentScrollOffset());
// The scroll_parent shouldn't receive the second ScrollBy.
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), parent->CurrentScrollOffset());
// The viewport shouldn't have been scrolled at all.
EXPECT_VECTOR_EQ(
gfx::Vector2dF(0, 0),
host_impl_->InnerViewportScrollLayer()->CurrentScrollOffset());
EXPECT_VECTOR_EQ(
gfx::Vector2dF(0, 0),
host_impl_->OuterViewportScrollLayer()->CurrentScrollOffset());
}
{
host_impl_->ScrollBegin(BeginState(gfx::Point(21, 21)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->ScrollBy(
UpdateState(gfx::Point(21, 21), gfx::Vector2d(3, 4)).get());
host_impl_->ScrollBy(
UpdateState(gfx::Point(21, 21), gfx::Vector2d(2, 1)).get());
host_impl_->ScrollBy(
UpdateState(gfx::Point(21, 21), gfx::Vector2d(2, 1)).get());
host_impl_->ScrollBy(
UpdateState(gfx::Point(21, 21), gfx::Vector2d(2, 1)).get());
host_impl_->ScrollEnd(EndState().get());
// The ScrollBy's should scroll the parent to its extent.
EXPECT_VECTOR_EQ(gfx::Vector2dF(5, 5), parent->CurrentScrollOffset());
// The viewport shouldn't receive any scroll delta.
EXPECT_VECTOR_EQ(
gfx::Vector2dF(0, 0),
host_impl_->InnerViewportScrollLayer()->CurrentScrollOffset());
EXPECT_VECTOR_EQ(
gfx::Vector2dF(0, 0),
host_impl_->OuterViewportScrollLayer()->CurrentScrollOffset());
}
}
TEST_F(LayerTreeHostImplTest, PinchGesture) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
DrawFrame();
LayerImpl* scroll_layer = host_impl_->InnerViewportScrollLayer();
DCHECK(scroll_layer);
float min_page_scale = 1.f;
float max_page_scale = 4.f;
// Basic pinch zoom in gesture
{
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, min_page_scale,
max_page_scale);
SetScrollOffsetDelta(scroll_layer, gfx::Vector2d());
float page_scale_delta = 2.f;
host_impl_->ScrollBegin(BeginState(gfx::Point(50, 50)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(50, 50));
host_impl_->PinchGestureEnd(gfx::Point(50, 50), true);
host_impl_->ScrollEnd(EndState().get());
EXPECT_FALSE(did_request_next_frame_);
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_commit_);
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, page_scale_delta);
}
// Zoom-in clamping
{
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, min_page_scale,
max_page_scale);
SetScrollOffsetDelta(scroll_layer, gfx::Vector2d());
float page_scale_delta = 10.f;
host_impl_->ScrollBegin(BeginState(gfx::Point(50, 50)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(50, 50));
host_impl_->PinchGestureEnd(gfx::Point(50, 50), true);
host_impl_->ScrollEnd(EndState().get());
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, max_page_scale);
}
// Zoom-out clamping
{
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, min_page_scale,
max_page_scale);
SetScrollOffsetDelta(scroll_layer, gfx::Vector2d());
scroll_layer->layer_tree_impl()
->property_trees()
->scroll_tree.CollectScrollDeltasForTesting();
scroll_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(
scroll_layer->element_id(), gfx::ScrollOffset(50, 50));
float page_scale_delta = 0.1f;
host_impl_->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point());
host_impl_->PinchGestureEnd(gfx::Point(), true);
host_impl_->ScrollEnd(EndState().get());
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, min_page_scale);
EXPECT_TRUE(scroll_info->scrolls.empty());
}
// Two-finger panning should not happen based on pinch events only
{
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, min_page_scale,
max_page_scale);
SetScrollOffsetDelta(scroll_layer, gfx::Vector2d());
scroll_layer->layer_tree_impl()
->property_trees()
->scroll_tree.CollectScrollDeltasForTesting();
scroll_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(
scroll_layer->element_id(), gfx::ScrollOffset(20, 20));
float page_scale_delta = 1.f;
host_impl_->ScrollBegin(BeginState(gfx::Point(10, 10)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(10, 10));
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(20, 20));
host_impl_->PinchGestureEnd(gfx::Point(20, 20), true);
host_impl_->ScrollEnd(EndState().get());
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, page_scale_delta);
EXPECT_TRUE(scroll_info->scrolls.empty());
}
// Two-finger panning should work with interleaved scroll events
{
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, min_page_scale,
max_page_scale);
SetScrollOffsetDelta(scroll_layer, gfx::Vector2d());
scroll_layer->layer_tree_impl()
->property_trees()
->scroll_tree.CollectScrollDeltasForTesting();
scroll_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(
scroll_layer->element_id(), gfx::ScrollOffset(20, 20));
float page_scale_delta = 1.f;
host_impl_->ScrollBegin(BeginState(gfx::Point(10, 10)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(10, 10));
host_impl_->ScrollBy(
UpdateState(gfx::Point(10, 10), gfx::Vector2d(-10, -10)).get());
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(20, 20));
host_impl_->PinchGestureEnd(gfx::Point(20, 20), true);
host_impl_->ScrollEnd(EndState().get());
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, page_scale_delta);
EXPECT_TRUE(ScrollInfoContains(*scroll_info, scroll_layer->element_id(),
gfx::ScrollOffset(-10, -10)));
}
// Two-finger panning should work when starting fully zoomed out.
{
host_impl_->active_tree()->PushPageScaleFromMainThread(0.5f, 0.5f, 4.f);
SetScrollOffsetDelta(scroll_layer, gfx::Vector2d());
scroll_layer->layer_tree_impl()
->property_trees()
->scroll_tree.CollectScrollDeltasForTesting();
scroll_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(
scroll_layer->element_id(), gfx::ScrollOffset(0, 0));
host_impl_->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(2.f, gfx::Point(0, 0));
host_impl_->PinchGestureUpdate(1.f, gfx::Point(0, 0));
// Needed so layer transform includes page scale.
DrawFrame();
host_impl_->ScrollBy(
UpdateState(gfx::Point(0, 0), gfx::Vector2d(10, 10)).get());
host_impl_->PinchGestureUpdate(1.f, gfx::Point(10, 10));
host_impl_->PinchGestureEnd(gfx::Point(10, 10), true);
host_impl_->ScrollEnd(EndState().get());
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, 2.f);
EXPECT_TRUE(ScrollInfoContains(*scroll_info, scroll_layer->element_id(),
gfx::ScrollOffset(10, 10)));
}
}
TEST_F(LayerTreeHostImplTest, SyncSubpixelScrollDelta) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
DrawFrame();
LayerImpl* scroll_layer = host_impl_->InnerViewportScrollLayer();
DCHECK(scroll_layer);
float min_page_scale = 1.f;
float max_page_scale = 4.f;
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, min_page_scale,
max_page_scale);
SetScrollOffsetDelta(scroll_layer, gfx::Vector2d());
scroll_layer->layer_tree_impl()
->property_trees()
->scroll_tree.CollectScrollDeltasForTesting();
scroll_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(scroll_layer->element_id(),
gfx::ScrollOffset(0, 20));
float page_scale_delta = 1.f;
host_impl_->ScrollBegin(BeginState(gfx::Point(10, 10)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(10, 10));
host_impl_->ScrollBy(
UpdateState(gfx::Point(10, 10), gfx::Vector2dF(0, -1.001f)).get());
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(10, 9));
host_impl_->PinchGestureEnd(gfx::Point(10, 9), true);
host_impl_->ScrollEnd(EndState().get());
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, page_scale_delta);
EXPECT_TRUE(ScrollInfoContains(*scroll_info, scroll_layer->element_id(),
gfx::ScrollOffset(0, -1)));
// Verify this scroll delta is consistent with the snapped position of the
// scroll layer.
draw_property_utils::ComputeTransforms(
&scroll_layer->layer_tree_impl()->property_trees()->transform_tree);
EXPECT_VECTOR_EQ(gfx::Vector2dF(0.f, -19.f),
scroll_layer->ScreenSpaceTransform().To2dTranslation());
}
TEST_F(LayerTreeHostImplTest, SyncSubpixelScrollFromFractionalActiveBase) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
DrawFrame();
LayerImpl* scroll_layer = host_impl_->InnerViewportScrollLayer();
DCHECK(scroll_layer);
SetScrollOffsetDelta(scroll_layer, gfx::Vector2d());
scroll_layer->layer_tree_impl()
->property_trees()
->scroll_tree.CollectScrollDeltasForTesting();
scroll_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(
scroll_layer->element_id(), gfx::ScrollOffset(0, 20.5f));
host_impl_->ScrollBegin(BeginState(gfx::Point(10, 10)).get(),
InputHandler::WHEEL);
host_impl_->ScrollBy(
UpdateState(gfx::Point(10, 10), gfx::Vector2dF(0, -1)).get());
host_impl_->ScrollEnd(EndState().get());
gfx::ScrollOffset active_base =
host_impl_->active_tree()
->property_trees()
->scroll_tree.GetScrollOffsetBaseForTesting(
scroll_layer->element_id());
EXPECT_VECTOR_EQ(active_base, gfx::Vector2dF(0, 20.5));
// Fractional active base should not affect the scroll delta.
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_VECTOR_EQ(scroll_info->inner_viewport_scroll.scroll_delta,
gfx::Vector2dF(0, -1));
}
TEST_F(LayerTreeHostImplTest, PinchZoomTriggersPageScaleAnimation) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
DrawFrame();
float min_page_scale = 1.f;
float max_page_scale = 4.f;
float page_scale_delta = 1.04f;
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromSeconds(1);
base::TimeDelta duration = base::TimeDelta::FromMilliseconds(200);
base::TimeTicks halfway_through_animation = start_time + duration / 2;
base::TimeTicks end_time = start_time + duration;
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
// Zoom animation if page_scale is < 1.05 * min_page_scale.
{
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, min_page_scale,
max_page_scale);
did_request_redraw_ = false;
did_request_next_frame_ = false;
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(50, 50));
host_impl_->PinchGestureEnd(gfx::Point(50, 50), true);
host_impl_->ActivateSyncTree();
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_next_frame_);
did_request_redraw_ = false;
did_request_next_frame_ = false;
begin_frame_args.frame_time = start_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_next_frame_);
host_impl_->DidFinishImplFrame();
did_request_redraw_ = false;
did_request_next_frame_ = false;
begin_frame_args.frame_time = halfway_through_animation;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_next_frame_);
host_impl_->DidFinishImplFrame();
did_request_redraw_ = false;
did_request_next_frame_ = false;
did_request_commit_ = false;
begin_frame_args.frame_time = end_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_TRUE(did_request_commit_);
EXPECT_FALSE(did_request_next_frame_);
host_impl_->DidFinishImplFrame();
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, 1.f);
}
start_time += base::TimeDelta::FromSeconds(10);
halfway_through_animation += base::TimeDelta::FromSeconds(10);
end_time += base::TimeDelta::FromSeconds(10);
page_scale_delta = 1.06f;
// No zoom animation if page_scale is >= 1.05 * min_page_scale.
{
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, min_page_scale,
max_page_scale);
did_request_redraw_ = false;
did_request_next_frame_ = false;
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(50, 50));
host_impl_->PinchGestureEnd(gfx::Point(50, 50), true);
host_impl_->ActivateSyncTree();
EXPECT_TRUE(did_request_redraw_);
EXPECT_FALSE(did_request_next_frame_);
did_request_redraw_ = false;
did_request_next_frame_ = false;
begin_frame_args.frame_time = start_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_FALSE(did_request_redraw_);
EXPECT_FALSE(did_request_next_frame_);
host_impl_->DidFinishImplFrame();
did_request_redraw_ = false;
did_request_next_frame_ = false;
begin_frame_args.frame_time = halfway_through_animation;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_FALSE(did_request_redraw_);
EXPECT_FALSE(did_request_next_frame_);
host_impl_->DidFinishImplFrame();
did_request_redraw_ = false;
did_request_next_frame_ = false;
did_request_commit_ = false;
begin_frame_args.frame_time = end_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_FALSE(did_request_commit_);
EXPECT_FALSE(did_request_next_frame_);
host_impl_->DidFinishImplFrame();
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, page_scale_delta);
}
}
TEST_F(LayerTreeHostImplTest, PageScaleAnimation) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
DrawFrame();
LayerImpl* scroll_layer = host_impl_->InnerViewportScrollLayer();
DCHECK(scroll_layer);
float min_page_scale = 0.5f;
float max_page_scale = 4.f;
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromSeconds(1);
base::TimeDelta duration = base::TimeDelta::FromMilliseconds(100);
base::TimeTicks halfway_through_animation = start_time + duration / 2;
base::TimeTicks end_time = start_time + duration;
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
// Non-anchor zoom-in
{
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, min_page_scale,
max_page_scale);
scroll_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(
scroll_layer->element_id(), gfx::ScrollOffset(50, 50));
did_request_redraw_ = false;
did_request_next_frame_ = false;
host_impl_->active_tree()->SetPendingPageScaleAnimation(
std::unique_ptr<PendingPageScaleAnimation>(
new PendingPageScaleAnimation(gfx::Vector2d(), false, 2.f,
duration)));
host_impl_->ActivateSyncTree();
EXPECT_FALSE(did_request_redraw_);
EXPECT_TRUE(did_request_next_frame_);
did_request_redraw_ = false;
did_request_next_frame_ = false;
begin_frame_args.frame_time = start_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_next_frame_);
host_impl_->DidFinishImplFrame();
did_request_redraw_ = false;
did_request_next_frame_ = false;
begin_frame_args.frame_time = halfway_through_animation;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_next_frame_);
host_impl_->DidFinishImplFrame();
did_request_redraw_ = false;
did_request_next_frame_ = false;
did_request_commit_ = false;
begin_frame_args.frame_time = end_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_TRUE(did_request_commit_);
EXPECT_FALSE(did_request_next_frame_);
host_impl_->DidFinishImplFrame();
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, 2);
EXPECT_TRUE(ScrollInfoContains(*scroll_info, scroll_layer->element_id(),
gfx::ScrollOffset(-50, -50)));
}
start_time += base::TimeDelta::FromSeconds(10);
halfway_through_animation += base::TimeDelta::FromSeconds(10);
end_time += base::TimeDelta::FromSeconds(10);
// Anchor zoom-out
{
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, min_page_scale,
max_page_scale);
scroll_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(
scroll_layer->element_id(), gfx::ScrollOffset(50, 50));
did_request_redraw_ = false;
did_request_next_frame_ = false;
host_impl_->active_tree()->SetPendingPageScaleAnimation(
std::unique_ptr<PendingPageScaleAnimation>(
new PendingPageScaleAnimation(gfx::Vector2d(25, 25), true,
min_page_scale, duration)));
host_impl_->ActivateSyncTree();
EXPECT_FALSE(did_request_redraw_);
EXPECT_TRUE(did_request_next_frame_);
did_request_redraw_ = false;
did_request_next_frame_ = false;
begin_frame_args.frame_time = start_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_next_frame_);
host_impl_->DidFinishImplFrame();
did_request_redraw_ = false;
did_request_commit_ = false;
did_request_next_frame_ = false;
begin_frame_args.frame_time = end_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_TRUE(did_request_redraw_);
EXPECT_FALSE(did_request_next_frame_);
EXPECT_TRUE(did_request_commit_);
host_impl_->DidFinishImplFrame();
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, min_page_scale);
// Pushed to (0,0) via clamping against contents layer size.
EXPECT_TRUE(ScrollInfoContains(*scroll_info, scroll_layer->element_id(),
gfx::ScrollOffset(-50, -50)));
}
}
TEST_F(LayerTreeHostImplTest, PageScaleAnimationNoOp) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
DrawFrame();
LayerImpl* scroll_layer = host_impl_->InnerViewportScrollLayer();
DCHECK(scroll_layer);
float min_page_scale = 0.5f;
float max_page_scale = 4.f;
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromSeconds(1);
base::TimeDelta duration = base::TimeDelta::FromMilliseconds(100);
base::TimeTicks halfway_through_animation = start_time + duration / 2;
base::TimeTicks end_time = start_time + duration;
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
// Anchor zoom with unchanged page scale should not change scroll or scale.
{
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, min_page_scale,
max_page_scale);
scroll_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(
scroll_layer->element_id(), gfx::ScrollOffset(50, 50));
host_impl_->active_tree()->SetPendingPageScaleAnimation(
std::unique_ptr<PendingPageScaleAnimation>(
new PendingPageScaleAnimation(gfx::Vector2d(), true, 1.f,
duration)));
host_impl_->ActivateSyncTree();
begin_frame_args.frame_time = start_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->DidFinishImplFrame();
begin_frame_args.frame_time = halfway_through_animation;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_TRUE(did_request_redraw_);
host_impl_->DidFinishImplFrame();
begin_frame_args.frame_time = end_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_TRUE(did_request_commit_);
host_impl_->DidFinishImplFrame();
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, 1);
ExpectNone(*scroll_info, scroll_layer->element_id());
}
}
TEST_F(LayerTreeHostImplTest, PageScaleAnimationTransferedOnSyncTreeActivate) {
CreatePendingTree();
host_impl_->pending_tree()->PushPageScaleFromMainThread(1.f, 1.f, 1.f);
CreateScrollAndContentsLayers(host_impl_->pending_tree(),
gfx::Size(100, 100));
host_impl_->pending_tree()->BuildPropertyTreesForTesting();
host_impl_->ActivateSyncTree();
DrawFrame();
LayerImpl* scroll_layer = host_impl_->InnerViewportScrollLayer();
DCHECK(scroll_layer);
float min_page_scale = 0.5f;
float max_page_scale = 4.f;
host_impl_->sync_tree()->PushPageScaleFromMainThread(1.f, min_page_scale,
max_page_scale);
host_impl_->ActivateSyncTree();
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromSeconds(1);
base::TimeDelta duration = base::TimeDelta::FromMilliseconds(100);
base::TimeTicks third_through_animation = start_time + duration / 3;
base::TimeTicks halfway_through_animation = start_time + duration / 2;
base::TimeTicks end_time = start_time + duration;
float target_scale = 2.f;
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
scroll_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(scroll_layer->element_id(),
gfx::ScrollOffset(50, 50));
// Make sure TakePageScaleAnimation works properly.
host_impl_->sync_tree()->SetPendingPageScaleAnimation(
std::unique_ptr<PendingPageScaleAnimation>(new PendingPageScaleAnimation(
gfx::Vector2d(), false, target_scale, duration)));
std::unique_ptr<PendingPageScaleAnimation> psa =
host_impl_->sync_tree()->TakePendingPageScaleAnimation();
EXPECT_EQ(target_scale, psa->scale);
EXPECT_EQ(duration, psa->duration);
EXPECT_EQ(nullptr, host_impl_->sync_tree()->TakePendingPageScaleAnimation());
// Recreate the PSA. Nothing should happen here since the tree containing the
// PSA hasn't been activated yet.
did_request_redraw_ = false;
did_request_next_frame_ = false;
host_impl_->sync_tree()->SetPendingPageScaleAnimation(
std::unique_ptr<PendingPageScaleAnimation>(new PendingPageScaleAnimation(
gfx::Vector2d(), false, target_scale, duration)));
begin_frame_args.frame_time = halfway_through_animation;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_FALSE(did_request_next_frame_);
EXPECT_FALSE(did_request_redraw_);
host_impl_->DidFinishImplFrame();
// Activate the sync tree. This should cause the animation to become enabled.
// It should also clear the pointer on the sync tree.
host_impl_->ActivateSyncTree();
EXPECT_EQ(nullptr,
host_impl_->sync_tree()->TakePendingPageScaleAnimation().get());
EXPECT_FALSE(did_request_redraw_);
EXPECT_TRUE(did_request_next_frame_);
start_time += base::TimeDelta::FromSeconds(10);
third_through_animation += base::TimeDelta::FromSeconds(10);
halfway_through_animation += base::TimeDelta::FromSeconds(10);
end_time += base::TimeDelta::FromSeconds(10);
// From here on, make sure the animation runs as normal.
did_request_redraw_ = false;
did_request_next_frame_ = false;
begin_frame_args.frame_time = start_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_next_frame_);
host_impl_->DidFinishImplFrame();
did_request_redraw_ = false;
did_request_next_frame_ = false;
begin_frame_args.frame_time = third_through_animation;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_next_frame_);
host_impl_->DidFinishImplFrame();
// Another activation shouldn't have any effect on the animation.
host_impl_->ActivateSyncTree();
did_request_redraw_ = false;
did_request_next_frame_ = false;
begin_frame_args.frame_time = halfway_through_animation;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_next_frame_);
host_impl_->DidFinishImplFrame();
did_request_redraw_ = false;
did_request_next_frame_ = false;
did_request_commit_ = false;
begin_frame_args.frame_time = end_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_TRUE(did_request_commit_);
EXPECT_FALSE(did_request_next_frame_);
host_impl_->DidFinishImplFrame();
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, target_scale);
EXPECT_TRUE(ScrollInfoContains(*scroll_info, scroll_layer->element_id(),
gfx::ScrollOffset(-50, -50)));
}
TEST_F(LayerTreeHostImplTest, PageScaleAnimationCompletedNotification) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
DrawFrame();
LayerImpl* scroll_layer = host_impl_->InnerViewportScrollLayer();
DCHECK(scroll_layer);
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromSeconds(1);
base::TimeDelta duration = base::TimeDelta::FromMilliseconds(100);
base::TimeTicks halfway_through_animation = start_time + duration / 2;
base::TimeTicks end_time = start_time + duration;
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 0.5f, 4.f);
scroll_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(scroll_layer->element_id(),
gfx::ScrollOffset(50, 50));
did_complete_page_scale_animation_ = false;
host_impl_->active_tree()->SetPendingPageScaleAnimation(
std::unique_ptr<PendingPageScaleAnimation>(new PendingPageScaleAnimation(
gfx::Vector2d(), false, 2.f, duration)));
host_impl_->ActivateSyncTree();
begin_frame_args.frame_time = start_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_FALSE(did_complete_page_scale_animation_);
host_impl_->DidFinishImplFrame();
begin_frame_args.frame_time = halfway_through_animation;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_FALSE(did_complete_page_scale_animation_);
host_impl_->DidFinishImplFrame();
begin_frame_args.frame_time = end_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_TRUE(did_complete_page_scale_animation_);
host_impl_->DidFinishImplFrame();
}
TEST_F(LayerTreeHostImplTest, MaxScrollOffsetAffectedByViewportBoundsDelta) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 0.5f, 4.f);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
LayerImpl* inner_scroll = host_impl_->InnerViewportScrollLayer();
LayerImpl* inner_container = host_impl_->InnerViewportContainerLayer();
DCHECK(inner_scroll);
DCHECK(inner_container);
EXPECT_EQ(gfx::ScrollOffset(50, 50), inner_scroll->MaxScrollOffset());
inner_container->SetViewportBoundsDelta(gfx::Vector2dF(15.f, 15.f));
inner_scroll->SetViewportBoundsDelta(gfx::Vector2dF(7.f, 7.f));
EXPECT_EQ(gfx::ScrollOffset(42, 42), inner_scroll->MaxScrollOffset());
inner_container->SetViewportBoundsDelta(gfx::Vector2dF());
inner_scroll->SetViewportBoundsDelta(gfx::Vector2dF());
inner_scroll->SetBounds(gfx::Size());
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
inner_scroll->SetViewportBoundsDelta(gfx::Vector2dF(60.f, 60.f));
EXPECT_EQ(gfx::ScrollOffset(10, 10), inner_scroll->MaxScrollOffset());
}
class LayerTreeHostImplOverridePhysicalTime : public LayerTreeHostImpl {
public:
LayerTreeHostImplOverridePhysicalTime(
const LayerTreeSettings& settings,
LayerTreeHostImplClient* client,
TaskRunnerProvider* task_runner_provider,
TaskGraphRunner* task_graph_runner,
RenderingStatsInstrumentation* rendering_stats_instrumentation)
: LayerTreeHostImpl(settings,
client,
task_runner_provider,
rendering_stats_instrumentation,
task_graph_runner,
AnimationHost::CreateForTesting(ThreadInstance::IMPL),
0,
nullptr) {}
viz::BeginFrameArgs CurrentBeginFrameArgs() const override {
return viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1,
fake_current_physical_time_);
}
void SetCurrentPhysicalTimeTicksForTest(base::TimeTicks fake_now) {
fake_current_physical_time_ = fake_now;
}
private:
base::TimeTicks fake_current_physical_time_;
};
class LayerTreeHostImplTestScrollbarAnimation : public LayerTreeHostImplTest {
protected:
void SetupLayers(LayerTreeSettings settings) {
host_impl_->ReleaseLayerTreeFrameSink();
host_impl_ = nullptr;
gfx::Size content_size(100, 100);
LayerTreeHostImplOverridePhysicalTime* host_impl_override_time =
new LayerTreeHostImplOverridePhysicalTime(
settings, this, &task_runner_provider_, &task_graph_runner_,
&stats_instrumentation_);
host_impl_ = base::WrapUnique(host_impl_override_time);
layer_tree_frame_sink_ = CreateLayerTreeFrameSink();
host_impl_->SetVisible(true);
host_impl_->InitializeFrameSink(layer_tree_frame_sink_.get());
SetupScrollAndContentsLayers(content_size);
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 4.f);
host_impl_->active_tree()->SetDeviceViewportSize(
gfx::Size(content_size.width() / 2, content_size.height() / 2));
std::unique_ptr<SolidColorScrollbarLayerImpl> scrollbar =
SolidColorScrollbarLayerImpl::Create(host_impl_->active_tree(), 400,
VERTICAL, 10, 0, false, true);
scrollbar->test_properties()->opacity = 0.f;
EXPECT_FLOAT_EQ(0.f, scrollbar->test_properties()->opacity);
LayerImpl* scroll = host_impl_->active_tree()->OuterViewportScrollLayer();
LayerImpl* root = host_impl_->active_tree()->InnerViewportContainerLayer();
scrollbar->SetScrollElementId(scroll->element_id());
root->test_properties()->AddChild(std::move(scrollbar));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->DidBecomeActive();
host_impl_->active_tree()->HandleScrollbarShowRequestsFromMain();
host_impl_->active_tree()->SetLocalSurfaceIdAllocationFromParent(
viz::LocalSurfaceIdAllocation(
viz::LocalSurfaceId(1, base::UnguessableToken::Deserialize(2u, 3u)),
base::TimeTicks::Now()));
DrawFrame();
// SetScrollElementId will initialize the scrollbar which will cause it to
// show and request a redraw.
did_request_redraw_ = false;
}
void RunTest(LayerTreeSettings::ScrollbarAnimator animator) {
LayerTreeSettings settings = DefaultSettings();
settings.scrollbar_animator = animator;
settings.scrollbar_fade_delay = base::TimeDelta::FromMilliseconds(20);
settings.scrollbar_fade_duration = base::TimeDelta::FromMilliseconds(20);
// If no animator is set, scrollbar won't show and no animation is expected.
bool expecting_animations = animator != LayerTreeSettings::NO_ANIMATOR;
SetupLayers(settings);
base::TimeTicks fake_now = base::TimeTicks::Now();
// Android Overlay Scrollbar does not have a initial show and fade out.
if (animator == LayerTreeSettings::AURA_OVERLAY) {
// A task will be posted to fade the initial scrollbar.
EXPECT_FALSE(did_request_next_frame_);
EXPECT_FALSE(did_request_redraw_);
EXPECT_FALSE(animation_task_.is_null());
requested_animation_delay_ = base::TimeDelta();
animation_task_.Reset();
} else {
EXPECT_FALSE(did_request_next_frame_);
EXPECT_FALSE(did_request_redraw_);
EXPECT_TRUE(animation_task_.is_null());
EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
}
// If no scroll happened during a scroll gesture, it should have no effect.
host_impl_->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::WHEEL);
host_impl_->ScrollEnd(EndState().get());
EXPECT_FALSE(did_request_next_frame_);
EXPECT_FALSE(did_request_redraw_);
EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
EXPECT_TRUE(animation_task_.is_null());
// For Aura Overlay Scrollbar, if no scroll happened during a scroll
// gesture, shows scrollbars and schedules a delay fade out.
host_impl_->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::WHEEL);
host_impl_->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2dF(0, 0)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_FALSE(did_request_next_frame_);
EXPECT_FALSE(did_request_redraw_);
if (animator == LayerTreeSettings::AURA_OVERLAY) {
EXPECT_EQ(base::TimeDelta::FromMilliseconds(20),
requested_animation_delay_);
EXPECT_FALSE(animation_task_.is_null());
requested_animation_delay_ = base::TimeDelta();
animation_task_.Reset();
} else {
EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
EXPECT_TRUE(animation_task_.is_null());
}
// Before the scrollbar animation exists, we should not get redraws.
viz::BeginFrameArgs begin_frame_args = viz::CreateBeginFrameArgsForTesting(
BEGINFRAME_FROM_HERE, 0, 2, fake_now);
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_FALSE(did_request_next_frame_);
did_request_next_frame_ = false;
EXPECT_FALSE(did_request_redraw_);
did_request_redraw_ = false;
EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
EXPECT_TRUE(animation_task_.is_null());
host_impl_->DidFinishImplFrame();
// After a scroll, a scrollbar animation should be scheduled about 20ms from
// now.
host_impl_->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::WHEEL);
host_impl_->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2dF(0, 5)).get());
EXPECT_FALSE(did_request_next_frame_);
EXPECT_TRUE(did_request_redraw_);
did_request_redraw_ = false;
if (expecting_animations) {
EXPECT_EQ(base::TimeDelta::FromMilliseconds(20),
requested_animation_delay_);
EXPECT_FALSE(animation_task_.is_null());
} else {
EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
EXPECT_TRUE(animation_task_.is_null());
}
host_impl_->ScrollEnd(EndState().get());
EXPECT_FALSE(did_request_next_frame_);
EXPECT_FALSE(did_request_redraw_);
if (expecting_animations) {
EXPECT_EQ(base::TimeDelta::FromMilliseconds(20),
requested_animation_delay_);
EXPECT_FALSE(animation_task_.is_null());
} else {
EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
EXPECT_TRUE(animation_task_.is_null());
}
if (expecting_animations) {
// Before the scrollbar animation begins, we should not get redraws.
begin_frame_args = viz::CreateBeginFrameArgsForTesting(
BEGINFRAME_FROM_HERE, 0, 3, fake_now);
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_FALSE(did_request_next_frame_);
did_request_next_frame_ = false;
EXPECT_FALSE(did_request_redraw_);
did_request_redraw_ = false;
host_impl_->DidFinishImplFrame();
// Start the scrollbar animation.
fake_now += requested_animation_delay_;
requested_animation_delay_ = base::TimeDelta();
std::move(animation_task_).Run();
EXPECT_TRUE(did_request_next_frame_);
did_request_next_frame_ = false;
EXPECT_FALSE(did_request_redraw_);
// After the scrollbar animation begins, we should start getting redraws.
begin_frame_args = viz::CreateBeginFrameArgsForTesting(
BEGINFRAME_FROM_HERE, 0, 4, fake_now);
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_TRUE(did_request_next_frame_);
did_request_next_frame_ = false;
EXPECT_TRUE(did_request_redraw_);
did_request_redraw_ = false;
EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
EXPECT_TRUE(animation_task_.is_null());
host_impl_->DidFinishImplFrame();
}
// Setting the scroll offset outside a scroll should not cause the
// scrollbar to appear or schedule a scrollbar animation.
if (host_impl_->active_tree()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(
host_impl_->InnerViewportScrollLayer()->element_id(),
gfx::ScrollOffset(5, 5)))
host_impl_->active_tree()->DidUpdateScrollOffset(
host_impl_->InnerViewportScrollLayer()->element_id());
EXPECT_FALSE(did_request_next_frame_);
EXPECT_FALSE(did_request_redraw_);
EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
EXPECT_TRUE(animation_task_.is_null());
// Changing page scale triggers scrollbar animation.
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 4.f);
host_impl_->active_tree()->SetPageScaleOnActiveTree(1.1f);
EXPECT_FALSE(did_request_next_frame_);
EXPECT_FALSE(did_request_redraw_);
if (expecting_animations) {
EXPECT_EQ(base::TimeDelta::FromMilliseconds(20),
requested_animation_delay_);
EXPECT_FALSE(animation_task_.is_null());
requested_animation_delay_ = base::TimeDelta();
animation_task_.Reset();
} else {
EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
EXPECT_TRUE(animation_task_.is_null());
}
}
};
TEST_F(LayerTreeHostImplTestScrollbarAnimation, Android) {
RunTest(LayerTreeSettings::ANDROID_OVERLAY);
}
TEST_F(LayerTreeHostImplTestScrollbarAnimation, AuraOverlay) {
RunTest(LayerTreeSettings::AURA_OVERLAY);
}
TEST_F(LayerTreeHostImplTestScrollbarAnimation, NoAnimator) {
RunTest(LayerTreeSettings::NO_ANIMATOR);
}
class LayerTreeHostImplTestScrollbarOpacity : public LayerTreeHostImplTest {
protected:
void RunTest(LayerTreeSettings::ScrollbarAnimator animator) {
LayerTreeSettings settings = DefaultSettings();
settings.scrollbar_animator = animator;
settings.scrollbar_fade_delay = base::TimeDelta::FromMilliseconds(20);
settings.scrollbar_fade_duration = base::TimeDelta::FromMilliseconds(20);
gfx::Size content_size(100, 100);
// If no animator is set, scrollbar won't show and no animation is expected.
bool expecting_animations = animator != LayerTreeSettings::NO_ANIMATOR;
CreateHostImpl(settings, CreateLayerTreeFrameSink());
CreatePendingTree();
CreateScrollAndContentsLayers(host_impl_->pending_tree(), content_size);
std::unique_ptr<SolidColorScrollbarLayerImpl> scrollbar =
SolidColorScrollbarLayerImpl::Create(host_impl_->pending_tree(), 400,
VERTICAL, 10, 0, false, true);
scrollbar->test_properties()->opacity = 0.f;
LayerImpl* scroll = host_impl_->pending_tree()->OuterViewportScrollLayer();
LayerImpl* container =
host_impl_->pending_tree()->InnerViewportContainerLayer();
scrollbar->SetScrollElementId(scroll->element_id());
scrollbar->SetBounds(gfx::Size(10, 100));
scrollbar->test_properties()->position = gfx::PointF(90, 0);
scrollbar->SetNeedsPushProperties();
container->test_properties()->AddChild(std::move(scrollbar));
host_impl_->pending_tree()->PushPageScaleFromMainThread(1.f, 1.f, 1.f);
host_impl_->pending_tree()->BuildPropertyTreesForTesting();
host_impl_->ActivateSyncTree();
LayerImpl* active_scrollbar_layer =
host_impl_->active_tree()->LayerById(400);
EffectNode* active_tree_node =
host_impl_->active_tree()->property_trees()->effect_tree.Node(
active_scrollbar_layer->effect_tree_index());
EXPECT_FLOAT_EQ(active_scrollbar_layer->Opacity(),
active_tree_node->opacity);
if (expecting_animations) {
host_impl_->ScrollbarAnimationControllerForElementId(scroll->element_id())
->DidMouseMove(gfx::PointF(0, 90));
} else {
EXPECT_EQ(nullptr, host_impl_->ScrollbarAnimationControllerForElementId(
scroll->element_id()));
}
host_impl_->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::WHEEL);
host_impl_->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2dF(0, 5)).get());
host_impl_->ScrollEnd(EndState().get());
CreatePendingTree();
// To test the case where the effect tree index of scrollbar layer changes,
// we force the container layer to create a render surface.
container = host_impl_->pending_tree()->InnerViewportContainerLayer();
container->test_properties()->force_render_surface = true;
container->SetBounds(gfx::Size(10, 10));
container->SetNeedsPushProperties();
host_impl_->pending_tree()->BuildPropertyTreesForTesting();
LayerImpl* pending_scrollbar_layer =
host_impl_->pending_tree()->LayerById(400);
pending_scrollbar_layer->SetNeedsPushProperties();
EffectNode* pending_tree_node =
host_impl_->pending_tree()->property_trees()->effect_tree.Node(
pending_scrollbar_layer->effect_tree_index());
if (expecting_animations) {
EXPECT_FLOAT_EQ(1.f, active_tree_node->opacity);
EXPECT_FLOAT_EQ(1.f, active_scrollbar_layer->Opacity());
} else {
EXPECT_FLOAT_EQ(0.f, active_tree_node->opacity);
EXPECT_FLOAT_EQ(0.f, active_scrollbar_layer->Opacity());
}
EXPECT_FLOAT_EQ(0.f, pending_tree_node->opacity);
host_impl_->ActivateSyncTree();
active_tree_node =
host_impl_->active_tree()->property_trees()->effect_tree.Node(
active_scrollbar_layer->effect_tree_index());
if (expecting_animations) {
EXPECT_FLOAT_EQ(1.f, active_tree_node->opacity);
EXPECT_FLOAT_EQ(1.f, active_scrollbar_layer->Opacity());
} else {
EXPECT_FLOAT_EQ(0.f, active_tree_node->opacity);
EXPECT_FLOAT_EQ(0.f, active_scrollbar_layer->Opacity());
}
}
};
TEST_F(LayerTreeHostImplTestScrollbarOpacity, Android) {
RunTest(LayerTreeSettings::ANDROID_OVERLAY);
}
TEST_F(LayerTreeHostImplTestScrollbarOpacity, AuraOverlay) {
RunTest(LayerTreeSettings::AURA_OVERLAY);
}
TEST_F(LayerTreeHostImplTestScrollbarOpacity, NoAnimator) {
RunTest(LayerTreeSettings::NO_ANIMATOR);
}
class LayerTreeHostImplTestMultiScrollable : public LayerTreeHostImplTest {
public:
void SetUpLayers(LayerTreeSettings settings) {
is_aura_scrollbar_ =
settings.scrollbar_animator == LayerTreeSettings::AURA_OVERLAY;
gfx::Size viewport_size(300, 200);
gfx::Size content_size(1000, 1000);
gfx::Size child_layer_size(250, 150);
gfx::Size scrollbar_size_1(gfx::Size(15, viewport_size.height()));
gfx::Size scrollbar_size_2(gfx::Size(15, child_layer_size.height()));
const int scrollbar_1_id = 10;
const int scrollbar_2_id = 11;
const int child_scroll_id = 13;
CreateHostImpl(settings, CreateLayerTreeFrameSink());
host_impl_->active_tree()->SetDeviceScaleFactor(1);
host_impl_->active_tree()->SetDeviceViewportSize(viewport_size);
CreateScrollAndContentsLayers(host_impl_->active_tree(), content_size);
host_impl_->active_tree()->InnerViewportContainerLayer()->SetBounds(
viewport_size);
LayerImpl* root_scroll =
host_impl_->active_tree()->OuterViewportScrollLayer();
// scrollbar_1 on root scroll.
std::unique_ptr<SolidColorScrollbarLayerImpl> scrollbar_1 =
SolidColorScrollbarLayerImpl::Create(host_impl_->active_tree(),
scrollbar_1_id, VERTICAL, 15, 0,
true, true);
scrollbar_1_ = scrollbar_1.get();
scrollbar_1->SetScrollElementId(root_scroll->element_id());
scrollbar_1->SetDrawsContent(true);
scrollbar_1->SetBounds(scrollbar_size_1);
TouchActionRegion touch_action_region;
touch_action_region.Union(kTouchActionNone, gfx::Rect(scrollbar_size_1));
scrollbar_1->SetTouchActionRegion(touch_action_region);
scrollbar_1->SetCurrentPos(0);
scrollbar_1->test_properties()->position = gfx::PointF(0, 0);
host_impl_->active_tree()
->InnerViewportContainerLayer()
->test_properties()
->AddChild(std::move(scrollbar_1));
// scrollbar_2 on child.
std::unique_ptr<SolidColorScrollbarLayerImpl> scrollbar_2 =
SolidColorScrollbarLayerImpl::Create(host_impl_->active_tree(),
scrollbar_2_id, VERTICAL, 15, 0,
true, true);
scrollbar_2_ = scrollbar_2.get();
std::unique_ptr<LayerImpl> child =
LayerImpl::Create(host_impl_->active_tree(), child_scroll_id);
child->test_properties()->position = gfx::PointF(50, 50);
child->SetBounds(child_layer_size);
child->SetDrawsContent(true);
child->SetScrollable(gfx::Size(100, 100));
child->SetElementId(LayerIdToElementIdForTesting(child->id()));
ElementId child_element_id = child->element_id();
scrollbar_2->SetScrollElementId(child_element_id);
scrollbar_2->SetDrawsContent(true);
scrollbar_2->SetBounds(scrollbar_size_2);
scrollbar_2->SetCurrentPos(0);
scrollbar_2->test_properties()->position = gfx::PointF(0, 0);
child->test_properties()->AddChild(std::move(scrollbar_2));
root_scroll->test_properties()->AddChild(std::move(child));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->UpdateScrollbarGeometries();
host_impl_->active_tree()->DidBecomeActive();
ResetScrollbars();
}
void ResetScrollbars() {
scrollbar_1_->test_properties()->opacity = 0.f;
scrollbar_2_->test_properties()->opacity = 0.f;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
if (is_aura_scrollbar_)
animation_task_.Reset();
}
bool is_aura_scrollbar_;
SolidColorScrollbarLayerImpl* scrollbar_1_;
SolidColorScrollbarLayerImpl* scrollbar_2_;
};
TEST_F(LayerTreeHostImplTestMultiScrollable,
ScrollbarFlashAfterAnyScrollUpdate) {
LayerTreeSettings settings = DefaultSettings();
settings.scrollbar_fade_delay = base::TimeDelta::FromMilliseconds(500);
settings.scrollbar_fade_duration = base::TimeDelta::FromMilliseconds(300);
settings.scrollbar_animator = LayerTreeSettings::AURA_OVERLAY;
settings.scrollbar_flash_after_any_scroll_update = true;
SetUpLayers(settings);
EXPECT_EQ(scrollbar_1_->Opacity(), 0.f);
EXPECT_EQ(scrollbar_2_->Opacity(), 0.f);
// Scroll on root should flash all scrollbars.
host_impl_->RootScrollBegin(BeginState(gfx::Point(20, 20)).get(),
InputHandler::WHEEL);
host_impl_->ScrollBy(
UpdateState(gfx::Point(20, 20), gfx::Vector2d(0, 10)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_TRUE(scrollbar_1_->Opacity());
EXPECT_TRUE(scrollbar_2_->Opacity());
EXPECT_FALSE(animation_task_.is_null());
ResetScrollbars();
// Scroll on child should flash all scrollbars.
host_impl_->ScrollAnimatedBegin(BeginState(gfx::Point(70, 70)).get());
host_impl_->ScrollAnimated(gfx::Point(70, 70), gfx::Vector2d(0, 100));
host_impl_->ScrollEnd(EndState().get());
EXPECT_TRUE(scrollbar_1_->Opacity());
EXPECT_TRUE(scrollbar_2_->Opacity());
EXPECT_FALSE(animation_task_.is_null());
}
TEST_F(LayerTreeHostImplTestMultiScrollable, ScrollbarFlashWhenMouseEnter) {
LayerTreeSettings settings = DefaultSettings();
settings.scrollbar_fade_delay = base::TimeDelta::FromMilliseconds(500);
settings.scrollbar_fade_duration = base::TimeDelta::FromMilliseconds(300);
settings.scrollbar_animator = LayerTreeSettings::AURA_OVERLAY;
settings.scrollbar_flash_when_mouse_enter = true;
SetUpLayers(settings);
EXPECT_EQ(scrollbar_1_->Opacity(), 0.f);
EXPECT_EQ(scrollbar_2_->Opacity(), 0.f);
// Scroll should flash when mouse enter.
host_impl_->MouseMoveAt(gfx::Point(1, 1));
EXPECT_TRUE(scrollbar_1_->Opacity());
EXPECT_FALSE(scrollbar_2_->Opacity());
EXPECT_FALSE(animation_task_.is_null());
host_impl_->MouseMoveAt(gfx::Point(51, 51));
EXPECT_TRUE(scrollbar_1_->Opacity());
EXPECT_TRUE(scrollbar_2_->Opacity());
EXPECT_FALSE(animation_task_.is_null());
}
TEST_F(LayerTreeHostImplTestMultiScrollable, ScrollHitTestOnScrollbar) {
LayerTreeSettings settings = DefaultSettings();
settings.scrollbar_fade_delay = base::TimeDelta::FromMilliseconds(500);
settings.scrollbar_fade_duration = base::TimeDelta::FromMilliseconds(300);
settings.scrollbar_animator = LayerTreeSettings::NO_ANIMATOR;
SetUpLayers(settings);
// Wheel scroll on root scrollbar should process on impl thread.
{
InputHandler::ScrollStatus status = host_impl_->RootScrollBegin(
BeginState(gfx::Point(1, 1)).get(), InputHandler::WHEEL);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD, status.thread);
}
// Touch scroll on root scrollbar should process on main thread.
{
InputHandler::ScrollStatus status = host_impl_->RootScrollBegin(
BeginState(gfx::Point(1, 1)).get(), InputHandler::TOUCHSCREEN);
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kScrollbarScrolling,
status.main_thread_scrolling_reasons);
}
// Wheel scroll on scrollbar should fallback to main thread.
{
InputHandler::ScrollStatus status = host_impl_->ScrollBegin(
BeginState(gfx::Point(51, 51)).get(), InputHandler::WHEEL);
EXPECT_EQ(InputHandler::SCROLL_UNKNOWN, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kFailedHitTest,
status.main_thread_scrolling_reasons);
}
// Touch scroll on scrollbar should process on main thread.
{
InputHandler::ScrollStatus status = host_impl_->RootScrollBegin(
BeginState(gfx::Point(51, 51)).get(), InputHandler::TOUCHSCREEN);
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kScrollbarScrolling,
status.main_thread_scrolling_reasons);
}
}
TEST_F(LayerTreeHostImplTest, ScrollbarVisibilityChangeCausesRedrawAndCommit) {
LayerTreeSettings settings = DefaultSettings();
settings.scrollbar_animator = LayerTreeSettings::AURA_OVERLAY;
settings.scrollbar_fade_delay = base::TimeDelta::FromMilliseconds(20);
settings.scrollbar_fade_duration = base::TimeDelta::FromMilliseconds(20);
gfx::Size content_size(100, 100);
CreateHostImpl(settings, CreateLayerTreeFrameSink());
CreatePendingTree();
CreateScrollAndContentsLayers(host_impl_->pending_tree(), content_size);
std::unique_ptr<SolidColorScrollbarLayerImpl> scrollbar =
SolidColorScrollbarLayerImpl::Create(host_impl_->pending_tree(), 400,
VERTICAL, 10, 0, false, true);
scrollbar->test_properties()->opacity = 0.f;
LayerImpl* scroll = host_impl_->pending_tree()->OuterViewportScrollLayer();
LayerImpl* container =
host_impl_->pending_tree()->InnerViewportContainerLayer();
scrollbar->SetScrollElementId(scroll->element_id());
scrollbar->SetBounds(gfx::Size(10, 100));
scrollbar->test_properties()->position = gfx::PointF(90, 0);
scrollbar->SetNeedsPushProperties();
container->test_properties()->AddChild(std::move(scrollbar));
host_impl_->pending_tree()->PushPageScaleFromMainThread(1.f, 1.f, 1.f);
host_impl_->pending_tree()->BuildPropertyTreesForTesting();
host_impl_->ActivateSyncTree();
ScrollbarAnimationController* scrollbar_controller =
host_impl_->ScrollbarAnimationControllerForElementId(
scroll->element_id());
// Scrollbars will flash shown but we should have a fade out animation
// queued. Run it and fade out the scrollbars.
{
ASSERT_FALSE(animation_task_.is_null());
ASSERT_FALSE(animation_task_.IsCancelled());
std::move(animation_task_).Run();
base::TimeTicks fake_now = base::TimeTicks::Now();
scrollbar_controller->Animate(fake_now);
fake_now += settings.scrollbar_fade_delay;
scrollbar_controller->Animate(fake_now);
ASSERT_TRUE(scrollbar_controller->ScrollbarsHidden());
}
// Move the mouse over the scrollbar region. This should post a delayed fade
// in task. Execute it to fade in the scrollbars.
{
animation_task_.Reset();
scrollbar_controller->DidMouseMove(gfx::PointF(90, 0));
ASSERT_FALSE(animation_task_.is_null());
ASSERT_FALSE(animation_task_.IsCancelled());
}
// The fade in task should cause the scrollbars to show. Ensure that we
// requested a redraw and a commit.
{
did_request_redraw_ = false;
did_request_commit_ = false;
ASSERT_TRUE(scrollbar_controller->ScrollbarsHidden());
std::move(animation_task_).Run();
base::TimeTicks fake_now = base::TimeTicks::Now();
scrollbar_controller->Animate(fake_now);
fake_now += settings.scrollbar_fade_duration;
scrollbar_controller->Animate(fake_now);
ASSERT_FALSE(scrollbar_controller->ScrollbarsHidden());
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_commit_);
}
}
TEST_F(LayerTreeHostImplTest, ScrollbarInnerLargerThanOuter) {
LayerTreeSettings settings = DefaultSettings();
CreateHostImpl(settings, CreateLayerTreeFrameSink());
gfx::Size inner_viewport_size(315, 200);
gfx::Size outer_viewport_size(300, 200);
gfx::Size content_size(1000, 1000);
const int horiz_id = 11;
const int child_scroll_id = 15;
CreateScrollAndContentsLayers(host_impl_->active_tree(), content_size);
host_impl_->active_tree()->InnerViewportContainerLayer()->SetBounds(
inner_viewport_size);
host_impl_->active_tree()->InnerViewportScrollLayer()->SetScrollable(
inner_viewport_size);
host_impl_->active_tree()->OuterViewportContainerLayer()->SetBounds(
outer_viewport_size);
host_impl_->active_tree()->OuterViewportScrollLayer()->SetScrollable(
outer_viewport_size);
LayerImpl* root_scroll =
host_impl_->active_tree()->OuterViewportScrollLayer();
std::unique_ptr<SolidColorScrollbarLayerImpl> horiz_scrollbar =
SolidColorScrollbarLayerImpl::Create(host_impl_->active_tree(), horiz_id,
HORIZONTAL, 5, 5, true, true);
std::unique_ptr<LayerImpl> child =
LayerImpl::Create(host_impl_->active_tree(), child_scroll_id);
child->SetBounds(content_size);
child->SetBounds(inner_viewport_size);
horiz_scrollbar->SetScrollElementId(root_scroll->element_id());
host_impl_->active_tree()->BuildLayerListAndPropertyTreesForTesting();
host_impl_->active_tree()->UpdateScrollbarGeometries();
EXPECT_EQ(300, horiz_scrollbar->clip_layer_length());
}
TEST_F(LayerTreeHostImplTest, ScrollbarRegistration) {
LayerTreeSettings settings = DefaultSettings();
settings.scrollbar_animator = LayerTreeSettings::ANDROID_OVERLAY;
settings.scrollbar_fade_delay = base::TimeDelta::FromMilliseconds(20);
settings.scrollbar_fade_duration = base::TimeDelta::FromMilliseconds(20);
CreateHostImpl(settings, CreateLayerTreeFrameSink());
gfx::Size viewport_size(300, 200);
gfx::Size content_size(1000, 1000);
const int vert_1_id = 10;
const int horiz_1_id = 11;
const int vert_2_id = 12;
const int horiz_2_id = 13;
const int child_scroll_id = 15;
CreateScrollAndContentsLayers(host_impl_->active_tree(), content_size);
LayerImpl* container =
host_impl_->active_tree()->InnerViewportContainerLayer();
container->SetBounds(viewport_size);
LayerImpl* root_scroll =
host_impl_->active_tree()->OuterViewportScrollLayer();
container->test_properties()->AddChild(SolidColorScrollbarLayerImpl::Create(
host_impl_->active_tree(), vert_1_id, VERTICAL, 5, 5, true, true));
auto* vert_1_scrollbar = static_cast<SolidColorScrollbarLayerImpl*>(
container->test_properties()->children[1]);
container->test_properties()->AddChild(SolidColorScrollbarLayerImpl::Create(
host_impl_->active_tree(), horiz_1_id, HORIZONTAL, 5, 5, true, true));
auto* horiz_1_scrollbar = static_cast<SolidColorScrollbarLayerImpl*>(
container->test_properties()->children[2]);
container->test_properties()->AddChild(SolidColorScrollbarLayerImpl::Create(
host_impl_->active_tree(), vert_2_id, VERTICAL, 5, 5, true, true));
auto* vert_2_scrollbar = static_cast<SolidColorScrollbarLayerImpl*>(
container->test_properties()->children[3]);
container->test_properties()->AddChild(SolidColorScrollbarLayerImpl::Create(
host_impl_->active_tree(), horiz_2_id, HORIZONTAL, 5, 5, true, true));
auto* horiz_2_scrollbar = static_cast<SolidColorScrollbarLayerImpl*>(
container->test_properties()->children[4]);
std::unique_ptr<LayerImpl> child =
LayerImpl::Create(host_impl_->active_tree(), child_scroll_id);
child->SetBounds(viewport_size);
LayerImpl* child_ptr = child.get();
host_impl_->active_tree()->BuildPropertyTreesForTesting();
// Check scrollbar registration on the viewport layers.
EXPECT_EQ(0ul, host_impl_->ScrollbarsFor(root_scroll->element_id()).size());
EXPECT_EQ(nullptr, host_impl_->ScrollbarAnimationControllerForElementId(
root_scroll->element_id()));
vert_1_scrollbar->SetScrollElementId(root_scroll->element_id());
EXPECT_EQ(1ul, host_impl_->ScrollbarsFor(root_scroll->element_id()).size());
EXPECT_TRUE(host_impl_->ScrollbarAnimationControllerForElementId(
root_scroll->element_id()));
horiz_1_scrollbar->SetScrollElementId(root_scroll->element_id());
EXPECT_EQ(2ul, host_impl_->ScrollbarsFor(root_scroll->element_id()).size());
EXPECT_TRUE(host_impl_->ScrollbarAnimationControllerForElementId(
root_scroll->element_id()));
// Scrolling the viewport should result in a scrollbar animation update.
animation_task_.Reset();
host_impl_->ScrollBegin(BeginState(gfx::Point()).get(), InputHandler::WHEEL);
host_impl_->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(10, 10)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_FALSE(animation_task_.is_null());
animation_task_.Reset();
// Check scrollbar registration on a sublayer.
child->SetScrollable(viewport_size);
child->SetElementId(LayerIdToElementIdForTesting(child->id()));
ElementId child_scroll_element_id = child->element_id();
root_scroll->test_properties()->AddChild(std::move(child));
EXPECT_EQ(0ul, host_impl_->ScrollbarsFor(child_scroll_element_id).size());
EXPECT_EQ(nullptr, host_impl_->ScrollbarAnimationControllerForElementId(
child_scroll_element_id));
vert_2_scrollbar->SetScrollElementId(child_scroll_element_id);
EXPECT_EQ(1ul, host_impl_->ScrollbarsFor(child_scroll_element_id).size());
EXPECT_TRUE(host_impl_->ScrollbarAnimationControllerForElementId(
child_scroll_element_id));
horiz_2_scrollbar->SetScrollElementId(child_scroll_element_id);
EXPECT_EQ(2ul, host_impl_->ScrollbarsFor(child_scroll_element_id).size());
EXPECT_TRUE(host_impl_->ScrollbarAnimationControllerForElementId(
child_scroll_element_id));
// Changing one of the child layers should result in a scrollbar animation
// update.
animation_task_.Reset();
child_ptr->SetBounds(gfx::Size(200, 200));
child_ptr->set_needs_show_scrollbars(true);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->HandleScrollbarShowRequestsFromMain();
EXPECT_FALSE(animation_task_.is_null());
animation_task_.Reset();
// Check scrollbar unregistration.
container->test_properties()->RemoveChild(vert_1_scrollbar);
EXPECT_EQ(1ul, host_impl_->ScrollbarsFor(root_scroll->element_id()).size());
EXPECT_TRUE(host_impl_->ScrollbarAnimationControllerForElementId(
root_scroll->element_id()));
container->test_properties()->RemoveChild(horiz_1_scrollbar);
EXPECT_EQ(0ul, host_impl_->ScrollbarsFor(root_scroll->element_id()).size());
EXPECT_EQ(nullptr, host_impl_->ScrollbarAnimationControllerForElementId(
root_scroll->element_id()));
EXPECT_EQ(2ul, host_impl_->ScrollbarsFor(child_scroll_element_id).size());
container->test_properties()->RemoveChild(vert_2_scrollbar);
EXPECT_EQ(1ul, host_impl_->ScrollbarsFor(child_scroll_element_id).size());
EXPECT_TRUE(host_impl_->ScrollbarAnimationControllerForElementId(
child_scroll_element_id));
container->test_properties()->RemoveChild(horiz_2_scrollbar);
EXPECT_EQ(0ul, host_impl_->ScrollbarsFor(child_scroll_element_id).size());
EXPECT_EQ(nullptr, host_impl_->ScrollbarAnimationControllerForElementId(
root_scroll->element_id()));
// Changing scroll offset should no longer trigger any animation.
host_impl_->active_tree()->InnerViewportScrollLayer()->SetCurrentScrollOffset(
gfx::ScrollOffset(20, 20));
EXPECT_TRUE(animation_task_.is_null());
child_ptr->SetCurrentScrollOffset(gfx::ScrollOffset(20, 20));
EXPECT_TRUE(animation_task_.is_null());
}
TEST_F(LayerTreeHostImplTest, ScrollBeforeMouseMove) {
LayerTreeSettings settings = DefaultSettings();
settings.scrollbar_animator = LayerTreeSettings::AURA_OVERLAY;
settings.scrollbar_fade_delay = base::TimeDelta::FromMilliseconds(20);
settings.scrollbar_fade_duration = base::TimeDelta::FromMilliseconds(20);
CreateHostImpl(settings, CreateLayerTreeFrameSink());
gfx::Size viewport_size(300, 200);
gfx::Size content_size(1000, 1000);
CreateScrollAndContentsLayers(host_impl_->active_tree(), content_size);
auto* container = host_impl_->active_tree()->InnerViewportContainerLayer();
container->SetBounds(viewport_size);
auto* root_scroll = host_impl_->active_tree()->OuterViewportScrollLayer();
container->test_properties()->AddChild(SolidColorScrollbarLayerImpl::Create(
host_impl_->active_tree(), 10, VERTICAL, 5, 0, false, true));
auto* vert_scrollbar = static_cast<SolidColorScrollbarLayerImpl*>(
container->test_properties()->children[1]);
vert_scrollbar->SetScrollElementId(root_scroll->element_id());
vert_scrollbar->SetBounds(gfx::Size(10, 200));
vert_scrollbar->test_properties()->position = gfx::PointF(300, 0);
vert_scrollbar->test_properties()->opacity_can_animate = true;
vert_scrollbar->SetCurrentPos(0);
host_impl_->active_tree()->BuildLayerListAndPropertyTreesForTesting();
host_impl_->active_tree()->UpdateScrollbarGeometries();
EXPECT_EQ(1ul, host_impl_->ScrollbarsFor(root_scroll->element_id()).size());
auto* scrollbar_controller =
host_impl_->ScrollbarAnimationControllerForElementId(
root_scroll->element_id());
const float kDistanceToTriggerThumb =
SingleScrollbarAnimationControllerThinning::
kMouseMoveDistanceToTriggerExpand;
// Move the mouse near the thumb in the top position.
auto near_thumb_at_top = gfx::Point(300, -kDistanceToTriggerThumb + 1);
host_impl_->MouseMoveAt(near_thumb_at_top);
EXPECT_TRUE(scrollbar_controller->MouseIsNearScrollbarThumb(VERTICAL));
// Move the mouse away from the thumb.
host_impl_->MouseMoveAt(gfx::Point(300, -kDistanceToTriggerThumb - 1));
EXPECT_FALSE(scrollbar_controller->MouseIsNearScrollbarThumb(VERTICAL));
// Scroll the page down which moves the thumb down.
host_impl_->ScrollBegin(BeginState(gfx::Point()).get(), InputHandler::WHEEL);
host_impl_->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, 100)).get());
host_impl_->ScrollEnd(EndState().get());
// Move the mouse near the thumb in the top position.
host_impl_->MouseMoveAt(near_thumb_at_top);
EXPECT_FALSE(scrollbar_controller->MouseIsNearScrollbarThumb(VERTICAL));
// Scroll the page up which moves the thumb back up.
host_impl_->ScrollBegin(BeginState(gfx::Point()).get(), InputHandler::WHEEL);
host_impl_->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, -100)).get());
host_impl_->ScrollEnd(EndState().get());
// Move the mouse near the thumb in the top position.
host_impl_->MouseMoveAt(near_thumb_at_top);
EXPECT_TRUE(scrollbar_controller->MouseIsNearScrollbarThumb(VERTICAL));
}
void LayerTreeHostImplTest::SetupMouseMoveAtWithDeviceScale(
float device_scale_factor) {
LayerTreeSettings settings = DefaultSettings();
settings.scrollbar_fade_delay = base::TimeDelta::FromMilliseconds(500);
settings.scrollbar_fade_duration = base::TimeDelta::FromMilliseconds(300);
settings.scrollbar_animator = LayerTreeSettings::AURA_OVERLAY;
gfx::Size viewport_size(300, 200);
gfx::Size device_viewport_size =
gfx::ScaleToFlooredSize(viewport_size, device_scale_factor);
gfx::Size content_size(1000, 1000);
gfx::Size scrollbar_size(gfx::Size(15, viewport_size.height()));
CreateHostImpl(settings, CreateLayerTreeFrameSink());
host_impl_->active_tree()->SetDeviceScaleFactor(device_scale_factor);
host_impl_->active_tree()->SetDeviceViewportSize(device_viewport_size);
CreateScrollAndContentsLayers(host_impl_->active_tree(), content_size);
host_impl_->active_tree()->InnerViewportContainerLayer()->SetBounds(
viewport_size);
LayerImpl* root_scroll =
host_impl_->active_tree()->OuterViewportScrollLayer();
// The scrollbar is on the left side.
std::unique_ptr<SolidColorScrollbarLayerImpl> scrollbar =
SolidColorScrollbarLayerImpl::Create(host_impl_->active_tree(), 6,
VERTICAL, 15, 0, true, true);
scrollbar->SetScrollElementId(root_scroll->element_id());
scrollbar->SetDrawsContent(true);
scrollbar->SetBounds(scrollbar_size);
TouchActionRegion touch_action_region;
touch_action_region.Union(kTouchActionNone, gfx::Rect(scrollbar_size));
scrollbar->SetTouchActionRegion(touch_action_region);
host_impl_->active_tree()
->InnerViewportContainerLayer()
->test_properties()
->AddChild(std::move(scrollbar));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->DidBecomeActive();
DrawFrame();
host_impl_->active_tree()->UpdateDrawProperties();
ScrollbarAnimationController* scrollbar_animation_controller =
host_impl_->ScrollbarAnimationControllerForElementId(
root_scroll->element_id());
const float kMouseMoveDistanceToTriggerFadeIn =
ScrollbarAnimationController::kMouseMoveDistanceToTriggerFadeIn;
const float kMouseMoveDistanceToTriggerExpand =
SingleScrollbarAnimationControllerThinning::
kMouseMoveDistanceToTriggerExpand;
host_impl_->MouseMoveAt(
gfx::Point(15 + kMouseMoveDistanceToTriggerFadeIn, 1));
EXPECT_FALSE(scrollbar_animation_controller->MouseIsNearScrollbar(VERTICAL));
EXPECT_FALSE(
scrollbar_animation_controller->MouseIsNearScrollbarThumb(VERTICAL));
host_impl_->MouseMoveAt(
gfx::Point(15 + kMouseMoveDistanceToTriggerExpand - 1, 10));
EXPECT_TRUE(scrollbar_animation_controller->MouseIsNearScrollbar(VERTICAL));
EXPECT_TRUE(
scrollbar_animation_controller->MouseIsNearScrollbarThumb(VERTICAL));
host_impl_->MouseMoveAt(
gfx::Point(15 + kMouseMoveDistanceToTriggerFadeIn, 100));
EXPECT_FALSE(scrollbar_animation_controller->MouseIsNearScrollbar(VERTICAL));
EXPECT_FALSE(
scrollbar_animation_controller->MouseIsNearScrollbarThumb(VERTICAL));
did_request_redraw_ = false;
EXPECT_FALSE(
scrollbar_animation_controller->MouseIsOverScrollbarThumb(VERTICAL));
host_impl_->MouseMoveAt(gfx::Point(10, 10));
EXPECT_TRUE(
scrollbar_animation_controller->MouseIsOverScrollbarThumb(VERTICAL));
host_impl_->MouseMoveAt(gfx::Point(10, 0));
EXPECT_TRUE(
scrollbar_animation_controller->MouseIsOverScrollbarThumb(VERTICAL));
host_impl_->MouseMoveAt(gfx::Point(150, 120));
EXPECT_FALSE(
scrollbar_animation_controller->MouseIsOverScrollbarThumb(VERTICAL));
}
TEST_F(LayerTreeHostImplTest, MouseMoveAtWithDeviceScaleOf1) {
SetupMouseMoveAtWithDeviceScale(1.f);
}
TEST_F(LayerTreeHostImplTest, MouseMoveAtWithDeviceScaleOf2) {
SetupMouseMoveAtWithDeviceScale(2.f);
}
// This test verifies that only SurfaceLayers in the viewport and have fallbacks
// that are different are included in viz::CompositorFrameMetadata's
// |activation_dependencies|.
TEST_F(LayerTreeHostImplTest, ActivationDependenciesInMetadata) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
LayerImpl* root = host_impl_->active_tree()->root_layer_for_testing();
std::vector<viz::SurfaceId> primary_surfaces = {
MakeSurfaceId(viz::FrameSinkId(1, 1), 1),
MakeSurfaceId(viz::FrameSinkId(2, 2), 2),
MakeSurfaceId(viz::FrameSinkId(3, 3), 3)};
std::vector<viz::SurfaceId> fallback_surfaces = {
MakeSurfaceId(viz::FrameSinkId(4, 4), 1),
MakeSurfaceId(viz::FrameSinkId(4, 4), 2),
MakeSurfaceId(viz::FrameSinkId(4, 4), 3)};
for (size_t i = 0; i < primary_surfaces.size(); ++i) {
std::unique_ptr<SurfaceLayerImpl> child =
SurfaceLayerImpl::Create(host_impl_->active_tree(), i + 6);
child->test_properties()->position = gfx::PointF(25.f * i, 0.f);
child->SetBounds(gfx::Size(1, 1));
child->SetDrawsContent(true);
child->SetRange(
viz::SurfaceRange(fallback_surfaces[i], primary_surfaces[i]), 2u);
root->test_properties()->AddChild(std::move(child));
}
base::flat_set<viz::SurfaceRange> surfaces_set;
// |fallback_surfaces| and |primary_surfaces| should have same size
for (size_t i = 0; i < fallback_surfaces.size(); ++i) {
surfaces_set.insert(
viz::SurfaceRange(fallback_surfaces[i], primary_surfaces[i]));
}
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->SetSurfaceRanges(std::move(surfaces_set));
host_impl_->SetFullViewportDamage();
DrawFrame();
{
auto* fake_layer_tree_frame_sink = static_cast<FakeLayerTreeFrameSink*>(
host_impl_->layer_tree_frame_sink());
const viz::CompositorFrameMetadata& metadata =
fake_layer_tree_frame_sink->last_sent_frame()->metadata;
EXPECT_THAT(metadata.activation_dependencies,
testing::UnorderedElementsAre(primary_surfaces[0],
primary_surfaces[1]));
EXPECT_THAT(
metadata.referenced_surfaces,
testing::UnorderedElementsAre(
viz::SurfaceRange(fallback_surfaces[0], primary_surfaces[0]),
viz::SurfaceRange(fallback_surfaces[1], primary_surfaces[1]),
viz::SurfaceRange(fallback_surfaces[2], primary_surfaces[2])));
EXPECT_EQ(2u, metadata.deadline.deadline_in_frames());
EXPECT_FALSE(metadata.deadline.use_default_lower_bound_deadline());
}
// Verify that on the next frame generation that the deadline is reset.
host_impl_->SetFullViewportDamage();
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
{
auto* fake_layer_tree_frame_sink = static_cast<FakeLayerTreeFrameSink*>(
host_impl_->layer_tree_frame_sink());
const viz::CompositorFrameMetadata& metadata =
fake_layer_tree_frame_sink->last_sent_frame()->metadata;
EXPECT_THAT(metadata.activation_dependencies,
testing::UnorderedElementsAre(primary_surfaces[0],
primary_surfaces[1]));
EXPECT_THAT(
metadata.referenced_surfaces,
testing::UnorderedElementsAre(
viz::SurfaceRange(fallback_surfaces[0], primary_surfaces[0]),
viz::SurfaceRange(fallback_surfaces[1], primary_surfaces[1]),
viz::SurfaceRange(fallback_surfaces[2], primary_surfaces[2])));
EXPECT_EQ(0u, metadata.deadline.deadline_in_frames());
EXPECT_FALSE(metadata.deadline.use_default_lower_bound_deadline());
}
}
// Verify that updating the set of referenced surfaces for the active tree
// causes a new CompositorFrame to be submitted, even if there is no other
// damage.
TEST_F(LayerTreeHostImplTest, SurfaceReferencesChangeCausesDamage) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
auto* fake_layer_tree_frame_sink =
static_cast<FakeLayerTreeFrameSink*>(host_impl_->layer_tree_frame_sink());
// Submit an initial CompositorFrame with an empty set of referenced surfaces.
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->SetSurfaceRanges({});
host_impl_->SetFullViewportDamage();
DrawFrame();
{
const viz::CompositorFrameMetadata& metadata =
fake_layer_tree_frame_sink->last_sent_frame()->metadata;
EXPECT_THAT(metadata.referenced_surfaces, testing::IsEmpty());
}
const viz::SurfaceId surface_id = MakeSurfaceId(viz::FrameSinkId(1, 1), 1);
// Update the set of referenced surfaces to contain |surface_id| but don't
// make any other changes that would cause damage. This mimics updating the
// SurfaceLayer for an offscreen tab.
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->SetSurfaceRanges({viz::SurfaceRange(surface_id)});
DrawFrame();
{
const viz::CompositorFrameMetadata& metadata =
fake_layer_tree_frame_sink->last_sent_frame()->metadata;
EXPECT_THAT(metadata.referenced_surfaces,
testing::UnorderedElementsAre(viz::SurfaceRange(surface_id)));
}
}
TEST_F(LayerTreeHostImplTest, CompositorFrameMetadata) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 0.5f, 4.f);
DrawFrame();
{
viz::CompositorFrameMetadata metadata =
host_impl_->MakeCompositorFrameMetadata();
EXPECT_EQ(gfx::Vector2dF(), metadata.root_scroll_offset);
EXPECT_EQ(1.f, metadata.page_scale_factor);
EXPECT_EQ(gfx::SizeF(50.f, 50.f), metadata.scrollable_viewport_size);
EXPECT_EQ(0.5f, metadata.min_page_scale_factor);
#if defined(OS_ANDROID)
EXPECT_EQ(4.f, metadata.max_page_scale_factor);
EXPECT_EQ(gfx::SizeF(100.f, 100.f), metadata.root_layer_size);
EXPECT_FALSE(metadata.root_overflow_y_hidden);
#endif
}
// Scrolling should update metadata immediately.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(), InputHandler::WHEEL)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, 10)).get());
{
viz::CompositorFrameMetadata metadata =
host_impl_->MakeCompositorFrameMetadata();
EXPECT_EQ(gfx::Vector2dF(0.f, 10.f), metadata.root_scroll_offset);
}
host_impl_->ScrollEnd(EndState().get());
{
viz::CompositorFrameMetadata metadata =
host_impl_->MakeCompositorFrameMetadata();
EXPECT_EQ(gfx::Vector2dF(0.f, 10.f), metadata.root_scroll_offset);
}
// Root "overflow: hidden" properties should be reflected on the outer
// viewport scroll layer.
{
host_impl_->active_tree()
->OuterViewportScrollLayer()
->test_properties()
->user_scrollable_horizontal = false;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
viz::CompositorFrameMetadata metadata =
host_impl_->MakeCompositorFrameMetadata();
#if defined(OS_ANDROID)
EXPECT_FALSE(metadata.root_overflow_y_hidden);
#endif
host_impl_->active_tree()
->OuterViewportScrollLayer()
->test_properties()
->user_scrollable_vertical = false;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
metadata = host_impl_->MakeCompositorFrameMetadata();
#if defined(OS_ANDROID)
EXPECT_TRUE(metadata.root_overflow_y_hidden);
#endif
}
// Re-enable scrollability and verify that overflows are no longer hidden.
{
host_impl_->active_tree()
->OuterViewportScrollLayer()
->test_properties()
->user_scrollable_horizontal = true;
host_impl_->active_tree()
->OuterViewportScrollLayer()
->test_properties()
->user_scrollable_vertical = true;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
viz::CompositorFrameMetadata metadata =
host_impl_->MakeCompositorFrameMetadata();
#if defined(OS_ANDROID)
EXPECT_FALSE(metadata.root_overflow_y_hidden);
#endif
}
// Root "overflow: hidden" properties should also be reflected on the
// inner viewport scroll layer.
{
host_impl_->active_tree()
->InnerViewportScrollLayer()
->test_properties()
->user_scrollable_horizontal = false;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
viz::CompositorFrameMetadata metadata =
host_impl_->MakeCompositorFrameMetadata();
#if defined(OS_ANDROID)
EXPECT_FALSE(metadata.root_overflow_y_hidden);
#endif
host_impl_->active_tree()
->InnerViewportScrollLayer()
->test_properties()
->user_scrollable_vertical = false;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
metadata = host_impl_->MakeCompositorFrameMetadata();
#if defined(OS_ANDROID)
EXPECT_TRUE(metadata.root_overflow_y_hidden);
#endif
}
// Page scale should update metadata correctly (shrinking only the viewport).
host_impl_->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(2.f, gfx::Point());
host_impl_->PinchGestureEnd(gfx::Point(), true);
host_impl_->ScrollEnd(EndState().get());
{
viz::CompositorFrameMetadata metadata =
host_impl_->MakeCompositorFrameMetadata();
EXPECT_EQ(gfx::Vector2dF(0.f, 10.f), metadata.root_scroll_offset);
EXPECT_EQ(2.f, metadata.page_scale_factor);
EXPECT_EQ(gfx::SizeF(25.f, 25.f), metadata.scrollable_viewport_size);
EXPECT_EQ(0.5f, metadata.min_page_scale_factor);
#if defined(OS_ANDROID)
EXPECT_EQ(4.f, metadata.max_page_scale_factor);
EXPECT_EQ(gfx::SizeF(100.f, 100.f), metadata.root_layer_size);
#endif
}
// Likewise if set from the main thread.
host_impl_->ProcessScrollDeltas();
host_impl_->active_tree()->PushPageScaleFromMainThread(4.f, 0.5f, 4.f);
host_impl_->active_tree()->SetPageScaleOnActiveTree(4.f);
{
viz::CompositorFrameMetadata metadata =
host_impl_->MakeCompositorFrameMetadata();
EXPECT_EQ(gfx::Vector2dF(0.f, 10.f), metadata.root_scroll_offset);
EXPECT_EQ(4.f, metadata.page_scale_factor);
EXPECT_EQ(gfx::SizeF(12.5f, 12.5f), metadata.scrollable_viewport_size);
EXPECT_EQ(0.5f, metadata.min_page_scale_factor);
#if defined(OS_ANDROID)
EXPECT_EQ(4.f, metadata.max_page_scale_factor);
EXPECT_EQ(gfx::SizeF(100.f, 100.f), metadata.root_layer_size);
#endif
}
}
class DidDrawCheckLayer : public LayerImpl {
public:
static std::unique_ptr<LayerImpl> Create(LayerTreeImpl* tree_impl, int id) {
return base::WrapUnique(new DidDrawCheckLayer(tree_impl, id));
}
bool WillDraw(DrawMode draw_mode,
viz::ClientResourceProvider* provider) override {
if (!LayerImpl::WillDraw(draw_mode, provider))
return false;
if (will_draw_returns_false_)
return false;
will_draw_returned_true_ = true;
return true;
}
void AppendQuads(viz::RenderPass* render_pass,
AppendQuadsData* append_quads_data) override {
append_quads_called_ = true;
LayerImpl::AppendQuads(render_pass, append_quads_data);
}
void DidDraw(viz::ClientResourceProvider* provider) override {
did_draw_called_ = true;
LayerImpl::DidDraw(provider);
}
bool will_draw_returned_true() const { return will_draw_returned_true_; }
bool append_quads_called() const { return append_quads_called_; }
bool did_draw_called() const { return did_draw_called_; }
void set_will_draw_returns_false() { will_draw_returns_false_ = true; }
void ClearDidDrawCheck() {
will_draw_returned_true_ = false;
append_quads_called_ = false;
did_draw_called_ = false;
}
void AddCopyRequest() {
test_properties()->copy_requests.push_back(
viz::CopyOutputRequest::CreateStubForTesting());
}
protected:
DidDrawCheckLayer(LayerTreeImpl* tree_impl, int id)
: LayerImpl(tree_impl, id),
will_draw_returns_false_(false),
will_draw_returned_true_(false),
append_quads_called_(false),
did_draw_called_(false) {
SetBounds(gfx::Size(10, 10));
SetDrawsContent(true);
draw_properties().visible_layer_rect = gfx::Rect(0, 0, 10, 10);
}
private:
bool will_draw_returns_false_;
bool will_draw_returned_true_;
bool append_quads_called_;
bool did_draw_called_;
};
TEST_F(LayerTreeHostImplTest, DamageShouldNotCareAboutContributingLayers) {
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(10, 10));
host_impl_->active_tree()->SetRootLayerForTesting(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 1));
auto* root =
static_cast<DidDrawCheckLayer*>(*host_impl_->active_tree()->begin());
// Make a child layer that draws.
root->test_properties()->AddChild(
SolidColorLayerImpl::Create(host_impl_->active_tree(), 2));
auto* layer =
static_cast<SolidColorLayerImpl*>(root->test_properties()->children[0]);
layer->SetBounds(gfx::Size(10, 10));
layer->SetDrawsContent(true);
layer->SetBackgroundColor(SK_ColorRED);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
{
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
EXPECT_FALSE(frame.has_no_damage);
EXPECT_NE(frame.render_passes.size(), 0u);
size_t total_quad_count = 0;
for (const auto& pass : frame.render_passes)
total_quad_count += pass->quad_list.size();
EXPECT_NE(total_quad_count, 0u);
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
}
// Stops the child layer from drawing. We should have damage from this but
// should not have any quads. This should clear the damaged area.
layer->SetDrawsContent(false);
root->test_properties()->opacity = 0.f;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
// The background is default to transparent. If the background is opaque, we
// would fill the frame with background colour when no layers are contributing
// quads. This means we would end up with 0 quad.
EXPECT_EQ(host_impl_->active_tree()->background_color(), SK_ColorTRANSPARENT);
{
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
EXPECT_FALSE(frame.has_no_damage);
EXPECT_NE(frame.render_passes.size(), 0u);
size_t total_quad_count = 0;
for (const auto& pass : frame.render_passes)
total_quad_count += pass->quad_list.size();
EXPECT_EQ(total_quad_count, 0u);
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
}
// Now tries to draw again. Nothing changes, so should have no damage, no
// render pass, and no quad.
{
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
EXPECT_TRUE(frame.has_no_damage);
EXPECT_EQ(frame.render_passes.size(), 0u);
size_t total_quad_count = 0;
for (const auto& pass : frame.render_passes)
total_quad_count += pass->quad_list.size();
EXPECT_EQ(total_quad_count, 0u);
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
}
}
TEST_F(LayerTreeHostImplTest, WillDrawReturningFalseDoesNotCall) {
// The root layer is always drawn, so run this test on a child layer that
// will be masked out by the root layer's bounds.
host_impl_->active_tree()->SetRootLayerForTesting(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 1));
auto* root =
static_cast<DidDrawCheckLayer*>(*host_impl_->active_tree()->begin());
root->test_properties()->AddChild(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 2));
root->test_properties()->force_render_surface = true;
auto* layer =
static_cast<DidDrawCheckLayer*>(root->test_properties()->children[0]);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
{
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
EXPECT_TRUE(layer->will_draw_returned_true());
EXPECT_TRUE(layer->append_quads_called());
EXPECT_TRUE(layer->did_draw_called());
}
host_impl_->SetViewportDamage(gfx::Rect(10, 10));
{
TestFrameData frame;
layer->set_will_draw_returns_false();
layer->ClearDidDrawCheck();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
EXPECT_FALSE(layer->will_draw_returned_true());
EXPECT_FALSE(layer->append_quads_called());
EXPECT_FALSE(layer->did_draw_called());
}
}
TEST_F(LayerTreeHostImplTest, DidDrawNotCalledOnHiddenLayer) {
// The root layer is always drawn, so run this test on a child layer that
// will be masked out by the root layer's bounds.
host_impl_->active_tree()->SetRootLayerForTesting(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 1));
auto* root =
static_cast<DidDrawCheckLayer*>(*host_impl_->active_tree()->begin());
root->SetMasksToBounds(true);
root->test_properties()->force_render_surface = true;
root->test_properties()->AddChild(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 2));
auto* layer =
static_cast<DidDrawCheckLayer*>(root->test_properties()->children[0]);
// Ensure visible_layer_rect for layer is empty.
layer->test_properties()->position = gfx::PointF(100.f, 100.f);
layer->SetBounds(gfx::Size(10, 10));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
TestFrameData frame;
EXPECT_FALSE(layer->will_draw_returned_true());
EXPECT_FALSE(layer->did_draw_called());
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
EXPECT_FALSE(layer->will_draw_returned_true());
EXPECT_FALSE(layer->did_draw_called());
EXPECT_TRUE(layer->visible_layer_rect().IsEmpty());
// Ensure visible_layer_rect for layer is not empty
layer->test_properties()->position = gfx::PointF();
layer->NoteLayerPropertyChanged();
host_impl_->active_tree()->BuildPropertyTreesForTesting();
EXPECT_FALSE(layer->will_draw_returned_true());
EXPECT_FALSE(layer->did_draw_called());
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
EXPECT_TRUE(layer->will_draw_returned_true());
EXPECT_TRUE(layer->did_draw_called());
EXPECT_FALSE(layer->visible_layer_rect().IsEmpty());
}
TEST_F(LayerTreeHostImplTest, WillDrawNotCalledOnOccludedLayer) {
gfx::Size big_size(1000, 1000);
host_impl_->active_tree()->SetDeviceViewportSize(big_size);
host_impl_->active_tree()->SetRootLayerForTesting(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 1));
auto* root =
static_cast<DidDrawCheckLayer*>(*host_impl_->active_tree()->begin());
root->test_properties()->AddChild(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 2));
auto* occluded_layer =
static_cast<DidDrawCheckLayer*>(root->test_properties()->children[0]);
root->test_properties()->AddChild(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 3));
root->test_properties()->force_render_surface = true;
auto* top_layer =
static_cast<DidDrawCheckLayer*>(root->test_properties()->children[1]);
// This layer covers the occluded_layer above. Make this layer large so it can
// occlude.
top_layer->SetBounds(big_size);
top_layer->SetContentsOpaque(true);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
TestFrameData frame;
EXPECT_FALSE(occluded_layer->will_draw_returned_true());
EXPECT_FALSE(occluded_layer->did_draw_called());
EXPECT_FALSE(top_layer->will_draw_returned_true());
EXPECT_FALSE(top_layer->did_draw_called());
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
EXPECT_FALSE(occluded_layer->will_draw_returned_true());
EXPECT_FALSE(occluded_layer->did_draw_called());
EXPECT_TRUE(top_layer->will_draw_returned_true());
EXPECT_TRUE(top_layer->did_draw_called());
}
TEST_F(LayerTreeHostImplTest, DidDrawCalledOnAllLayers) {
host_impl_->active_tree()->SetRootLayerForTesting(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 1));
auto* root =
static_cast<DidDrawCheckLayer*>(*host_impl_->active_tree()->begin());
root->test_properties()->AddChild(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 2));
root->test_properties()->force_render_surface = true;
auto* layer1 =
static_cast<DidDrawCheckLayer*>(root->test_properties()->children[0]);
layer1->test_properties()->AddChild(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 3));
auto* layer2 =
static_cast<DidDrawCheckLayer*>(layer1->test_properties()->children[0]);
layer1->test_properties()->force_render_surface = true;
layer1->test_properties()->should_flatten_transform = true;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
EXPECT_FALSE(root->did_draw_called());
EXPECT_FALSE(layer1->did_draw_called());
EXPECT_FALSE(layer2->did_draw_called());
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
EXPECT_TRUE(root->did_draw_called());
EXPECT_TRUE(layer1->did_draw_called());
EXPECT_TRUE(layer2->did_draw_called());
EXPECT_NE(GetRenderSurface(root), GetRenderSurface(layer1));
EXPECT_TRUE(GetRenderSurface(layer1));
}
class MissingTextureAnimatingLayer : public DidDrawCheckLayer {
public:
static std::unique_ptr<LayerImpl> Create(
LayerTreeImpl* tree_impl,
int id,
bool tile_missing,
bool had_incomplete_tile,
bool animating,
scoped_refptr<AnimationTimeline> timeline) {
return base::WrapUnique(new MissingTextureAnimatingLayer(
tree_impl, id, tile_missing, had_incomplete_tile, animating, timeline));
}
void AppendQuads(viz::RenderPass* render_pass,
AppendQuadsData* append_quads_data) override {
LayerImpl::AppendQuads(render_pass, append_quads_data);
if (had_incomplete_tile_)
append_quads_data->num_incomplete_tiles++;
if (tile_missing_)
append_quads_data->num_missing_tiles++;
}
private:
MissingTextureAnimatingLayer(LayerTreeImpl* tree_impl,
int id,
bool tile_missing,
bool had_incomplete_tile,
bool animating,
scoped_refptr<AnimationTimeline> timeline)
: DidDrawCheckLayer(tree_impl, id),
tile_missing_(tile_missing),
had_incomplete_tile_(had_incomplete_tile) {
if (animating) {
this->SetElementId(LayerIdToElementIdForTesting(id));
AddAnimatedTransformToElementWithAnimation(this->element_id(), timeline,
10.0, 3, 0);
}
}
bool tile_missing_;
bool had_incomplete_tile_;
};
struct PrepareToDrawSuccessTestCase {
struct State {
bool has_missing_tile = false;
bool has_incomplete_tile = false;
bool is_animating = false;
bool has_copy_request = false;
};
bool high_res_required = false;
State layer_before;
State layer_between;
State layer_after;
DrawResult expected_result;
explicit PrepareToDrawSuccessTestCase(DrawResult result)
: expected_result(result) {}
};
static void CreateLayerFromState(
DidDrawCheckLayer* root,
const scoped_refptr<AnimationTimeline>& timeline,
const PrepareToDrawSuccessTestCase::State& state) {
static int layer_id = 2;
root->test_properties()->AddChild(MissingTextureAnimatingLayer::Create(
root->layer_tree_impl(), layer_id++, state.has_missing_tile,
state.has_incomplete_tile, state.is_animating, timeline));
auto* layer =
static_cast<DidDrawCheckLayer*>(root->test_properties()->children.back());
if (state.has_copy_request)
layer->AddCopyRequest();
}
TEST_F(CommitToPendingTreeLayerTreeHostImplTest,
PrepareToDrawSucceedsAndFails) {
std::vector<PrepareToDrawSuccessTestCase> cases;
// 0. Default case.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
// 1. Animated layer first.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().layer_before.is_animating = true;
// 2. Animated layer between.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().layer_between.is_animating = true;
// 3. Animated layer last.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().layer_after.is_animating = true;
// 4. Missing tile first.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().layer_before.has_missing_tile = true;
// 5. Missing tile between.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().layer_between.has_missing_tile = true;
// 6. Missing tile last.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().layer_after.has_missing_tile = true;
// 7. Incomplete tile first.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().layer_before.has_incomplete_tile = true;
// 8. Incomplete tile between.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().layer_between.has_incomplete_tile = true;
// 9. Incomplete tile last.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().layer_after.has_incomplete_tile = true;
// 10. Animation with missing tile.
cases.push_back(
PrepareToDrawSuccessTestCase(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS));
cases.back().layer_between.has_missing_tile = true;
cases.back().layer_between.is_animating = true;
// 11. Animation with incomplete tile.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().layer_between.has_incomplete_tile = true;
cases.back().layer_between.is_animating = true;
// 12. High res required.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().high_res_required = true;
// 13. High res required with incomplete tile.
cases.push_back(
PrepareToDrawSuccessTestCase(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT));
cases.back().high_res_required = true;
cases.back().layer_between.has_incomplete_tile = true;
// 14. High res required with missing tile.
cases.push_back(
PrepareToDrawSuccessTestCase(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT));
cases.back().high_res_required = true;
cases.back().layer_between.has_missing_tile = true;
// 15. High res required is higher priority than animating missing tiles.
cases.push_back(
PrepareToDrawSuccessTestCase(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT));
cases.back().high_res_required = true;
cases.back().layer_between.has_missing_tile = true;
cases.back().layer_after.has_missing_tile = true;
cases.back().layer_after.is_animating = true;
// 16. High res required is higher priority than animating missing tiles.
cases.push_back(
PrepareToDrawSuccessTestCase(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT));
cases.back().high_res_required = true;
cases.back().layer_between.has_missing_tile = true;
cases.back().layer_before.has_missing_tile = true;
cases.back().layer_before.is_animating = true;
host_impl_->active_tree()->SetRootLayerForTesting(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 1));
auto* root =
static_cast<DidDrawCheckLayer*>(*host_impl_->active_tree()->begin());
root->test_properties()->force_render_surface = true;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
for (size_t i = 0; i < cases.size(); ++i) {
// Clean up host_impl_ state.
const auto& testcase = cases[i];
std::vector<LayerImpl*> to_remove;
for (auto* child : root->test_properties()->children)
to_remove.push_back(child);
for (auto* child : to_remove)
root->test_properties()->RemoveChild(child);
timeline()->ClearAnimations();
std::ostringstream scope;
scope << "Test case: " << i;
SCOPED_TRACE(scope.str());
CreateLayerFromState(root, timeline(), testcase.layer_before);
CreateLayerFromState(root, timeline(), testcase.layer_between);
CreateLayerFromState(root, timeline(), testcase.layer_after);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
if (testcase.high_res_required)
host_impl_->SetRequiresHighResToDraw();
TestFrameData frame;
EXPECT_EQ(testcase.expected_result, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
}
}
TEST_F(LayerTreeHostImplTest,
PrepareToDrawWhenDrawAndSwapFullViewportEveryFrame) {
CreateHostImpl(DefaultSettings(), FakeLayerTreeFrameSink::CreateSoftware());
const gfx::Transform external_transform;
const gfx::Rect external_viewport;
const bool resourceless_software_draw = true;
host_impl_->SetExternalTilePriorityConstraints(external_viewport,
external_transform);
std::vector<PrepareToDrawSuccessTestCase> cases;
// 0. Default case.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
// 1. Animation with missing tile.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().layer_between.has_missing_tile = true;
cases.back().layer_between.is_animating = true;
// 2. High res required with incomplete tile.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().high_res_required = true;
cases.back().layer_between.has_incomplete_tile = true;
// 3. High res required with missing tile.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().high_res_required = true;
cases.back().layer_between.has_missing_tile = true;
host_impl_->active_tree()->SetRootLayerForTesting(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 1));
auto* root = static_cast<DidDrawCheckLayer*>(
host_impl_->active_tree()->root_layer_for_testing());
root->test_properties()->force_render_surface = true;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->OnDraw(external_transform, external_viewport,
resourceless_software_draw, false);
for (size_t i = 0; i < cases.size(); ++i) {
const auto& testcase = cases[i];
std::vector<LayerImpl*> to_remove;
for (auto* child : root->test_properties()->children)
to_remove.push_back(child);
for (auto* child : to_remove)
root->test_properties()->RemoveChild(child);
std::ostringstream scope;
scope << "Test case: " << i;
SCOPED_TRACE(scope.str());
CreateLayerFromState(root, timeline(), testcase.layer_before);
CreateLayerFromState(root, timeline(), testcase.layer_between);
CreateLayerFromState(root, timeline(), testcase.layer_after);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
if (testcase.high_res_required)
host_impl_->SetRequiresHighResToDraw();
host_impl_->OnDraw(external_transform, external_viewport,
resourceless_software_draw, false);
}
}
TEST_F(LayerTreeHostImplTest, ScrollRootIgnored) {
std::unique_ptr<LayerImpl> root =
LayerImpl::Create(host_impl_->active_tree(), 1);
root->test_properties()->force_render_surface = true;
host_impl_->active_tree()->SetRootLayerForTesting(std::move(root));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
// Scroll event is ignored because layer is not scrollable.
InputHandler::ScrollStatus status = host_impl_->ScrollBegin(
BeginState(gfx::Point()).get(), InputHandler::WHEEL);
EXPECT_EQ(InputHandler::SCROLL_IGNORED, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kNoScrollingLayer,
status.main_thread_scrolling_reasons);
EXPECT_FALSE(did_request_redraw_);
EXPECT_FALSE(did_request_commit_);
}
TEST_F(LayerTreeHostImplTest, ClampingAfterActivation) {
CreatePendingTree();
host_impl_->pending_tree()->PushPageScaleFromMainThread(1.f, 1.f, 1.f);
CreateScrollAndContentsLayers(host_impl_->pending_tree(),
gfx::Size(100, 100));
host_impl_->pending_tree()->BuildPropertyTreesForTesting();
host_impl_->ActivateSyncTree();
CreatePendingTree();
const gfx::ScrollOffset pending_scroll = gfx::ScrollOffset(-100, -100);
LayerImpl* active_outer_layer =
host_impl_->active_tree()->OuterViewportScrollLayer();
LayerImpl* pending_outer_layer =
host_impl_->pending_tree()->OuterViewportScrollLayer();
pending_outer_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(
pending_outer_layer->element_id(), pending_scroll);
host_impl_->ActivateSyncTree();
// Scrolloffsets on the active tree will be clamped after activation.
EXPECT_EQ(active_outer_layer->CurrentScrollOffset(), gfx::ScrollOffset(0, 0));
}
class LayerTreeHostImplBrowserControlsTest : public LayerTreeHostImplTest {
public:
LayerTreeHostImplBrowserControlsTest()
// Make the clip size the same as the layer (content) size so the layer is
// non-scrollable.
: layer_size_(10, 10),
clip_size_(layer_size_),
top_controls_height_(50) {
viewport_size_ = gfx::Size(clip_size_.width(),
clip_size_.height() + top_controls_height_);
}
bool CreateHostImpl(
const LayerTreeSettings& settings,
std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink) override {
bool init = LayerTreeHostImplTest::CreateHostImpl(
settings, std::move(layer_tree_frame_sink));
if (init) {
host_impl_->active_tree()->SetTopControlsHeight(top_controls_height_);
host_impl_->active_tree()->SetCurrentBrowserControlsShownRatio(1.f);
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 1.f);
}
return init;
}
void SetupBrowserControlsAndScrollLayerWithVirtualViewport(
const gfx::Size& inner_viewport_size,
const gfx::Size& outer_viewport_size,
const gfx::Size& scroll_layer_size) {
settings_ = DefaultSettings();
CreateHostImpl(settings_, CreateLayerTreeFrameSink());
SetupBrowserControlsAndScrollLayerWithVirtualViewport(
host_impl_->active_tree(), inner_viewport_size, outer_viewport_size,
scroll_layer_size);
}
void SetupBrowserControlsAndScrollLayerWithVirtualViewport(
LayerTreeImpl* tree_impl,
const gfx::Size& inner_viewport_size,
const gfx::Size& outer_viewport_size,
const gfx::Size& scroll_layer_size) {
LayerTestCommon::SetupBrowserControlsAndScrollLayerWithVirtualViewport(
host_impl_.get(), tree_impl, top_controls_height_, inner_viewport_size,
outer_viewport_size, scroll_layer_size);
}
protected:
gfx::Size layer_size_;
gfx::Size clip_size_;
gfx::Size viewport_size_;
float top_controls_height_;
LayerTreeSettings settings_;
}; // class LayerTreeHostImplBrowserControlsTest
// Tests that, on a page with content the same size as the viewport, hiding
// the browser controls also increases the ScrollableSize (i.e. the content
// size). Since the viewport got larger, the effective scrollable "content" also
// did. This ensures, for one thing, that the overscroll glow is shown in the
// right place.
TEST_F(LayerTreeHostImplBrowserControlsTest,
HidingBrowserControlsExpandsScrollableSize) {
SetupBrowserControlsAndScrollLayerWithVirtualViewport(
gfx::Size(50, 50), gfx::Size(50, 50), gfx::Size(50, 50));
LayerTreeImpl* active_tree = host_impl_->active_tree();
// Create a content layer beneath the outer viewport scroll layer.
int id = host_impl_->OuterViewportScrollLayer()->id();
host_impl_->OuterViewportScrollLayer()->test_properties()->AddChild(
LayerImpl::Create(host_impl_->active_tree(), id + 2));
LayerImpl* content =
active_tree->OuterViewportScrollLayer()->test_properties()->children[0];
content->SetBounds(gfx::Size(50, 50));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
LayerImpl* inner_container = active_tree->InnerViewportContainerLayer();
LayerImpl* outer_container = active_tree->OuterViewportContainerLayer();
// The browser controls should start off showing so the viewport should be
// shrunk.
ASSERT_EQ(gfx::Size(50, 50), inner_container->bounds());
ASSERT_EQ(gfx::Size(50, 50), outer_container->bounds());
EXPECT_EQ(gfx::SizeF(50, 50), active_tree->ScrollableSize());
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
host_impl_->browser_controls_manager()->ScrollBegin();
// Hide the browser controls by a bit, the scrollable size should increase but
// the actual content bounds shouldn't.
{
host_impl_->browser_controls_manager()->ScrollBy(gfx::Vector2dF(0.f, 25.f));
ASSERT_EQ(gfx::Size(50, 75), inner_container->bounds());
ASSERT_EQ(gfx::Size(50, 75), outer_container->bounds());
EXPECT_EQ(gfx::SizeF(50, 75), active_tree->ScrollableSize());
EXPECT_EQ(gfx::SizeF(50, 50), content->BoundsForScrolling());
}
// Fully hide the browser controls.
{
host_impl_->browser_controls_manager()->ScrollBy(gfx::Vector2dF(0.f, 25.f));
ASSERT_EQ(gfx::Size(50, 100), inner_container->bounds());
ASSERT_EQ(gfx::Size(50, 100), outer_container->bounds());
EXPECT_EQ(gfx::SizeF(50, 100), active_tree->ScrollableSize());
EXPECT_EQ(gfx::SizeF(50, 50), content->BoundsForScrolling());
}
// Scrolling additionally shouldn't have any effect.
{
host_impl_->browser_controls_manager()->ScrollBy(gfx::Vector2dF(0.f, 25.f));
ASSERT_EQ(gfx::Size(50, 100), inner_container->bounds());
ASSERT_EQ(gfx::Size(50, 100), outer_container->bounds());
EXPECT_EQ(gfx::SizeF(50, 100), active_tree->ScrollableSize());
EXPECT_EQ(gfx::SizeF(50, 50), content->BoundsForScrolling());
}
host_impl_->browser_controls_manager()->ScrollEnd();
host_impl_->ScrollEnd(EndState().get());
}
TEST_F(LayerTreeHostImplBrowserControlsTest,
MovingBrowserControlsChangesViewportClip) {
// TODO(bokan): This test is checking pre-blink-gen-property-tree behavior
// and can be removed once that flag ships. See crbug.com/901083.
if (DefaultSettings().use_layer_lists)
return;
SetupBrowserControlsAndScrollLayerWithVirtualViewport(
gfx::Size(50, 50), gfx::Size(25, 25), gfx::Size(100, 100));
LayerTreeImpl* active_tree = host_impl_->active_tree();
// Create a content layer beneath the outer viewport scroll layer.
int id = host_impl_->OuterViewportScrollLayer()->id();
host_impl_->OuterViewportScrollLayer()->test_properties()->AddChild(
LayerImpl::Create(host_impl_->active_tree(), id + 2));
LayerImpl* content =
active_tree->OuterViewportScrollLayer()->test_properties()->children[0];
content->SetBounds(gfx::Size(100, 100));
host_impl_->active_tree()->PushPageScaleFromMainThread(2.f, 2.f, 4.f);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
LayerImpl* inner_container = active_tree->InnerViewportContainerLayer();
LayerImpl* outer_container = active_tree->OuterViewportContainerLayer();
LayerImpl* outer_scroll = active_tree->OuterViewportScrollLayer();
auto* property_trees = host_impl_->active_tree()->property_trees();
ClipNode* outer_clip_node =
property_trees->clip_tree.Node(outer_scroll->clip_tree_index());
// The browser controls should start off showing so the viewport should be
// shrunk.
EXPECT_EQ(50, host_impl_->browser_controls_manager()->ContentTopOffset());
ASSERT_EQ(gfx::Size(50, 50), inner_container->bounds());
ASSERT_EQ(gfx::Size(25, 25), outer_container->bounds());
EXPECT_EQ(gfx::SizeF(100, 100), active_tree->ScrollableSize());
EXPECT_EQ(gfx::SizeF(50, 50), outer_clip_node->clip.size());
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
// Hide the browser controls by 10px. The outer clip should expand by 10px as
// well because the clip node doesn't account for the "resize to
// minimum-scale" that occurs for the outer viewport layer (hence, why the
// outer viewport layer is half the size of the inner in this test).
{
host_impl_->ScrollBy(
UpdateState(gfx::Point(0, 0), gfx::Vector2dF(0.f, 10.f)).get());
ASSERT_EQ(40, host_impl_->browser_controls_manager()->ContentTopOffset());
EXPECT_EQ(gfx::SizeF(50, 60), outer_clip_node->clip.size());
}
host_impl_->ScrollEnd(EndState().get());
}
// Tests that browser controls affect the position of horizontal scrollbars.
TEST_F(LayerTreeHostImplBrowserControlsTest,
HidingBrowserControlsAdjustsScrollbarPosition) {
SetupBrowserControlsAndScrollLayerWithVirtualViewport(
gfx::Size(50, 50), gfx::Size(50, 50), gfx::Size(50, 50));
LayerTreeImpl* active_tree = host_impl_->active_tree();
// Create a horizontal scrollbar.
const int scrollbar_id = 23;
gfx::Size scrollbar_size(gfx::Size(50, 15));
std::unique_ptr<SolidColorScrollbarLayerImpl> scrollbar =
SolidColorScrollbarLayerImpl::Create(host_impl_->active_tree(),
scrollbar_id, HORIZONTAL, 3, 20,
false, true);
scrollbar->SetScrollElementId(
host_impl_->OuterViewportScrollLayer()->element_id());
scrollbar->SetDrawsContent(true);
scrollbar->SetBounds(scrollbar_size);
TouchActionRegion touch_action_region;
touch_action_region.Union(kTouchActionNone, gfx::Rect(scrollbar_size));
scrollbar->SetTouchActionRegion(touch_action_region);
scrollbar->SetCurrentPos(0);
scrollbar->test_properties()->position = gfx::PointF(0, 35);
host_impl_->active_tree()
->InnerViewportContainerLayer()
->test_properties()
->AddChild(std::move(scrollbar));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->UpdateScrollbarGeometries();
DrawFrame();
LayerImpl* inner_container = active_tree->InnerViewportContainerLayer();
LayerImpl* outer_container = active_tree->OuterViewportContainerLayer();
auto* scrollbar_layer = static_cast<SolidColorScrollbarLayerImpl*>(
active_tree->LayerById(scrollbar_id));
// The browser controls should start off showing so the viewport should be
// shrunk.
EXPECT_EQ(gfx::Size(50, 50), inner_container->bounds());
EXPECT_EQ(gfx::Size(50, 50), outer_container->bounds());
EXPECT_EQ(gfx::SizeF(50, 50), active_tree->ScrollableSize());
EXPECT_EQ(gfx::Size(50, 15), scrollbar_layer->bounds());
EXPECT_EQ(gfx::Rect(20, 0, 10, 3), scrollbar_layer->ComputeThumbQuadRect());
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
host_impl_->browser_controls_manager()->ScrollBegin();
// Hide the browser controls by a bit, the scrollable size should increase but
// the actual content bounds shouldn't.
{
host_impl_->browser_controls_manager()->ScrollBy(gfx::Vector2dF(0.f, 25.f));
host_impl_->active_tree()->UpdateScrollbarGeometries();
ASSERT_EQ(gfx::Size(50, 75), inner_container->bounds());
ASSERT_EQ(gfx::Size(50, 75), outer_container->bounds());
EXPECT_EQ(gfx::SizeF(50, 75), active_tree->ScrollableSize());
EXPECT_EQ(gfx::Size(50, 15), scrollbar_layer->bounds());
EXPECT_EQ(gfx::Rect(20, 25, 10, 3),
scrollbar_layer->ComputeThumbQuadRect());
}
// Fully hide the browser controls.
{
host_impl_->browser_controls_manager()->ScrollBy(gfx::Vector2dF(0.f, 25.f));
host_impl_->active_tree()->UpdateScrollbarGeometries();
ASSERT_EQ(gfx::Size(50, 100), inner_container->bounds());
ASSERT_EQ(gfx::Size(50, 100), outer_container->bounds());
EXPECT_EQ(gfx::SizeF(50, 100), active_tree->ScrollableSize());
EXPECT_EQ(gfx::Size(50, 15), scrollbar_layer->bounds());
EXPECT_EQ(gfx::Rect(20, 50, 10, 3),
scrollbar_layer->ComputeThumbQuadRect());
}
// Additional scrolling shouldn't have any effect.
{
host_impl_->browser_controls_manager()->ScrollBy(gfx::Vector2dF(0.f, 25.f));
ASSERT_EQ(gfx::Size(50, 100), inner_container->bounds());
ASSERT_EQ(gfx::Size(50, 100), outer_container->bounds());
EXPECT_EQ(gfx::SizeF(50, 100), active_tree->ScrollableSize());
EXPECT_EQ(gfx::Size(50, 15), scrollbar_layer->bounds());
EXPECT_EQ(gfx::Rect(20, 50, 10, 3),
scrollbar_layer->ComputeThumbQuadRect());
}
host_impl_->browser_controls_manager()->ScrollEnd();
host_impl_->ScrollEnd(EndState().get());
}
TEST_F(LayerTreeHostImplBrowserControlsTest,
ScrollBrowserControlsByFractionalAmount) {
SetupBrowserControlsAndScrollLayerWithVirtualViewport(
gfx::Size(10, 10), gfx::Size(10, 10), gfx::Size(10, 10));
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
// Make the test scroll delta a fractional amount, to verify that the
// fixed container size delta is (1) non-zero, and (2) fractional, and
// (3) matches the movement of the browser controls.
gfx::Vector2dF top_controls_scroll_delta(0.f, 5.25f);
host_impl_->browser_controls_manager()->ScrollBegin();
host_impl_->browser_controls_manager()->ScrollBy(top_controls_scroll_delta);
host_impl_->browser_controls_manager()->ScrollEnd();
host_impl_->ScrollEnd(EndState().get());
auto* property_trees = host_impl_->active_tree()->property_trees();
EXPECT_FLOAT_EQ(top_controls_scroll_delta.y(),
property_trees->inner_viewport_container_bounds_delta().y());
}
// In this test, the outer viewport is initially unscrollable. We test that a
// scroll initiated on the inner viewport, causing the browser controls to show
// and thus making the outer viewport scrollable, still scrolls the outer
// viewport.
TEST_F(LayerTreeHostImplBrowserControlsTest,
BrowserControlsOuterViewportBecomesScrollable) {
SetupBrowserControlsAndScrollLayerWithVirtualViewport(
gfx::Size(10, 50), gfx::Size(10, 50), gfx::Size(10, 100));
DrawFrame();
LayerImpl* inner_scroll =
host_impl_->active_tree()->InnerViewportScrollLayer();
inner_scroll->SetDrawsContent(true);
LayerImpl* inner_container =
host_impl_->active_tree()->InnerViewportContainerLayer();
LayerImpl* outer_scroll =
host_impl_->active_tree()->OuterViewportScrollLayer();
outer_scroll->SetDrawsContent(true);
LayerImpl* outer_container =
host_impl_->active_tree()->OuterViewportContainerLayer();
// Need SetDrawsContent so ScrollBegin's hit test finds an actual layer.
outer_scroll->SetDrawsContent(true);
host_impl_->active_tree()->PushPageScaleFromMainThread(2.f, 1.f, 2.f);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2dF(0.f, 50.f)).get());
// The entire scroll delta should have been used to hide the browser controls.
// The viewport layers should be resized back to their full sizes.
EXPECT_EQ(0.f, host_impl_->active_tree()->CurrentBrowserControlsShownRatio());
EXPECT_EQ(0.f, inner_scroll->CurrentScrollOffset().y());
EXPECT_EQ(100.f, inner_container->BoundsForScrolling().height());
EXPECT_EQ(100.f, outer_container->BoundsForScrolling().height());
// The inner viewport should be scrollable by 50px * page_scale.
host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2dF(0.f, 100.f)).get());
EXPECT_EQ(50.f, inner_scroll->CurrentScrollOffset().y());
EXPECT_EQ(0.f, outer_scroll->CurrentScrollOffset().y());
EXPECT_EQ(gfx::ScrollOffset(), outer_scroll->MaxScrollOffset());
host_impl_->ScrollEnd(EndState().get());
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
EXPECT_EQ(host_impl_->CurrentlyScrollingNode()->id,
outer_scroll->scroll_tree_index());
host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2dF(0.f, -50.f)).get());
// The entire scroll delta should have been used to show the browser controls.
// The outer viewport should be resized to accomodate and scrolled to the
// bottom of the document to keep the viewport in place.
EXPECT_EQ(1.f, host_impl_->active_tree()->CurrentBrowserControlsShownRatio());
EXPECT_EQ(50.f, outer_container->BoundsForScrolling().height());
EXPECT_EQ(50.f, inner_container->BoundsForScrolling().height());
EXPECT_EQ(25.f, outer_scroll->CurrentScrollOffset().y());
EXPECT_EQ(25.f, inner_scroll->CurrentScrollOffset().y());
// Now when we continue scrolling, make sure the outer viewport gets scrolled
// since it wasn't scrollable when the scroll began.
host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2dF(0.f, -20.f)).get());
EXPECT_EQ(25.f, outer_scroll->CurrentScrollOffset().y());
EXPECT_EQ(15.f, inner_scroll->CurrentScrollOffset().y());
host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2dF(0.f, -30.f)).get());
EXPECT_EQ(25.f, outer_scroll->CurrentScrollOffset().y());
EXPECT_EQ(0.f, inner_scroll->CurrentScrollOffset().y());
host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2dF(0.f, -50.f)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_EQ(0.f, outer_scroll->CurrentScrollOffset().y());
EXPECT_EQ(0.f, inner_scroll->CurrentScrollOffset().y());
}
// Test that the fixed position container delta is appropriately adjusted
// by the browser controls showing/hiding and page scale doesn't affect it.
TEST_F(LayerTreeHostImplBrowserControlsTest, FixedContainerDelta) {
SetupBrowserControlsAndScrollLayerWithVirtualViewport(
gfx::Size(100, 100), gfx::Size(100, 100), gfx::Size(100, 100));
DrawFrame();
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 2.f);
float page_scale = 1.5f;
// Zoom in, since the fixed container is the outer viewport, the delta should
// not be scaled.
host_impl_->active_tree()->PushPageScaleFromMainThread(page_scale, 1.f, 2.f);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
// Scroll down, the browser controls hiding should expand the viewport size so
// the delta should be equal to the scroll distance.
gfx::Vector2dF top_controls_scroll_delta(0.f, 20.f);
host_impl_->browser_controls_manager()->ScrollBegin();
host_impl_->browser_controls_manager()->ScrollBy(top_controls_scroll_delta);
EXPECT_FLOAT_EQ(top_controls_height_ - top_controls_scroll_delta.y(),
host_impl_->browser_controls_manager()->ContentTopOffset());
auto* property_trees = host_impl_->active_tree()->property_trees();
EXPECT_FLOAT_EQ(top_controls_scroll_delta.y(),
property_trees->outer_viewport_container_bounds_delta().y());
host_impl_->ScrollEnd(EndState().get());
// Scroll past the maximum extent. The delta shouldn't be greater than the
// browser controls height.
host_impl_->browser_controls_manager()->ScrollBegin();
host_impl_->browser_controls_manager()->ScrollBy(top_controls_scroll_delta);
host_impl_->browser_controls_manager()->ScrollBy(top_controls_scroll_delta);
host_impl_->browser_controls_manager()->ScrollBy(top_controls_scroll_delta);
EXPECT_EQ(0.f, host_impl_->browser_controls_manager()->ContentTopOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, top_controls_height_),
property_trees->outer_viewport_container_bounds_delta());
host_impl_->ScrollEnd(EndState().get());
// Scroll in the direction to make the browser controls show.
host_impl_->browser_controls_manager()->ScrollBegin();
host_impl_->browser_controls_manager()->ScrollBy(-top_controls_scroll_delta);
EXPECT_EQ(top_controls_scroll_delta.y(),
host_impl_->browser_controls_manager()->ContentTopOffset());
EXPECT_VECTOR_EQ(
gfx::Vector2dF(0, top_controls_height_ - top_controls_scroll_delta.y()),
property_trees->outer_viewport_container_bounds_delta());
host_impl_->browser_controls_manager()->ScrollEnd();
}
// Push a browser controls ratio from the main thread that we didn't send as a
// delta and make sure that the ratio is clamped to the [0, 1] range.
TEST_F(LayerTreeHostImplBrowserControlsTest, BrowserControlsPushUnsentRatio) {
SetupBrowserControlsAndScrollLayerWithVirtualViewport(
gfx::Size(10, 50), gfx::Size(10, 50), gfx::Size(10, 100));
DrawFrame();
// Need SetDrawsContent so ScrollBegin's hit test finds an actual layer.
LayerImpl* inner_scroll =
host_impl_->active_tree()->InnerViewportScrollLayer();
inner_scroll->SetDrawsContent(true);
LayerImpl* outer_scroll =
host_impl_->active_tree()->OuterViewportScrollLayer();
outer_scroll->SetDrawsContent(true);
host_impl_->active_tree()->PushBrowserControlsFromMainThread(1);
ASSERT_EQ(1.0f,
host_impl_->active_tree()->CurrentBrowserControlsShownRatio());
host_impl_->active_tree()->SetCurrentBrowserControlsShownRatio(0.5f);
ASSERT_EQ(0.5f,
host_impl_->active_tree()->CurrentBrowserControlsShownRatio());
host_impl_->active_tree()->PushBrowserControlsFromMainThread(0);
ASSERT_EQ(0, host_impl_->active_tree()->CurrentBrowserControlsShownRatio());
}
// Test that if a scrollable sublayer doesn't consume the scroll,
// browser controls should hide when scrolling down.
TEST_F(LayerTreeHostImplBrowserControlsTest,
BrowserControlsScrollableSublayer) {
gfx::Size sub_content_size(100, 400);
gfx::Size sub_content_layer_size(100, 300);
SetupBrowserControlsAndScrollLayerWithVirtualViewport(
gfx::Size(100, 50), gfx::Size(100, 100), gfx::Size(100, 100));
DrawFrame();
// Show browser controls
EXPECT_EQ(1.f, host_impl_->active_tree()->CurrentBrowserControlsShownRatio());
LayerImpl* outer_viewport_scroll_layer =
host_impl_->active_tree()->OuterViewportScrollLayer();
int id = outer_viewport_scroll_layer->id();
std::unique_ptr<LayerImpl> child =
LayerImpl::Create(host_impl_->active_tree(), id + 2);
child->SetScrollable(sub_content_layer_size);
child->SetElementId(LayerIdToElementIdForTesting(child->id()));
child->SetBounds(sub_content_size);
child->test_properties()->position = gfx::PointF();
child->SetDrawsContent(true);
child->test_properties()->is_container_for_fixed_position_layers = true;
LayerImpl* child_ptr = child.get();
outer_viewport_scroll_layer->test_properties()->AddChild(std::move(child));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
// Scroll child to the limit.
SetScrollOffsetDelta(child_ptr, gfx::Vector2dF(0, 100.f));
// Scroll 25px to hide browser controls
gfx::Vector2dF scroll_delta(0.f, 25.f);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
host_impl_->ScrollEnd(EndState().get());
// Browser controls should be hidden
EXPECT_EQ(scroll_delta.y(),
top_controls_height_ -
host_impl_->browser_controls_manager()->ContentTopOffset());
}
// Ensure setting the browser controls position explicitly using the setters on
// the TreeImpl correctly affects the browser controls manager and viewport
// bounds.
TEST_F(LayerTreeHostImplBrowserControlsTest,
PositionBrowserControlsExplicitly) {
SetupBrowserControlsAndScrollLayerWithVirtualViewport(
layer_size_, layer_size_, layer_size_);
DrawFrame();
host_impl_->active_tree()->SetCurrentBrowserControlsShownRatio(0.f);
host_impl_->active_tree()->top_controls_shown_ratio()->PushMainToPending(
30.f / top_controls_height_);
host_impl_->active_tree()->top_controls_shown_ratio()->PushPendingToActive();
EXPECT_FLOAT_EQ(30.f,
host_impl_->browser_controls_manager()->ContentTopOffset());
EXPECT_FLOAT_EQ(-20.f,
host_impl_->browser_controls_manager()->ControlsTopOffset());
host_impl_->active_tree()->SetCurrentBrowserControlsShownRatio(0.f);
EXPECT_FLOAT_EQ(0.f,
host_impl_->browser_controls_manager()->ContentTopOffset());
EXPECT_FLOAT_EQ(-50.f,
host_impl_->browser_controls_manager()->ControlsTopOffset());
host_impl_->DidChangeBrowserControlsPosition();
// Now that browser controls have moved, expect the clip to resize.
LayerImpl* inner_clip_ptr = host_impl_->InnerViewportScrollLayer()
->test_properties()
->parent->test_properties()
->parent;
EXPECT_EQ(viewport_size_, inner_clip_ptr->bounds());
}
// Test that the top_controls delta and sent delta are appropriately
// applied on sync tree activation. The total browser controls offset shouldn't
// change after the activation.
TEST_F(LayerTreeHostImplBrowserControlsTest, ApplyDeltaOnTreeActivation) {
SetupBrowserControlsAndScrollLayerWithVirtualViewport(
layer_size_, layer_size_, layer_size_);
DrawFrame();
host_impl_->active_tree()->top_controls_shown_ratio()->PushMainToPending(
20.f / top_controls_height_);
host_impl_->active_tree()->top_controls_shown_ratio()->PushPendingToActive();
host_impl_->active_tree()->SetCurrentBrowserControlsShownRatio(
15.f / top_controls_height_);
host_impl_->active_tree()
->top_controls_shown_ratio()
->PullDeltaForMainThread();
host_impl_->active_tree()->SetCurrentBrowserControlsShownRatio(0.f);
host_impl_->sync_tree()->PushBrowserControlsFromMainThread(
15.f / top_controls_height_);
host_impl_->DidChangeBrowserControlsPosition();
LayerImpl* inner_clip_ptr = host_impl_->InnerViewportScrollLayer()
->test_properties()
->parent->test_properties()
->parent;
EXPECT_EQ(viewport_size_, inner_clip_ptr->bounds());
EXPECT_EQ(0.f, host_impl_->browser_controls_manager()->ContentTopOffset());
host_impl_->ActivateSyncTree();
inner_clip_ptr = host_impl_->InnerViewportScrollLayer()
->test_properties()
->parent->test_properties()
->parent;
EXPECT_EQ(0.f, host_impl_->browser_controls_manager()->ContentTopOffset());
EXPECT_EQ(viewport_size_, inner_clip_ptr->bounds());
EXPECT_FLOAT_EQ(
-15.f, host_impl_->active_tree()->top_controls_shown_ratio()->Delta() *
top_controls_height_);
EXPECT_FLOAT_EQ(
15.f,
host_impl_->active_tree()->top_controls_shown_ratio()->ActiveBase() *
top_controls_height_);
}
// Test that changing the browser controls layout height is correctly applied to
// the inner viewport container bounds. That is, the browser controls layout
// height is the amount that the inner viewport container was shrunk outside
// the compositor to accommodate the browser controls.
TEST_F(LayerTreeHostImplBrowserControlsTest,
BrowserControlsLayoutHeightChanged) {
SetupBrowserControlsAndScrollLayerWithVirtualViewport(
layer_size_, layer_size_, layer_size_);
DrawFrame();
host_impl_->sync_tree()->PushBrowserControlsFromMainThread(1.f);
host_impl_->sync_tree()->set_browser_controls_shrink_blink_size(true);
host_impl_->active_tree()->top_controls_shown_ratio()->PushMainToPending(1.f);
host_impl_->active_tree()->top_controls_shown_ratio()->PushPendingToActive();
host_impl_->active_tree()->SetCurrentBrowserControlsShownRatio(0.f);
host_impl_->DidChangeBrowserControlsPosition();
LayerImpl* inner_clip_ptr = host_impl_->InnerViewportScrollLayer()
->test_properties()
->parent->test_properties()
->parent;
EXPECT_EQ(viewport_size_, inner_clip_ptr->bounds());
EXPECT_EQ(0.f, host_impl_->browser_controls_manager()->ContentTopOffset());
host_impl_->sync_tree()->root_layer_for_testing()->SetBounds(
gfx::Size(inner_clip_ptr->bounds().width(),
inner_clip_ptr->bounds().height() - 50.f));
host_impl_->ActivateSyncTree();
inner_clip_ptr = host_impl_->InnerViewportScrollLayer()
->test_properties()
->parent->test_properties()
->parent;
EXPECT_EQ(0.f, host_impl_->browser_controls_manager()->ContentTopOffset());
// The total bounds should remain unchanged since the bounds delta should
// account for the difference between the layout height and the current
// browser controls offset.
EXPECT_EQ(viewport_size_, inner_clip_ptr->bounds());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0.f, 50.f),
inner_clip_ptr->ViewportBoundsDelta());
host_impl_->active_tree()->SetCurrentBrowserControlsShownRatio(1.f);
host_impl_->DidChangeBrowserControlsPosition();
EXPECT_EQ(1.f,
host_impl_->browser_controls_manager()->TopControlsShownRatio());
EXPECT_EQ(50.f, host_impl_->browser_controls_manager()->TopControlsHeight());
EXPECT_EQ(50.f, host_impl_->browser_controls_manager()->ContentTopOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0.f, 0.f),
inner_clip_ptr->ViewportBoundsDelta());
EXPECT_EQ(gfx::Size(viewport_size_.width(), viewport_size_.height() - 50.f),
inner_clip_ptr->bounds());
}
// Test that showing/hiding the browser controls when the viewport is fully
// scrolled doesn't incorrectly change the viewport offset due to clamping from
// changing viewport bounds.
TEST_F(LayerTreeHostImplBrowserControlsTest,
BrowserControlsViewportOffsetClamping) {
SetupBrowserControlsAndScrollLayerWithVirtualViewport(
gfx::Size(100, 100), gfx::Size(200, 200), gfx::Size(200, 400));
DrawFrame();
EXPECT_EQ(1.f, host_impl_->active_tree()->CurrentBrowserControlsShownRatio());
LayerImpl* outer_scroll = host_impl_->OuterViewportScrollLayer();
LayerImpl* inner_scroll = host_impl_->InnerViewportScrollLayer();
// Scroll the viewports to max scroll offset.
SetScrollOffsetDelta(outer_scroll, gfx::Vector2dF(0, 200.f));
SetScrollOffsetDelta(inner_scroll, gfx::Vector2dF(100, 100.f));
gfx::ScrollOffset viewport_offset =
host_impl_->active_tree()->TotalScrollOffset();
EXPECT_EQ(host_impl_->active_tree()->TotalMaxScrollOffset(), viewport_offset);
// Hide the browser controls by 25px.
gfx::Vector2dF scroll_delta(0.f, 25.f);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
// scrolling down at the max extents no longer hides the browser controls
EXPECT_EQ(1.f, host_impl_->active_tree()->CurrentBrowserControlsShownRatio());
// forcefully hide the browser controls by 25px
host_impl_->browser_controls_manager()->ScrollBy(scroll_delta);
host_impl_->ScrollEnd(EndState().get());
EXPECT_FLOAT_EQ(
scroll_delta.y(),
top_controls_height_ -
host_impl_->browser_controls_manager()->ContentTopOffset());
inner_scroll->ClampScrollToMaxScrollOffset();
outer_scroll->ClampScrollToMaxScrollOffset();
// We should still be fully scrolled.
EXPECT_EQ(host_impl_->active_tree()->TotalMaxScrollOffset(),
host_impl_->active_tree()->TotalScrollOffset());
viewport_offset = host_impl_->active_tree()->TotalScrollOffset();
// Bring the browser controls down by 25px.
scroll_delta = gfx::Vector2dF(0.f, -25.f);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
host_impl_->ScrollEnd(EndState().get());
// The viewport offset shouldn't have changed.
EXPECT_EQ(viewport_offset, host_impl_->active_tree()->TotalScrollOffset());
// Scroll the viewports to max scroll offset.
SetScrollOffsetDelta(outer_scroll, gfx::Vector2dF(0, 200.f));
SetScrollOffsetDelta(inner_scroll, gfx::Vector2dF(100, 100.f));
EXPECT_EQ(host_impl_->active_tree()->TotalMaxScrollOffset(),
host_impl_->active_tree()->TotalScrollOffset());
}
// Test that the browser controls coming in and out maintains the same aspect
// ratio between the inner and outer viewports.
TEST_F(LayerTreeHostImplBrowserControlsTest, BrowserControlsAspectRatio) {
SetupBrowserControlsAndScrollLayerWithVirtualViewport(
gfx::Size(100, 100), gfx::Size(200, 200), gfx::Size(200, 400));
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 0.5f, 2.f);
DrawFrame();
EXPECT_FLOAT_EQ(top_controls_height_,
host_impl_->browser_controls_manager()->ContentTopOffset());
gfx::Vector2dF scroll_delta(0.f, 25.f);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_FLOAT_EQ(
scroll_delta.y(),
top_controls_height_ -
host_impl_->browser_controls_manager()->ContentTopOffset());
// Browser controls were hidden by 25px so the inner viewport should have
// expanded by that much.
LayerImpl* outer_container =
host_impl_->active_tree()->OuterViewportContainerLayer();
LayerImpl* inner_container =
host_impl_->active_tree()->InnerViewportContainerLayer();
EXPECT_EQ(gfx::SizeF(100.f, 100.f + 25.f),
inner_container->BoundsForScrolling());
// Outer viewport should match inner's aspect ratio. The bounds are ceiled.
float aspect_ratio = inner_container->BoundsForScrolling().width() /
inner_container->BoundsForScrolling().height();
gfx::SizeF expected =
gfx::SizeF(gfx::ToCeiledSize(gfx::SizeF(200, 200 / aspect_ratio)));
EXPECT_EQ(expected, outer_container->BoundsForScrolling());
EXPECT_EQ(expected,
host_impl_->InnerViewportScrollLayer()->BoundsForScrolling());
}
// Test that scrolling the outer viewport affects the browser controls.
TEST_F(LayerTreeHostImplBrowserControlsTest,
BrowserControlsScrollOuterViewport) {
SetupBrowserControlsAndScrollLayerWithVirtualViewport(
gfx::Size(100, 100), gfx::Size(200, 200), gfx::Size(200, 400));
DrawFrame();
EXPECT_EQ(top_controls_height_,
host_impl_->browser_controls_manager()->ContentTopOffset());
// Send a gesture scroll that will scroll the outer viewport, make sure the
// browser controls get scrolled.
gfx::Vector2dF scroll_delta(0.f, 15.f);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
EXPECT_EQ(host_impl_->OuterViewportScrollLayer()->scroll_tree_index(),
host_impl_->CurrentlyScrollingNode()->id);
host_impl_->ScrollEnd(EndState().get());
EXPECT_FLOAT_EQ(
scroll_delta.y(),
top_controls_height_ -
host_impl_->browser_controls_manager()->ContentTopOffset());
scroll_delta = gfx::Vector2dF(0.f, 50.f);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
EXPECT_EQ(0, host_impl_->browser_controls_manager()->ContentTopOffset());
EXPECT_EQ(host_impl_->OuterViewportScrollLayer()->scroll_tree_index(),
host_impl_->CurrentlyScrollingNode()->id);
host_impl_->ScrollEnd(EndState().get());
// Position the viewports such that the inner viewport will be scrolled.
gfx::Vector2dF inner_viewport_offset(0.f, 25.f);
SetScrollOffsetDelta(host_impl_->OuterViewportScrollLayer(),
gfx::Vector2dF());
SetScrollOffsetDelta(host_impl_->InnerViewportScrollLayer(),
inner_viewport_offset);
scroll_delta = gfx::Vector2dF(0.f, -65.f);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
EXPECT_EQ(top_controls_height_,
host_impl_->browser_controls_manager()->ContentTopOffset());
EXPECT_FLOAT_EQ(
inner_viewport_offset.y() + (scroll_delta.y() + top_controls_height_),
ScrollDelta(host_impl_->InnerViewportScrollLayer()).y());
host_impl_->ScrollEnd(EndState().get());
}
TEST_F(LayerTreeHostImplBrowserControlsTest,
ScrollNonScrollableRootWithBrowserControls) {
SetupBrowserControlsAndScrollLayerWithVirtualViewport(
layer_size_, layer_size_, layer_size_);
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
host_impl_->browser_controls_manager()->ScrollBegin();
host_impl_->browser_controls_manager()->ScrollBy(gfx::Vector2dF(0.f, 50.f));
host_impl_->browser_controls_manager()->ScrollEnd();
EXPECT_EQ(0.f, host_impl_->browser_controls_manager()->ContentTopOffset());
// Now that browser controls have moved, expect the clip to resize.
LayerImpl* inner_clip_ptr = host_impl_->InnerViewportScrollLayer()
->test_properties()
->parent->test_properties()
->parent;
EXPECT_EQ(viewport_size_, inner_clip_ptr->bounds());
host_impl_->ScrollEnd(EndState().get());
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
float scroll_increment_y = -25.f;
host_impl_->browser_controls_manager()->ScrollBegin();
host_impl_->browser_controls_manager()->ScrollBy(
gfx::Vector2dF(0.f, scroll_increment_y));
EXPECT_FLOAT_EQ(-scroll_increment_y,
host_impl_->browser_controls_manager()->ContentTopOffset());
// Now that browser controls have moved, expect the clip to resize.
EXPECT_EQ(gfx::Size(viewport_size_.width(),
viewport_size_.height() + scroll_increment_y),
inner_clip_ptr->bounds());
host_impl_->browser_controls_manager()->ScrollBy(
gfx::Vector2dF(0.f, scroll_increment_y));
host_impl_->browser_controls_manager()->ScrollEnd();
EXPECT_FLOAT_EQ(-2 * scroll_increment_y,
host_impl_->browser_controls_manager()->ContentTopOffset());
// Now that browser controls have moved, expect the clip to resize.
EXPECT_EQ(clip_size_, inner_clip_ptr->bounds());
host_impl_->ScrollEnd(EndState().get());
// Verify the layer is once-again non-scrollable.
EXPECT_EQ(
gfx::ScrollOffset(),
host_impl_->active_tree()->InnerViewportScrollLayer()->MaxScrollOffset());
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
}
// Tests that activating a pending tree while there's a bounds_delta on the
// viewport layers from browser controls doesn't cause a scroll jump. This bug
// was occurring because the UpdateViewportContainerSizes was being called
// before the property trees were updated with the bounds_delta.
// crbug.com/597266.
TEST_F(LayerTreeHostImplBrowserControlsTest,
ViewportBoundsDeltaOnTreeActivation) {
const gfx::Size inner_viewport_size(1000, 1000);
const gfx::Size outer_viewport_size(1000, 1000);
const gfx::Size content_size(2000, 2000);
// Initialization
{
SetupBrowserControlsAndScrollLayerWithVirtualViewport(
inner_viewport_size, outer_viewport_size, content_size);
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 1.f);
// Start off with the browser controls hidden on both main and impl.
host_impl_->active_tree()->set_browser_controls_shrink_blink_size(false);
host_impl_->active_tree()->PushBrowserControlsFromMainThread(0);
CreatePendingTree();
SetupBrowserControlsAndScrollLayerWithVirtualViewport(
host_impl_->pending_tree(), inner_viewport_size, outer_viewport_size,
content_size);
host_impl_->pending_tree()->set_browser_controls_shrink_blink_size(false);
// Fully scroll the viewport.
host_impl_->ScrollBegin(BeginState(gfx::Point(75, 75)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2d(0, 2000)).get());
host_impl_->ScrollEnd(EndState().get());
}
LayerImpl* outer_scroll =
host_impl_->active_tree()->OuterViewportScrollLayer();
ASSERT_FLOAT_EQ(0,
host_impl_->browser_controls_manager()->ContentTopOffset());
ASSERT_EQ(1000, outer_scroll->MaxScrollOffset().y());
ASSERT_EQ(1000, outer_scroll->CurrentScrollOffset().y());
// Kick off an animation to show the browser controls.
host_impl_->browser_controls_manager()->UpdateBrowserControlsState(
BrowserControlsState::kBoth, BrowserControlsState::kShown, true);
base::TimeTicks start_time = base::TimeTicks::Now();
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
// The first animation frame will not produce any delta, it will establish
// the animation.
{
begin_frame_args.frame_time = start_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
host_impl_->DidFinishImplFrame();
float delta =
host_impl_->active_tree()->top_controls_shown_ratio()->Delta();
ASSERT_EQ(delta, 0);
}
// Pump an animation frame to put some delta in the browser controls.
{
begin_frame_args.frame_time =
start_time + base::TimeDelta::FromMilliseconds(50);
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
host_impl_->DidFinishImplFrame();
}
// Pull the browser controls delta and get it back to the pending tree so that
// when we go to activate the pending tree we cause a change to browser
// controls.
{
float delta =
host_impl_->active_tree()->top_controls_shown_ratio()->Delta();
ASSERT_GT(delta, 0);
ASSERT_LT(delta, 1);
host_impl_->active_tree()
->top_controls_shown_ratio()
->PullDeltaForMainThread();
host_impl_->active_tree()->top_controls_shown_ratio()->PushMainToPending(
delta);
}
// 200 is the kShowHideMaxDurationMs value from browser_controls_manager.cc so
// the browser controls should be fully animated in this frame.
{
begin_frame_args.frame_time =
start_time + base::TimeDelta::FromMilliseconds(200);
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
host_impl_->DidFinishImplFrame();
ASSERT_EQ(50, host_impl_->browser_controls_manager()->ContentTopOffset());
ASSERT_EQ(1050, outer_scroll->MaxScrollOffset().y());
// NEAR because clip layer bounds are truncated in MaxScrollOffset so we
// lose some precision in the intermediate animation steps.
ASSERT_NEAR(1050, outer_scroll->CurrentScrollOffset().y(), 1.f);
}
// Activate the pending tree which should have the same scroll value as the
// active tree.
{
host_impl_->pending_tree()
->property_trees()
->scroll_tree.SetScrollOffsetDeltaForTesting(outer_scroll->element_id(),
gfx::Vector2dF(0, 1050));
host_impl_->ActivateSyncTree();
// Make sure we don't accidentally clamp the outer offset based on a bounds
// delta that hasn't yet been updated.
EXPECT_NEAR(1050, outer_scroll->CurrentScrollOffset().y(), 1.f);
}
}
TEST_F(LayerTreeHostImplTest, ScrollNonCompositedRoot) {
// Test the configuration where a non-composited root layer is embedded in a
// scrollable outer layer.
gfx::Size surface_size(10, 10);
gfx::Size contents_size(20, 20);
std::unique_ptr<LayerImpl> content_layer =
LayerImpl::Create(host_impl_->active_tree(), 11);
content_layer->SetDrawsContent(true);
content_layer->test_properties()->position = gfx::PointF();
content_layer->SetBounds(contents_size);
LayerImpl* scroll_container_layer =
CreateBasicVirtualViewportLayers(surface_size, surface_size);
std::unique_ptr<LayerImpl> scroll_layer =
LayerImpl::Create(host_impl_->active_tree(), 12);
scroll_layer->SetScrollable(surface_size);
scroll_layer->SetElementId(LayerIdToElementIdForTesting(scroll_layer->id()));
scroll_layer->SetBounds(contents_size);
scroll_layer->test_properties()->position = gfx::PointF();
scroll_layer->test_properties()->AddChild(std::move(content_layer));
scroll_container_layer->test_properties()->AddChild(std::move(scroll_layer));
scroll_container_layer->test_properties()->force_render_surface = true;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->SetDeviceViewportSize(surface_size);
DrawFrame();
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(5, 5)).get(), InputHandler::WHEEL)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, 10)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_commit_);
}
TEST_F(LayerTreeHostImplTest, ScrollChildCallsCommitAndRedraw) {
gfx::Size surface_size(10, 10);
gfx::Size contents_size(20, 20);
LayerImpl* root =
CreateBasicVirtualViewportLayers(surface_size, surface_size);
root->test_properties()->AddChild(CreateScrollableLayer(12, contents_size));
root->test_properties()->force_render_surface = true;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->SetDeviceViewportSize(surface_size);
DrawFrame();
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(5, 5)).get(), InputHandler::WHEEL)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, 10)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_commit_);
}
TEST_F(LayerTreeHostImplTest, ScrollMissesChild) {
gfx::Size surface_size(10, 10);
std::unique_ptr<LayerImpl> root =
LayerImpl::Create(host_impl_->active_tree(), 1);
root->test_properties()->AddChild(CreateScrollableLayer(2, surface_size));
root->test_properties()->force_render_surface = true;
host_impl_->active_tree()->SetRootLayerForTesting(std::move(root));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->SetDeviceViewportSize(surface_size);
DrawFrame();
// Scroll event is ignored because the input coordinate is outside the layer
// boundaries.
InputHandler::ScrollStatus status = host_impl_->ScrollBegin(
BeginState(gfx::Point(15, 5)).get(), InputHandler::WHEEL);
EXPECT_EQ(InputHandler::SCROLL_IGNORED, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kNoScrollingLayer,
status.main_thread_scrolling_reasons);
EXPECT_FALSE(did_request_redraw_);
EXPECT_FALSE(did_request_commit_);
}
TEST_F(LayerTreeHostImplTest, ScrollMissesBackfacingChild) {
gfx::Size surface_size(10, 10);
std::unique_ptr<LayerImpl> root =
LayerImpl::Create(host_impl_->active_tree(), 1);
root->test_properties()->force_render_surface = true;
std::unique_ptr<LayerImpl> child = CreateScrollableLayer(2, surface_size);
gfx::Transform matrix;
matrix.RotateAboutXAxis(180.0);
child->test_properties()->transform = matrix;
child->test_properties()->double_sided = false;
root->test_properties()->AddChild(std::move(child));
host_impl_->active_tree()->SetRootLayerForTesting(std::move(root));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->SetDeviceViewportSize(surface_size);
DrawFrame();
// Scroll event is ignored because the scrollable layer is not facing the
// viewer and there is nothing scrollable behind it.
InputHandler::ScrollStatus status = host_impl_->ScrollBegin(
BeginState(gfx::Point(5, 5)).get(), InputHandler::WHEEL);
EXPECT_EQ(InputHandler::SCROLL_IGNORED, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kNoScrollingLayer,
status.main_thread_scrolling_reasons);
EXPECT_FALSE(did_request_redraw_);
EXPECT_FALSE(did_request_commit_);
}
TEST_F(LayerTreeHostImplTest, ScrollBlockedByContentLayer) {
gfx::Size surface_size(10, 10);
std::unique_ptr<LayerImpl> content_layer =
CreateScrollableLayer(1, surface_size);
content_layer->test_properties()->main_thread_scrolling_reasons =
MainThreadScrollingReason::kHasBackgroundAttachmentFixedObjects;
// Note: we can use the same clip layer for both since both calls to
// CreateScrollableLayer() use the same surface size.
std::unique_ptr<LayerImpl> scroll_layer =
CreateScrollableLayer(2, surface_size);
scroll_layer->test_properties()->AddChild(std::move(content_layer));
host_impl_->active_tree()->SetRootLayerForTesting(std::move(scroll_layer));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->SetDeviceViewportSize(surface_size);
DrawFrame();
// Scrolling fails because the content layer is asking to be scrolled on the
// main thread.
InputHandler::ScrollStatus status = host_impl_->ScrollBegin(
BeginState(gfx::Point(5, 5)).get(), InputHandler::WHEEL);
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kHasBackgroundAttachmentFixedObjects,
status.main_thread_scrolling_reasons);
}
TEST_F(LayerTreeHostImplTest, ScrollRootAndChangePageScaleOnMainThread) {
gfx::Size viewport_size(20, 20);
float page_scale = 2.f;
SetupScrollAndContentsLayers(viewport_size);
// Setup the layers so that the outer viewport is scrollable.
host_impl_->InnerViewportScrollLayer()->test_properties()->parent->SetBounds(
viewport_size);
host_impl_->OuterViewportScrollLayer()->SetBounds(gfx::Size(40, 40));
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 2.f);
DrawFrame();
LayerImpl* root_container = host_impl_->OuterViewportContainerLayer();
EXPECT_EQ(viewport_size, root_container->bounds());
gfx::Vector2d scroll_delta(0, 10);
gfx::ScrollOffset expected_scroll_delta(scroll_delta);
LayerImpl* root_scroll = host_impl_->OuterViewportScrollLayer();
gfx::ScrollOffset expected_max_scroll = root_scroll->MaxScrollOffset();
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(5, 5)).get(), InputHandler::WHEEL)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
host_impl_->ScrollEnd(EndState().get());
// Set new page scale from main thread.
host_impl_->active_tree()->PushPageScaleFromMainThread(page_scale, 1.f, 2.f);
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
LayerImpl* inner_scroll = host_impl_->InnerViewportScrollLayer();
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), inner_scroll->element_id(),
expected_scroll_delta));
// The scroll range should also have been updated.
EXPECT_EQ(expected_max_scroll, root_scroll->MaxScrollOffset());
// The page scale delta remains constant because the impl thread did not
// scale.
EXPECT_EQ(1.f, host_impl_->active_tree()->page_scale_delta());
}
TEST_F(LayerTreeHostImplTest, ScrollRootAndChangePageScaleOnImplThread) {
gfx::Size viewport_size(20, 20);
float page_scale = 2.f;
SetupScrollAndContentsLayers(viewport_size);
// Setup the layers so that the outer viewport is scrollable.
host_impl_->InnerViewportScrollLayer()->test_properties()->parent->SetBounds(
viewport_size);
host_impl_->OuterViewportScrollLayer()->SetBounds(gfx::Size(40, 40));
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 2.f);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
LayerImpl* root_container = host_impl_->OuterViewportContainerLayer();
EXPECT_EQ(viewport_size, root_container->bounds());
gfx::Vector2d scroll_delta(0, 10);
gfx::ScrollOffset expected_scroll_delta(scroll_delta);
LayerImpl* root_scroll = host_impl_->OuterViewportScrollLayer();
gfx::ScrollOffset expected_max_scroll = root_scroll->MaxScrollOffset();
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(5, 5)).get(), InputHandler::WHEEL)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
host_impl_->ScrollEnd(EndState().get());
// Set new page scale on impl thread by pinching.
host_impl_->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale, gfx::Point());
host_impl_->PinchGestureEnd(gfx::Point(), true);
host_impl_->ScrollEnd(EndState().get());
DrawOneFrame();
// The scroll delta is not scaled because the main thread did not scale.
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
LayerImpl* inner_scroll = host_impl_->InnerViewportScrollLayer();
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), inner_scroll->element_id(),
expected_scroll_delta));
// The scroll range should also have been updated.
EXPECT_EQ(expected_max_scroll, root_scroll->MaxScrollOffset());
// The page scale delta should match the new scale on the impl side.
EXPECT_EQ(page_scale, host_impl_->active_tree()->current_page_scale_factor());
}
TEST_F(LayerTreeHostImplTest, PageScaleDeltaAppliedToRootScrollLayerOnly) {
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 2.f);
gfx::Size surface_size(10, 10);
float default_page_scale = 1.f;
gfx::Transform default_page_scale_matrix;
default_page_scale_matrix.Scale(default_page_scale, default_page_scale);
float new_page_scale = 2.f;
gfx::Transform new_page_scale_matrix;
new_page_scale_matrix.Scale(new_page_scale, new_page_scale);
// Create a normal scrollable root layer and another scrollable child layer.
LayerImpl* scroll = SetupScrollAndContentsLayers(surface_size);
scroll->SetDrawsContent(true);
LayerImpl* root = host_impl_->active_tree()->root_layer_for_testing();
LayerImpl* child = scroll->test_properties()->children[0];
child->SetDrawsContent(true);
std::unique_ptr<LayerImpl> scrollable_child_clip =
LayerImpl::Create(host_impl_->active_tree(), 6);
std::unique_ptr<LayerImpl> scrollable_child =
CreateScrollableLayer(7, surface_size);
scrollable_child_clip->test_properties()->AddChild(
std::move(scrollable_child));
child->test_properties()->AddChild(std::move(scrollable_child_clip));
LayerImpl* grand_child = child->test_properties()->children[0];
grand_child->SetDrawsContent(true);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
// Set new page scale on impl thread by pinching.
host_impl_->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(new_page_scale, gfx::Point());
host_impl_->PinchGestureEnd(gfx::Point(), true);
host_impl_->ScrollEnd(EndState().get());
DrawOneFrame();
// Make sure all the layers are drawn with the page scale delta applied, i.e.,
// the page scale delta on the root layer is applied hierarchically.
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
EXPECT_EQ(1.f, root->DrawTransform().matrix().getDouble(0, 0));
EXPECT_EQ(1.f, root->DrawTransform().matrix().getDouble(1, 1));
EXPECT_EQ(new_page_scale, scroll->DrawTransform().matrix().getDouble(0, 0));
EXPECT_EQ(new_page_scale, scroll->DrawTransform().matrix().getDouble(1, 1));
EXPECT_EQ(new_page_scale, child->DrawTransform().matrix().getDouble(0, 0));
EXPECT_EQ(new_page_scale, child->DrawTransform().matrix().getDouble(1, 1));
EXPECT_EQ(new_page_scale,
grand_child->DrawTransform().matrix().getDouble(0, 0));
EXPECT_EQ(new_page_scale,
grand_child->DrawTransform().matrix().getDouble(1, 1));
}
TEST_F(LayerTreeHostImplTest, ScrollChildAndChangePageScaleOnMainThread) {
SetupScrollAndContentsLayers(gfx::Size(30, 30));
LayerImpl* outer_scroll = host_impl_->OuterViewportScrollLayer();
LayerImpl* inner_scroll = host_impl_->InnerViewportScrollLayer();
// Make the outer scroll layer scrollable.
outer_scroll->SetBounds(gfx::Size(50, 50));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
gfx::Vector2d scroll_delta(0, 10);
gfx::ScrollOffset expected_scroll_delta(scroll_delta);
gfx::ScrollOffset expected_max_scroll(outer_scroll->MaxScrollOffset());
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(5, 5)).get(), InputHandler::WHEEL)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
host_impl_->ScrollEnd(EndState().get());
float page_scale = 2.f;
host_impl_->active_tree()->PushPageScaleFromMainThread(page_scale, 1.f,
page_scale);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawOneFrame();
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), inner_scroll->element_id(),
expected_scroll_delta));
// The scroll range should not have changed.
EXPECT_EQ(outer_scroll->MaxScrollOffset(), expected_max_scroll);
// The page scale delta remains constant because the impl thread did not
// scale.
EXPECT_EQ(1.f, host_impl_->active_tree()->page_scale_delta());
}
TEST_F(LayerTreeHostImplTest, ScrollChildBeyondLimit) {
// Scroll a child layer beyond its maximum scroll range and make sure the
// parent layer isn't scrolled.
gfx::Size surface_size(10, 10);
gfx::Size content_size(20, 20);
LayerImpl* root =
CreateBasicVirtualViewportLayers(surface_size, surface_size);
root->test_properties()->force_render_surface = true;
std::unique_ptr<LayerImpl> grand_child =
CreateScrollableLayer(13, content_size);
std::unique_ptr<LayerImpl> child = CreateScrollableLayer(12, content_size);
LayerImpl* grand_child_layer = grand_child.get();
child->test_properties()->AddChild(std::move(grand_child));
LayerImpl* child_layer = child.get();
root->test_properties()->AddChild(std::move(child));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->DidBecomeActive();
grand_child_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(
grand_child_layer->element_id(), gfx::ScrollOffset(0, 5));
child_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(child_layer->element_id(),
gfx::ScrollOffset(3, 0));
host_impl_->active_tree()->SetDeviceViewportSize(surface_size);
DrawFrame();
{
gfx::Vector2d scroll_delta(-8, -7);
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(), InputHandler::WHEEL)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
host_impl_->ScrollEnd(EndState().get());
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
// The grand child should have scrolled up to its limit.
LayerImpl* child = host_impl_->active_tree()
->root_layer_for_testing()
->test_properties()
->children[0];
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(),
grand_child_layer->element_id(),
gfx::ScrollOffset(0, -5)));
// The child should not have scrolled.
ExpectNone(*scroll_info.get(), child->element_id());
}
}
TEST_F(LayerTreeHostImplTimelinesTest, ScrollAnimatedLatchToChild) {
// Scroll a child layer beyond its maximum scroll range and make sure the
// parent layer isn't scrolled.
gfx::Size surface_size(100, 100);
gfx::Size content_size(150, 150);
LayerImpl* root =
CreateBasicVirtualViewportLayers(surface_size, surface_size);
root->test_properties()->force_render_surface = true;
root->test_properties()->force_render_surface = true;
std::unique_ptr<LayerImpl> grand_child =
CreateScrollableLayer(13, content_size);
std::unique_ptr<LayerImpl> child = CreateScrollableLayer(12, content_size);
LayerImpl* grand_child_layer = grand_child.get();
child->test_properties()->AddChild(std::move(grand_child));
LayerImpl* child_layer = child.get();
root->test_properties()->AddChild(std::move(child));
host_impl_->active_tree()->SetElementIdsForTesting();
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->DidBecomeActive();
grand_child_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(
grand_child_layer->element_id(), gfx::ScrollOffset(0, 30));
child_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(child_layer->element_id(),
gfx::ScrollOffset(0, 50));
host_impl_->active_tree()->SetDeviceViewportSize(surface_size);
DrawFrame();
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromMilliseconds(10);
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_->ScrollAnimated(gfx::Point(), gfx::Vector2d(0, -100)).thread);
begin_frame_args.frame_time = start_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
// Should have started scrolling.
EXPECT_NE(gfx::ScrollOffset(0, 30), grand_child_layer->CurrentScrollOffset());
host_impl_->DidFinishImplFrame();
begin_frame_args.frame_time =
start_time + base::TimeDelta::FromMilliseconds(200);
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
EXPECT_EQ(gfx::ScrollOffset(0, 0), grand_child_layer->CurrentScrollOffset());
EXPECT_EQ(gfx::ScrollOffset(0, 50), child_layer->CurrentScrollOffset());
host_impl_->DidFinishImplFrame();
// Second ScrollAnimated should still latch to the grand_child_layer. Since it
// is already at its extent and no scrolling happens, the scroll result must
// be ignored.
EXPECT_EQ(
InputHandler::SCROLL_IGNORED,
host_impl_->ScrollAnimated(gfx::Point(), gfx::Vector2d(0, -100)).thread);
begin_frame_args.frame_time =
start_time + base::TimeDelta::FromMilliseconds(250);
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
host_impl_->DidFinishImplFrame();
begin_frame_args.frame_time =
start_time + base::TimeDelta::FromMilliseconds(450);
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
EXPECT_EQ(gfx::ScrollOffset(0, 0), grand_child_layer->CurrentScrollOffset());
EXPECT_EQ(gfx::ScrollOffset(0, 50), child_layer->CurrentScrollOffset());
host_impl_->DidFinishImplFrame();
// Tear down the LayerTreeHostImpl before the InputHandlerClient.
host_impl_->ReleaseLayerTreeFrameSink();
host_impl_ = nullptr;
}
TEST_F(LayerTreeHostImplTest, ScrollWithoutBubbling) {
// Scroll a child layer beyond its maximum scroll range and make sure the
// the scroll doesn't bubble up to the parent layer.
gfx::Size surface_size(20, 20);
gfx::Size viewport_size(10, 10);
const int kPageScaleLayerId = 1;
const int kViewportClipLayerId = 2;
const int kViewportScrollLayerId = 3;
std::unique_ptr<LayerImpl> root_ptr =
LayerImpl::Create(host_impl_->active_tree(), kPageScaleLayerId);
std::unique_ptr<LayerImpl> root_clip =
LayerImpl::Create(host_impl_->active_tree(), kViewportClipLayerId);
root_clip->test_properties()->force_render_surface = true;
std::unique_ptr<LayerImpl> root_scrolling =
CreateScrollableLayer(kViewportScrollLayerId, surface_size);
root_scrolling->test_properties()->is_container_for_fixed_position_layers =
true;
std::unique_ptr<LayerImpl> grand_child =
CreateScrollableLayer(5, surface_size);
std::unique_ptr<LayerImpl> child = CreateScrollableLayer(4, surface_size);
LayerImpl* grand_child_layer = grand_child.get();
child->test_properties()->AddChild(std::move(grand_child));
LayerImpl* child_layer = child.get();
root_scrolling->test_properties()->AddChild(std::move(child));
root_clip->test_properties()->AddChild(std::move(root_scrolling));
root_ptr->test_properties()->AddChild(std::move(root_clip));
host_impl_->active_tree()->SetRootLayerForTesting(std::move(root_ptr));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
LayerTreeImpl::ViewportLayerIds viewport_ids;
viewport_ids.page_scale = kPageScaleLayerId;
viewport_ids.inner_viewport_container = kViewportClipLayerId;
viewport_ids.inner_viewport_scroll = kViewportScrollLayerId;
host_impl_->active_tree()->SetViewportLayersFromIds(viewport_ids);
host_impl_->active_tree()->DidBecomeActive();
host_impl_->active_tree()->SetDeviceViewportSize(viewport_size);
grand_child_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(
grand_child_layer->element_id(), gfx::ScrollOffset(0, 2));
child_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(child_layer->element_id(),
gfx::ScrollOffset(0, 3));
DrawFrame();
{
gfx::Vector2d scroll_delta(0, -10);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
host_impl_->ScrollEnd(EndState().get());
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
// The grand child should have scrolled up to its limit.
LayerImpl* child = host_impl_->active_tree()
->root_layer_for_testing()
->test_properties()
->children[0]
->test_properties()
->children[0]
->test_properties()
->children[0];
LayerImpl* grand_child = child->test_properties()->children[0];
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(),
grand_child->element_id(),
gfx::ScrollOffset(0, -2)));
// The child should not have scrolled.
ExpectNone(*scroll_info.get(), child->element_id());
// The next time we scroll we should only scroll the parent.
scroll_delta = gfx::Vector2d(0, -3);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(5, 5)).get(),
InputHandler::TOUCHSCREEN)
.thread);
EXPECT_EQ(host_impl_->CurrentlyScrollingNode()->id,
grand_child->scroll_tree_index());
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
EXPECT_EQ(host_impl_->CurrentlyScrollingNode()->id,
child->scroll_tree_index());
host_impl_->ScrollEnd(EndState().get());
scroll_info = host_impl_->ProcessScrollDeltas();
// The child should have scrolled up to its limit.
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), child->element_id(),
gfx::ScrollOffset(0, -3)));
// The grand child should not have scrolled.
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(),
grand_child->element_id(),
gfx::ScrollOffset(0, -2)));
// After scrolling the parent, another scroll on the opposite direction
// should still scroll the child.
scroll_delta = gfx::Vector2d(0, 7);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(5, 5)).get(),
InputHandler::TOUCHSCREEN)
.thread);
EXPECT_EQ(host_impl_->CurrentlyScrollingNode()->id,
grand_child->scroll_tree_index());
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
EXPECT_EQ(host_impl_->CurrentlyScrollingNode()->id,
grand_child->scroll_tree_index());
host_impl_->ScrollEnd(EndState().get());
scroll_info = host_impl_->ProcessScrollDeltas();
// The grand child should have scrolled.
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(),
grand_child->element_id(),
gfx::ScrollOffset(0, 5)));
// The child should not have scrolled.
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), child->element_id(),
gfx::ScrollOffset(0, -3)));
// Scrolling should be adjusted from viewport space.
host_impl_->active_tree()->PushPageScaleFromMainThread(2.f, 2.f, 2.f);
host_impl_->active_tree()->SetPageScaleOnActiveTree(2.f);
scroll_delta = gfx::Vector2d(0, -2);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(1, 1)).get(),
InputHandler::TOUCHSCREEN)
.thread);
EXPECT_EQ(grand_child->scroll_tree_index(),
host_impl_->CurrentlyScrollingNode()->id);
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
host_impl_->ScrollEnd(EndState().get());
scroll_info = host_impl_->ProcessScrollDeltas();
// Should have scrolled by half the amount in layer space (5 - 2/2)
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(),
grand_child->element_id(),
gfx::ScrollOffset(0, 4)));
}
}
TEST_F(LayerTreeHostImplTest, ScrollEventBubbling) {
// When we try to scroll a non-scrollable child layer, the scroll delta
// should be applied to one of its ancestors if possible.
gfx::Size surface_size(10, 10);
gfx::Size content_size(20, 20);
const int kPageScaleLayerId = 4;
const int kViewportClipLayerId = 1;
const int kViewportScrollLayerId = 2;
std::unique_ptr<LayerImpl> root_ptr =
LayerImpl::Create(host_impl_->active_tree(), kPageScaleLayerId);
std::unique_ptr<LayerImpl> root_clip =
LayerImpl::Create(host_impl_->active_tree(), 3);
root_clip->test_properties()->force_render_surface = true;
std::unique_ptr<LayerImpl> root_scroll =
CreateScrollableLayer(kViewportClipLayerId, content_size);
// Make 'root' the clip layer for child: since they have the same sizes the
// child will have zero max_scroll_offset and scrolls will bubble.
std::unique_ptr<LayerImpl> child =
CreateScrollableLayer(kViewportScrollLayerId, content_size);
child->test_properties()->is_container_for_fixed_position_layers = true;
root_scroll->SetBounds(content_size);
child->SetScrollable(content_size);
ElementId root_scroll_id = root_scroll->element_id();
root_scroll->test_properties()->AddChild(std::move(child));
root_clip->test_properties()->AddChild(std::move(root_scroll));
root_ptr->test_properties()->AddChild(std::move(root_clip));
host_impl_->active_tree()->SetRootLayerForTesting(std::move(root_ptr));
LayerTreeImpl::ViewportLayerIds viewport_ids;
viewport_ids.page_scale = kPageScaleLayerId;
viewport_ids.inner_viewport_container = kViewportClipLayerId;
viewport_ids.inner_viewport_scroll = kViewportScrollLayerId;
host_impl_->active_tree()->SetViewportLayersFromIds(viewport_ids);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->DidBecomeActive();
host_impl_->active_tree()->SetDeviceViewportSize(surface_size);
DrawFrame();
{
gfx::ScrollOffset scroll_delta(0, 4);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(5, 5)).get(),
InputHandler::WHEEL)
.thread);
host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::ScrollOffsetToVector2dF(scroll_delta))
.get());
host_impl_->ScrollEnd(EndState().get());
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
// Only the root scroll should have scrolled.
ASSERT_EQ(scroll_info->scrolls.size(), 1u);
EXPECT_TRUE(
ScrollInfoContains(*scroll_info.get(), root_scroll_id, scroll_delta));
}
}
TEST_F(LayerTreeHostImplTest, ScrollBeforeRedraw) {
const int kPageScaleLayerId = 1;
const int kInnerViewportClipLayerId = 2;
const int kOuterViewportClipLayerId = 7;
const int kInnerViewportScrollLayerId = 3;
const int kOuterViewportScrollLayerId = 8;
gfx::Size surface_size(10, 10);
std::unique_ptr<LayerImpl> root_ptr =
LayerImpl::Create(host_impl_->active_tree(), kPageScaleLayerId);
std::unique_ptr<LayerImpl> inner_clip =
LayerImpl::Create(host_impl_->active_tree(), kInnerViewportClipLayerId);
std::unique_ptr<LayerImpl> inner_scroll =
CreateScrollableLayer(kInnerViewportScrollLayerId, surface_size);
std::unique_ptr<LayerImpl> outer_clip =
LayerImpl::Create(host_impl_->active_tree(), kOuterViewportClipLayerId);
std::unique_ptr<LayerImpl> outer_scroll =
CreateScrollableLayer(kOuterViewportScrollLayerId, surface_size);
inner_clip->test_properties()->force_render_surface = true;
inner_scroll->test_properties()->is_container_for_fixed_position_layers =
true;
outer_scroll->test_properties()->is_container_for_fixed_position_layers =
true;
outer_clip->test_properties()->AddChild(std::move(outer_scroll));
inner_scroll->test_properties()->AddChild(std::move(outer_clip));
inner_clip->test_properties()->AddChild(std::move(inner_scroll));
root_ptr->test_properties()->AddChild(std::move(inner_clip));
host_impl_->active_tree()->SetRootLayerForTesting(std::move(root_ptr));
LayerTreeImpl::ViewportLayerIds viewport_ids;
viewport_ids.page_scale = kPageScaleLayerId;
viewport_ids.inner_viewport_container = kInnerViewportClipLayerId;
viewport_ids.outer_viewport_container = kOuterViewportClipLayerId;
viewport_ids.inner_viewport_scroll = kInnerViewportScrollLayerId;
viewport_ids.outer_viewport_scroll = kOuterViewportScrollLayerId;
host_impl_->active_tree()->SetViewportLayersFromIds(viewport_ids);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->DidBecomeActive();
host_impl_->active_tree()->SetDeviceViewportSize(surface_size);
// Draw one frame and then immediately rebuild the layer tree to mimic a tree
// synchronization.
DrawFrame();
const int kPageScaleLayerId2 = 4;
const int kInnerViewportClipLayerId2 = 5;
const int kOuterViewportClipLayerId2 = 9;
const int kInnerViewportScrollLayerId2 = 6;
const int kOuterViewportScrollLayerId2 = 10;
host_impl_->active_tree()->DetachLayers();
std::unique_ptr<LayerImpl> root_ptr2 =
LayerImpl::Create(host_impl_->active_tree(), 4);
std::unique_ptr<LayerImpl> inner_clip2 =
LayerImpl::Create(host_impl_->active_tree(), kInnerViewportClipLayerId2);
std::unique_ptr<LayerImpl> inner_scroll2 =
CreateScrollableLayer(kInnerViewportScrollLayerId2, surface_size);
std::unique_ptr<LayerImpl> outer_clip2 =
LayerImpl::Create(host_impl_->active_tree(), kOuterViewportClipLayerId2);
std::unique_ptr<LayerImpl> outer_scroll2 =
CreateScrollableLayer(kOuterViewportScrollLayerId2, surface_size);
inner_scroll2->test_properties()->is_container_for_fixed_position_layers =
true;
outer_scroll2->test_properties()->is_container_for_fixed_position_layers =
true;
outer_clip2->test_properties()->AddChild(std::move(outer_scroll2));
inner_scroll2->test_properties()->AddChild(std::move(outer_clip2));
inner_clip2->test_properties()->AddChild(std::move(inner_scroll2));
inner_clip2->test_properties()->force_render_surface = true;
root_ptr2->test_properties()->AddChild(std::move(inner_clip2));
host_impl_->active_tree()->SetRootLayerForTesting(std::move(root_ptr2));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
LayerTreeImpl::ViewportLayerIds viewport_ids2;
viewport_ids2.page_scale = kPageScaleLayerId2;
viewport_ids2.inner_viewport_container = kInnerViewportClipLayerId2;
viewport_ids2.outer_viewport_container = kOuterViewportClipLayerId2;
viewport_ids2.inner_viewport_scroll = kInnerViewportScrollLayerId2;
viewport_ids2.outer_viewport_scroll = kOuterViewportScrollLayerId2;
host_impl_->active_tree()->SetViewportLayersFromIds(viewport_ids2);
host_impl_->active_tree()->DidBecomeActive();
// Scrolling should still work even though we did not draw yet.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(5, 5)).get(), InputHandler::WHEEL)
.thread);
}
TEST_F(LayerTreeHostImplTest, ScrollAxisAlignedRotatedLayer) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
scroll_layer->SetDrawsContent(true);
// Rotate the root layer 90 degrees counter-clockwise about its center.
gfx::Transform rotate_transform;
rotate_transform.Rotate(-90.0);
host_impl_->active_tree()
->root_layer_for_testing()
->test_properties()
->transform = rotate_transform;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
gfx::Size surface_size(50, 50);
host_impl_->active_tree()->SetDeviceViewportSize(surface_size);
DrawFrame();
// Scroll to the right in screen coordinates with a gesture.
gfx::Vector2d gesture_scroll_delta(10, 0);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), gesture_scroll_delta).get());
host_impl_->ScrollEnd(EndState().get());
// The layer should have scrolled down in its local coordinates.
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(
ScrollInfoContains(*scroll_info.get(), scroll_layer->element_id(),
gfx::ScrollOffset(0, gesture_scroll_delta.x())));
// Reset and scroll down with the wheel.
SetScrollOffsetDelta(scroll_layer, gfx::Vector2dF());
gfx::ScrollOffset wheel_scroll_delta(0, 10);
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(), InputHandler::WHEEL)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), gfx::ScrollOffsetToVector2dF(
wheel_scroll_delta))
.get());
host_impl_->ScrollEnd(EndState().get());
// The layer should have scrolled down in its local coordinates.
scroll_info = host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), scroll_layer->element_id(),
wheel_scroll_delta));
}
TEST_F(LayerTreeHostImplTest, ScrollNonAxisAlignedRotatedLayer) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
int child_clip_layer_id = 6;
int child_layer_id = 7;
float child_layer_angle = -20.f;
// Create a child layer that is rotated to a non-axis-aligned angle.
std::unique_ptr<LayerImpl> clip_layer =
LayerImpl::Create(host_impl_->active_tree(), child_clip_layer_id);
std::unique_ptr<LayerImpl> child =
CreateScrollableLayer(child_layer_id, scroll_layer->bounds());
gfx::Transform rotate_transform;
rotate_transform.Translate(-50.0, -50.0);
rotate_transform.Rotate(child_layer_angle);
rotate_transform.Translate(50.0, 50.0);
clip_layer->test_properties()->transform = rotate_transform;
// Only allow vertical scrolling.
gfx::Size scroll_container_bounds =
gfx::Size(child->bounds().width(), child->bounds().height() / 2);
clip_layer->SetBounds(scroll_container_bounds);
child->SetScrollable(scroll_container_bounds);
// The rotation depends on the layer's transform origin, and the child layer
// is a different size than the clip, so make sure the clip layer's origin
// lines up over the child.
clip_layer->test_properties()->transform_origin = gfx::Point3F(
clip_layer->bounds().width() * 0.5f, clip_layer->bounds().height(), 0.f);
LayerImpl* child_ptr = child.get();
clip_layer->test_properties()->AddChild(std::move(child));
// TODO(pdr): Shouldn't clip_layer be scroll_layer's parent?
scroll_layer->test_properties()->AddChild(std::move(clip_layer));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
ElementId child_scroll_id = LayerIdToElementIdForTesting(child_layer_id);
gfx::Size surface_size(50, 50);
host_impl_->active_tree()->SetDeviceViewportSize(surface_size);
DrawFrame();
{
// Scroll down in screen coordinates with a gesture.
gfx::Vector2d gesture_scroll_delta(0, 10);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(1, 1)).get(),
InputHandler::TOUCHSCREEN)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), gesture_scroll_delta).get());
host_impl_->ScrollEnd(EndState().get());
// The child layer should have scrolled down in its local coordinates an
// amount proportional to the angle between it and the input scroll delta.
gfx::ScrollOffset expected_scroll_delta(
0, std::floor(gesture_scroll_delta.y() *
std::cos(gfx::DegToRad(child_layer_angle))));
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), child_scroll_id,
expected_scroll_delta));
// The root scroll layer should not have scrolled, because the input delta
// was close to the layer's axis of movement.
EXPECT_EQ(scroll_info->scrolls.size(), 1u);
}
{
// Now reset and scroll the same amount horizontally.
SetScrollOffsetDelta(child_ptr, gfx::Vector2dF());
gfx::Vector2d gesture_scroll_delta(10, 0);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(1, 1)).get(),
InputHandler::TOUCHSCREEN)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), gesture_scroll_delta).get());
host_impl_->ScrollEnd(EndState().get());
// The child layer should have scrolled down in its local coordinates an
// amount proportional to the angle between it and the input scroll delta.
gfx::ScrollOffset expected_scroll_delta(
0, std::floor(-gesture_scroll_delta.x() *
std::sin(gfx::DegToRad(child_layer_angle))));
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), child_scroll_id,
expected_scroll_delta));
// The root scroll layer shouldn't have scrolled.
ExpectNone(*scroll_info.get(), scroll_layer->element_id());
}
}
TEST_F(LayerTreeHostImplTest, ScrollPerspectiveTransformedLayer) {
// When scrolling an element with perspective, the distance scrolled
// depends on the point at which the scroll begins.
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
int child_clip_layer_id = 6;
int child_layer_id = 7;
// Create a child layer that is rotated on its x axis, with perspective.
std::unique_ptr<LayerImpl> clip_layer =
LayerImpl::Create(host_impl_->active_tree(), child_clip_layer_id);
std::unique_ptr<LayerImpl> child =
CreateScrollableLayer(child_layer_id, scroll_layer->bounds());
LayerImpl* child_ptr = child.get();
gfx::Transform perspective_transform;
perspective_transform.Translate(-50.0, -50.0);
perspective_transform.ApplyPerspectiveDepth(20);
perspective_transform.RotateAboutXAxis(45);
perspective_transform.Translate(50.0, 50.0);
clip_layer->test_properties()->transform = perspective_transform;
clip_layer->SetBounds(gfx::Size(child_ptr->bounds().width() / 2,
child_ptr->bounds().height() / 2));
// The transform depends on the layer's transform origin, and the child layer
// is a different size than the clip, so make sure the clip layer's origin
// lines up over the child.
clip_layer->test_properties()->transform_origin = gfx::Point3F(
clip_layer->bounds().width(), clip_layer->bounds().height(), 0.f);
clip_layer->test_properties()->AddChild(std::move(child));
scroll_layer->test_properties()->AddChild(std::move(clip_layer));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
gfx::Size surface_size(50, 50);
host_impl_->active_tree()->SetDeviceViewportSize(surface_size);
std::unique_ptr<ScrollAndScaleSet> scroll_info;
gfx::ScrollOffset gesture_scroll_deltas[4];
gesture_scroll_deltas[0] = gfx::ScrollOffset(4, 10);
gesture_scroll_deltas[1] = gfx::ScrollOffset(4, 10);
gesture_scroll_deltas[2] = gfx::ScrollOffset(10, 0);
gesture_scroll_deltas[3] = gfx::ScrollOffset(10, 0);
gfx::ScrollOffset expected_scroll_deltas[4];
// Perspective affects the vertical delta by a different
// amount depending on the vertical position of the |viewport_point|.
expected_scroll_deltas[0] = gfx::ScrollOffset(2, 9);
expected_scroll_deltas[1] = gfx::ScrollOffset(1, 4);
// Deltas which start with the same vertical position of the
// |viewport_point| are subject to identical perspective effects.
expected_scroll_deltas[2] = gfx::ScrollOffset(5, 0);
expected_scroll_deltas[3] = gfx::ScrollOffset(5, 0);
gfx::Point viewport_point(1, 1);
// Scroll in screen coordinates with a gesture. Each scroll starts
// where the previous scroll ended, but the scroll position is reset
// for each scroll.
for (int i = 0; i < 4; ++i) {
SetScrollOffsetDelta(child_ptr, gfx::Vector2dF());
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(viewport_point).get(),
InputHandler::TOUCHSCREEN)
.thread);
host_impl_->ScrollBy(
UpdateState(viewport_point,
gfx::ScrollOffsetToVector2dF(gesture_scroll_deltas[i]))
.get());
viewport_point +=
gfx::ScrollOffsetToFlooredVector2d(gesture_scroll_deltas[i]);
host_impl_->ScrollEnd(EndState().get());
scroll_info = host_impl_->ProcessScrollDeltas();
ElementId child_scroll_id = LayerIdToElementIdForTesting(child_layer_id);
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), child_scroll_id,
expected_scroll_deltas[i]));
// The root scroll layer should not have scrolled, because the input delta
// was close to the layer's axis of movement.
EXPECT_EQ(scroll_info->scrolls.size(), 1u);
}
}
TEST_F(LayerTreeHostImplTest, ScrollScaledLayer) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
// Scale the layer to twice its normal size.
int scale = 2;
gfx::Transform scale_transform;
scale_transform.Scale(scale, scale);
scroll_layer->test_properties()->parent->test_properties()->transform =
scale_transform;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
gfx::Size surface_size(50, 50);
host_impl_->active_tree()->SetDeviceViewportSize(surface_size);
DrawFrame();
// Scroll down in screen coordinates with a gesture.
gfx::Vector2d scroll_delta(0, 10);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
host_impl_->ScrollEnd(EndState().get());
// The layer should have scrolled down in its local coordinates, but half the
// amount.
std::unique_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(
ScrollInfoContains(*scroll_info.get(), scroll_layer->element_id(),
gfx::ScrollOffset(0, scroll_delta.y() / scale)));
// Reset and scroll down with the wheel.
SetScrollOffsetDelta(scroll_layer, gfx::Vector2dF());
gfx::ScrollOffset wheel_scroll_delta(0, 10);
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(), InputHandler::WHEEL)
.thread);
host_impl_->ScrollBy(UpdateState(gfx::Point(), gfx::ScrollOffsetToVector2dF(
wheel_scroll_delta))
.get());
host_impl_->ScrollEnd(EndState().get());
// It should apply the scale factor to the scroll delta for the wheel event.
scroll_info = host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), scroll_layer->element_id(),
wheel_scroll_delta));
}
TEST_F(LayerTreeHostImplTest, ScrollViewportRounding) {
int width = 332;
int height = 20;
int scale = 3;
SetupScrollAndContentsLayers(gfx::Size(width, height));
gfx::Size container_bounds = gfx::Size(width * scale - 1, height * scale);
host_impl_->active_tree()->InnerViewportContainerLayer()->SetBounds(
container_bounds);
host_impl_->active_tree()->InnerViewportScrollLayer()->SetScrollable(
container_bounds);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->SetDeviceScaleFactor(scale);
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 0.5f, 4.f);
LayerImpl* inner_viewport_scroll_layer =
host_impl_->active_tree()->InnerViewportScrollLayer();
EXPECT_EQ(gfx::ScrollOffset(0, 0),
inner_viewport_scroll_layer->MaxScrollOffset());
}
TEST_F(LayerTreeHostImplTest, RootLayerScrollOffsetDelegation) {
TestInputHandlerClient scroll_watcher;
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(10, 20));
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
LayerImpl* clip_layer =
scroll_layer->test_properties()->parent->test_properties()->parent;
clip_layer->SetBounds(gfx::Size(10, 20));
scroll_layer->SetScrollable(gfx::Size(10, 20));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->BindToClient(&scroll_watcher);
gfx::Vector2dF initial_scroll_delta(10.f, 10.f);
scroll_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(scroll_layer->element_id(),
gfx::ScrollOffset());
SetScrollOffsetDelta(scroll_layer, initial_scroll_delta);
EXPECT_EQ(gfx::ScrollOffset(), scroll_watcher.last_set_scroll_offset());
// Requesting an update results in the current scroll offset being set.
host_impl_->RequestUpdateForSynchronousInputHandler();
EXPECT_EQ(gfx::ScrollOffset(initial_scroll_delta),
scroll_watcher.last_set_scroll_offset());
// Setting the delegate results in the scrollable_size, max_scroll_offset,
// page_scale_factor and {min|max}_page_scale_factor being set.
EXPECT_EQ(gfx::SizeF(100, 100), scroll_watcher.scrollable_size());
EXPECT_EQ(gfx::ScrollOffset(90, 80), scroll_watcher.max_scroll_offset());
EXPECT_EQ(1.f, scroll_watcher.page_scale_factor());
EXPECT_EQ(1.f, scroll_watcher.min_page_scale_factor());
EXPECT_EQ(1.f, scroll_watcher.max_page_scale_factor());
// Put a page scale on the tree.
host_impl_->active_tree()->PushPageScaleFromMainThread(2.f, 0.5f, 4.f);
EXPECT_EQ(1.f, scroll_watcher.page_scale_factor());
EXPECT_EQ(1.f, scroll_watcher.min_page_scale_factor());
EXPECT_EQ(1.f, scroll_watcher.max_page_scale_factor());
// Activation will update the delegate.
host_impl_->ActivateSyncTree();
EXPECT_EQ(2.f, scroll_watcher.page_scale_factor());
EXPECT_EQ(.5f, scroll_watcher.min_page_scale_factor());
EXPECT_EQ(4.f, scroll_watcher.max_page_scale_factor());
// Animating page scale can change the root offset, so it should update the
// delegate. Also resets the page scale to 1 for the rest of the test.
host_impl_->LayerTreeHostImpl::StartPageScaleAnimation(
gfx::Vector2d(0, 0), false, 1.f, base::TimeDelta());
host_impl_->Animate();
EXPECT_EQ(1.f, scroll_watcher.page_scale_factor());
EXPECT_EQ(.5f, scroll_watcher.min_page_scale_factor());
EXPECT_EQ(4.f, scroll_watcher.max_page_scale_factor());
// The pinch gesture doesn't put the delegate into a state where the scroll
// offset is outside of the scroll range. (this is verified by DCHECKs in the
// delegate).
host_impl_->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(2.f, gfx::Point());
host_impl_->PinchGestureUpdate(.5f, gfx::Point());
host_impl_->PinchGestureEnd(gfx::Point(), true);
host_impl_->ScrollEnd(EndState().get());
// Scrolling should be relative to the offset as given by the delegate.
gfx::Vector2dF scroll_delta(0.f, 10.f);
gfx::ScrollOffset current_offset(7.f, 8.f);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
host_impl_->SetSynchronousInputHandlerRootScrollOffset(current_offset);
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
EXPECT_EQ(ScrollOffsetWithDelta(current_offset, scroll_delta),
scroll_watcher.last_set_scroll_offset());
current_offset = gfx::ScrollOffset(42.f, 41.f);
host_impl_->SetSynchronousInputHandlerRootScrollOffset(current_offset);
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
EXPECT_EQ(current_offset + gfx::ScrollOffset(scroll_delta),
scroll_watcher.last_set_scroll_offset());
host_impl_->ScrollEnd(EndState().get());
host_impl_->SetSynchronousInputHandlerRootScrollOffset(gfx::ScrollOffset());
// Forces a full tree synchronization and ensures that the scroll delegate
// sees the correct size of the new tree.
gfx::Size new_size(42, 24);
CreatePendingTree();
host_impl_->pending_tree()->PushPageScaleFromMainThread(1.f, 1.f, 1.f);
CreateScrollAndContentsLayers(host_impl_->pending_tree(), new_size);
host_impl_->pending_tree()->BuildPropertyTreesForTesting();
host_impl_->ActivateSyncTree();
EXPECT_EQ(gfx::SizeF(new_size), scroll_watcher.scrollable_size());
// Tear down the LayerTreeHostImpl before the InputHandlerClient.
host_impl_->ReleaseLayerTreeFrameSink();
host_impl_ = nullptr;
}
void CheckLayerScrollDelta(LayerImpl* layer, gfx::Vector2dF scroll_delta) {
const gfx::Transform target_space_transform =
layer->draw_properties().target_space_transform;
EXPECT_TRUE(target_space_transform.IsScaleOrTranslation());
gfx::Point translated_point;
target_space_transform.TransformPoint(&translated_point);
gfx::Point expected_point = gfx::Point() - ToRoundedVector2d(scroll_delta);
EXPECT_EQ(expected_point.ToString(), translated_point.ToString());
}
TEST_F(LayerTreeHostImplTest,
ExternalRootLayerScrollOffsetDelegationReflectedInNextDraw) {
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(10, 20));
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
LayerImpl* clip_layer =
scroll_layer->test_properties()->parent->test_properties()->parent;
clip_layer->SetBounds(gfx::Size(10, 20));
scroll_layer->SetScrollable(gfx::Size(10, 20));
scroll_layer->SetDrawsContent(true);
// Draw first frame to clear any pending draws and check scroll.
DrawFrame();
CheckLayerScrollDelta(scroll_layer, gfx::Vector2dF(0.f, 0.f));
EXPECT_FALSE(host_impl_->active_tree()->needs_update_draw_properties());
// Set external scroll delta on delegate and notify LayerTreeHost.
gfx::ScrollOffset scroll_offset(10.f, 10.f);
host_impl_->SetSynchronousInputHandlerRootScrollOffset(scroll_offset);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
// Check scroll delta reflected in layer.
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
EXPECT_FALSE(frame.has_no_damage);
CheckLayerScrollDelta(scroll_layer,
gfx::ScrollOffsetToVector2dF(scroll_offset));
}
TEST_F(LayerTreeHostImplTest,
ExternalRootLayerScrollOffsetPreventedByUserNotScrollable) {
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(10, 20));
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
LayerImpl* clip_layer =
scroll_layer->test_properties()->parent->test_properties()->parent;
clip_layer->SetBounds(gfx::Size(10, 20));
scroll_layer->SetScrollable(gfx::Size(10, 20));
scroll_layer->SetDrawsContent(true);
host_impl_->active_tree()
->InnerViewportScrollLayer()
->test_properties()
->user_scrollable_vertical = false;
host_impl_->active_tree()
->InnerViewportScrollLayer()
->test_properties()
->user_scrollable_horizontal = false;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
// Draw first frame to clear any pending draws and check scroll.
DrawFrame();
CheckLayerScrollDelta(scroll_layer, gfx::Vector2dF(0.f, 0.f));
EXPECT_FALSE(host_impl_->active_tree()->needs_update_draw_properties());
// Set external scroll delta on delegate and notify LayerTreeHost.
gfx::ScrollOffset scroll_offset(10.f, 10.f);
host_impl_->SetSynchronousInputHandlerRootScrollOffset(scroll_offset);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
EXPECT_TRUE(frame.has_no_damage);
CheckLayerScrollDelta(scroll_layer,
gfx::ScrollOffsetToVector2dF(gfx::ScrollOffset()));
}
TEST_F(LayerTreeHostImplTest, OverscrollRoot) {
InputHandlerScrollResult scroll_result;
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 0.5f, 4.f);
DrawFrame();
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
// In-bounds scrolling does not affect overscroll.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(), InputHandler::WHEEL)
.thread);
scroll_result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2d(0, 10)).get());
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
// Overscroll events are reflected immediately.
scroll_result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2d(0, 50)).get());
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, 10), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(0, 10), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(scroll_result.accumulated_root_overscroll,
host_impl_->accumulated_root_overscroll());
// In-bounds scrolling resets accumulated overscroll for the scrolled axes.
scroll_result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2d(0, -50)).get());
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(0, 0), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(scroll_result.accumulated_root_overscroll,
host_impl_->accumulated_root_overscroll());
scroll_result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2d(0, -10)).get());
EXPECT_FALSE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, -10), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(0, -10), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(scroll_result.accumulated_root_overscroll,
host_impl_->accumulated_root_overscroll());
scroll_result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2d(10, 0)).get());
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, 0), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(0, -10), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(scroll_result.accumulated_root_overscroll,
host_impl_->accumulated_root_overscroll());
scroll_result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2d(-15, 0)).get());
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(-5, 0), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(-5, -10), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(scroll_result.accumulated_root_overscroll,
host_impl_->accumulated_root_overscroll());
scroll_result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2d(0, 60)).get());
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, 10), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(-5, 10), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(scroll_result.accumulated_root_overscroll,
host_impl_->accumulated_root_overscroll());
scroll_result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2d(10, -60)).get());
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, -10), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(0, -10), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(scroll_result.accumulated_root_overscroll,
host_impl_->accumulated_root_overscroll());
// Overscroll accumulates within the scope of ScrollBegin/ScrollEnd as long
// as no scroll occurs.
scroll_result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2d(0, -20)).get());
EXPECT_FALSE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, -20), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(0, -30), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(scroll_result.accumulated_root_overscroll,
host_impl_->accumulated_root_overscroll());
scroll_result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2d(0, -20)).get());
EXPECT_FALSE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, -20), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(0, -50), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(scroll_result.accumulated_root_overscroll,
host_impl_->accumulated_root_overscroll());
// Overscroll resets on valid scroll.
scroll_result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2d(0, 10)).get());
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, 0), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(0, 0), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(scroll_result.accumulated_root_overscroll,
host_impl_->accumulated_root_overscroll());
scroll_result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2d(0, -20)).get());
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, -10), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(0, -10), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(scroll_result.accumulated_root_overscroll,
host_impl_->accumulated_root_overscroll());
host_impl_->ScrollEnd(EndState().get());
}
TEST_F(LayerTreeHostImplTest, OverscrollChildWithoutBubbling) {
// Scroll child layers beyond their maximum scroll range and make sure root
// overscroll does not accumulate.
InputHandlerScrollResult scroll_result;
gfx::Size surface_size(10, 10);
const int kInnerViewportClipLayerId = 4;
const int kInnerViewportScrollLayerId = 1;
std::unique_ptr<LayerImpl> root_clip =
LayerImpl::Create(host_impl_->active_tree(), kInnerViewportClipLayerId);
root_clip->test_properties()->force_render_surface = true;
std::unique_ptr<LayerImpl> root =
CreateScrollableLayer(kInnerViewportScrollLayerId, surface_size);
std::unique_ptr<LayerImpl> grand_child =
CreateScrollableLayer(3, surface_size);
std::unique_ptr<LayerImpl> child = CreateScrollableLayer(2, surface_size);
LayerImpl* grand_child_layer = grand_child.get();
child->test_properties()->AddChild(std::move(grand_child));
LayerTreeImpl::ViewportLayerIds viewport_ids;
viewport_ids.inner_viewport_container = kInnerViewportClipLayerId;
viewport_ids.inner_viewport_scroll = kInnerViewportScrollLayerId;
host_impl_->active_tree()->SetViewportLayersFromIds(viewport_ids);
LayerImpl* child_layer = child.get();
root->test_properties()->AddChild(std::move(child));
root_clip->test_properties()->AddChild(std::move(root));
host_impl_->active_tree()->SetRootLayerForTesting(std::move(root_clip));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->DidBecomeActive();
child_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(child_layer->element_id(),
gfx::ScrollOffset(0, 3));
grand_child_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(
grand_child_layer->element_id(), gfx::ScrollOffset(0, 2));
host_impl_->active_tree()->SetDeviceViewportSize(surface_size);
DrawFrame();
{
gfx::Vector2d scroll_delta(0, -10);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
scroll_result =
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
host_impl_->ScrollEnd(EndState().get());
// The next time we scroll we should only scroll the parent, but overscroll
// should still not reach the root layer.
scroll_delta = gfx::Vector2d(0, -30);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(5, 5)).get(),
InputHandler::TOUCHSCREEN)
.thread);
EXPECT_EQ(host_impl_->CurrentlyScrollingNode()->id,
grand_child_layer->scroll_tree_index());
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
host_impl_->ScrollEnd(EndState().get());
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(5, 5)).get(),
InputHandler::TOUCHSCREEN)
.thread);
scroll_result =
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(host_impl_->CurrentlyScrollingNode()->id,
child_layer->scroll_tree_index());
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
host_impl_->ScrollEnd(EndState().get());
// After scrolling the parent, another scroll on the opposite direction
// should scroll the child.
scroll_delta = gfx::Vector2d(0, 70);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(5, 5)).get(),
InputHandler::TOUCHSCREEN)
.thread);
EXPECT_EQ(host_impl_->CurrentlyScrollingNode()->id,
grand_child_layer->scroll_tree_index());
scroll_result =
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(host_impl_->CurrentlyScrollingNode()->id,
grand_child_layer->scroll_tree_index());
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
host_impl_->ScrollEnd(EndState().get());
}
}
TEST_F(LayerTreeHostImplTest, OverscrollChildEventBubbling) {
// When we try to scroll a non-scrollable child layer, the scroll delta
// should be applied to one of its ancestors if possible. Overscroll should
// be reflected only when it has bubbled up to the root scrolling layer.
InputHandlerScrollResult scroll_result;
SetupScrollAndContentsLayers(gfx::Size(20, 20));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
{
gfx::Vector2d scroll_delta(0, 8);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(5, 5)).get(),
InputHandler::WHEEL)
.thread);
scroll_result =
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
scroll_result =
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, 6), host_impl_->accumulated_root_overscroll());
scroll_result =
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
EXPECT_FALSE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, 14), host_impl_->accumulated_root_overscroll());
host_impl_->ScrollEnd(EndState().get());
}
}
TEST_F(LayerTreeHostImplTest, OverscrollAlways) {
InputHandlerScrollResult scroll_result;
LayerTreeSettings settings = DefaultSettings();
CreateHostImpl(settings, CreateLayerTreeFrameSink());
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(50, 50));
LayerImpl* clip_layer =
scroll_layer->test_properties()->parent->test_properties()->parent;
clip_layer->SetBounds(gfx::Size(50, 50));
scroll_layer->SetScrollable(gfx::Size(50, 50));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 0.5f, 4.f);
DrawFrame();
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
// Even though the layer can't scroll the overscroll still happens.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(), InputHandler::WHEEL)
.thread);
scroll_result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2d(0, 10)).get());
EXPECT_FALSE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, 10), host_impl_->accumulated_root_overscroll());
}
TEST_F(LayerTreeHostImplTest, NoOverscrollWhenNotAtEdge) {
InputHandlerScrollResult scroll_result;
gfx::Size viewport_size(100, 100);
gfx::Size content_size(200, 200);
LayerImpl* root_scroll_layer =
CreateBasicVirtualViewportLayers(viewport_size, viewport_size);
host_impl_->active_tree()->OuterViewportScrollLayer()->SetBounds(
content_size);
root_scroll_layer->SetBounds(content_size);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
{
// Edge glow effect should be applicable only upon reaching Edges
// of the content. unnecessary glow effect calls shouldn't be
// called while scrolling up without reaching the edge of the content.
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::WHEEL)
.thread);
scroll_result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2dF(0, 100)).get());
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF().ToString(),
host_impl_->accumulated_root_overscroll().ToString());
scroll_result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2dF(0, -2.30f)).get());
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF().ToString(),
host_impl_->accumulated_root_overscroll().ToString());
host_impl_->ScrollEnd(EndState().get());
// unusedrootDelta should be subtracted from applied delta so that
// unwanted glow effect calls are not called.
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::TOUCHSCREEN)
.thread);
scroll_result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2dF(0, 20)).get());
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_VECTOR2DF_EQ(gfx::Vector2dF(0.000000f, 17.699997f),
host_impl_->accumulated_root_overscroll());
scroll_result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2dF(0.02f, -0.01f)).get());
EXPECT_FALSE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_VECTOR2DF_EQ(gfx::Vector2dF(0.000000f, 17.699997f),
host_impl_->accumulated_root_overscroll());
host_impl_->ScrollEnd(EndState().get());
// TestCase to check kEpsilon, which prevents minute values to trigger
// gloweffect without reaching edge.
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::WHEEL)
.thread);
scroll_result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2dF(-0.12f, 0.1f)).get());
EXPECT_FALSE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF().ToString(),
host_impl_->accumulated_root_overscroll().ToString());
host_impl_->ScrollEnd(EndState().get());
}
}
TEST_F(LayerTreeHostImplTest, NoOverscrollOnNonViewportLayers) {
const gfx::Size content_size(200, 200);
const gfx::Size viewport_size(100, 100);
LayerTreeImpl* layer_tree_impl = host_impl_->active_tree();
LayerImpl* content_layer =
CreateBasicVirtualViewportLayers(viewport_size, content_size);
LayerImpl* outer_scroll_layer = host_impl_->OuterViewportScrollLayer();
LayerImpl* scroll_layer = nullptr;
// Initialization: Add a nested scrolling layer, simulating a scrolling div.
{
std::unique_ptr<LayerImpl> scroll = LayerImpl::Create(layer_tree_impl, 11);
scroll->SetBounds(gfx::Size(400, 400));
scroll->SetScrollable(content_size);
scroll->SetElementId(LayerIdToElementIdForTesting(scroll->id()));
scroll->SetDrawsContent(true);
scroll_layer = scroll.get();
content_layer->test_properties()->AddChild(std::move(scroll));
layer_tree_impl->BuildPropertyTreesForTesting();
}
InputHandlerScrollResult scroll_result;
DrawFrame();
// Start a scroll gesture, ensure it's scrolling the subscroller.
{
host_impl_->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->ScrollBy(
UpdateState(gfx::Point(0, 0), gfx::Vector2dF(100.f, 100.f)).get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(100.f, 100.f),
scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0.f, 0.f),
outer_scroll_layer->CurrentScrollOffset());
}
// Continue the scroll. Ensure that scrolling beyond the child's extent
// doesn't consume the delta but it isn't counted as overscroll.
{
InputHandlerScrollResult result = host_impl_->ScrollBy(
UpdateState(gfx::Point(0, 0), gfx::Vector2dF(120.f, 140.f)).get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(200.f, 200.f),
scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0.f, 0.f),
outer_scroll_layer->CurrentScrollOffset());
EXPECT_FALSE(result.did_overscroll_root);
}
// Continue the scroll. Ensure that scrolling beyond the child's extent
// doesn't consume the delta but it isn't counted as overscroll.
{
InputHandlerScrollResult result = host_impl_->ScrollBy(
UpdateState(gfx::Point(0, 0), gfx::Vector2dF(20.f, 40.f)).get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(200.f, 200.f),
scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0.f, 0.f),
outer_scroll_layer->CurrentScrollOffset());
EXPECT_FALSE(result.did_overscroll_root);
}
host_impl_->ScrollEnd(EndState().get());
}
TEST_F(LayerTreeHostImplTest, OverscrollOnMainThread) {
InputHandlerScrollResult scroll_result;
LayerTreeSettings settings = DefaultSettings();
CreateHostImpl(settings, CreateLayerTreeFrameSink());
const gfx::Size content_size(50, 50);
const gfx::Size viewport_size(50, 50);
CreateBasicVirtualViewportLayers(viewport_size, content_size);
host_impl_->active_tree()
->InnerViewportScrollLayer()
->test_properties()
->main_thread_scrolling_reasons =
MainThreadScrollingReason::kThreadedScrollingDisabled;
host_impl_->active_tree()
->OuterViewportScrollLayer()
->test_properties()
->main_thread_scrolling_reasons =
MainThreadScrollingReason::kThreadedScrollingDisabled;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
// Overscroll initiated outside layers will be handled by the main thread.
EXPECT_EQ(nullptr, host_impl_->active_tree()->FindLayerThatIsHitByPoint(
gfx::PointF(0, 60)));
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(0, 60)).get(),
InputHandler::WHEEL)
.thread);
// Overscroll initiated inside layers will be handled by the main thread.
EXPECT_NE(nullptr, host_impl_->active_tree()->FindLayerThatIsHitByPoint(
gfx::PointF(0, 0)));
EXPECT_EQ(
InputHandler::SCROLL_ON_MAIN_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(0, 0)).get(), InputHandler::WHEEL)
.thread);
}
// Test that scrolling the inner viewport directly works, as can happen when the
// scroll chains up to it from an sibling of the outer viewport.
TEST_F(LayerTreeHostImplTest, ScrollFromOuterViewportSibling) {
const gfx::Size viewport_size(100, 100);
LayerTreeImpl* layer_tree_impl = host_impl_->active_tree();
CreateBasicVirtualViewportLayers(viewport_size, viewport_size);
host_impl_->active_tree()->SetTopControlsHeight(10);
host_impl_->active_tree()->SetCurrentBrowserControlsShownRatio(1.f);
LayerImpl* outer_scroll_layer = host_impl_->OuterViewportScrollLayer();
LayerImpl* inner_scroll_layer = host_impl_->InnerViewportScrollLayer();
LayerImpl* scroll_layer = nullptr;
// Create a scrolling layer that's parented directly to the inner viewport.
// This will test that scrolls that chain up to the inner viewport without
// passing through the outer viewport still scroll correctly and affect
// browser controls.
{
std::unique_ptr<LayerImpl> scroll = LayerImpl::Create(layer_tree_impl, 11);
scroll->SetBounds(gfx::Size(400, 400));
scroll->SetScrollable(viewport_size);
scroll->SetElementId(LayerIdToElementIdForTesting(scroll->id()));
scroll->SetDrawsContent(true);
scroll_layer = scroll.get();
inner_scroll_layer->test_properties()->AddChild(std::move(scroll));
// Move the outer viewport layer away so that scrolls won't target it.
host_impl_->active_tree()
->OuterViewportContainerLayer()
->test_properties()
->position = gfx::PointF(400, 400);
layer_tree_impl->BuildPropertyTreesForTesting();
float min_page_scale = 1.f, max_page_scale = 4.f;
float page_scale_factor = 2.f;
host_impl_->active_tree()->PushPageScaleFromMainThread(
page_scale_factor, min_page_scale, max_page_scale);
host_impl_->active_tree()->SetPageScaleOnActiveTree(page_scale_factor);
}
// Fully scroll the child.
{
host_impl_->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->ScrollBy(
UpdateState(gfx::Point(0, 0), gfx::Vector2dF(1000.f, 1000.f)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_EQ(1.f,
host_impl_->active_tree()->CurrentBrowserControlsShownRatio());
EXPECT_VECTOR_EQ(gfx::Vector2dF(300.f, 300.f),
scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(),
inner_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(),
outer_scroll_layer->CurrentScrollOffset());
}
// Scrolling on the child now should chain up directly to the inner viewport.
// Scrolling it should cause browser controls to hide. The outer viewport
// should not be affected.
{
host_impl_->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::TOUCHSCREEN);
gfx::Vector2d scroll_delta(0, 10);
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
EXPECT_EQ(0.f,
host_impl_->active_tree()->CurrentBrowserControlsShownRatio());
EXPECT_VECTOR_EQ(gfx::Vector2dF(),
inner_scroll_layer->CurrentScrollOffset());
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 10.f),
inner_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(),
outer_scroll_layer->CurrentScrollOffset());
host_impl_->ScrollEnd(EndState().get());
}
}
// Test that scrolls chain correctly when a child scroller on the page (e.g. a
// scrolling div) is set as the outer viewport. This happens in the
// rootScroller proposal.
TEST_F(LayerTreeHostImplTest, ScrollChainingWithReplacedOuterViewport) {
const gfx::Size content_size(200, 200);
const gfx::Size viewport_size(100, 100);
LayerTreeImpl* layer_tree_impl = host_impl_->active_tree();
LayerImpl* content_layer =
CreateBasicVirtualViewportLayers(viewport_size, content_size);
LayerImpl* outer_scroll_layer = host_impl_->OuterViewportScrollLayer();
LayerImpl* inner_scroll_layer = host_impl_->InnerViewportScrollLayer();
LayerImpl* scroll_layer = nullptr;
LayerImpl* child_scroll_layer = nullptr;
// Initialization: Add two nested scrolling layers, simulating a scrolling div
// with another scrolling div inside it. Set the outer "div" to be the outer
// viewport.
{
std::unique_ptr<LayerImpl> scroll = LayerImpl::Create(layer_tree_impl, 11);
scroll->SetBounds(gfx::Size(400, 400));
scroll->SetScrollable(content_size);
scroll->SetElementId(LayerIdToElementIdForTesting(scroll->id()));
scroll->SetDrawsContent(true);
std::unique_ptr<LayerImpl> scroll2 = LayerImpl::Create(layer_tree_impl, 13);
scroll2->SetBounds(gfx::Size(500, 500));
scroll2->SetScrollable(gfx::Size(300, 300));
scroll2->SetElementId(LayerIdToElementIdForTesting(scroll2->id()));
scroll2->SetDrawsContent(true);
scroll_layer = scroll.get();
child_scroll_layer = scroll2.get();
scroll->test_properties()->AddChild(std::move(scroll2));
content_layer->test_properties()->AddChild(std::move(scroll));
LayerTreeImpl::ViewportLayerIds viewport_ids;
viewport_ids.page_scale = layer_tree_impl->PageScaleLayer()->id();
viewport_ids.inner_viewport_scroll = inner_scroll_layer->id();
viewport_ids.outer_viewport_scroll = scroll_layer->id();
layer_tree_impl->SetViewportLayersFromIds(viewport_ids);
layer_tree_impl->BuildPropertyTreesForTesting();
}
// Scroll should target the nested scrolling layer in the content and then
// chain to the parent scrolling layer which is now set as the outer
// viewport. The original outer viewport layer shouldn't get any scroll here.
{
host_impl_->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->ScrollBy(
UpdateState(gfx::Point(0, 0), gfx::Vector2dF(200.f, 200.f)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(200.f, 200.f),
child_scroll_layer->CurrentScrollOffset());
host_impl_->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->ScrollBy(
UpdateState(gfx::Point(0, 0), gfx::Vector2dF(200.f, 200.f)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0.f, 0.f),
outer_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(200.f, 200.f),
scroll_layer->CurrentScrollOffset());
}
// Now that the nested scrolling layers are fully scrolled, further scrolls
// would normally chain up to the "outer viewport" but since we've set the
// scrolling content as the outer viewport, it should stop chaining there.
{
host_impl_->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->ScrollBy(
UpdateState(gfx::Point(0, 0), gfx::Vector2dF(100.f, 100.f)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(),
outer_scroll_layer->CurrentScrollOffset());
}
// Zoom into the page by a 2X factor so that the inner viewport becomes
// scrollable.
float min_page_scale = 1.f, max_page_scale = 4.f;
float page_scale_factor = 2.f;
host_impl_->active_tree()->PushPageScaleFromMainThread(
page_scale_factor, min_page_scale, max_page_scale);
host_impl_->active_tree()->SetPageScaleOnActiveTree(page_scale_factor);
// Reset the parent scrolling layer (i.e. the current outer viewport) so that
// we can ensure viewport scrolling works correctly.
scroll_layer->SetCurrentScrollOffset(gfx::ScrollOffset(0, 0));
// Scrolling the content layer should now scroll the inner viewport first,
// and then chain up to the current outer viewport (i.e. the parent scroll
// layer).
{
host_impl_->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->ScrollBy(
UpdateState(gfx::Point(0, 0), gfx::Vector2dF(100.f, 100.f)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(50.f, 50.f),
inner_scroll_layer->CurrentScrollOffset());
host_impl_->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->ScrollBy(
UpdateState(gfx::Point(0, 0), gfx::Vector2dF(100.f, 100.f)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0.f, 0.f),
outer_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(50.f, 50.f),
scroll_layer->CurrentScrollOffset());
}
}
// Test that scrolls chain correctly when a child scroller on the page (e.g. a
// scrolling div) is set as the outer viewport but scrolls start from a layer
// that's not a descendant of the outer viewport. This happens in the
// rootScroller proposal.
TEST_F(LayerTreeHostImplTest, RootScrollerScrollNonDescendant) {
const gfx::Size content_size(300, 300);
const gfx::Size viewport_size(300, 300);
LayerTreeImpl* layer_tree_impl = host_impl_->active_tree();
LayerImpl* content_layer =
CreateBasicVirtualViewportLayers(viewport_size, content_size);
LayerImpl* inner_scroll_layer = host_impl_->InnerViewportScrollLayer();
LayerImpl* outer_scroll_layer = nullptr;
LayerImpl* sibling_scroll_layer = nullptr;
// Initialization: Add a scrolling layer, simulating an ordinary DIV, to be
// set as the outer viewport. Add a sibling scrolling layer that isn't a child
// of the outer viewport scroll layer.
{
std::unique_ptr<LayerImpl> scroll = LayerImpl::Create(layer_tree_impl, 11);
scroll->SetBounds(gfx::Size(1200, 1200));
scroll->SetScrollable(content_size);
scroll->SetElementId(LayerIdToElementIdForTesting(scroll->id()));
scroll->SetDrawsContent(true);
outer_scroll_layer = scroll.get();
content_layer->test_properties()->AddChild(std::move(scroll));
// Create the non-descendant.
std::unique_ptr<LayerImpl> scroll2 = LayerImpl::Create(layer_tree_impl, 15);
scroll2->SetBounds(gfx::Size(1200, 1200));
scroll2->SetScrollable(gfx::Size(600, 600));
scroll2->SetElementId(LayerIdToElementIdForTesting(scroll2->id()));
scroll2->SetDrawsContent(true);
sibling_scroll_layer = scroll2.get();
content_layer->test_properties()->AddChild(std::move(scroll2));
LayerImpl* inner_container =
host_impl_->active_tree()->InnerViewportContainerLayer();
LayerTreeImpl::ViewportLayerIds viewport_ids;
viewport_ids.page_scale = layer_tree_impl->PageScaleLayer()->id();
viewport_ids.inner_viewport_container = inner_container->id();
viewport_ids.inner_viewport_scroll = inner_scroll_layer->id();
viewport_ids.outer_viewport_scroll = outer_scroll_layer->id();
layer_tree_impl->SetViewportLayersFromIds(viewport_ids);
layer_tree_impl->BuildPropertyTreesForTesting();
ASSERT_EQ(outer_scroll_layer, layer_tree_impl->OuterViewportScrollLayer());
}
// Scrolls should target the non-descendant scroller. Chaining should not
// propagate to the outer viewport scroll layer.
{
// This should fully scroll the layer.
host_impl_->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->ScrollBy(
UpdateState(gfx::Point(0, 0), gfx::Vector2dF(1000.f, 1000.f)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(600.f, 600.f),
sibling_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(),
outer_scroll_layer->CurrentScrollOffset());
// Scrolling now should chain up but, since the outer viewport is a sibling
// rather than an ancestor, we shouldn't chain to it.
host_impl_->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->ScrollBy(
UpdateState(gfx::Point(0, 0), gfx::Vector2dF(1000.f, 1000.f)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(600.f, 600.f),
sibling_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(),
outer_scroll_layer->CurrentScrollOffset());
}
float min_page_scale = 1.f, max_page_scale = 4.f;
float page_scale_factor = 1.f;
host_impl_->active_tree()->PushPageScaleFromMainThread(
page_scale_factor, min_page_scale, max_page_scale);
gfx::Vector2dF viewport_size_vec(viewport_size.width(),
viewport_size.height());
// Reset the scroll offset.
sibling_scroll_layer->SetCurrentScrollOffset(gfx::ScrollOffset());
// Now pinch-zoom in. Anchoring should cause scrolling only on the inner
// viewport layer.
{
// Pinch in to the middle of the screen. The inner viewport should scroll
// to keep the gesture anchored but not the outer or the sibling scroller.
page_scale_factor = 2.f;
gfx::Point anchor(viewport_size.width() / 2, viewport_size.height() / 2);
host_impl_->ScrollBegin(BeginState(anchor).get(),
InputHandler::TOUCHSCREEN);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_factor, anchor);
host_impl_->PinchGestureEnd(anchor, true);
EXPECT_VECTOR_EQ(gfx::Vector2dF(anchor.x() / 2, anchor.y() / 2),
inner_scroll_layer->CurrentScrollOffset());
host_impl_->ScrollBy(UpdateState(anchor, viewport_size_vec).get());
EXPECT_VECTOR_EQ(ScaleVector2d(viewport_size_vec, 1.f / page_scale_factor),
inner_scroll_layer->CurrentScrollOffset());
// TODO(bokan): This doesn't yet work but we'll probably want to fix this
// at some point.
// EXPECT_VECTOR_EQ(
// gfx::Vector2dF(),
// outer_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(),
sibling_scroll_layer->CurrentScrollOffset());
host_impl_->ScrollEnd(EndState().get());
}
// Reset the scroll offsets
sibling_scroll_layer->SetCurrentScrollOffset(gfx::ScrollOffset());
inner_scroll_layer->SetCurrentScrollOffset(gfx::ScrollOffset());
outer_scroll_layer->SetCurrentScrollOffset(gfx::ScrollOffset());
// Scrolls over the sibling while pinched in should scroll the sibling first,
// but then chain up to the inner viewport so that the user can still pan
// around. The outer viewport should be unaffected.
{
// This should fully scroll the sibling but, because we latch to the
// scroller, it shouldn't chain up to the inner viewport yet.
host_impl_->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->ScrollBy(
UpdateState(gfx::Point(0, 0), gfx::Vector2dF(2000.f, 2000.f)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(600.f, 600.f),
sibling_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(),
inner_scroll_layer->CurrentScrollOffset());
// Scrolling now should chain up to the inner viewport.
host_impl_->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->ScrollBy(
UpdateState(gfx::Point(0, 0), gfx::Vector2dF(2000.f, 2000.f)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(ScaleVector2d(viewport_size_vec, 1 / page_scale_factor),
inner_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(),
outer_scroll_layer->CurrentScrollOffset());
// No more scrolling should be possible.
host_impl_->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->ScrollBy(
UpdateState(gfx::Point(0, 0), gfx::Vector2dF(2000.f, 2000.f)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(),
outer_scroll_layer->CurrentScrollOffset());
}
}
TEST_F(LayerTreeHostImplTest, OverscrollOnImplThread) {
InputHandlerScrollResult scroll_result;
LayerTreeSettings settings = DefaultSettings();
CreateHostImpl(settings, CreateLayerTreeFrameSink());
const gfx::Size content_size(50, 50);
const gfx::Size viewport_size(50, 50);
CreateBasicVirtualViewportLayers(viewport_size, content_size);
// By default, no main thread scrolling reasons should exist.
LayerImpl* scroll_layer =
host_impl_->active_tree()->InnerViewportScrollLayer();
ScrollNode* scroll_node =
host_impl_->active_tree()->property_trees()->scroll_tree.Node(
scroll_layer->scroll_tree_index());
EXPECT_EQ(MainThreadScrollingReason::kNotScrollingOnMain,
scroll_node->main_thread_scrolling_reasons);
DrawFrame();
// Overscroll initiated outside layers will be handled by the impl thread.
EXPECT_EQ(nullptr, host_impl_->active_tree()->FindLayerThatIsHitByPoint(
gfx::PointF(0, 60)));
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(0, 60)).get(),
InputHandler::WHEEL)
.thread);
// Overscroll initiated inside layers will be handled by the impl thread.
EXPECT_NE(nullptr, host_impl_->active_tree()->FindLayerThatIsHitByPoint(
gfx::PointF(0, 0)));
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(0, 0)).get(), InputHandler::WHEEL)
.thread);
}
class BlendStateCheckLayer : public LayerImpl {
public:
BlendStateCheckLayer(LayerTreeImpl* tree_impl,
int id,
viz::ClientResourceProvider* resource_provider)
: LayerImpl(tree_impl, id),
resource_provider_(resource_provider),
blend_(false),
has_render_surface_(false),
comparison_layer_(nullptr),
quads_appended_(false),
quad_rect_(5, 5, 5, 5),
quad_visible_rect_(5, 5, 5, 5) {
resource_id_ = resource_provider_->ImportResource(
viz::TransferableResource::MakeSoftware(
viz::SharedBitmap::GenerateId(), gfx::Size(1, 1), viz::RGBA_8888),
viz::SingleReleaseCallback::Create(base::DoNothing()));
SetBounds(gfx::Size(10, 10));
SetDrawsContent(true);
}
void ReleaseResources() override {
resource_provider_->RemoveImportedResource(resource_id_);
}
void AppendQuads(viz::RenderPass* render_pass,
AppendQuadsData* append_quads_data) override {
quads_appended_ = true;
gfx::Rect opaque_rect;
if (contents_opaque())
opaque_rect = quad_rect_;
else
opaque_rect = opaque_content_rect_;
gfx::Rect visible_quad_rect = quad_visible_rect_;
bool needs_blending = !opaque_rect.Contains(visible_quad_rect);
viz::SharedQuadState* shared_quad_state =
render_pass->CreateAndAppendSharedQuadState();
PopulateSharedQuadState(shared_quad_state, contents_opaque());
auto* test_blending_draw_quad =
render_pass->CreateAndAppendDrawQuad<viz::TileDrawQuad>();
test_blending_draw_quad->SetNew(
shared_quad_state, quad_rect_, visible_quad_rect, needs_blending,
resource_id_, gfx::RectF(0.f, 0.f, 1.f, 1.f), gfx::Size(1, 1), false,
false, false, false);
EXPECT_EQ(blend_, test_blending_draw_quad->ShouldDrawWithBlending());
EXPECT_EQ(has_render_surface_,
GetRenderSurface(this) != GetRenderSurface(comparison_layer_));
}
void SetExpectation(bool blend,
bool has_render_surface,
LayerImpl* comparison_layer) {
blend_ = blend;
has_render_surface_ = has_render_surface;
comparison_layer_ = comparison_layer;
quads_appended_ = false;
}
bool quads_appended() const { return quads_appended_; }
void SetQuadRect(const gfx::Rect& rect) { quad_rect_ = rect; }
void SetQuadVisibleRect(const gfx::Rect& rect) { quad_visible_rect_ = rect; }
void SetOpaqueContentRect(const gfx::Rect& rect) {
opaque_content_rect_ = rect;
}
private:
viz::ClientResourceProvider* resource_provider_;
bool blend_;
bool has_render_surface_;
LayerImpl* comparison_layer_;
bool quads_appended_;
gfx::Rect quad_rect_;
gfx::Rect opaque_content_rect_;
gfx::Rect quad_visible_rect_;
viz::ResourceId resource_id_;
};
TEST_F(LayerTreeHostImplTest, BlendingOffWhenDrawingOpaqueLayers) {
{
std::unique_ptr<LayerImpl> root =
LayerImpl::Create(host_impl_->active_tree(), 1);
root->SetBounds(gfx::Size(10, 10));
root->SetDrawsContent(false);
root->test_properties()->force_render_surface = true;
host_impl_->active_tree()->SetRootLayerForTesting(std::move(root));
}
LayerImpl* root = host_impl_->active_tree()->root_layer_for_testing();
root->test_properties()->AddChild(std::make_unique<BlendStateCheckLayer>(
host_impl_->active_tree(), 2, host_impl_->resource_provider()));
auto* layer1 =
static_cast<BlendStateCheckLayer*>(root->test_properties()->children[0]);
layer1->test_properties()->position = gfx::PointF(2.f, 2.f);
TestFrameData frame;
// Opaque layer, drawn without blending.
layer1->SetContentsOpaque(true);
layer1->SetExpectation(false, false, root);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Layer with translucent content and painting, so drawn with blending.
layer1->SetContentsOpaque(false);
layer1->SetExpectation(true, false, root);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->set_needs_update_draw_properties();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Layer with translucent opacity, drawn with blending.
layer1->SetContentsOpaque(true);
layer1->test_properties()->opacity = 0.5f;
layer1->NoteLayerPropertyChanged();
layer1->SetExpectation(true, false, root);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Layer with translucent opacity and painting, drawn with blending.
layer1->SetContentsOpaque(true);
layer1->test_properties()->opacity = 0.5f;
layer1->NoteLayerPropertyChanged();
layer1->SetExpectation(true, false, root);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
layer1->test_properties()->AddChild(std::make_unique<BlendStateCheckLayer>(
host_impl_->active_tree(), 3, host_impl_->resource_provider()));
auto* layer2 = static_cast<BlendStateCheckLayer*>(
layer1->test_properties()->children[0]);
layer2->test_properties()->position = gfx::PointF(4.f, 4.f);
// 2 opaque layers, drawn without blending.
layer1->SetContentsOpaque(true);
layer1->test_properties()->opacity = 1.f;
layer1->NoteLayerPropertyChanged();
layer1->SetExpectation(false, false, root);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
layer2->SetContentsOpaque(true);
layer2->test_properties()->opacity = 1.f;
layer2->NoteLayerPropertyChanged();
layer2->SetExpectation(false, false, root);
layer2->SetUpdateRect(gfx::Rect(layer1->bounds()));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->set_needs_update_draw_properties();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
EXPECT_TRUE(layer2->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Parent layer with translucent content, drawn with blending.
// Child layer with opaque content, drawn without blending.
layer1->SetContentsOpaque(false);
layer1->SetExpectation(true, false, root);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
layer2->SetExpectation(false, false, root);
layer2->SetUpdateRect(gfx::Rect(layer1->bounds()));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->set_needs_update_draw_properties();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
EXPECT_TRUE(layer2->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Parent layer with translucent content but opaque painting, drawn without
// blending.
// Child layer with opaque content, drawn without blending.
layer1->SetContentsOpaque(true);
layer1->SetExpectation(false, false, root);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
layer2->SetExpectation(false, false, root);
layer2->SetUpdateRect(gfx::Rect(layer1->bounds()));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
EXPECT_TRUE(layer2->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Parent layer with translucent opacity and opaque content. Since it has a
// drawing child, it's drawn to a render surface which carries the opacity,
// so it's itself drawn without blending.
// Child layer with opaque content, drawn without blending (parent surface
// carries the inherited opacity).
layer1->SetContentsOpaque(true);
layer1->test_properties()->opacity = 0.5f;
layer1->NoteLayerPropertyChanged();
layer1->test_properties()->force_render_surface = true;
layer1->SetExpectation(false, true, root);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
layer2->SetExpectation(false, false, layer1);
layer2->SetUpdateRect(gfx::Rect(layer1->bounds()));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
EXPECT_TRUE(layer2->quads_appended());
host_impl_->DidDrawAllLayers(frame);
layer1->test_properties()->force_render_surface = false;
// Draw again, but with child non-opaque, to make sure
// layer1 not culled.
layer1->SetContentsOpaque(true);
layer1->test_properties()->opacity = 1.f;
layer1->NoteLayerPropertyChanged();
layer1->SetExpectation(false, false, root);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
layer2->SetContentsOpaque(true);
layer2->test_properties()->opacity = 0.5f;
layer2->NoteLayerPropertyChanged();
layer2->SetExpectation(true, false, layer1);
layer2->SetUpdateRect(gfx::Rect(layer1->bounds()));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
EXPECT_TRUE(layer2->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// A second way of making the child non-opaque.
layer1->SetContentsOpaque(true);
layer1->test_properties()->opacity = 1.f;
layer1->NoteLayerPropertyChanged();
layer1->SetExpectation(false, false, root);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
layer2->SetContentsOpaque(false);
layer2->test_properties()->opacity = 1.f;
layer2->NoteLayerPropertyChanged();
layer2->SetExpectation(true, false, root);
layer2->SetUpdateRect(gfx::Rect(layer1->bounds()));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
EXPECT_TRUE(layer2->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// And when the layer says its not opaque but is painted opaque, it is not
// blended.
layer1->SetContentsOpaque(true);
layer1->test_properties()->opacity = 1.f;
layer1->NoteLayerPropertyChanged();
layer1->SetExpectation(false, false, root);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
layer2->SetContentsOpaque(true);
layer2->test_properties()->opacity = 1.f;
layer2->NoteLayerPropertyChanged();
layer2->SetExpectation(false, false, root);
layer2->SetUpdateRect(gfx::Rect(layer1->bounds()));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
EXPECT_TRUE(layer2->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Layer with partially opaque contents, drawn with blending.
layer1->SetContentsOpaque(false);
layer1->SetQuadRect(gfx::Rect(5, 5, 5, 5));
layer1->SetQuadVisibleRect(gfx::Rect(5, 5, 5, 5));
layer1->SetOpaqueContentRect(gfx::Rect(5, 5, 2, 5));
layer1->SetExpectation(true, false, root);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->set_needs_update_draw_properties();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Layer with partially opaque contents partially culled, drawn with blending.
layer1->SetContentsOpaque(false);
layer1->SetQuadRect(gfx::Rect(5, 5, 5, 5));
layer1->SetQuadVisibleRect(gfx::Rect(5, 5, 5, 2));
layer1->SetOpaqueContentRect(gfx::Rect(5, 5, 2, 5));
layer1->SetExpectation(true, false, root);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->set_needs_update_draw_properties();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Layer with partially opaque contents culled, drawn with blending.
layer1->SetContentsOpaque(false);
layer1->SetQuadRect(gfx::Rect(5, 5, 5, 5));
layer1->SetQuadVisibleRect(gfx::Rect(7, 5, 3, 5));
layer1->SetOpaqueContentRect(gfx::Rect(5, 5, 2, 5));
layer1->SetExpectation(true, false, root);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->set_needs_update_draw_properties();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Layer with partially opaque contents and translucent contents culled, drawn
// without blending.
layer1->SetContentsOpaque(false);
layer1->SetQuadRect(gfx::Rect(5, 5, 5, 5));
layer1->SetQuadVisibleRect(gfx::Rect(5, 5, 2, 5));
layer1->SetOpaqueContentRect(gfx::Rect(5, 5, 2, 5));
layer1->SetExpectation(false, false, root);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->set_needs_update_draw_properties();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
}
static bool MayContainVideoBitSetOnFrameData(LayerTreeHostImpl* host_impl) {
host_impl->active_tree()->BuildPropertyTreesForTesting();
host_impl->active_tree()->set_needs_update_draw_properties();
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl->PrepareToDraw(&frame));
host_impl->DrawLayers(&frame);
host_impl->DidDrawAllLayers(frame);
return frame.may_contain_video;
}
TEST_F(LayerTreeHostImplTest, MayContainVideo) {
gfx::Size big_size(1000, 1000);
host_impl_->active_tree()->SetDeviceViewportSize(big_size);
int layer_id = 1;
host_impl_->active_tree()->SetRootLayerForTesting(
DidDrawCheckLayer::Create(host_impl_->active_tree(), layer_id++));
auto* root =
static_cast<DidDrawCheckLayer*>(*host_impl_->active_tree()->begin());
root->test_properties()->AddChild(
DidDrawCheckLayer::Create(host_impl_->active_tree(), layer_id++));
auto* video_layer =
static_cast<DidDrawCheckLayer*>(root->test_properties()->children.back());
video_layer->set_may_contain_video(true);
EXPECT_TRUE(MayContainVideoBitSetOnFrameData(host_impl_.get()));
// Test with the video layer occluded.
root->test_properties()->AddChild(
DidDrawCheckLayer::Create(host_impl_->active_tree(), layer_id++));
auto* large_layer =
static_cast<DidDrawCheckLayer*>(root->test_properties()->children.back());
large_layer->SetBounds(big_size);
large_layer->SetContentsOpaque(true);
EXPECT_FALSE(MayContainVideoBitSetOnFrameData(host_impl_.get()));
// Remove the large layer.
root->test_properties()->RemoveChild(large_layer);
EXPECT_TRUE(MayContainVideoBitSetOnFrameData(host_impl_.get()));
// Move the video layer so it goes beyond the root.
video_layer->test_properties()->position = gfx::PointF(100.f, 100.f);
EXPECT_FALSE(MayContainVideoBitSetOnFrameData(host_impl_.get()));
video_layer->test_properties()->position = gfx::PointF(0.f, 0.f);
video_layer->NoteLayerPropertyChanged();
EXPECT_TRUE(MayContainVideoBitSetOnFrameData(host_impl_.get()));
}
class LayerTreeHostImplViewportCoveredTest : public LayerTreeHostImplTest {
protected:
LayerTreeHostImplViewportCoveredTest()
: gutter_quad_material_(viz::DrawQuad::SOLID_COLOR),
child_(nullptr),
did_activate_pending_tree_(false) {}
std::unique_ptr<LayerTreeFrameSink> CreateFakeLayerTreeFrameSink(
bool software) {
if (software)
return FakeLayerTreeFrameSink::CreateSoftware();
return FakeLayerTreeFrameSink::Create3d();
}
void SetupActiveTreeLayers() {
host_impl_->active_tree()->set_background_color(SK_ColorGRAY);
host_impl_->active_tree()->SetRootLayerForTesting(
LayerImpl::Create(host_impl_->active_tree(), 1));
host_impl_->active_tree()
->root_layer_for_testing()
->test_properties()
->force_render_surface = true;
host_impl_->active_tree()
->root_layer_for_testing()
->test_properties()
->AddChild(std::make_unique<BlendStateCheckLayer>(
host_impl_->active_tree(), 2, host_impl_->resource_provider()));
child_ = static_cast<BlendStateCheckLayer*>(host_impl_->active_tree()
->root_layer_for_testing()
->test_properties()
->children[0]);
child_->SetExpectation(false, false,
host_impl_->active_tree()->root_layer_for_testing());
child_->SetContentsOpaque(true);
}
// Expect no gutter rects.
void TestLayerCoversFullViewport() {
gfx::Rect layer_rect(viewport_size_);
child_->test_properties()->position = gfx::PointF(layer_rect.origin());
child_->SetBounds(layer_rect.size());
child_->SetQuadRect(gfx::Rect(layer_rect.size()));
child_->SetQuadVisibleRect(gfx::Rect(layer_rect.size()));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
ASSERT_EQ(1u, frame.render_passes.size());
EXPECT_EQ(0u, CountGutterQuads(frame.render_passes[0]->quad_list));
EXPECT_EQ(1u, frame.render_passes[0]->quad_list.size());
ValidateTextureDrawQuads(frame.render_passes[0]->quad_list);
VerifyQuadsExactlyCoverViewport(frame.render_passes[0]->quad_list);
host_impl_->DidDrawAllLayers(frame);
}
// Expect fullscreen gutter rect.
void SetUpEmptylayer() {
gfx::Rect layer_rect(0, 0, 0, 0);
child_->test_properties()->position = gfx::PointF(layer_rect.origin());
child_->SetBounds(layer_rect.size());
child_->SetQuadRect(gfx::Rect(layer_rect.size()));
child_->SetQuadVisibleRect(gfx::Rect(layer_rect.size()));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
}
void VerifyEmptyLayerRenderPasses(const viz::RenderPassList& render_passes) {
ASSERT_EQ(1u, render_passes.size());
EXPECT_EQ(1u, CountGutterQuads(render_passes[0]->quad_list));
EXPECT_EQ(1u, render_passes[0]->quad_list.size());
ValidateTextureDrawQuads(render_passes[0]->quad_list);
VerifyQuadsExactlyCoverViewport(render_passes[0]->quad_list);
}
void TestEmptyLayer() {
SetUpEmptylayer();
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
VerifyEmptyLayerRenderPasses(frame.render_passes);
host_impl_->DidDrawAllLayers(frame);
}
void TestEmptyLayerWithOnDraw() {
SetUpEmptylayer();
gfx::Transform identity;
gfx::Rect viewport(viewport_size_);
bool resourceless_software_draw = true;
host_impl_->OnDraw(identity, viewport, resourceless_software_draw, false);
VerifyEmptyLayerRenderPasses(last_on_draw_render_passes_);
}
// Expect four surrounding gutter rects.
void SetUpLayerInMiddleOfViewport() {
gfx::Rect layer_rect(500, 500, 200, 200);
child_->test_properties()->position = gfx::PointF(layer_rect.origin());
child_->SetBounds(layer_rect.size());
child_->SetQuadRect(gfx::Rect(layer_rect.size()));
child_->SetQuadVisibleRect(gfx::Rect(layer_rect.size()));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
}
void VerifyLayerInMiddleOfViewport(const viz::RenderPassList& render_passes) {
ASSERT_EQ(1u, render_passes.size());
EXPECT_EQ(4u, CountGutterQuads(render_passes[0]->quad_list));
EXPECT_EQ(5u, render_passes[0]->quad_list.size());
ValidateTextureDrawQuads(render_passes[0]->quad_list);
VerifyQuadsExactlyCoverViewport(render_passes[0]->quad_list);
}
void TestLayerInMiddleOfViewport() {
SetUpLayerInMiddleOfViewport();
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
VerifyLayerInMiddleOfViewport(frame.render_passes);
host_impl_->DidDrawAllLayers(frame);
}
void TestLayerInMiddleOfViewportWithOnDraw() {
SetUpLayerInMiddleOfViewport();
gfx::Transform identity;
gfx::Rect viewport(viewport_size_);
bool resourceless_software_draw = true;
host_impl_->OnDraw(identity, viewport, resourceless_software_draw, false);
VerifyLayerInMiddleOfViewport(last_on_draw_render_passes_);
}
// Expect no gutter rects.
void SetUpLayerIsLargerThanViewport() {
gfx::Rect layer_rect(viewport_size_.width() + 10,
viewport_size_.height() + 10);
child_->test_properties()->position = gfx::PointF(layer_rect.origin());
child_->SetBounds(layer_rect.size());
child_->SetQuadRect(gfx::Rect(layer_rect.size()));
child_->SetQuadVisibleRect(gfx::Rect(layer_rect.size()));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
}
void VerifyLayerIsLargerThanViewport(
const viz::RenderPassList& render_passes) {
ASSERT_EQ(1u, render_passes.size());
EXPECT_EQ(0u, CountGutterQuads(render_passes[0]->quad_list));
EXPECT_EQ(1u, render_passes[0]->quad_list.size());
ValidateTextureDrawQuads(render_passes[0]->quad_list);
}
void TestLayerIsLargerThanViewport() {
SetUpLayerIsLargerThanViewport();
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
VerifyLayerIsLargerThanViewport(frame.render_passes);
host_impl_->DidDrawAllLayers(frame);
}
void TestLayerIsLargerThanViewportWithOnDraw() {
SetUpLayerIsLargerThanViewport();
gfx::Transform identity;
gfx::Rect viewport(viewport_size_);
bool resourceless_software_draw = true;
host_impl_->OnDraw(identity, viewport, resourceless_software_draw, false);
VerifyLayerIsLargerThanViewport(last_on_draw_render_passes_);
}
void DidActivateSyncTree() override {
LayerTreeHostImplTest::DidActivateSyncTree();
did_activate_pending_tree_ = true;
}
void set_gutter_quad_material(viz::DrawQuad::Material material) {
gutter_quad_material_ = material;
}
void set_gutter_texture_size(const gfx::Size& gutter_texture_size) {
gutter_texture_size_ = gutter_texture_size;
}
protected:
size_t CountGutterQuads(const viz::QuadList& quad_list) {
size_t num_gutter_quads = 0;
for (auto* quad : quad_list) {
num_gutter_quads += (quad->material == gutter_quad_material_) ? 1 : 0;
}
return num_gutter_quads;
}
void VerifyQuadsExactlyCoverViewport(const viz::QuadList& quad_list) {
LayerTestCommon::VerifyQuadsExactlyCoverRect(
quad_list, gfx::Rect(DipSizeToPixelSize(viewport_size_)));
}
// Make sure that the texture coordinates match their expectations.
void ValidateTextureDrawQuads(const viz::QuadList& quad_list) {
for (auto* quad : quad_list) {
if (quad->material != viz::DrawQuad::TEXTURE_CONTENT)
continue;
const viz::TextureDrawQuad* texture_quad =
viz::TextureDrawQuad::MaterialCast(quad);
gfx::SizeF gutter_texture_size_pixels =
gfx::ScaleSize(gfx::SizeF(gutter_texture_size_),
host_impl_->active_tree()->device_scale_factor());
EXPECT_EQ(texture_quad->uv_top_left.x(),
texture_quad->rect.x() / gutter_texture_size_pixels.width());
EXPECT_EQ(texture_quad->uv_top_left.y(),
texture_quad->rect.y() / gutter_texture_size_pixels.height());
EXPECT_EQ(
texture_quad->uv_bottom_right.x(),
texture_quad->rect.right() / gutter_texture_size_pixels.width());
EXPECT_EQ(
texture_quad->uv_bottom_right.y(),
texture_quad->rect.bottom() / gutter_texture_size_pixels.height());
}
}
gfx::Size DipSizeToPixelSize(const gfx::Size& size) {
return gfx::ScaleToRoundedSize(
size, host_impl_->active_tree()->device_scale_factor());
}
viz::DrawQuad::Material gutter_quad_material_;
gfx::Size gutter_texture_size_;
gfx::Size viewport_size_;
BlendStateCheckLayer* child_;
bool did_activate_pending_tree_;
};
TEST_F(LayerTreeHostImplViewportCoveredTest, ViewportCovered) {
viewport_size_ = gfx::Size(1000, 1000);
bool software = false;
CreateHostImpl(DefaultSettings(), CreateFakeLayerTreeFrameSink(software));
host_impl_->active_tree()->SetDeviceViewportSize(
DipSizeToPixelSize(viewport_size_));
SetupActiveTreeLayers();
EXPECT_SCOPED(TestLayerCoversFullViewport());
EXPECT_SCOPED(TestEmptyLayer());
EXPECT_SCOPED(TestLayerInMiddleOfViewport());
EXPECT_SCOPED(TestLayerIsLargerThanViewport());
}
TEST_F(LayerTreeHostImplViewportCoveredTest, ViewportCoveredScaled) {
viewport_size_ = gfx::Size(1000, 1000);
bool software = false;
CreateHostImpl(DefaultSettings(), CreateFakeLayerTreeFrameSink(software));
host_impl_->active_tree()->SetDeviceScaleFactor(2.f);
host_impl_->active_tree()->SetDeviceViewportSize(
DipSizeToPixelSize(viewport_size_));
SetupActiveTreeLayers();
EXPECT_SCOPED(TestLayerCoversFullViewport());
EXPECT_SCOPED(TestEmptyLayer());
EXPECT_SCOPED(TestLayerInMiddleOfViewport());
EXPECT_SCOPED(TestLayerIsLargerThanViewport());
}
TEST_F(LayerTreeHostImplViewportCoveredTest, ActiveTreeGrowViewportInvalid) {
viewport_size_ = gfx::Size(1000, 1000);
bool software = true;
CreateHostImpl(DefaultSettings(), CreateFakeLayerTreeFrameSink(software));
// Pending tree to force active_tree size invalid. Not used otherwise.
CreatePendingTree();
host_impl_->active_tree()->SetDeviceViewportSize(
DipSizeToPixelSize(viewport_size_));
SetupActiveTreeLayers();
EXPECT_SCOPED(TestEmptyLayerWithOnDraw());
EXPECT_SCOPED(TestLayerInMiddleOfViewportWithOnDraw());
EXPECT_SCOPED(TestLayerIsLargerThanViewportWithOnDraw());
}
TEST_F(LayerTreeHostImplViewportCoveredTest, ActiveTreeShrinkViewportInvalid) {
viewport_size_ = gfx::Size(1000, 1000);
bool software = true;
CreateHostImpl(DefaultSettings(), CreateFakeLayerTreeFrameSink(software));
// Set larger viewport and activate it to active tree.
CreatePendingTree();
gfx::Size larger_viewport(viewport_size_.width() + 100,
viewport_size_.height() + 100);
host_impl_->active_tree()->SetDeviceViewportSize(
DipSizeToPixelSize(larger_viewport));
host_impl_->ActivateSyncTree();
EXPECT_TRUE(did_activate_pending_tree_);
// Shrink pending tree viewport without activating.
CreatePendingTree();
host_impl_->active_tree()->SetDeviceViewportSize(
DipSizeToPixelSize(viewport_size_));
SetupActiveTreeLayers();
EXPECT_SCOPED(TestEmptyLayerWithOnDraw());
EXPECT_SCOPED(TestLayerInMiddleOfViewportWithOnDraw());
EXPECT_SCOPED(TestLayerIsLargerThanViewportWithOnDraw());
}
class FakeDrawableLayerImpl : public LayerImpl {
public:
static std::unique_ptr<LayerImpl> Create(LayerTreeImpl* tree_impl, int id) {
return base::WrapUnique(new FakeDrawableLayerImpl(tree_impl, id));
}
protected:
FakeDrawableLayerImpl(LayerTreeImpl* tree_impl, int id)
: LayerImpl(tree_impl, id) {}
};
// Make sure damage tracking propagates all the way to the viz::CompositorFrame
// submitted to the LayerTreeFrameSink, where it should request to swap only
// the sub-buffer that is damaged.
TEST_F(LayerTreeHostImplTest, PartialSwapReceivesDamageRect) {
auto gl_owned = std::make_unique<viz::TestGLES2Interface>();
gl_owned->set_have_post_sub_buffer(true);
scoped_refptr<viz::TestContextProvider> context_provider(
viz::TestContextProvider::Create(std::move(gl_owned)));
context_provider->BindToCurrentThread();
std::unique_ptr<FakeLayerTreeFrameSink> layer_tree_frame_sink(
FakeLayerTreeFrameSink::Create3d(context_provider));
FakeLayerTreeFrameSink* fake_layer_tree_frame_sink =
layer_tree_frame_sink.get();
// This test creates its own LayerTreeHostImpl, so
// that we can force partial swap enabled.
LayerTreeSettings settings = DefaultSettings();
std::unique_ptr<LayerTreeHostImpl> layer_tree_host_impl =
LayerTreeHostImpl::Create(
settings, this, &task_runner_provider_, &stats_instrumentation_,
&task_graph_runner_,
AnimationHost::CreateForTesting(ThreadInstance::IMPL), 0, nullptr);
layer_tree_host_impl->SetVisible(true);
layer_tree_host_impl->InitializeFrameSink(layer_tree_frame_sink.get());
layer_tree_host_impl->WillBeginImplFrame(
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 2));
layer_tree_host_impl->active_tree()->SetDeviceViewportSize(
gfx::Size(500, 500));
std::unique_ptr<LayerImpl> root =
FakeDrawableLayerImpl::Create(layer_tree_host_impl->active_tree(), 1);
root->test_properties()->force_render_surface = true;
std::unique_ptr<LayerImpl> child =
FakeDrawableLayerImpl::Create(layer_tree_host_impl->active_tree(), 2);
child->test_properties()->position = gfx::PointF(12.f, 13.f);
child->SetBounds(gfx::Size(14, 15));
child->SetDrawsContent(true);
root->SetBounds(gfx::Size(500, 500));
root->SetDrawsContent(true);
root->test_properties()->AddChild(std::move(child));
layer_tree_host_impl->active_tree()->SetRootLayerForTesting(std::move(root));
layer_tree_host_impl->active_tree()->BuildPropertyTreesForTesting();
layer_tree_host_impl->active_tree()->SetLocalSurfaceIdAllocationFromParent(
viz::LocalSurfaceIdAllocation(
viz::LocalSurfaceId(1, base::UnguessableToken::Deserialize(2u, 3u)),
base::TimeTicks::Now()));
TestFrameData frame;
// First frame, the entire screen should get swapped.
EXPECT_EQ(DRAW_SUCCESS, layer_tree_host_impl->PrepareToDraw(&frame));
layer_tree_host_impl->DrawLayers(&frame);
layer_tree_host_impl->DidDrawAllLayers(frame);
gfx::Rect expected_swap_rect(500, 500);
EXPECT_EQ(expected_swap_rect.ToString(),
fake_layer_tree_frame_sink->last_swap_rect().ToString());
// Second frame, only the damaged area should get swapped. Damage should be
// the union of old and new child rects: gfx::Rect(26, 28).
layer_tree_host_impl->active_tree()
->root_layer_for_testing()
->test_properties()
->children[0]
->test_properties()
->position = gfx::PointF();
layer_tree_host_impl->active_tree()
->root_layer_for_testing()
->test_properties()
->children[0]
->NoteLayerPropertyChanged();
layer_tree_host_impl->active_tree()->BuildPropertyTreesForTesting();
EXPECT_EQ(DRAW_SUCCESS, layer_tree_host_impl->PrepareToDraw(&frame));
layer_tree_host_impl->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
expected_swap_rect = gfx::Rect(26, 28);
EXPECT_EQ(expected_swap_rect.ToString(),
fake_layer_tree_frame_sink->last_swap_rect().ToString());
layer_tree_host_impl->active_tree()->SetDeviceViewportSize(gfx::Size(10, 10));
// This will damage everything.
layer_tree_host_impl->active_tree()
->root_layer_for_testing()
->SetBackgroundColor(SK_ColorBLACK);
EXPECT_EQ(DRAW_SUCCESS, layer_tree_host_impl->PrepareToDraw(&frame));
layer_tree_host_impl->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
expected_swap_rect = gfx::Rect(10, 10);
EXPECT_EQ(expected_swap_rect.ToString(),
fake_layer_tree_frame_sink->last_swap_rect().ToString());
layer_tree_host_impl->ReleaseLayerTreeFrameSink();
}
TEST_F(LayerTreeHostImplTest, RootLayerDoesntCreateExtraSurface) {
std::unique_ptr<LayerImpl> root =
FakeDrawableLayerImpl::Create(host_impl_->active_tree(), 1);
std::unique_ptr<LayerImpl> child =
FakeDrawableLayerImpl::Create(host_impl_->active_tree(), 2);
child->SetBounds(gfx::Size(10, 10));
child->SetDrawsContent(true);
root->SetBounds(gfx::Size(10, 10));
root->SetDrawsContent(true);
root->test_properties()->force_render_surface = true;
root->test_properties()->AddChild(std::move(child));
host_impl_->active_tree()->SetRootLayerForTesting(std::move(root));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
EXPECT_EQ(1u, frame.render_surface_list->size());
EXPECT_EQ(1u, frame.render_passes.size());
host_impl_->DidDrawAllLayers(frame);
}
class FakeLayerWithQuads : public LayerImpl {
public:
static std::unique_ptr<LayerImpl> Create(LayerTreeImpl* tree_impl, int id) {
return base::WrapUnique(new FakeLayerWithQuads(tree_impl, id));
}
void AppendQuads(viz::RenderPass* render_pass,
AppendQuadsData* append_quads_data) override {
viz::SharedQuadState* shared_quad_state =
render_pass->CreateAndAppendSharedQuadState();
PopulateSharedQuadState(shared_quad_state, contents_opaque());
SkColor gray = SkColorSetRGB(100, 100, 100);
gfx::Rect quad_rect(bounds());
gfx::Rect visible_quad_rect(quad_rect);
auto* my_quad =
render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>();
my_quad->SetNew(shared_quad_state, quad_rect, visible_quad_rect, gray,
false);
}
private:
FakeLayerWithQuads(LayerTreeImpl* tree_impl, int id)
: LayerImpl(tree_impl, id) {}
};
TEST_F(LayerTreeHostImplTest, LayersFreeTextures) {
scoped_refptr<viz::TestContextProvider> context_provider =
viz::TestContextProvider::Create();
viz::TestSharedImageInterface* sii = context_provider->SharedImageInterface();
std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink(
FakeLayerTreeFrameSink::Create3d(context_provider));
CreateHostImpl(DefaultSettings(), std::move(layer_tree_frame_sink));
std::unique_ptr<LayerImpl> root_layer =
LayerImpl::Create(host_impl_->active_tree(), 1);
root_layer->SetBounds(gfx::Size(10, 10));
root_layer->test_properties()->force_render_surface = true;
scoped_refptr<VideoFrame> softwareFrame = media::VideoFrame::CreateColorFrame(
gfx::Size(4, 4), 0x80, 0x80, 0x80, base::TimeDelta());
FakeVideoFrameProvider provider;
provider.set_frame(softwareFrame);
std::unique_ptr<VideoLayerImpl> video_layer = VideoLayerImpl::Create(
host_impl_->active_tree(), 4, &provider, media::VIDEO_ROTATION_0);
video_layer->SetBounds(gfx::Size(10, 10));
video_layer->SetDrawsContent(true);
root_layer->test_properties()->AddChild(std::move(video_layer));
host_impl_->active_tree()->SetRootLayerForTesting(std::move(root_layer));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
EXPECT_EQ(0u, sii->shared_image_count());
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
EXPECT_GT(sii->shared_image_count(), 0u);
// Kill the layer tree.
host_impl_->active_tree()->DetachLayers();
// There should be no textures left in use after.
EXPECT_EQ(0u, sii->shared_image_count());
}
TEST_F(LayerTreeHostImplTest, HasTransparentBackground) {
SetupRootLayerImpl(LayerImpl::Create(host_impl_->active_tree(), 1));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->set_background_color(SK_ColorWHITE);
// Verify one quad is drawn when transparent background set is not set.
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
{
const auto& root_pass = frame.render_passes.back();
ASSERT_EQ(1u, root_pass->quad_list.size());
EXPECT_EQ(viz::DrawQuad::SOLID_COLOR,
root_pass->quad_list.front()->material);
}
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
// Cause damage so we would draw something if possible.
host_impl_->SetFullViewportDamage();
// Verify no quads are drawn when transparent background is set.
host_impl_->active_tree()->set_background_color(SK_ColorTRANSPARENT);
host_impl_->SetFullViewportDamage();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
{
const auto& root_pass = frame.render_passes.back();
ASSERT_EQ(0u, root_pass->quad_list.size());
}
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
// Cause damage so we would draw something if possible.
host_impl_->SetFullViewportDamage();
// Verify no quads are drawn when semi-transparent background is set.
host_impl_->active_tree()->set_background_color(SkColorSetARGB(5, 255, 0, 0));
host_impl_->SetFullViewportDamage();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
{
const auto& root_pass = frame.render_passes.back();
ASSERT_EQ(0u, root_pass->quad_list.size());
}
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
}
class LayerTreeHostImplTestDrawAndTestDamage : public LayerTreeHostImplTest {
protected:
std::unique_ptr<LayerTreeFrameSink> CreateLayerTreeFrameSink() override {
return FakeLayerTreeFrameSink::Create3d();
}
void DrawFrameAndTestDamage(const gfx::Rect& expected_damage) {
bool expect_to_draw = !expected_damage.IsEmpty();
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
if (!expect_to_draw) {
// With no damage, we don't draw, and no quads are created.
ASSERT_EQ(0u, frame.render_passes.size());
} else {
ASSERT_EQ(1u, frame.render_passes.size());
// Verify the damage rect for the root render pass.
const viz::RenderPass* root_render_pass =
frame.render_passes.back().get();
EXPECT_EQ(expected_damage, root_render_pass->damage_rect);
// Verify the root and child layers' quads are generated and not being
// culled.
ASSERT_EQ(2u, root_render_pass->quad_list.size());
LayerImpl* child = host_impl_->active_tree()
->root_layer_for_testing()
->test_properties()
->children[0];
gfx::Rect expected_child_visible_rect(child->bounds());
EXPECT_EQ(expected_child_visible_rect,
root_render_pass->quad_list.front()->visible_rect);
LayerImpl* root = host_impl_->active_tree()->root_layer_for_testing();
gfx::Rect expected_root_visible_rect(root->bounds());
EXPECT_EQ(expected_root_visible_rect,
root_render_pass->quad_list.ElementAt(1)->visible_rect);
}
EXPECT_EQ(expect_to_draw, host_impl_->DrawLayers(&frame));
host_impl_->DidDrawAllLayers(frame);
}
};
TEST_F(LayerTreeHostImplTestDrawAndTestDamage, FrameIncludesDamageRect) {
std::unique_ptr<SolidColorLayerImpl> root =
SolidColorLayerImpl::Create(host_impl_->active_tree(), 1);
root->test_properties()->position = gfx::PointF();
root->SetBounds(gfx::Size(10, 10));
root->SetDrawsContent(true);
root->SetBackgroundColor(SK_ColorRED);
root->test_properties()->force_render_surface = true;
// Child layer is in the bottom right corner.
std::unique_ptr<SolidColorLayerImpl> child =
SolidColorLayerImpl::Create(host_impl_->active_tree(), 2);
child->test_properties()->position = gfx::PointF(9.f, 9.f);
child->SetBounds(gfx::Size(1, 1));
child->SetDrawsContent(true);
child->SetBackgroundColor(SK_ColorRED);
root->test_properties()->AddChild(std::move(child));
host_impl_->active_tree()->SetRootLayerForTesting(std::move(root));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
// Draw a frame. In the first frame, the entire viewport should be damaged.
gfx::Rect full_frame_damage(
host_impl_->active_tree()->GetDeviceViewport().size());
DrawFrameAndTestDamage(full_frame_damage);
// The second frame has damage that doesn't touch the child layer. Its quads
// should still be generated.
gfx::Rect small_damage = gfx::Rect(0, 0, 1, 1);
host_impl_->active_tree()->root_layer_for_testing()->SetUpdateRect(
small_damage);
DrawFrameAndTestDamage(small_damage);
// The third frame should have no damage, so no quads should be generated.
gfx::Rect no_damage;
DrawFrameAndTestDamage(no_damage);
}
class GLRendererWithSetupQuadForAntialiasing : public viz::GLRenderer {
public:
using viz::GLRenderer::ShouldAntialiasQuad;
};
TEST_F(LayerTreeHostImplTest, FarAwayQuadsDontNeedAA) {
// Due to precision issues (especially on Android), sometimes far
// away quads can end up thinking they need AA.
float device_scale_factor = 4.f / 3.f;
gfx::Size root_size(2000, 1000);
gfx::Size device_viewport_size =
gfx::ScaleToCeiledSize(root_size, device_scale_factor);
host_impl_->active_tree()->SetDeviceViewportSize(device_viewport_size);
CreatePendingTree();
host_impl_->pending_tree()->SetDeviceScaleFactor(device_scale_factor);
host_impl_->pending_tree()->PushPageScaleFromMainThread(1.f, 1.f / 16.f,
16.f);
std::unique_ptr<LayerImpl> scoped_root =
LayerImpl::Create(host_impl_->pending_tree(), 1);
LayerImpl* root = scoped_root.get();
root->test_properties()->force_render_surface = true;
root->SetNeedsPushProperties();
host_impl_->pending_tree()->SetRootLayerForTesting(std::move(scoped_root));
std::unique_ptr<LayerImpl> scoped_scrolling_layer =
LayerImpl::Create(host_impl_->pending_tree(), 2);
LayerImpl* scrolling_layer = scoped_scrolling_layer.get();
root->test_properties()->AddChild(std::move(scoped_scrolling_layer));
scrolling_layer->SetNeedsPushProperties();
gfx::Size content_layer_bounds(100001, 100);
scoped_refptr<FakeRasterSource> raster_source(
FakeRasterSource::CreateFilled(content_layer_bounds));
std::unique_ptr<FakePictureLayerImpl> scoped_content_layer =
FakePictureLayerImpl::CreateWithRasterSource(host_impl_->pending_tree(),
3, raster_source);
LayerImpl* content_layer = scoped_content_layer.get();
scrolling_layer->test_properties()->AddChild(std::move(scoped_content_layer));
content_layer->SetBounds(content_layer_bounds);
content_layer->SetDrawsContent(true);
content_layer->SetNeedsPushProperties();
root->SetBounds(root_size);
gfx::ScrollOffset scroll_offset(100000, 0);
scrolling_layer->SetScrollable(content_layer_bounds);
scrolling_layer->SetElementId(
LayerIdToElementIdForTesting(scrolling_layer->id()));
host_impl_->pending_tree()->BuildPropertyTreesForTesting();
scrolling_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(
scrolling_layer->element_id(), scroll_offset);
host_impl_->ActivateSyncTree();
host_impl_->active_tree()->UpdateDrawProperties();
ASSERT_EQ(1u, host_impl_->active_tree()->GetRenderSurfaceList().size());
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
ASSERT_EQ(1u, frame.render_passes.size());
ASSERT_LE(1u, frame.render_passes[0]->quad_list.size());
const viz::DrawQuad* quad = frame.render_passes[0]->quad_list.front();
bool clipped = false, force_aa = false;
gfx::QuadF device_layer_quad = MathUtil::MapQuad(
quad->shared_quad_state->quad_to_target_transform,
gfx::QuadF(gfx::RectF(quad->shared_quad_state->visible_quad_layer_rect)),
&clipped);
EXPECT_FALSE(clipped);
bool antialiased =
GLRendererWithSetupQuadForAntialiasing::ShouldAntialiasQuad(
device_layer_quad, clipped, force_aa);
EXPECT_FALSE(antialiased);
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
}
class CompositorFrameMetadataTest : public LayerTreeHostImplTest {
public:
CompositorFrameMetadataTest() = default;
void DidReceiveCompositorFrameAckOnImplThread() override { acks_received_++; }
int acks_received_ = 0;
};
TEST_F(CompositorFrameMetadataTest, CompositorFrameAckCountsAsSwapComplete) {
SetupRootLayerImpl(FakeLayerWithQuads::Create(host_impl_->active_tree(), 1));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
{
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
}
host_impl_->ReclaimResources(std::vector<viz::ReturnedResource>());
host_impl_->DidReceiveCompositorFrameAck();
EXPECT_EQ(acks_received_, 1);
}
class CountingSoftwareDevice : public viz::SoftwareOutputDevice {
public:
CountingSoftwareDevice() : frames_began_(0), frames_ended_(0) {}
SkCanvas* BeginPaint(const gfx::Rect& damage_rect) override {
++frames_began_;
return viz::SoftwareOutputDevice::BeginPaint(damage_rect);
}
void EndPaint() override {
viz::SoftwareOutputDevice::EndPaint();
++frames_ended_;
}
int frames_began_, frames_ended_;
};
TEST_F(LayerTreeHostImplTest,
ForcedDrawToSoftwareDeviceSkipsUnsupportedLayers) {
set_reduce_memory_result(false);
EXPECT_TRUE(CreateHostImpl(DefaultSettings(),
FakeLayerTreeFrameSink::CreateSoftware()));
const gfx::Transform external_transform;
const gfx::Rect external_viewport;
const bool resourceless_software_draw = true;
host_impl_->SetExternalTilePriorityConstraints(external_viewport,
external_transform);
// SolidColorLayerImpl will be drawn.
std::unique_ptr<SolidColorLayerImpl> root_layer =
SolidColorLayerImpl::Create(host_impl_->active_tree(), 1);
// VideoLayerImpl will not be drawn.
FakeVideoFrameProvider provider;
std::unique_ptr<VideoLayerImpl> video_layer = VideoLayerImpl::Create(
host_impl_->active_tree(), 2, &provider, media::VIDEO_ROTATION_0);
video_layer->SetBounds(gfx::Size(10, 10));
video_layer->SetDrawsContent(true);
root_layer->test_properties()->AddChild(std::move(video_layer));
SetupRootLayerImpl(std::move(root_layer));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->OnDraw(external_transform, external_viewport,
resourceless_software_draw, false);
EXPECT_EQ(1u, last_on_draw_frame_->will_draw_layers.size());
EXPECT_EQ(host_impl_->active_tree()->root_layer_for_testing(),
last_on_draw_frame_->will_draw_layers[0]);
}
// Checks that we use the memory limits provided.
TEST_F(LayerTreeHostImplTest, MemoryLimits) {
host_impl_->ReleaseLayerTreeFrameSink();
host_impl_ = nullptr;
const size_t kGpuByteLimit = 1234321;
const size_t kGpuResourceLimit = 2345432;
const gpu::MemoryAllocation::PriorityCutoff kGpuCutoff =
gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING;
const TileMemoryLimitPolicy kGpuTileCutoff =
ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(kGpuCutoff);
const TileMemoryLimitPolicy kNothingTileCutoff =
ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING);
EXPECT_NE(kGpuTileCutoff, kNothingTileCutoff);
LayerTreeSettings settings = DefaultSettings();
settings.memory_policy =
ManagedMemoryPolicy(kGpuByteLimit, kGpuCutoff, kGpuResourceLimit);
host_impl_ = LayerTreeHostImpl::Create(
settings, this, &task_runner_provider_, &stats_instrumentation_,
&task_graph_runner_,
AnimationHost::CreateForTesting(ThreadInstance::IMPL), 0, nullptr);
// Gpu compositing.
layer_tree_frame_sink_ = FakeLayerTreeFrameSink::Create3d();
host_impl_->SetVisible(true);
host_impl_->InitializeFrameSink(layer_tree_frame_sink_.get());
{
const auto& state = host_impl_->global_tile_state();
EXPECT_EQ(kGpuByteLimit, state.hard_memory_limit_in_bytes);
EXPECT_EQ(kGpuResourceLimit, state.num_resources_limit);
EXPECT_EQ(kGpuTileCutoff, state.memory_limit_policy);
}
// Not visible, drops to 0.
host_impl_->SetVisible(false);
{
const auto& state = host_impl_->global_tile_state();
EXPECT_EQ(0u, state.hard_memory_limit_in_bytes);
EXPECT_EQ(kGpuResourceLimit, state.num_resources_limit);
EXPECT_EQ(kNothingTileCutoff, state.memory_limit_policy);
}
// Visible, is the gpu limit again.
host_impl_->SetVisible(true);
{
const auto& state = host_impl_->global_tile_state();
EXPECT_EQ(kGpuByteLimit, state.hard_memory_limit_in_bytes);
EXPECT_EQ(kGpuResourceLimit, state.num_resources_limit);
}
// Software compositing.
host_impl_->ReleaseLayerTreeFrameSink();
layer_tree_frame_sink_ = FakeLayerTreeFrameSink::CreateSoftware();
host_impl_->InitializeFrameSink(layer_tree_frame_sink_.get());
{
const auto& state = host_impl_->global_tile_state();
EXPECT_EQ(kGpuByteLimit, state.hard_memory_limit_in_bytes);
EXPECT_EQ(kGpuResourceLimit, state.num_resources_limit);
EXPECT_EQ(kGpuTileCutoff, state.memory_limit_policy);
}
// Not visible, drops to 0.
host_impl_->SetVisible(false);
{
const auto& state = host_impl_->global_tile_state();
EXPECT_EQ(0u, state.hard_memory_limit_in_bytes);
EXPECT_EQ(kGpuResourceLimit, state.num_resources_limit);
EXPECT_EQ(kNothingTileCutoff, state.memory_limit_policy);
}
// Visible, is the software limit again.
host_impl_->SetVisible(true);
{
const auto& state = host_impl_->global_tile_state();
EXPECT_EQ(kGpuByteLimit, state.hard_memory_limit_in_bytes);
EXPECT_EQ(kGpuResourceLimit, state.num_resources_limit);
EXPECT_EQ(kGpuTileCutoff, state.memory_limit_policy);
}
}
namespace {
void ExpectFullDamageAndDraw(LayerTreeHostImpl* host_impl) {
gfx::Rect full_frame_damage(
host_impl->active_tree()->GetDeviceViewport().size());
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl->PrepareToDraw(&frame));
ASSERT_EQ(1u, frame.render_passes.size());
const viz::RenderPass* root_render_pass = frame.render_passes.back().get();
EXPECT_EQ(full_frame_damage, root_render_pass->damage_rect);
EXPECT_TRUE(host_impl->DrawLayers(&frame));
host_impl->DidDrawAllLayers(frame);
}
} // namespace
TEST_F(LayerTreeHostImplTestDrawAndTestDamage,
RequireHighResAndRedrawWhenVisible) {
ASSERT_TRUE(host_impl_->active_tree());
std::unique_ptr<SolidColorLayerImpl> root =
SolidColorLayerImpl::Create(host_impl_->active_tree(), 1);
root->SetBackgroundColor(SK_ColorRED);
SetupRootLayerImpl(std::move(root));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
// RequiresHighResToDraw is set when new output surface is used.
EXPECT_TRUE(host_impl_->RequiresHighResToDraw());
// Expect full frame damage for first frame.
EXPECT_SCOPED(ExpectFullDamageAndDraw(host_impl_.get()));
host_impl_->ResetRequiresHighResToDraw();
host_impl_->SetVisible(false);
EXPECT_FALSE(host_impl_->RequiresHighResToDraw());
host_impl_->SetVisible(true);
EXPECT_TRUE(host_impl_->RequiresHighResToDraw());
host_impl_->SetVisible(false);
EXPECT_TRUE(host_impl_->RequiresHighResToDraw());
host_impl_->ResetRequiresHighResToDraw();
EXPECT_FALSE(host_impl_->RequiresHighResToDraw());
did_request_redraw_ = false;
host_impl_->SetVisible(true);
EXPECT_TRUE(host_impl_->RequiresHighResToDraw());
// Expect redraw and full frame damage when becoming visible.
EXPECT_TRUE(did_request_redraw_);
EXPECT_SCOPED(ExpectFullDamageAndDraw(host_impl_.get()));
}
TEST_F(LayerTreeHostImplTest, RequireHighResAfterGpuRasterizationToggles) {
ASSERT_TRUE(host_impl_->active_tree());
EXPECT_FALSE(host_impl_->use_gpu_rasterization());
// RequiresHighResToDraw is set when new output surface is used.
EXPECT_TRUE(host_impl_->RequiresHighResToDraw());
// The first commit will also set RequiresHighResToDraw due to the
// raster color space changing.
host_impl_->ResetRequiresHighResToDraw();
host_impl_->CommitComplete();
EXPECT_TRUE(host_impl_->RequiresHighResToDraw());
host_impl_->ResetRequiresHighResToDraw();
host_impl_->SetContentHasSlowPaths(false);
host_impl_->SetHasGpuRasterizationTrigger(false);
host_impl_->CommitComplete();
EXPECT_FALSE(host_impl_->RequiresHighResToDraw());
host_impl_->NotifyReadyToActivate();
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->CommitComplete();
EXPECT_TRUE(host_impl_->RequiresHighResToDraw());
host_impl_->NotifyReadyToActivate();
host_impl_->SetHasGpuRasterizationTrigger(false);
host_impl_->CommitComplete();
EXPECT_TRUE(host_impl_->RequiresHighResToDraw());
host_impl_->NotifyReadyToActivate();
host_impl_->ResetRequiresHighResToDraw();
EXPECT_FALSE(host_impl_->RequiresHighResToDraw());
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->CommitComplete();
EXPECT_TRUE(host_impl_->RequiresHighResToDraw());
host_impl_->NotifyReadyToActivate();
}
class LayerTreeHostImplTestPrepareTiles : public LayerTreeHostImplTest {
public:
void SetUp() override {
fake_host_impl_ = new FakeLayerTreeHostImpl(
LayerTreeSettings(), &task_runner_provider_, &task_graph_runner_);
host_impl_.reset(fake_host_impl_);
layer_tree_frame_sink_ = CreateLayerTreeFrameSink();
host_impl_->SetVisible(true);
host_impl_->InitializeFrameSink(layer_tree_frame_sink_.get());
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(10, 10));
}
FakeLayerTreeHostImpl* fake_host_impl_;
};
TEST_F(LayerTreeHostImplTestPrepareTiles, PrepareTilesWhenInvisible) {
EXPECT_TRUE(fake_host_impl_->prepare_tiles_needed());
host_impl_->SetVisible(false);
EXPECT_FALSE(fake_host_impl_->prepare_tiles_needed());
host_impl_->SetVisible(true);
EXPECT_TRUE(fake_host_impl_->prepare_tiles_needed());
}
TEST_F(LayerTreeHostImplTest, UIResourceManagement) {
auto test_context_provider = viz::TestContextProvider::Create();
viz::TestSharedImageInterface* sii =
test_context_provider->SharedImageInterface();
CreateHostImpl(DefaultSettings(), FakeLayerTreeFrameSink::Create3d(
std::move(test_context_provider)));
EXPECT_EQ(0u, sii->shared_image_count());
UIResourceId ui_resource_id = 1;
bool is_opaque = false;
UIResourceBitmap bitmap(gfx::Size(1, 1), is_opaque);
host_impl_->CreateUIResource(ui_resource_id, bitmap);
EXPECT_EQ(1u, sii->shared_image_count());
viz::ResourceId id1 = host_impl_->ResourceIdForUIResource(ui_resource_id);
EXPECT_NE(0u, id1);
// Multiple requests with the same id is allowed. The previous texture is
// deleted.
host_impl_->CreateUIResource(ui_resource_id, bitmap);
EXPECT_EQ(1u, sii->shared_image_count());
viz::ResourceId id2 = host_impl_->ResourceIdForUIResource(ui_resource_id);
EXPECT_NE(0u, id2);
EXPECT_NE(id1, id2);
// Deleting invalid UIResourceId is allowed and does not change state.
host_impl_->DeleteUIResource(-1);
EXPECT_EQ(1u, sii->shared_image_count());
// Should return zero for invalid UIResourceId. Number of textures should
// not change.
EXPECT_EQ(0u, host_impl_->ResourceIdForUIResource(-1));
EXPECT_EQ(1u, sii->shared_image_count());
host_impl_->DeleteUIResource(ui_resource_id);
EXPECT_EQ(0u, host_impl_->ResourceIdForUIResource(ui_resource_id));
EXPECT_EQ(0u, sii->shared_image_count());
// Should not change state for multiple deletion on one UIResourceId
host_impl_->DeleteUIResource(ui_resource_id);
EXPECT_EQ(0u, sii->shared_image_count());
}
TEST_F(LayerTreeHostImplTest, CreateETC1UIResource) {
auto test_context_provider = viz::TestContextProvider::Create();
viz::TestSharedImageInterface* sii =
test_context_provider->SharedImageInterface();
CreateHostImpl(DefaultSettings(), FakeLayerTreeFrameSink::Create3d(
std::move(test_context_provider)));
EXPECT_EQ(0u, sii->shared_image_count());
gfx::Size size(4, 4);
// SkImageInfo has no support for ETC1. The |info| below contains the right
// total pixel size for the bitmap but not the right height and width. The
// correct width/height are passed directly to UIResourceBitmap.
SkImageInfo info =
SkImageInfo::Make(4, 2, kAlpha_8_SkColorType, kPremul_SkAlphaType);
sk_sp<SkPixelRef> pixel_ref(SkMallocPixelRef::MakeAllocate(info, 0));
pixel_ref->setImmutable();
UIResourceBitmap bitmap(std::move(pixel_ref), size);
UIResourceId ui_resource_id = 1;
host_impl_->CreateUIResource(ui_resource_id, bitmap);
EXPECT_EQ(1u, sii->shared_image_count());
viz::ResourceId id1 = host_impl_->ResourceIdForUIResource(ui_resource_id);
EXPECT_NE(0u, id1);
}
TEST_F(LayerTreeHostImplTest,
GpuRasterizationStatusChangeDoesNotEvictUIResources) {
// Create a host impl with MSAA support and a forced sample count of 4.
LayerTreeSettings msaaSettings = DefaultSettings();
msaaSettings.gpu_rasterization_msaa_sample_count = 4;
EXPECT_TRUE(CreateHostImpl(
msaaSettings, FakeLayerTreeFrameSink::Create3dForGpuRasterization(
msaaSettings.gpu_rasterization_msaa_sample_count)));
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->SetContentHasSlowPaths(false);
host_impl_->CommitComplete();
EXPECT_EQ(GpuRasterizationStatus::ON, host_impl_->gpu_rasterization_status());
EXPECT_TRUE(host_impl_->use_gpu_rasterization());
EXPECT_FALSE(host_impl_->use_msaa());
UIResourceId ui_resource_id = 1;
UIResourceBitmap bitmap(gfx::Size(1, 1), false /* is_opaque */);
host_impl_->CreateUIResource(ui_resource_id, bitmap);
viz::ResourceId resource_id =
host_impl_->ResourceIdForUIResource(ui_resource_id);
EXPECT_NE(viz::kInvalidResourceId, resource_id);
EXPECT_FALSE(host_impl_->EvictedUIResourcesExist());
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->SetContentHasSlowPaths(true);
host_impl_->CommitComplete();
EXPECT_EQ(GpuRasterizationStatus::MSAA_CONTENT,
host_impl_->gpu_rasterization_status());
EXPECT_TRUE(host_impl_->use_gpu_rasterization());
EXPECT_TRUE(host_impl_->use_msaa());
resource_id = host_impl_->ResourceIdForUIResource(ui_resource_id);
EXPECT_NE(viz::kInvalidResourceId, resource_id);
EXPECT_FALSE(host_impl_->EvictedUIResourcesExist());
}
class FrameSinkClient : public viz::TestLayerTreeFrameSinkClient {
public:
explicit FrameSinkClient(
scoped_refptr<viz::ContextProvider> display_context_provider)
: display_context_provider_(std::move(display_context_provider)) {}
std::unique_ptr<viz::OutputSurface> CreateDisplayOutputSurface(
scoped_refptr<viz::ContextProvider> compositor_context_provider)
override {
return viz::FakeOutputSurface::Create3d(
std::move(display_context_provider_));
}
void DisplayReceivedLocalSurfaceId(
const viz::LocalSurfaceId& local_surface_id) override {}
void DisplayReceivedCompositorFrame(
const viz::CompositorFrame& frame) override {}
void DisplayWillDrawAndSwap(bool will_draw_and_swap,
viz::RenderPassList* render_passes) override {}
void DisplayDidDrawAndSwap() override {}
private:
scoped_refptr<viz::ContextProvider> display_context_provider_;
};
TEST_F(LayerTreeHostImplTest, ShutdownReleasesContext) {
scoped_refptr<viz::TestContextProvider> context_provider =
viz::TestContextProvider::Create();
FrameSinkClient test_client(context_provider);
constexpr bool synchronous_composite = true;
constexpr bool disable_display_vsync = false;
constexpr double refresh_rate = 60.0;
auto layer_tree_frame_sink = std::make_unique<viz::TestLayerTreeFrameSink>(
context_provider, viz::TestContextProvider::CreateWorker(), nullptr,
viz::RendererSettings(), base::ThreadTaskRunnerHandle::Get().get(),
synchronous_composite, disable_display_vsync, refresh_rate);
layer_tree_frame_sink->SetClient(&test_client);
CreateHostImpl(DefaultSettings(), std::move(layer_tree_frame_sink));
SetupRootLayerImpl(LayerImpl::Create(host_impl_->active_tree(), 1));
LayerImpl* root = host_impl_->active_tree()->root_layer_for_testing();
struct Helper {
std::unique_ptr<viz::CopyOutputResult> unprocessed_result;
void OnResult(std::unique_ptr<viz::CopyOutputResult> result) {
unprocessed_result = std::move(result);
}
} helper;
root->test_properties()->copy_requests.push_back(
std::make_unique<viz::CopyOutputRequest>(
viz::CopyOutputRequest::ResultFormat::RGBA_TEXTURE,
base::BindOnce(&Helper::OnResult, base::Unretained(&helper))));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
// The CopyOutputResult has a ref on the viz::ContextProvider and a texture
// in a texture mailbox.
ASSERT_TRUE(helper.unprocessed_result);
EXPECT_FALSE(context_provider->HasOneRef());
EXPECT_EQ(1u, context_provider->TestContextGL()->NumTextures());
host_impl_->ReleaseLayerTreeFrameSink();
host_impl_ = nullptr;
// The texture release callback that was given to the CopyOutputResult has
// been canceled, and the texture deleted.
EXPECT_TRUE(context_provider->HasOneRef());
EXPECT_EQ(0u, context_provider->TestContextGL()->NumTextures());
// When resetting the CopyOutputResult, it will run its texture release
// callback. This should not cause a crash, etc.
helper.unprocessed_result.reset();
}
TEST_F(LayerTreeHostImplTest, ScrollUnknownNotOnAncestorChain) {
// If we ray cast a scroller that is not on the first layer's ancestor chain,
// we should return SCROLL_UNKNOWN.
gfx::Size content_size(100, 100);
SetupScrollAndContentsLayers(content_size);
int scroll_layer_id = 2;
LayerImpl* scroll_layer =
host_impl_->active_tree()->LayerById(scroll_layer_id);
scroll_layer->SetDrawsContent(true);
int page_scale_layer_id = 5;
LayerImpl* page_scale_layer =
host_impl_->active_tree()->LayerById(page_scale_layer_id);
int occluder_layer_id = 6;
std::unique_ptr<LayerImpl> occluder_layer =
LayerImpl::Create(host_impl_->active_tree(), occluder_layer_id);
occluder_layer->SetDrawsContent(true);
occluder_layer->SetBounds(content_size);
occluder_layer->test_properties()->position = gfx::PointF();
// The parent of the occluder is *above* the scroller.
page_scale_layer->test_properties()->AddChild(std::move(occluder_layer));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
InputHandler::ScrollStatus status = host_impl_->ScrollBegin(
BeginState(gfx::Point()).get(), InputHandler::WHEEL);
EXPECT_EQ(InputHandler::SCROLL_UNKNOWN, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kFailedHitTest,
status.main_thread_scrolling_reasons);
}
TEST_F(LayerTreeHostImplTest, ScrollUnknownScrollAncestorMismatch) {
// If we ray cast a scroller this is on the first layer's ancestor chain, but
// is not the first scroller we encounter when walking up from the layer, we
// should also return SCROLL_UNKNOWN.
gfx::Size content_size(100, 100);
SetupScrollAndContentsLayers(content_size);
int scroll_layer_id = 2;
LayerImpl* scroll_layer =
host_impl_->active_tree()->LayerById(scroll_layer_id);
scroll_layer->SetDrawsContent(true);
int occluder_layer_id = 6;
std::unique_ptr<LayerImpl> occluder_layer =
LayerImpl::Create(host_impl_->active_tree(), occluder_layer_id);
occluder_layer->SetDrawsContent(true);
occluder_layer->SetBounds(content_size);
occluder_layer->test_properties()->position = gfx::PointF(-10.f, -10.f);
int child_scroll_clip_layer_id = 7;
std::unique_ptr<LayerImpl> child_scroll_clip =
LayerImpl::Create(host_impl_->active_tree(), child_scroll_clip_layer_id);
int child_scroll_layer_id = 8;
std::unique_ptr<LayerImpl> child_scroll =
CreateScrollableLayer(child_scroll_layer_id, content_size);
child_scroll->test_properties()->position = gfx::PointF(10.f, 10.f);
child_scroll->test_properties()->AddChild(std::move(occluder_layer));
child_scroll_clip->test_properties()->AddChild(std::move(child_scroll));
scroll_layer->test_properties()->AddChild(std::move(child_scroll_clip));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
InputHandler::ScrollStatus status = host_impl_->ScrollBegin(
BeginState(gfx::Point()).get(), InputHandler::WHEEL);
EXPECT_EQ(InputHandler::SCROLL_UNKNOWN, status.thread);
EXPECT_EQ(MainThreadScrollingReason::kFailedHitTest,
status.main_thread_scrolling_reasons);
}
TEST_F(LayerTreeHostImplTest, ScrollInvisibleScroller) {
gfx::Size content_size(100, 100);
SetupScrollAndContentsLayers(content_size);
int scroll_layer_id = 2;
LayerImpl* scroll_layer =
host_impl_->active_tree()->LayerById(scroll_layer_id);
int child_scroll_layer_id = 7;
std::unique_ptr<LayerImpl> child_scroll =
CreateScrollableLayer(child_scroll_layer_id, content_size);
child_scroll->SetDrawsContent(false);
scroll_layer->test_properties()->AddChild(std::move(child_scroll));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
// We should have scrolled |child_scroll| even though it does not move
// any layer that is a drawn RSLL member.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(), InputHandler::WHEEL)
.thread);
EXPECT_EQ(host_impl_->active_tree()->LayerById(7)->scroll_tree_index(),
host_impl_->CurrentlyScrollingNode()->id);
}
template <bool commit_to_active_tree>
class LayerTreeHostImplLatencyInfoTest : public LayerTreeHostImplTest {
public:
void SetUp() override {
LayerTreeSettings settings = DefaultSettings();
settings.commit_to_active_tree = commit_to_active_tree;
CreateHostImpl(settings, CreateLayerTreeFrameSink());
std::unique_ptr<SolidColorLayerImpl> root =
SolidColorLayerImpl::Create(host_impl_->active_tree(), 1);
root->test_properties()->position = gfx::PointF();
root->SetBounds(gfx::Size(10, 10));
root->SetDrawsContent(true);
root->test_properties()->force_render_surface = true;
host_impl_->active_tree()->SetRootLayerForTesting(std::move(root));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
}
};
// Make sure LatencyInfo are passed in viz::CompositorFrameMetadata properly in
// the Renderer. This includes components added by LatencyInfoSwapPromise and
// the default LATENCY_BEGIN_FRAME_RENDERER_COMPOSITOR_COMPONENT.
using LayerTreeHostImplLatencyInfoRendererTest =
LayerTreeHostImplLatencyInfoTest<false>;
TEST_F(LayerTreeHostImplLatencyInfoRendererTest,
LatencyInfoPassedToCompositorFrameMetadataRenderer) {
auto* fake_layer_tree_frame_sink =
static_cast<FakeLayerTreeFrameSink*>(host_impl_->layer_tree_frame_sink());
// The first frame should only have the default BeginFrame component.
TestFrameData frame1;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame1));
EXPECT_TRUE(host_impl_->DrawLayers(&frame1));
host_impl_->DidDrawAllLayers(frame1);
const std::vector<ui::LatencyInfo>& metadata_latency_after1 =
fake_layer_tree_frame_sink->last_sent_frame()->metadata.latency_info;
EXPECT_EQ(1u, metadata_latency_after1.size());
EXPECT_TRUE(metadata_latency_after1[0].FindLatency(
ui::LATENCY_BEGIN_FRAME_RENDERER_COMPOSITOR_COMPONENT, nullptr));
EXPECT_TRUE(metadata_latency_after1[0].FindLatency(
ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT, nullptr));
// The second frame should have the default BeginFrame component and the
// component attached via LatencyInfoSwapPromise.
ui::LatencyInfo latency_info;
latency_info.set_trace_id(5);
latency_info.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_BEGIN_RWH_COMPONENT);
std::unique_ptr<SwapPromise> swap_promise(
new LatencyInfoSwapPromise(latency_info));
host_impl_->active_tree()->QueuePinnedSwapPromise(std::move(swap_promise));
TestFrameData frame2;
host_impl_->SetFullViewportDamage();
host_impl_->SetNeedsRedraw();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame2));
EXPECT_TRUE(host_impl_->DrawLayers(&frame2));
host_impl_->DidDrawAllLayers(frame2);
const std::vector<ui::LatencyInfo>& metadata_latency_after2 =
fake_layer_tree_frame_sink->last_sent_frame()->metadata.latency_info;
EXPECT_EQ(2u, metadata_latency_after2.size());
EXPECT_TRUE(metadata_latency_after2[0].FindLatency(
ui::INPUT_EVENT_LATENCY_BEGIN_RWH_COMPONENT, nullptr));
EXPECT_TRUE(metadata_latency_after2[1].FindLatency(
ui::LATENCY_BEGIN_FRAME_RENDERER_COMPOSITOR_COMPONENT, nullptr));
// Renderer should also record INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT.
EXPECT_TRUE(metadata_latency_after2[0].FindLatency(
ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT, nullptr));
EXPECT_TRUE(metadata_latency_after2[1].FindLatency(
ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT, nullptr));
}
// Make sure LatencyInfo are passed in viz::CompositorFrameMetadata properly in
// the UI. This includes components added by LatencyInfoSwapPromise and
// the default LATENCY_BEGIN_FRAME_UI_COMPOSITOR_COMPONENT.
using LayerTreeHostImplLatencyInfoUITest =
LayerTreeHostImplLatencyInfoTest<true>;
TEST_F(LayerTreeHostImplLatencyInfoUITest,
LatencyInfoPassedToCompositorFrameMetadataUI) {
auto* fake_layer_tree_frame_sink =
static_cast<FakeLayerTreeFrameSink*>(host_impl_->layer_tree_frame_sink());
// The first frame should only have the default BeginFrame component.
TestFrameData frame1;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame1));
EXPECT_TRUE(host_impl_->DrawLayers(&frame1));
host_impl_->DidDrawAllLayers(frame1);
const std::vector<ui::LatencyInfo>& metadata_latency_after1 =
fake_layer_tree_frame_sink->last_sent_frame()->metadata.latency_info;
EXPECT_EQ(1u, metadata_latency_after1.size());
EXPECT_TRUE(metadata_latency_after1[0].FindLatency(
ui::LATENCY_BEGIN_FRAME_UI_COMPOSITOR_COMPONENT, nullptr));
EXPECT_FALSE(metadata_latency_after1[0].FindLatency(
ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT, nullptr));
// The second frame should have the default BeginFrame component and the
// component attached via LatencyInfoSwapPromise.
ui::LatencyInfo latency_info;
latency_info.set_trace_id(5);
latency_info.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_BEGIN_RWH_COMPONENT);
std::unique_ptr<SwapPromise> swap_promise(
new LatencyInfoSwapPromise(latency_info));
host_impl_->active_tree()->QueuePinnedSwapPromise(std::move(swap_promise));
TestFrameData frame2;
host_impl_->SetFullViewportDamage();
host_impl_->SetNeedsRedraw();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame2));
EXPECT_TRUE(host_impl_->DrawLayers(&frame2));
host_impl_->DidDrawAllLayers(frame2);
const std::vector<ui::LatencyInfo>& metadata_latency_after2 =
fake_layer_tree_frame_sink->last_sent_frame()->metadata.latency_info;
EXPECT_EQ(2u, metadata_latency_after2.size());
EXPECT_TRUE(metadata_latency_after2[0].FindLatency(
ui::INPUT_EVENT_LATENCY_BEGIN_RWH_COMPONENT, nullptr));
EXPECT_TRUE(metadata_latency_after2[1].FindLatency(
ui::LATENCY_BEGIN_FRAME_UI_COMPOSITOR_COMPONENT, nullptr));
// UI should not record INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT.
EXPECT_FALSE(metadata_latency_after2[0].FindLatency(
ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT, nullptr));
EXPECT_FALSE(metadata_latency_after2[1].FindLatency(
ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT, nullptr));
}
#if defined(OS_ANDROID)
TEST_F(LayerTreeHostImplTest, SelectionBoundsPassedToCompositorFrameMetadata) {
int root_layer_id = 1;
std::unique_ptr<SolidColorLayerImpl> root =
SolidColorLayerImpl::Create(host_impl_->active_tree(), root_layer_id);
root->test_properties()->position = gfx::PointF();
root->SetBounds(gfx::Size(10, 10));
root->SetDrawsContent(true);
root->test_properties()->force_render_surface = true;
host_impl_->active_tree()->SetRootLayerForTesting(std::move(root));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
// Ensure the default frame selection bounds are empty.
auto* fake_layer_tree_frame_sink =
static_cast<FakeLayerTreeFrameSink*>(host_impl_->layer_tree_frame_sink());
// Plumb the layer-local selection bounds.
gfx::Point selection_top(5, 0);
gfx::Point selection_bottom(5, 5);
LayerSelection selection;
selection.start.type = gfx::SelectionBound::CENTER;
selection.start.layer_id = root_layer_id;
selection.start.edge_bottom = selection_bottom;
selection.start.edge_top = selection_top;
selection.end = selection.start;
host_impl_->active_tree()->RegisterSelection(selection);
// Trigger a draw-swap sequence.
host_impl_->SetNeedsRedraw();
gfx::Rect full_frame_damage(
host_impl_->active_tree()->GetDeviceViewport().size());
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
EXPECT_TRUE(host_impl_->DrawLayers(&frame));
host_impl_->DidDrawAllLayers(frame);
// Ensure the selection bounds have propagated to the frame metadata.
const viz::Selection<gfx::SelectionBound>& selection_after =
fake_layer_tree_frame_sink->last_sent_frame()->metadata.selection;
EXPECT_EQ(selection.start.type, selection_after.start.type());
EXPECT_EQ(selection.end.type, selection_after.end.type());
EXPECT_EQ(gfx::PointF(selection_bottom), selection_after.start.edge_bottom());
EXPECT_EQ(gfx::PointF(selection_top), selection_after.start.edge_top());
EXPECT_TRUE(selection_after.start.visible());
EXPECT_TRUE(selection_after.end.visible());
}
TEST_F(LayerTreeHostImplTest, HiddenSelectionBoundsStayHidden) {
int root_layer_id = 1;
std::unique_ptr<SolidColorLayerImpl> root =
SolidColorLayerImpl::Create(host_impl_->active_tree(), root_layer_id);
root->test_properties()->position = gfx::PointF();
root->SetBounds(gfx::Size(10, 10));
root->SetDrawsContent(true);
root->test_properties()->force_render_surface = true;
host_impl_->active_tree()->SetRootLayerForTesting(std::move(root));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
// Ensure the default frame selection bounds are empty.
auto* fake_layer_tree_frame_sink =
static_cast<FakeLayerTreeFrameSink*>(host_impl_->layer_tree_frame_sink());
// Plumb the layer-local selection bounds.
gfx::Point selection_top(5, 0);
gfx::Point selection_bottom(5, 5);
LayerSelection selection;
// Mark the start as hidden.
selection.start.hidden = true;
selection.start.type = gfx::SelectionBound::CENTER;
selection.start.layer_id = root_layer_id;
selection.start.edge_bottom = selection_bottom;
selection.start.edge_top = selection_top;
selection.end = selection.start;
host_impl_->active_tree()->RegisterSelection(selection);
// Trigger a draw-swap sequence.
host_impl_->SetNeedsRedraw();
gfx::Rect full_frame_damage(
host_impl_->active_tree()->GetDeviceViewport().size());
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
EXPECT_TRUE(host_impl_->DrawLayers(&frame));
host_impl_->DidDrawAllLayers(frame);
// Ensure the selection bounds have propagated to the frame metadata.
const viz::Selection<gfx::SelectionBound>& selection_after =
fake_layer_tree_frame_sink->last_sent_frame()->metadata.selection;
EXPECT_EQ(selection.start.type, selection_after.start.type());
EXPECT_EQ(selection.end.type, selection_after.end.type());
EXPECT_EQ(gfx::PointF(selection_bottom), selection_after.start.edge_bottom());
EXPECT_EQ(gfx::PointF(selection_top), selection_after.start.edge_top());
EXPECT_FALSE(selection_after.start.visible());
EXPECT_FALSE(selection_after.end.visible());
}
#endif // defined(OS_ANDROID)
class SimpleSwapPromiseMonitor : public SwapPromiseMonitor {
public:
SimpleSwapPromiseMonitor(LayerTreeHost* layer_tree_host,
LayerTreeHostImpl* layer_tree_host_impl,
int* set_needs_commit_count,
int* set_needs_redraw_count,
int* forward_to_main_count)
: SwapPromiseMonitor(
(layer_tree_host ? layer_tree_host->GetSwapPromiseManager()
: nullptr),
layer_tree_host_impl),
set_needs_commit_count_(set_needs_commit_count),
set_needs_redraw_count_(set_needs_redraw_count),
forward_to_main_count_(forward_to_main_count) {}
~SimpleSwapPromiseMonitor() override = default;
void OnSetNeedsCommitOnMain() override { (*set_needs_commit_count_)++; }
void OnSetNeedsRedrawOnImpl() override { (*set_needs_redraw_count_)++; }
void OnForwardScrollUpdateToMainThreadOnImpl() override {
(*forward_to_main_count_)++;
}
private:
int* set_needs_commit_count_;
int* set_needs_redraw_count_;
int* forward_to_main_count_;
};
TEST_F(LayerTreeHostImplTest, SimpleSwapPromiseMonitor) {
int set_needs_commit_count = 0;
int set_needs_redraw_count = 0;
int forward_to_main_count = 0;
{
std::unique_ptr<SimpleSwapPromiseMonitor> swap_promise_monitor(
new SimpleSwapPromiseMonitor(
nullptr, host_impl_.get(), &set_needs_commit_count,
&set_needs_redraw_count, &forward_to_main_count));
host_impl_->SetNeedsRedraw();
EXPECT_EQ(0, set_needs_commit_count);
EXPECT_EQ(1, set_needs_redraw_count);
EXPECT_EQ(0, forward_to_main_count);
}
// Now the monitor is destroyed, SetNeedsRedraw() is no longer being
// monitored.
host_impl_->SetNeedsRedraw();
EXPECT_EQ(0, set_needs_commit_count);
EXPECT_EQ(1, set_needs_redraw_count);
EXPECT_EQ(0, forward_to_main_count);
{
std::unique_ptr<SimpleSwapPromiseMonitor> swap_promise_monitor(
new SimpleSwapPromiseMonitor(
nullptr, host_impl_.get(), &set_needs_commit_count,
&set_needs_redraw_count, &forward_to_main_count));
// Redraw with damage.
host_impl_->SetFullViewportDamage();
host_impl_->SetNeedsRedraw();
EXPECT_EQ(0, set_needs_commit_count);
EXPECT_EQ(2, set_needs_redraw_count);
EXPECT_EQ(0, forward_to_main_count);
}
{
std::unique_ptr<SimpleSwapPromiseMonitor> swap_promise_monitor(
new SimpleSwapPromiseMonitor(
nullptr, host_impl_.get(), &set_needs_commit_count,
&set_needs_redraw_count, &forward_to_main_count));
// Redraw without damage.
host_impl_->SetNeedsRedraw();
EXPECT_EQ(0, set_needs_commit_count);
EXPECT_EQ(3, set_needs_redraw_count);
EXPECT_EQ(0, forward_to_main_count);
}
set_needs_commit_count = 0;
set_needs_redraw_count = 0;
forward_to_main_count = 0;
{
std::unique_ptr<SimpleSwapPromiseMonitor> swap_promise_monitor(
new SimpleSwapPromiseMonitor(
nullptr, host_impl_.get(), &set_needs_commit_count,
&set_needs_redraw_count, &forward_to_main_count));
SetupScrollAndContentsLayers(gfx::Size(100, 100));
// Scrolling normally should not trigger any forwarding.
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
EXPECT_TRUE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, 10)).get())
.did_scroll);
host_impl_->ScrollEnd(EndState().get());
EXPECT_EQ(0, set_needs_commit_count);
EXPECT_EQ(1, set_needs_redraw_count);
EXPECT_EQ(0, forward_to_main_count);
// Scrolling with a scroll handler should defer the swap to the main
// thread.
host_impl_->active_tree()->set_have_scroll_event_handlers(true);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
EXPECT_TRUE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, 10)).get())
.did_scroll);
host_impl_->ScrollEnd(EndState().get());
EXPECT_EQ(0, set_needs_commit_count);
EXPECT_EQ(2, set_needs_redraw_count);
EXPECT_EQ(1, forward_to_main_count);
}
}
class LayerTreeHostImplWithBrowserControlsTest : public LayerTreeHostImplTest {
public:
void SetUp() override {
LayerTreeSettings settings = DefaultSettings();
settings.commit_to_active_tree = false;
CreateHostImpl(settings, CreateLayerTreeFrameSink());
host_impl_->active_tree()->SetTopControlsHeight(top_controls_height_);
host_impl_->active_tree()->SetCurrentBrowserControlsShownRatio(1.f);
}
protected:
static const int top_controls_height_;
};
const int LayerTreeHostImplWithBrowserControlsTest::top_controls_height_ = 50;
TEST_F(LayerTreeHostImplWithBrowserControlsTest, NoIdleAnimations) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
scroll_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(scroll_layer->element_id(),
gfx::ScrollOffset(0, 10));
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 2);
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_FALSE(did_request_redraw_);
host_impl_->DidFinishImplFrame();
}
TEST_F(LayerTreeHostImplWithBrowserControlsTest,
BrowserControlsHeightIsCommitted) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
EXPECT_FALSE(did_request_redraw_);
CreatePendingTree();
host_impl_->sync_tree()->SetTopControlsHeight(100);
host_impl_->ActivateSyncTree();
EXPECT_EQ(100, host_impl_->browser_controls_manager()->TopControlsHeight());
}
TEST_F(LayerTreeHostImplWithBrowserControlsTest,
BrowserControlsStayFullyVisibleOnHeightChange) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
EXPECT_EQ(0.f, host_impl_->browser_controls_manager()->ControlsTopOffset());
CreatePendingTree();
host_impl_->sync_tree()->SetTopControlsHeight(0);
host_impl_->ActivateSyncTree();
EXPECT_EQ(0.f, host_impl_->browser_controls_manager()->ControlsTopOffset());
CreatePendingTree();
host_impl_->sync_tree()->SetTopControlsHeight(50);
host_impl_->ActivateSyncTree();
EXPECT_EQ(0.f, host_impl_->browser_controls_manager()->ControlsTopOffset());
}
TEST_F(LayerTreeHostImplWithBrowserControlsTest,
BrowserControlsAnimationScheduling) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
scroll_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(scroll_layer->element_id(),
gfx::ScrollOffset(0, 10));
host_impl_->DidChangeBrowserControlsPosition();
EXPECT_TRUE(did_request_next_frame_);
EXPECT_TRUE(did_request_redraw_);
}
TEST_F(LayerTreeHostImplWithBrowserControlsTest,
ScrollHandledByBrowserControls) {
InputHandlerScrollResult result;
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 200));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(100, 100));
host_impl_->browser_controls_manager()->UpdateBrowserControlsState(
BrowserControlsState::kBoth, BrowserControlsState::kShown, false);
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
EXPECT_EQ(0, host_impl_->browser_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF().ToString(),
scroll_layer->CurrentScrollOffset().ToString());
// Scroll just the browser controls and verify that the scroll succeeds.
const float residue = 10;
float offset = top_controls_height_ - residue;
result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2d(0, offset)).get());
EXPECT_EQ(result.unused_scroll_delta, gfx::Vector2d(0, 0));
EXPECT_TRUE(result.did_scroll);
EXPECT_FLOAT_EQ(-offset,
host_impl_->browser_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF().ToString(),
scroll_layer->CurrentScrollOffset().ToString());
// Scroll across the boundary
const float content_scroll = 20;
offset = residue + content_scroll;
result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2d(0, offset)).get());
EXPECT_TRUE(result.did_scroll);
EXPECT_EQ(result.unused_scroll_delta, gfx::Vector2d(0, 0));
EXPECT_EQ(-top_controls_height_,
host_impl_->browser_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF(0, content_scroll).ToString(),
scroll_layer->CurrentScrollOffset().ToString());
// Now scroll back to the top of the content
offset = -content_scroll;
result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2d(0, offset)).get());
EXPECT_TRUE(result.did_scroll);
EXPECT_EQ(result.unused_scroll_delta, gfx::Vector2d(0, 0));
EXPECT_EQ(-top_controls_height_,
host_impl_->browser_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF().ToString(),
scroll_layer->CurrentScrollOffset().ToString());
// And scroll the browser controls completely into view
offset = -top_controls_height_;
result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2d(0, offset)).get());
EXPECT_TRUE(result.did_scroll);
EXPECT_EQ(result.unused_scroll_delta, gfx::Vector2d(0, 0));
EXPECT_EQ(0, host_impl_->browser_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF().ToString(),
scroll_layer->CurrentScrollOffset().ToString());
// And attempt to scroll past the end
result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2d(0, offset)).get());
EXPECT_FALSE(result.did_scroll);
EXPECT_EQ(result.unused_scroll_delta, gfx::Vector2d(0, -50));
EXPECT_EQ(0, host_impl_->browser_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF().ToString(),
scroll_layer->CurrentScrollOffset().ToString());
host_impl_->ScrollEnd(EndState().get());
}
TEST_F(LayerTreeHostImplWithBrowserControlsTest,
WheelUnhandledByBrowserControls) {
SetupScrollAndContentsLayers(gfx::Size(100, 200));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 100));
host_impl_->active_tree()->set_browser_controls_shrink_blink_size(true);
host_impl_->browser_controls_manager()->UpdateBrowserControlsState(
BrowserControlsState::kBoth, BrowserControlsState::kShown, false);
DrawFrame();
LayerImpl* viewport_layer = host_impl_->InnerViewportScrollLayer();
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(), InputHandler::WHEEL)
.thread);
EXPECT_EQ(0, host_impl_->browser_controls_manager()->ControlsTopOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(), viewport_layer->CurrentScrollOffset());
// Wheel scrolls should not affect the browser controls, and should pass
// directly through to the viewport.
const float delta = top_controls_height_;
EXPECT_TRUE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, delta)).get())
.did_scroll);
EXPECT_FLOAT_EQ(0,
host_impl_->browser_controls_manager()->ControlsTopOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, delta),
viewport_layer->CurrentScrollOffset());
EXPECT_TRUE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, delta)).get())
.did_scroll);
EXPECT_FLOAT_EQ(0,
host_impl_->browser_controls_manager()->ControlsTopOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, delta * 2),
viewport_layer->CurrentScrollOffset());
}
TEST_F(LayerTreeHostImplWithBrowserControlsTest,
BrowserControlsAnimationAtOrigin) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 200));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(100, 200));
host_impl_->browser_controls_manager()->UpdateBrowserControlsState(
BrowserControlsState::kBoth, BrowserControlsState::kShown, false);
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
EXPECT_EQ(0, host_impl_->browser_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF().ToString(),
scroll_layer->CurrentScrollOffset().ToString());
// Scroll the browser controls partially.
const float residue = 35;
float offset = top_controls_height_ - residue;
EXPECT_TRUE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, offset)).get())
.did_scroll);
EXPECT_FLOAT_EQ(-offset,
host_impl_->browser_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF().ToString(),
scroll_layer->CurrentScrollOffset().ToString());
did_request_redraw_ = false;
did_request_next_frame_ = false;
did_request_commit_ = false;
// End the scroll while the controls are still offset from their limit.
host_impl_->ScrollEnd(EndState().get());
ASSERT_TRUE(host_impl_->browser_controls_manager()->has_animation());
EXPECT_TRUE(did_request_next_frame_);
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_commit_);
// The browser controls should properly animate until finished, despite the
// scroll offset being at the origin.
viz::BeginFrameArgs begin_frame_args = viz::CreateBeginFrameArgsForTesting(
BEGINFRAME_FROM_HERE, 0, 1, base::TimeTicks::Now());
while (did_request_next_frame_) {
did_request_redraw_ = false;
did_request_next_frame_ = false;
did_request_commit_ = false;
float old_offset =
host_impl_->browser_controls_manager()->ControlsTopOffset();
begin_frame_args.frame_time += base::TimeDelta::FromMilliseconds(5);
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
EXPECT_EQ(gfx::Vector2dF().ToString(),
scroll_layer->CurrentScrollOffset().ToString());
float new_offset =
host_impl_->browser_controls_manager()->ControlsTopOffset();
// No commit is needed as the controls are animating the content offset,
// not the scroll offset.
EXPECT_FALSE(did_request_commit_);
if (new_offset != old_offset)
EXPECT_TRUE(did_request_redraw_);
if (new_offset != 0) {
EXPECT_TRUE(host_impl_->browser_controls_manager()->has_animation());
EXPECT_TRUE(did_request_next_frame_);
}
host_impl_->DidFinishImplFrame();
}
EXPECT_FALSE(host_impl_->browser_controls_manager()->has_animation());
}
TEST_F(LayerTreeHostImplWithBrowserControlsTest,
BrowserControlsAnimationAfterScroll) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 200));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(100, 100));
host_impl_->browser_controls_manager()->UpdateBrowserControlsState(
BrowserControlsState::kBoth, BrowserControlsState::kShown, false);
float initial_scroll_offset = 50;
scroll_layer->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(
scroll_layer->element_id(),
gfx::ScrollOffset(0, initial_scroll_offset));
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
EXPECT_EQ(0, host_impl_->browser_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF(0, initial_scroll_offset).ToString(),
scroll_layer->CurrentScrollOffset().ToString());
// Scroll the browser controls partially.
const float residue = 15;
float offset = top_controls_height_ - residue;
EXPECT_TRUE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, offset)).get())
.did_scroll);
EXPECT_FLOAT_EQ(-offset,
host_impl_->browser_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF(0, initial_scroll_offset).ToString(),
scroll_layer->CurrentScrollOffset().ToString());
did_request_redraw_ = false;
did_request_next_frame_ = false;
did_request_commit_ = false;
// End the scroll while the controls are still offset from the limit.
host_impl_->ScrollEnd(EndState().get());
ASSERT_TRUE(host_impl_->browser_controls_manager()->has_animation());
EXPECT_TRUE(did_request_next_frame_);
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_commit_);
// Animate the browser controls to the limit.
viz::BeginFrameArgs begin_frame_args = viz::CreateBeginFrameArgsForTesting(
BEGINFRAME_FROM_HERE, 0, 1, base::TimeTicks::Now());
while (did_request_next_frame_) {
did_request_redraw_ = false;
did_request_next_frame_ = false;
did_request_commit_ = false;
float old_offset =
host_impl_->browser_controls_manager()->ControlsTopOffset();
begin_frame_args.frame_time += base::TimeDelta::FromMilliseconds(5);
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
float new_offset =
host_impl_->browser_controls_manager()->ControlsTopOffset();
if (new_offset != old_offset) {
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_commit_);
}
host_impl_->DidFinishImplFrame();
}
EXPECT_FALSE(host_impl_->browser_controls_manager()->has_animation());
EXPECT_EQ(-top_controls_height_,
host_impl_->browser_controls_manager()->ControlsTopOffset());
}
TEST_F(LayerTreeHostImplWithBrowserControlsTest,
BrowserControlsScrollDeltaInOverScroll) {
// Verifies that the overscroll delta should not have accumulated in
// the browser controls if we do a hide and show without releasing finger.
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 200));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(100, 100));
host_impl_->browser_controls_manager()->UpdateBrowserControlsState(
BrowserControlsState::kBoth, BrowserControlsState::kShown, false);
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
EXPECT_EQ(0, host_impl_->browser_controls_manager()->ControlsTopOffset());
float offset = 50;
EXPECT_TRUE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, offset)).get())
.did_scroll);
EXPECT_EQ(-offset,
host_impl_->browser_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF().ToString(),
scroll_layer->CurrentScrollOffset().ToString());
EXPECT_TRUE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, offset)).get())
.did_scroll);
EXPECT_EQ(gfx::Vector2dF(0, offset).ToString(),
scroll_layer->CurrentScrollOffset().ToString());
EXPECT_TRUE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, offset)).get())
.did_scroll);
// Should have fully scrolled
EXPECT_EQ(gfx::Vector2dF(0, scroll_layer->MaxScrollOffset().y()).ToString(),
scroll_layer->CurrentScrollOffset().ToString());
float overscrollamount = 10;
// Overscroll the content
EXPECT_FALSE(host_impl_
->ScrollBy(UpdateState(gfx::Point(),
gfx::Vector2d(0, overscrollamount))
.get())
.did_scroll);
EXPECT_EQ(gfx::Vector2dF(0, 2 * offset).ToString(),
scroll_layer->CurrentScrollOffset().ToString());
EXPECT_EQ(gfx::Vector2dF(0, overscrollamount).ToString(),
host_impl_->accumulated_root_overscroll().ToString());
EXPECT_TRUE(
host_impl_
->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2d(0, -2 * offset)).get())
.did_scroll);
EXPECT_EQ(gfx::Vector2dF(0, 0).ToString(),
scroll_layer->CurrentScrollOffset().ToString());
EXPECT_EQ(-offset,
host_impl_->browser_controls_manager()->ControlsTopOffset());
EXPECT_TRUE(
host_impl_
->ScrollBy(UpdateState(gfx::Point(), gfx::Vector2d(0, -offset)).get())
.did_scroll);
EXPECT_EQ(gfx::Vector2dF(0, 0).ToString(),
scroll_layer->CurrentScrollOffset().ToString());
// Browser controls should be fully visible
EXPECT_EQ(0, host_impl_->browser_controls_manager()->ControlsTopOffset());
host_impl_->ScrollEnd(EndState().get());
}
// Tests that when we set a child scroller (e.g. a scrolling div) as the outer
// viewport, scrolling it controls the browser controls.
TEST_F(LayerTreeHostImplBrowserControlsTest,
ReplacedOuterViewportScrollsBrowserControls) {
const gfx::Size scroll_content_size(400, 400);
const gfx::Size root_layer_size(200, 200);
const gfx::Size viewport_size(100, 100);
SetupBrowserControlsAndScrollLayerWithVirtualViewport(
viewport_size, viewport_size, root_layer_size);
LayerImpl* outer_scroll = host_impl_->OuterViewportScrollLayer();
LayerImpl* inner_scroll = host_impl_->InnerViewportScrollLayer();
LayerTreeImpl* layer_tree_impl = host_impl_->active_tree();
LayerImpl* scroll_layer = nullptr;
LayerImpl* clip_layer = nullptr;
// Initialization: Add a child scrolling layer to the outer scroll layer and
// set its scroll layer as the outer viewport. This simulates setting a
// scrolling element as the root scroller on the page.
{
std::unique_ptr<LayerImpl> clip = LayerImpl::Create(layer_tree_impl, 10);
clip->SetBounds(root_layer_size);
clip->test_properties()->position = gfx::PointF();
std::unique_ptr<LayerImpl> scroll = LayerImpl::Create(layer_tree_impl, 11);
scroll->SetBounds(scroll_content_size);
scroll->SetScrollable(root_layer_size);
scroll->SetElementId(LayerIdToElementIdForTesting(scroll->id()));
scroll->SetDrawsContent(true);
scroll_layer = scroll.get();
clip_layer = clip.get();
clip->test_properties()->AddChild(std::move(scroll));
outer_scroll->test_properties()->AddChild(std::move(clip));
LayerTreeImpl::ViewportLayerIds viewport_ids;
viewport_ids.page_scale = layer_tree_impl->PageScaleLayer()->id();
viewport_ids.inner_viewport_container =
layer_tree_impl->InnerViewportContainerLayer()->id();
viewport_ids.outer_viewport_container = clip_layer->id();
viewport_ids.inner_viewport_scroll = inner_scroll->id();
viewport_ids.outer_viewport_scroll = scroll_layer->id();
layer_tree_impl->SetViewportLayersFromIds(viewport_ids);
layer_tree_impl->BuildPropertyTreesForTesting();
DrawFrame();
}
ASSERT_EQ(1.f, host_impl_->active_tree()->CurrentBrowserControlsShownRatio());
// Scrolling should scroll the child content and the browser controls. The
// original outer viewport should get no scroll.
{
host_impl_->ScrollBegin(BeginState(gfx::Point(0, 0)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->ScrollBy(
UpdateState(gfx::Point(0, 0), gfx::Vector2dF(100.f, 100.f)).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(), outer_scroll->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(100.f, 50.f),
scroll_layer->CurrentScrollOffset());
EXPECT_EQ(0.f,
host_impl_->active_tree()->CurrentBrowserControlsShownRatio());
}
}
class LayerTreeHostImplVirtualViewportTest : public LayerTreeHostImplTest {
public:
void SetupVirtualViewportLayers(const gfx::Size& content_size,
const gfx::Size& outer_viewport,
const gfx::Size& inner_viewport) {
LayerTreeImpl* layer_tree_impl = host_impl_->active_tree();
const int kOuterViewportClipLayerId = 6;
const int kOuterViewportScrollLayerId = 7;
const int kInnerViewportScrollLayerId = 2;
const int kInnerViewportClipLayerId = 4;
const int kPageScaleLayerId = 5;
std::unique_ptr<LayerImpl> inner_scroll =
LayerImpl::Create(layer_tree_impl, kInnerViewportScrollLayerId);
inner_scroll->test_properties()->is_container_for_fixed_position_layers =
true;
inner_scroll->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(
inner_scroll->element_id(), gfx::ScrollOffset());
std::unique_ptr<LayerImpl> inner_clip =
LayerImpl::Create(layer_tree_impl, kInnerViewportClipLayerId);
inner_clip->SetBounds(inner_viewport);
std::unique_ptr<LayerImpl> page_scale =
LayerImpl::Create(layer_tree_impl, kPageScaleLayerId);
inner_scroll->SetScrollable(inner_viewport);
inner_scroll->SetElementId(
LayerIdToElementIdForTesting(inner_scroll->id()));
inner_scroll->SetBounds(outer_viewport);
inner_scroll->test_properties()->position = gfx::PointF();
std::unique_ptr<LayerImpl> outer_clip =
LayerImpl::Create(layer_tree_impl, kOuterViewportClipLayerId);
outer_clip->SetBounds(outer_viewport);
outer_clip->test_properties()->is_container_for_fixed_position_layers =
true;
std::unique_ptr<LayerImpl> outer_scroll =
LayerImpl::Create(layer_tree_impl, kOuterViewportScrollLayerId);
outer_scroll->SetScrollable(outer_viewport);
outer_scroll->SetElementId(
LayerIdToElementIdForTesting(outer_scroll->id()));
outer_scroll->layer_tree_impl()
->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(
outer_scroll->element_id(), gfx::ScrollOffset());
outer_scroll->SetBounds(content_size);
outer_scroll->test_properties()->position = gfx::PointF();
std::unique_ptr<LayerImpl> contents = LayerImpl::Create(layer_tree_impl, 8);
contents->SetDrawsContent(true);
contents->SetBounds(content_size);
contents->test_properties()->position = gfx::PointF();
outer_scroll->test_properties()->AddChild(std::move(contents));
outer_clip->test_properties()->AddChild(std::move(outer_scroll));
inner_scroll->test_properties()->AddChild(std::move(outer_clip));
page_scale->test_properties()->AddChild(std::move(inner_scroll));
inner_clip->test_properties()->AddChild(std::move(page_scale));
inner_clip->test_properties()->force_render_surface = true;
layer_tree_impl->SetRootLayerForTesting(std::move(inner_clip));
LayerTreeImpl::ViewportLayerIds viewport_ids;
viewport_ids.page_scale = kPageScaleLayerId;
viewport_ids.inner_viewport_container = kInnerViewportClipLayerId;
viewport_ids.outer_viewport_container = kOuterViewportClipLayerId;
viewport_ids.inner_viewport_scroll = kInnerViewportScrollLayerId;
viewport_ids.outer_viewport_scroll = kOuterViewportScrollLayerId;
layer_tree_impl->SetViewportLayersFromIds(viewport_ids);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->DidBecomeActive();
}
};
TEST_F(LayerTreeHostImplVirtualViewportTest, ScrollBothInnerAndOuterLayer) {
gfx::Size content_size = gfx::Size(100, 160);
gfx::Size outer_viewport = gfx::Size(50, 80);
gfx::Size inner_viewport = gfx::Size(25, 40);
SetupVirtualViewportLayers(content_size, outer_viewport, inner_viewport);
LayerImpl* outer_scroll = host_impl_->OuterViewportScrollLayer();
LayerImpl* inner_scroll = host_impl_->InnerViewportScrollLayer();
DrawFrame();
{
gfx::ScrollOffset inner_expected;
gfx::ScrollOffset outer_expected;
EXPECT_EQ(inner_expected, inner_scroll->CurrentScrollOffset());
EXPECT_EQ(outer_expected, outer_scroll->CurrentScrollOffset());
gfx::ScrollOffset current_offset(70.f, 100.f);
host_impl_->SetSynchronousInputHandlerRootScrollOffset(current_offset);
EXPECT_EQ(gfx::ScrollOffset(25.f, 40.f), inner_scroll->MaxScrollOffset());
EXPECT_EQ(gfx::ScrollOffset(50.f, 80.f), outer_scroll->MaxScrollOffset());
// Outer viewport scrolls first. Then the rest is applied to the inner
// viewport.
EXPECT_EQ(gfx::ScrollOffset(20.f, 20.f),
inner_scroll->CurrentScrollOffset());
EXPECT_EQ(gfx::ScrollOffset(50.f, 80.f),
outer_scroll->CurrentScrollOffset());
}
}
TEST_F(LayerTreeHostImplVirtualViewportTest,
DiagonalScrollBubblesPerfectlyToInner) {
gfx::Size content_size = gfx::Size(200, 320);
gfx::Size outer_viewport = gfx::Size(100, 160);
gfx::Size inner_viewport = gfx::Size(50, 80);
SetupVirtualViewportLayers(content_size, outer_viewport, inner_viewport);
LayerImpl* outer_scroll = host_impl_->OuterViewportScrollLayer();
LayerImpl* inner_scroll = host_impl_->InnerViewportScrollLayer();
DrawFrame();
{
gfx::Vector2dF inner_expected;
gfx::Vector2dF outer_expected;
EXPECT_VECTOR_EQ(inner_expected, inner_scroll->CurrentScrollOffset());
EXPECT_VECTOR_EQ(outer_expected, outer_scroll->CurrentScrollOffset());
// Make sure the scroll goes to the inner viewport first.
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
EXPECT_TRUE(host_impl_->IsCurrentlyScrollingLayerAt(
gfx::Point(), InputHandler::TOUCHSCREEN));
// Scroll near the edge of the outer viewport.
gfx::Vector2d scroll_delta(inner_viewport.width() / 2.f,
inner_viewport.height() / 2.f);
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
inner_expected += scroll_delta;
EXPECT_TRUE(host_impl_->IsCurrentlyScrollingLayerAt(
gfx::Point(), InputHandler::TOUCHSCREEN));
EXPECT_VECTOR_EQ(inner_expected, inner_scroll->CurrentScrollOffset());
EXPECT_VECTOR_EQ(outer_expected, outer_scroll->CurrentScrollOffset());
// Now diagonal scroll across the outer viewport boundary in a single event.
// The entirety of the scroll should be consumed, as bubbling between inner
// and outer viewport layers is perfect.
host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::ScaleVector2d(scroll_delta, 2)).get());
EXPECT_TRUE(host_impl_->IsCurrentlyScrollingLayerAt(
gfx::Point(), InputHandler::TOUCHSCREEN));
outer_expected += scroll_delta;
inner_expected += scroll_delta;
host_impl_->ScrollEnd(EndState().get());
EXPECT_FALSE(host_impl_->IsCurrentlyScrollingLayerAt(
gfx::Point(), InputHandler::TOUCHSCREEN));
EXPECT_VECTOR_EQ(inner_expected, inner_scroll->CurrentScrollOffset());
EXPECT_VECTOR_EQ(outer_expected, outer_scroll->CurrentScrollOffset());
}
}
TEST_F(LayerTreeHostImplVirtualViewportTest,
ScrollBeginEventThatTargetsViewportLayerSkipsHitTest) {
gfx::Size content_size = gfx::Size(100, 160);
gfx::Size outer_viewport = gfx::Size(50, 80);
gfx::Size inner_viewport = gfx::Size(25, 40);
SetupVirtualViewportLayers(content_size, outer_viewport, inner_viewport);
LayerImpl* outer_scroll = host_impl_->OuterViewportScrollLayer();
std::unique_ptr<LayerImpl> child = CreateScrollableLayer(10, outer_viewport);
LayerImpl* child_scroll = child.get();
outer_scroll->test_properties()->children[0]->test_properties()->AddChild(
std::move(child));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->RootScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
EXPECT_EQ(host_impl_->CurrentlyScrollingNode()->id,
host_impl_->ViewportMainScrollLayer()->scroll_tree_index());
host_impl_->ScrollEnd(EndState().get());
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
EXPECT_EQ(host_impl_->CurrentlyScrollingNode()->id,
child_scroll->scroll_tree_index());
host_impl_->ScrollEnd(EndState().get());
}
TEST_F(LayerTreeHostImplVirtualViewportTest,
NoOverscrollWhenInnerViewportCantScroll) {
InputHandlerScrollResult scroll_result;
gfx::Size content_size = gfx::Size(100, 160);
gfx::Size outer_viewport = gfx::Size(50, 80);
gfx::Size inner_viewport = gfx::Size(25, 40);
SetupVirtualViewportLayers(content_size, outer_viewport, inner_viewport);
// Make inner viewport unscrollable.
LayerImpl* inner_scroll = host_impl_->InnerViewportScrollLayer();
inner_scroll->test_properties()->user_scrollable_horizontal = false;
inner_scroll->test_properties()->user_scrollable_vertical = false;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
// Ensure inner viewport doesn't react to scrolls (test it's unscrollable).
EXPECT_VECTOR_EQ(gfx::Vector2dF(), inner_scroll->CurrentScrollOffset());
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
scroll_result = host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2dF(0, 100)).get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(), inner_scroll->CurrentScrollOffset());
// When inner viewport is unscrollable, a fling gives zero overscroll.
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
}
class LayerTreeHostImplWithImplicitLimitsTest : public LayerTreeHostImplTest {
public:
void SetUp() override {
LayerTreeSettings settings = DefaultSettings();
settings.max_memory_for_prepaint_percentage = 50;
CreateHostImpl(settings, CreateLayerTreeFrameSink());
}
};
TEST_F(LayerTreeHostImplWithImplicitLimitsTest, ImplicitMemoryLimits) {
// Set up a memory policy and percentages which could cause
// 32-bit integer overflows.
ManagedMemoryPolicy mem_policy(300 * 1024 * 1024); // 300MB
// Verify implicit limits are calculated correctly with no overflows
host_impl_->SetMemoryPolicy(mem_policy);
EXPECT_EQ(host_impl_->global_tile_state().hard_memory_limit_in_bytes,
300u * 1024u * 1024u);
EXPECT_EQ(host_impl_->global_tile_state().soft_memory_limit_in_bytes,
150u * 1024u * 1024u);
}
TEST_F(LayerTreeHostImplTest, ExternalTransformReflectedInNextDraw) {
const gfx::Size layer_size(100, 100);
gfx::Transform external_transform;
const gfx::Rect external_viewport(layer_size);
const bool resourceless_software_draw = false;
LayerImpl* layer = SetupScrollAndContentsLayers(layer_size);
layer->SetDrawsContent(true);
host_impl_->SetExternalTilePriorityConstraints(external_viewport,
external_transform);
host_impl_->OnDraw(external_transform, external_viewport,
resourceless_software_draw, false);
EXPECT_TRANSFORMATION_MATRIX_EQ(
external_transform, layer->draw_properties().target_space_transform);
external_transform.Translate(20, 20);
host_impl_->SetExternalTilePriorityConstraints(external_viewport,
external_transform);
host_impl_->OnDraw(external_transform, external_viewport,
resourceless_software_draw, false);
EXPECT_TRANSFORMATION_MATRIX_EQ(
external_transform, layer->draw_properties().target_space_transform);
}
TEST_F(LayerTreeHostImplTest, ExternalTransformSetNeedsRedraw) {
SetupRootLayerImpl(LayerImpl::Create(host_impl_->active_tree(), 1));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
const gfx::Size viewport_size(100, 100);
host_impl_->active_tree()->SetDeviceViewportSize(viewport_size);
const gfx::Transform transform_for_tile_priority;
const gfx::Transform draw_transform;
const gfx::Rect viewport_for_tile_priority1(viewport_size);
const gfx::Rect viewport_for_tile_priority2(50, 50);
const gfx::Rect draw_viewport(viewport_size);
bool resourceless_software_draw = false;
// Clear any damage.
host_impl_->SetExternalTilePriorityConstraints(viewport_for_tile_priority1,
transform_for_tile_priority);
host_impl_->OnDraw(draw_transform, draw_viewport, resourceless_software_draw,
false);
last_on_draw_frame_.reset();
// Setting new constraints needs redraw.
did_request_redraw_ = false;
host_impl_->SetExternalTilePriorityConstraints(viewport_for_tile_priority2,
transform_for_tile_priority);
EXPECT_TRUE(did_request_redraw_);
host_impl_->OnDraw(draw_transform, draw_viewport, resourceless_software_draw,
false);
EXPECT_FALSE(last_on_draw_frame_->has_no_damage);
}
TEST_F(LayerTreeHostImplTest, OnMemoryPressure) {
gfx::Size size(200, 200);
viz::ResourceFormat format = viz::RGBA_8888;
gfx::ColorSpace color_space = gfx::ColorSpace::CreateSRGB();
ResourcePool::InUsePoolResource resource =
host_impl_->resource_pool()->AcquireResource(size, format, color_space);
host_impl_->resource_pool()->ReleaseResource(std::move(resource));
size_t current_memory_usage =
host_impl_->resource_pool()->GetTotalMemoryUsageForTesting();
base::MemoryPressureListener::SimulatePressureNotification(
base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL);
base::RunLoop().RunUntilIdle();
size_t memory_usage_after_memory_pressure =
host_impl_->resource_pool()->GetTotalMemoryUsageForTesting();
// Memory usage after the memory pressure should be less than previous one.
EXPECT_LT(memory_usage_after_memory_pressure, current_memory_usage);
}
TEST_F(LayerTreeHostImplTest, OnDrawConstraintSetNeedsRedraw) {
SetupRootLayerImpl(LayerImpl::Create(host_impl_->active_tree(), 1));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
const gfx::Size viewport_size(100, 100);
host_impl_->active_tree()->SetDeviceViewportSize(viewport_size);
const gfx::Transform draw_transform;
const gfx::Rect draw_viewport1(viewport_size);
const gfx::Rect draw_viewport2(50, 50);
bool resourceless_software_draw = false;
// Clear any damage.
host_impl_->OnDraw(draw_transform, draw_viewport1, resourceless_software_draw,
false);
last_on_draw_frame_.reset();
// Same draw params does not swap.
did_request_redraw_ = false;
host_impl_->OnDraw(draw_transform, draw_viewport1, resourceless_software_draw,
false);
EXPECT_FALSE(did_request_redraw_);
EXPECT_TRUE(last_on_draw_frame_->has_no_damage);
last_on_draw_frame_.reset();
// Different draw params does swap.
did_request_redraw_ = false;
host_impl_->OnDraw(draw_transform, draw_viewport2, resourceless_software_draw,
false);
EXPECT_TRUE(did_request_redraw_);
EXPECT_FALSE(last_on_draw_frame_->has_no_damage);
}
// This test verifies that the viewport damage rect is the full viewport and not
// just part of the viewport in the presence of an external viewport.
TEST_F(LayerTreeHostImplTest, FullViewportDamageAfterOnDraw) {
SetupRootLayerImpl(LayerImpl::Create(host_impl_->active_tree(), 1));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
const gfx::Size viewport_size(100, 100);
host_impl_->active_tree()->SetDeviceViewportSize(viewport_size);
const gfx::Transform draw_transform;
const gfx::Rect draw_viewport(gfx::Point(5, 5), viewport_size);
bool resourceless_software_draw = false;
host_impl_->OnDraw(draw_transform, draw_viewport, resourceless_software_draw,
false);
EXPECT_EQ(draw_viewport, host_impl_->active_tree()->GetDeviceViewport());
host_impl_->SetFullViewportDamage();
EXPECT_EQ(gfx::Rect(viewport_size),
host_impl_->viewport_damage_rect_for_testing());
}
class ResourcelessSoftwareLayerTreeHostImplTest : public LayerTreeHostImplTest {
protected:
std::unique_ptr<LayerTreeFrameSink> CreateLayerTreeFrameSink() override {
return FakeLayerTreeFrameSink::Create3d();
}
};
TEST_F(ResourcelessSoftwareLayerTreeHostImplTest,
ResourcelessSoftwareSetNeedsRedraw) {
SetupRootLayerImpl(LayerImpl::Create(host_impl_->active_tree(), 1));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
const gfx::Size viewport_size(100, 100);
host_impl_->active_tree()->SetDeviceViewportSize(viewport_size);
const gfx::Transform draw_transform;
const gfx::Rect draw_viewport(viewport_size);
bool resourceless_software_draw = false;
// Clear any damage.
host_impl_->OnDraw(draw_transform, draw_viewport, resourceless_software_draw,
false);
last_on_draw_frame_.reset();
// Always swap even if same draw params.
resourceless_software_draw = true;
host_impl_->OnDraw(draw_transform, draw_viewport, resourceless_software_draw,
false);
EXPECT_FALSE(last_on_draw_frame_->has_no_damage);
last_on_draw_frame_.reset();
// Next hardware draw has damage.
resourceless_software_draw = false;
host_impl_->OnDraw(draw_transform, draw_viewport, resourceless_software_draw,
false);
EXPECT_FALSE(last_on_draw_frame_->has_no_damage);
}
TEST_F(ResourcelessSoftwareLayerTreeHostImplTest,
ResourcelessSoftwareDrawSkipsUpdateTiles) {
const gfx::Size viewport_size(100, 100);
host_impl_->active_tree()->SetDeviceViewportSize(viewport_size);
CreatePendingTree();
scoped_refptr<FakeRasterSource> raster_source(
FakeRasterSource::CreateFilled(viewport_size));
std::unique_ptr<FakePictureLayerImpl> layer(
FakePictureLayerImpl::CreateWithRasterSource(host_impl_->pending_tree(),
11, raster_source));
layer->SetBounds(viewport_size);
layer->SetDrawsContent(true);
host_impl_->pending_tree()->SetRootLayerForTesting(std::move(layer));
host_impl_->pending_tree()->BuildPropertyTreesForTesting();
host_impl_->ActivateSyncTree();
const gfx::Transform draw_transform;
const gfx::Rect draw_viewport(viewport_size);
bool resourceless_software_draw = false;
// Regular draw causes UpdateTiles.
did_request_prepare_tiles_ = false;
host_impl_->OnDraw(draw_transform, draw_viewport, resourceless_software_draw,
false);
EXPECT_TRUE(did_request_prepare_tiles_);
host_impl_->PrepareTiles();
// Resourceless draw skips UpdateTiles.
const gfx::Rect new_draw_viewport(50, 50);
resourceless_software_draw = true;
did_request_prepare_tiles_ = false;
host_impl_->OnDraw(draw_transform, new_draw_viewport,
resourceless_software_draw, false);
EXPECT_FALSE(did_request_prepare_tiles_);
}
TEST_F(CommitToPendingTreeLayerTreeHostImplTest,
ExternalTileConstraintReflectedInPendingTree) {
EXPECT_FALSE(host_impl_->CommitToActiveTree());
const gfx::Size layer_size(100, 100);
host_impl_->active_tree()->SetDeviceViewportSize(layer_size);
// Set up active and pending tree.
CreatePendingTree();
host_impl_->pending_tree()->SetRootLayerForTesting(
LayerImpl::Create(host_impl_->pending_tree(), 1));
host_impl_->pending_tree()->BuildPropertyTreesForTesting();
host_impl_->pending_tree()->UpdateDrawProperties();
host_impl_->pending_tree()
->root_layer_for_testing()
->SetNeedsPushProperties();
host_impl_->ActivateSyncTree();
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->UpdateDrawProperties();
CreatePendingTree();
host_impl_->pending_tree()->UpdateDrawProperties();
host_impl_->active_tree()->UpdateDrawProperties();
EXPECT_FALSE(host_impl_->pending_tree()->needs_update_draw_properties());
EXPECT_FALSE(host_impl_->active_tree()->needs_update_draw_properties());
// Update external constraints should set_needs_update_draw_properties on
// both trees.
gfx::Transform external_transform;
gfx::Rect external_viewport(10, 20);
host_impl_->SetExternalTilePriorityConstraints(external_viewport,
external_transform);
EXPECT_TRUE(host_impl_->pending_tree()->needs_update_draw_properties());
EXPECT_TRUE(host_impl_->active_tree()->needs_update_draw_properties());
}
TEST_F(LayerTreeHostImplTest, ExternalViewportAffectsVisibleRects) {
const gfx::Size layer_size(100, 100);
SetupScrollAndContentsLayers(layer_size);
LayerImpl* content_layer = host_impl_->active_tree()
->OuterViewportScrollLayer()
->test_properties()
->children[0];
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(90, 90));
host_impl_->active_tree()->UpdateDrawProperties();
EXPECT_EQ(gfx::Rect(90, 90), content_layer->visible_layer_rect());
gfx::Transform external_transform;
gfx::Rect external_viewport(10, 20);
bool resourceless_software_draw = false;
host_impl_->SetExternalTilePriorityConstraints(external_viewport,
external_transform);
host_impl_->OnDraw(external_transform, external_viewport,
resourceless_software_draw, false);
EXPECT_EQ(gfx::Rect(10, 20), content_layer->visible_layer_rect());
// Clear the external viewport.
external_viewport = gfx::Rect();
host_impl_->SetExternalTilePriorityConstraints(external_viewport,
external_transform);
host_impl_->OnDraw(external_transform, external_viewport,
resourceless_software_draw, false);
EXPECT_EQ(gfx::Rect(90, 90), content_layer->visible_layer_rect());
}
TEST_F(LayerTreeHostImplTest, ExternalTransformAffectsVisibleRects) {
const gfx::Size layer_size(100, 100);
SetupScrollAndContentsLayers(layer_size);
LayerImpl* content_layer = host_impl_->active_tree()
->OuterViewportScrollLayer()
->test_properties()
->children[0];
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
host_impl_->active_tree()->UpdateDrawProperties();
EXPECT_EQ(gfx::Rect(50, 50), content_layer->visible_layer_rect());
gfx::Transform external_transform;
external_transform.Translate(10, 10);
external_transform.Scale(2, 2);
gfx::Rect external_viewport;
bool resourceless_software_draw = false;
host_impl_->SetExternalTilePriorityConstraints(external_viewport,
external_transform);
// Visible rects should now be shifted and scaled because of the external
// transform.
host_impl_->OnDraw(external_transform, external_viewport,
resourceless_software_draw, false);
EXPECT_EQ(gfx::Rect(20, 20), content_layer->visible_layer_rect());
// Clear the external transform.
external_transform = gfx::Transform();
host_impl_->SetExternalTilePriorityConstraints(external_viewport,
external_transform);
host_impl_->OnDraw(external_transform, external_viewport,
resourceless_software_draw, false);
EXPECT_EQ(gfx::Rect(50, 50), content_layer->visible_layer_rect());
}
TEST_F(LayerTreeHostImplTest, ExternalTransformAffectsSublayerScaleFactor) {
const gfx::Size layer_size(100, 100);
SetupScrollAndContentsLayers(layer_size);
LayerImpl* content_layer = host_impl_->active_tree()
->OuterViewportScrollLayer()
->test_properties()
->children[0];
content_layer->test_properties()->AddChild(
LayerImpl::Create(host_impl_->active_tree(), 100));
LayerImpl* test_layer = host_impl_->active_tree()->LayerById(100);
test_layer->test_properties()->force_render_surface = true;
test_layer->SetDrawsContent(true);
test_layer->SetBounds(layer_size);
gfx::Transform perspective_transform;
perspective_transform.ApplyPerspectiveDepth(2);
test_layer->test_properties()->transform = perspective_transform;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
host_impl_->active_tree()->UpdateDrawProperties();
EffectNode* node =
host_impl_->active_tree()->property_trees()->effect_tree.Node(
test_layer->effect_tree_index());
EXPECT_EQ(node->surface_contents_scale, gfx::Vector2dF(1.f, 1.f));
gfx::Transform external_transform;
external_transform.Translate(10, 10);
external_transform.Scale(2, 2);
gfx::Rect external_viewport;
bool resourceless_software_draw = false;
host_impl_->SetExternalTilePriorityConstraints(external_viewport,
external_transform);
// Transform node's sublayer scale should include the device transform scale.
host_impl_->OnDraw(external_transform, external_viewport,
resourceless_software_draw, false);
node = host_impl_->active_tree()->property_trees()->effect_tree.Node(
test_layer->effect_tree_index());
EXPECT_EQ(node->surface_contents_scale, gfx::Vector2dF(2.f, 2.f));
// Clear the external transform.
external_transform = gfx::Transform();
host_impl_->SetExternalTilePriorityConstraints(external_viewport,
external_transform);
host_impl_->OnDraw(external_transform, external_viewport,
resourceless_software_draw, false);
node = host_impl_->active_tree()->property_trees()->effect_tree.Node(
test_layer->effect_tree_index());
EXPECT_EQ(node->surface_contents_scale, gfx::Vector2dF(1.f, 1.f));
}
TEST_F(LayerTreeHostImplTest, ScrollAnimated) {
const gfx::Size content_size(1000, 1000);
const gfx::Size viewport_size(50, 100);
CreateBasicVirtualViewportLayers(viewport_size, content_size);
DrawFrame();
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromMilliseconds(100);
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_->ScrollAnimated(gfx::Point(), gfx::Vector2d(0, 50)).thread);
LayerImpl* scrolling_layer = host_impl_->OuterViewportScrollLayer();
EXPECT_EQ(scrolling_layer->scroll_tree_index(),
host_impl_->CurrentlyScrollingNode()->id);
begin_frame_args.frame_time = start_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
EXPECT_NE(gfx::ScrollOffset(), scrolling_layer->CurrentScrollOffset());
host_impl_->DidFinishImplFrame();
begin_frame_args.frame_time =
start_time + base::TimeDelta::FromMilliseconds(50);
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
float y = scrolling_layer->CurrentScrollOffset().y();
EXPECT_TRUE(y > 1 && y < 49);
// Update target.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_->ScrollAnimated(gfx::Point(), gfx::Vector2d(0, 50)).thread);
host_impl_->DidFinishImplFrame();
begin_frame_args.frame_time =
start_time + base::TimeDelta::FromMilliseconds(200);
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
y = scrolling_layer->CurrentScrollOffset().y();
EXPECT_TRUE(y > 50 && y < 100);
EXPECT_EQ(scrolling_layer->scroll_tree_index(),
host_impl_->CurrentlyScrollingNode()->id);
host_impl_->DidFinishImplFrame();
begin_frame_args.frame_time =
start_time + base::TimeDelta::FromMilliseconds(250);
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
EXPECT_VECTOR_EQ(gfx::ScrollOffset(0, 100),
scrolling_layer->CurrentScrollOffset());
EXPECT_EQ(nullptr, host_impl_->CurrentlyScrollingNode());
host_impl_->DidFinishImplFrame();
}
// Test to ensure that animated scrolls correctly account for the page scale
// factor. That is, if you zoom into the page, a wheel scroll should scroll the
// content *less* than before so that it appears to move the same distance when
// zoomed in.
TEST_F(LayerTreeHostImplTest, ScrollAnimatedWhileZoomed) {
const gfx::Size content_size(1000, 1000);
const gfx::Size viewport_size(50, 100);
CreateBasicVirtualViewportLayers(viewport_size, content_size);
LayerImpl* scrolling_layer = host_impl_->InnerViewportScrollLayer();
DrawFrame();
// Zoom in to 2X
{
float min_page_scale = 1.f, max_page_scale = 4.f;
float page_scale_factor = 2.f;
host_impl_->active_tree()->PushPageScaleFromMainThread(
page_scale_factor, min_page_scale, max_page_scale);
host_impl_->active_tree()->SetPageScaleOnActiveTree(page_scale_factor);
}
// Start an animated scroll then do another animated scroll immediately
// afterwards. This will ensure we test both the starting animation and
// animation update code.
{
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_->ScrollAnimated(gfx::Point(10, 10), gfx::Vector2d(0, 10))
.thread);
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_->ScrollAnimated(gfx::Point(10, 10), gfx::Vector2d(0, 20))
.thread);
EXPECT_EQ(scrolling_layer->scroll_tree_index(),
host_impl_->CurrentlyScrollingNode()->id);
}
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromMilliseconds(100);
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
// Tick a frame to get the animation started.
{
begin_frame_args.frame_time = start_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
EXPECT_NE(0, scrolling_layer->CurrentScrollOffset().y());
host_impl_->DidFinishImplFrame();
}
// Tick ahead to the end of the animation. We scrolled 30 viewport pixels but
// since we're zoomed in to 2x we should have scrolled 15 content pixels.
{
begin_frame_args.frame_time =
start_time + base::TimeDelta::FromMilliseconds(1000);
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
EXPECT_EQ(15, scrolling_layer->CurrentScrollOffset().y());
host_impl_->DidFinishImplFrame();
}
}
TEST_F(LayerTreeHostImplTest, SecondScrollAnimatedBeginNotIgnored) {
const gfx::Size content_size(1000, 1000);
const gfx::Size viewport_size(50, 100);
CreateBasicVirtualViewportLayers(viewport_size, content_size);
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_->ScrollAnimatedBegin(BeginState(gfx::Point()).get()).thread);
// The second ScrollAnimatedBegin should not get ignored.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_->ScrollAnimatedBegin(BeginState(gfx::Point()).get()).thread);
}
// Verfify that a smooth scroll animation doesn't jump when UpdateTarget gets
// called before the animation is started.
TEST_F(LayerTreeHostImplTest, AnimatedScrollUpdateTargetBeforeStarting) {
const gfx::Size content_size(1000, 1000);
const gfx::Size viewport_size(50, 100);
CreateBasicVirtualViewportLayers(viewport_size, content_size);
DrawFrame();
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromMilliseconds(200);
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
begin_frame_args.frame_time = start_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->UpdateAnimationState(true);
host_impl_->DidFinishImplFrame();
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_->ScrollAnimated(gfx::Point(), gfx::Vector2d(0, 50)).thread);
// This will call ScrollOffsetAnimationCurve::UpdateTarget while the animation
// created above is in state ANIMATION::WAITING_FOR_TARGET_AVAILABILITY and
// doesn't have a start time.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_->ScrollAnimated(gfx::Point(), gfx::Vector2d(0, 100)).thread);
begin_frame_args.frame_time =
start_time + base::TimeDelta::FromMilliseconds(250);
begin_frame_args.sequence_number++;
// This is when the animation above gets promoted to STARTING.
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->UpdateAnimationState(true);
host_impl_->DidFinishImplFrame();
begin_frame_args.frame_time =
start_time + base::TimeDelta::FromMilliseconds(300);
begin_frame_args.sequence_number++;
// This is when the animation above gets ticked.
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->UpdateAnimationState(true);
host_impl_->DidFinishImplFrame();
LayerImpl* scrolling_layer = host_impl_->OuterViewportScrollLayer();
EXPECT_EQ(scrolling_layer->scroll_tree_index(),
host_impl_->CurrentlyScrollingNode()->id);
// Verify no jump.
float y = scrolling_layer->CurrentScrollOffset().y();
EXPECT_TRUE(y > 1 && y < 49);
}
TEST_F(LayerTreeHostImplTest, ScrollAnimatedWithDelay) {
const gfx::Size content_size(1000, 1000);
const gfx::Size viewport_size(50, 100);
CreateBasicVirtualViewportLayers(viewport_size, content_size);
DrawFrame();
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromMilliseconds(100);
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
// Create animation with a 100ms delay.
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollAnimated(gfx::Point(), gfx::Vector2d(0, 100),
base::TimeDelta::FromMilliseconds(100))
.thread);
LayerImpl* scrolling_layer = host_impl_->OuterViewportScrollLayer();
EXPECT_EQ(scrolling_layer->scroll_tree_index(),
host_impl_->CurrentlyScrollingNode()->id);
// First tick, animation is started.
begin_frame_args.frame_time = start_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->UpdateAnimationState(true);
EXPECT_NE(gfx::ScrollOffset(), scrolling_layer->CurrentScrollOffset());
host_impl_->DidFinishImplFrame();
// Second tick after 50ms, animation should be half way done since the
// duration due to delay is 100ms. Subtract off the frame interval since we
// progress a full frame on the first tick.
base::TimeTicks half_way_time = start_time - begin_frame_args.interval +
base::TimeDelta::FromMilliseconds(50);
begin_frame_args.frame_time = half_way_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->UpdateAnimationState(true);
EXPECT_EQ(50, scrolling_layer->CurrentScrollOffset().y());
host_impl_->DidFinishImplFrame();
// Update target.
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollAnimated(gfx::Point(), gfx::Vector2d(0, 100),
base::TimeDelta::FromMilliseconds(150))
.thread);
// Third tick after 100ms, should be at the target position since update
// target was called with a large value of jank.
begin_frame_args.frame_time =
start_time + base::TimeDelta::FromMilliseconds(100);
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->UpdateAnimationState(true);
EXPECT_LT(100, scrolling_layer->CurrentScrollOffset().y());
}
// Test that a smooth scroll offset animation is aborted when followed by a
// non-smooth scroll offset animation.
TEST_F(LayerTreeHostImplTimelinesTest, ScrollAnimatedAborted) {
const gfx::Size content_size(1000, 1000);
const gfx::Size viewport_size(500, 500);
CreateBasicVirtualViewportLayers(viewport_size, content_size);
DrawFrame();
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromMilliseconds(100);
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
// Perform animated scroll.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_->ScrollAnimated(gfx::Point(), gfx::Vector2d(0, 50)).thread);
LayerImpl* scrolling_layer = host_impl_->OuterViewportScrollLayer();
EXPECT_EQ(scrolling_layer->scroll_tree_index(),
host_impl_->CurrentlyScrollingNode()->id);
begin_frame_args.frame_time = start_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
EXPECT_TRUE(GetImplAnimationHost()->HasAnyAnimationTargetingProperty(
scrolling_layer->element_id(), TargetProperty::SCROLL_OFFSET));
EXPECT_NE(gfx::ScrollOffset(), scrolling_layer->CurrentScrollOffset());
host_impl_->DidFinishImplFrame();
begin_frame_args.frame_time =
start_time + base::TimeDelta::FromMilliseconds(50);
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
float y = scrolling_layer->CurrentScrollOffset().y();
EXPECT_TRUE(y > 1 && y < 49);
// Perform instant scroll.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point(0, y)).get(), InputHandler::WHEEL)
.thread);
EXPECT_TRUE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(0, y),
InputHandler::WHEEL));
host_impl_->ScrollBy(
UpdateState(gfx::Point(0, y), gfx::Vector2d(0, 50)).get());
EXPECT_TRUE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(0, y + 50),
InputHandler::WHEEL));
std::unique_ptr<ScrollState> scroll_state_end = EndState();
host_impl_->ScrollEnd(scroll_state_end.get());
EXPECT_FALSE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(),
InputHandler::WHEEL));
// The instant scroll should have marked the smooth scroll animation as
// aborted.
EXPECT_FALSE(GetImplAnimationHost()->HasTickingKeyframeModelForTesting(
scrolling_layer->element_id()));
EXPECT_VECTOR2DF_EQ(gfx::ScrollOffset(0, y + 50),
scrolling_layer->CurrentScrollOffset());
EXPECT_EQ(nullptr, host_impl_->CurrentlyScrollingNode());
host_impl_->DidFinishImplFrame();
}
// Evolved from LayerTreeHostImplTest.ScrollAnimated.
TEST_F(LayerTreeHostImplTimelinesTest, ScrollAnimated) {
const gfx::Size content_size(1000, 1000);
const gfx::Size viewport_size(500, 500);
CreateBasicVirtualViewportLayers(viewport_size, content_size);
DrawFrame();
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromMilliseconds(100);
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_->ScrollAnimated(gfx::Point(), gfx::Vector2d(0, 50)).thread);
LayerImpl* scrolling_layer = host_impl_->OuterViewportScrollLayer();
EXPECT_EQ(scrolling_layer->scroll_tree_index(),
host_impl_->CurrentlyScrollingNode()->id);
begin_frame_args.frame_time = start_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
EXPECT_NE(gfx::ScrollOffset(), scrolling_layer->CurrentScrollOffset());
host_impl_->DidFinishImplFrame();
begin_frame_args.frame_time =
start_time + base::TimeDelta::FromMilliseconds(50);
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
float y = scrolling_layer->CurrentScrollOffset().y();
EXPECT_TRUE(y > 1 && y < 49);
// Update target.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_->ScrollAnimated(gfx::Point(), gfx::Vector2d(0, 50)).thread);
host_impl_->DidFinishImplFrame();
begin_frame_args.frame_time =
start_time + base::TimeDelta::FromMilliseconds(200);
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
y = scrolling_layer->CurrentScrollOffset().y();
EXPECT_TRUE(y > 50 && y < 100);
EXPECT_EQ(scrolling_layer->scroll_tree_index(),
host_impl_->CurrentlyScrollingNode()->id);
host_impl_->DidFinishImplFrame();
begin_frame_args.frame_time =
start_time + base::TimeDelta::FromMilliseconds(250);
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
EXPECT_VECTOR_EQ(gfx::ScrollOffset(0, 100),
scrolling_layer->CurrentScrollOffset());
EXPECT_EQ(nullptr, host_impl_->CurrentlyScrollingNode());
host_impl_->DidFinishImplFrame();
}
// Test that the scroll delta for an animated scroll is distributed correctly
// between the inner and outer viewport.
TEST_F(LayerTreeHostImplTimelinesTest, ImplPinchZoomScrollAnimated) {
const gfx::Size content_size(200, 200);
const gfx::Size viewport_size(100, 100);
CreateBasicVirtualViewportLayers(viewport_size, content_size);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
LayerImpl* outer_scroll_layer = host_impl_->OuterViewportScrollLayer();
LayerImpl* inner_scroll_layer = host_impl_->InnerViewportScrollLayer();
// Zoom into the page by a 2X factor
float min_page_scale = 1.f, max_page_scale = 4.f;
float page_scale_factor = 2.f;
host_impl_->active_tree()->PushPageScaleFromMainThread(
page_scale_factor, min_page_scale, max_page_scale);
host_impl_->active_tree()->SetPageScaleOnActiveTree(page_scale_factor);
// Scroll by a small amount, there should be no bubbling to the outer
// viewport.
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromMilliseconds(250);
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_->ScrollAnimated(gfx::Point(), gfx::Vector2d(10.f, 20.f))
.thread);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
EXPECT_EQ(inner_scroll_layer->scroll_tree_index(),
host_impl_->CurrentlyScrollingNode()->id);
begin_frame_args.sequence_number++;
BeginImplFrameAndAnimate(begin_frame_args, start_time);
EXPECT_VECTOR_EQ(gfx::Vector2dF(5, 10),
inner_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0),
outer_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(), outer_scroll_layer->CurrentScrollOffset());
// Scroll by the inner viewport's max scroll extent, the remainder
// should bubble up to the outer viewport.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_->ScrollAnimated(gfx::Point(), gfx::Vector2d(100.f, 100.f))
.thread);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
EXPECT_EQ(inner_scroll_layer->scroll_tree_index(),
host_impl_->CurrentlyScrollingNode()->id);
begin_frame_args.sequence_number++;
BeginImplFrameAndAnimate(begin_frame_args,
start_time + base::TimeDelta::FromMilliseconds(350));
EXPECT_VECTOR_EQ(gfx::Vector2dF(50, 50),
inner_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(5, 10),
outer_scroll_layer->CurrentScrollOffset());
// Scroll by the outer viewport's max scroll extent, it should all go to the
// outer viewport.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_->ScrollAnimated(gfx::Point(), gfx::Vector2d(190.f, 180.f))
.thread);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
EXPECT_EQ(outer_scroll_layer->scroll_tree_index(),
host_impl_->CurrentlyScrollingNode()->id);
begin_frame_args.sequence_number++;
BeginImplFrameAndAnimate(begin_frame_args,
start_time + base::TimeDelta::FromMilliseconds(850));
EXPECT_VECTOR_EQ(gfx::Vector2dF(50, 50),
inner_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(100, 100),
outer_scroll_layer->CurrentScrollOffset());
// Scroll upwards by the max scroll extent. The inner viewport should animate
// and the remainder should bubble to the outer viewport.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_->ScrollAnimated(gfx::Point(), gfx::Vector2d(-110.f, -120.f))
.thread);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
EXPECT_EQ(inner_scroll_layer->scroll_tree_index(),
host_impl_->CurrentlyScrollingNode()->id);
begin_frame_args.sequence_number++;
BeginImplFrameAndAnimate(
begin_frame_args, start_time + base::TimeDelta::FromMilliseconds(1200));
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0),
inner_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(95, 90),
outer_scroll_layer->CurrentScrollOffset());
}
// Test that the correct viewport scroll layer is updated when the target offset
// is updated.
TEST_F(LayerTreeHostImplTimelinesTest, ImplPinchZoomScrollAnimatedUpdate) {
const gfx::Size content_size(200, 200);
const gfx::Size viewport_size(100, 100);
CreateBasicVirtualViewportLayers(viewport_size, content_size);
LayerImpl* outer_scroll_layer = host_impl_->OuterViewportScrollLayer();
LayerImpl* inner_scroll_layer = host_impl_->InnerViewportScrollLayer();
// Zoom into the page by a 2X factor
float min_page_scale = 1.f, max_page_scale = 4.f;
float page_scale_factor = 2.f;
host_impl_->active_tree()->PushPageScaleFromMainThread(
page_scale_factor, min_page_scale, max_page_scale);
host_impl_->active_tree()->SetPageScaleOnActiveTree(page_scale_factor);
// Scroll the inner viewport.
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromMilliseconds(50);
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_->ScrollAnimated(gfx::Point(), gfx::Vector2d(90, 90)).thread);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
EXPECT_EQ(inner_scroll_layer->scroll_tree_index(),
host_impl_->CurrentlyScrollingNode()->id);
begin_frame_args.sequence_number++;
BeginImplFrameAndAnimate(begin_frame_args, start_time);
float inner_x = inner_scroll_layer->CurrentScrollOffset().x();
float inner_y = inner_scroll_layer->CurrentScrollOffset().y();
EXPECT_TRUE(inner_x > 0 && inner_x < 45);
EXPECT_TRUE(inner_y > 0 && inner_y < 45);
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0),
outer_scroll_layer->CurrentScrollOffset());
// Update target.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_->ScrollAnimated(gfx::Point(), gfx::Vector2d(50, 50)).thread);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
EXPECT_EQ(inner_scroll_layer->scroll_tree_index(),
host_impl_->CurrentlyScrollingNode()->id);
// Verify that all the delta is applied to the inner viewport and nothing is
// carried forward.
begin_frame_args.sequence_number++;
BeginImplFrameAndAnimate(begin_frame_args,
start_time + base::TimeDelta::FromMilliseconds(350));
EXPECT_VECTOR_EQ(gfx::Vector2dF(50, 50),
inner_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0),
outer_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(), outer_scroll_layer->CurrentScrollOffset());
}
// Test that smooth scroll offset animation doesn't happen for non user
// scrollable layers.
TEST_F(LayerTreeHostImplTimelinesTest, ScrollAnimatedNotUserScrollable) {
const gfx::Size content_size(1000, 1000);
const gfx::Size viewport_size(500, 500);
CreateBasicVirtualViewportLayers(viewport_size, content_size);
host_impl_->OuterViewportScrollLayer()
->test_properties()
->user_scrollable_vertical = true;
host_impl_->OuterViewportScrollLayer()
->test_properties()
->user_scrollable_horizontal = false;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromMilliseconds(100);
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_->ScrollAnimated(gfx::Point(), gfx::Vector2d(50, 50)).thread);
LayerImpl* scrolling_layer = host_impl_->OuterViewportScrollLayer();
EXPECT_EQ(scrolling_layer->scroll_tree_index(),
host_impl_->CurrentlyScrollingNode()->id);
begin_frame_args.frame_time = start_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
EXPECT_NE(gfx::ScrollOffset(), scrolling_layer->CurrentScrollOffset());
host_impl_->DidFinishImplFrame();
begin_frame_args.frame_time =
start_time + base::TimeDelta::FromMilliseconds(50);
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
// Should not have scrolled horizontally.
EXPECT_EQ(0, scrolling_layer->CurrentScrollOffset().x());
float y = scrolling_layer->CurrentScrollOffset().y();
EXPECT_TRUE(y > 1 && y < 49);
// Update target.
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_->ScrollAnimated(gfx::Point(), gfx::Vector2d(50, 50)).thread);
host_impl_->DidFinishImplFrame();
begin_frame_args.frame_time =
start_time + base::TimeDelta::FromMilliseconds(200);
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
y = scrolling_layer->CurrentScrollOffset().y();
EXPECT_TRUE(y > 50 && y < 100);
EXPECT_EQ(scrolling_layer->scroll_tree_index(),
host_impl_->CurrentlyScrollingNode()->id);
host_impl_->DidFinishImplFrame();
begin_frame_args.frame_time =
start_time + base::TimeDelta::FromMilliseconds(250);
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
EXPECT_VECTOR_EQ(gfx::ScrollOffset(0, 100),
scrolling_layer->CurrentScrollOffset());
EXPECT_EQ(nullptr, host_impl_->CurrentlyScrollingNode());
host_impl_->DidFinishImplFrame();
}
// Test that smooth scrolls clamp correctly when bounds change mid-animation.
TEST_F(LayerTreeHostImplTimelinesTest, ScrollAnimatedChangingBounds) {
const gfx::Size old_content_size(1000, 1000);
const gfx::Size new_content_size(750, 750);
const gfx::Size viewport_size(500, 500);
LayerImpl* content_layer =
CreateBasicVirtualViewportLayers(viewport_size, old_content_size);
DrawFrame();
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromMilliseconds(100);
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
host_impl_->ScrollAnimated(gfx::Point(), gfx::Vector2d(500, 500));
LayerImpl* scrolling_layer = host_impl_->OuterViewportScrollLayer();
EXPECT_EQ(scrolling_layer->scroll_tree_index(),
host_impl_->CurrentlyScrollingNode()->id);
begin_frame_args.frame_time = start_time;
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
host_impl_->DidFinishImplFrame();
content_layer->SetBounds(new_content_size);
scrolling_layer->SetBounds(new_content_size);
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
begin_frame_args.frame_time =
start_time + base::TimeDelta::FromMilliseconds(200);
begin_frame_args.sequence_number++;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->Animate();
host_impl_->UpdateAnimationState(true);
host_impl_->DidFinishImplFrame();
EXPECT_EQ(gfx::ScrollOffset(250, 250),
scrolling_layer->CurrentScrollOffset());
}
TEST_F(LayerTreeHostImplTest, InvalidLayerNotAddedToRasterQueue) {
CreatePendingTree();
Region empty_invalidation;
scoped_refptr<RasterSource> raster_source_with_tiles(
FakeRasterSource::CreateFilled(gfx::Size(10, 10)));
std::unique_ptr<FakePictureLayerImpl> layer =
FakePictureLayerImpl::Create(host_impl_->pending_tree(), 11);
layer->SetBounds(gfx::Size(10, 10));
layer->set_gpu_raster_max_texture_size(
host_impl_->active_tree()->GetDeviceViewport().size());
layer->SetDrawsContent(true);
layer->tilings()->AddTiling(gfx::AxisTransform2d(), raster_source_with_tiles);
layer->UpdateRasterSource(raster_source_with_tiles, &empty_invalidation,
nullptr);
layer->tilings()->tiling_at(0)->set_resolution(
TileResolution::HIGH_RESOLUTION);
layer->tilings()->tiling_at(0)->CreateAllTilesForTesting();
layer->tilings()->UpdateTilePriorities(gfx::Rect(gfx::Size(10, 10)), 1.f, 1.0,
Occlusion(), true);
host_impl_->pending_tree()->SetRootLayerForTesting(std::move(layer));
auto* root_layer = static_cast<FakePictureLayerImpl*>(
host_impl_->pending_tree()->root_layer_for_testing());
root_layer->set_has_valid_tile_priorities(true);
std::unique_ptr<RasterTilePriorityQueue> non_empty_raster_priority_queue_all =
host_impl_->BuildRasterQueue(TreePriority::SAME_PRIORITY_FOR_BOTH_TREES,
RasterTilePriorityQueue::Type::ALL);
EXPECT_FALSE(non_empty_raster_priority_queue_all->IsEmpty());
root_layer->set_has_valid_tile_priorities(false);
std::unique_ptr<RasterTilePriorityQueue> empty_raster_priority_queue_all =
host_impl_->BuildRasterQueue(TreePriority::SAME_PRIORITY_FOR_BOTH_TREES,
RasterTilePriorityQueue::Type::ALL);
EXPECT_TRUE(empty_raster_priority_queue_all->IsEmpty());
}
TEST_F(LayerTreeHostImplTest, DidBecomeActive) {
CreatePendingTree();
host_impl_->ActivateSyncTree();
CreatePendingTree();
LayerTreeImpl* pending_tree = host_impl_->pending_tree();
std::unique_ptr<FakePictureLayerImpl> pending_layer =
FakePictureLayerImpl::Create(pending_tree, 10);
FakePictureLayerImpl* raw_pending_layer = pending_layer.get();
pending_tree->SetRootLayerForTesting(std::move(pending_layer));
ASSERT_EQ(raw_pending_layer, pending_tree->root_layer_for_testing());
EXPECT_EQ(0u, raw_pending_layer->did_become_active_call_count());
pending_tree->DidBecomeActive();
EXPECT_EQ(1u, raw_pending_layer->did_become_active_call_count());
std::unique_ptr<FakePictureLayerImpl> mask_layer =
FakePictureLayerImpl::Create(pending_tree, 11);
FakePictureLayerImpl* raw_mask_layer = mask_layer.get();
raw_pending_layer->test_properties()->SetMaskLayer(std::move(mask_layer));
ASSERT_EQ(raw_mask_layer, raw_pending_layer->test_properties()->mask_layer);
pending_tree->BuildPropertyTreesForTesting();
EXPECT_EQ(1u, raw_pending_layer->did_become_active_call_count());
EXPECT_EQ(0u, raw_mask_layer->did_become_active_call_count());
pending_tree->DidBecomeActive();
EXPECT_EQ(2u, raw_pending_layer->did_become_active_call_count());
EXPECT_EQ(1u, raw_mask_layer->did_become_active_call_count());
pending_tree->BuildPropertyTreesForTesting();
EXPECT_EQ(2u, raw_pending_layer->did_become_active_call_count());
EXPECT_EQ(1u, raw_mask_layer->did_become_active_call_count());
pending_tree->DidBecomeActive();
EXPECT_EQ(3u, raw_pending_layer->did_become_active_call_count());
EXPECT_EQ(2u, raw_mask_layer->did_become_active_call_count());
}
TEST_F(LayerTreeHostImplTest, WheelScrollWithPageScaleFactorOnInnerLayer) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(50, 50));
DrawFrame();
EXPECT_EQ(scroll_layer, host_impl_->InnerViewportScrollLayer());
float min_page_scale = 1.f, max_page_scale = 4.f;
float page_scale_factor = 1.f;
// The scroll deltas should have the page scale factor applied.
{
host_impl_->active_tree()->PushPageScaleFromMainThread(
page_scale_factor, min_page_scale, max_page_scale);
host_impl_->active_tree()->SetPageScaleOnActiveTree(page_scale_factor);
SetScrollOffsetDelta(scroll_layer, gfx::Vector2d());
float page_scale_delta = 2.f;
host_impl_->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point());
host_impl_->PinchGestureEnd(gfx::Point(), true);
host_impl_->ScrollEnd(EndState().get());
gfx::Vector2dF scroll_delta(0, 5);
EXPECT_EQ(
InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(), InputHandler::WHEEL)
.thread);
EXPECT_VECTOR_EQ(gfx::Vector2dF(), scroll_layer->CurrentScrollOffset());
host_impl_->ScrollBy(UpdateState(gfx::Point(), scroll_delta).get());
host_impl_->ScrollEnd(EndState().get());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 2.5),
scroll_layer->CurrentScrollOffset());
}
}
class LayerTreeHostImplCountingLostSurfaces : public LayerTreeHostImplTest {
public:
void DidLoseLayerTreeFrameSinkOnImplThread() override {
num_lost_surfaces_++;
}
protected:
int num_lost_surfaces_ = 0;
};
// We do not want to reset context recovery state when we get repeated context
// loss notifications via different paths.
TEST_F(LayerTreeHostImplCountingLostSurfaces, TwiceLostSurface) {
EXPECT_EQ(0, num_lost_surfaces_);
host_impl_->DidLoseLayerTreeFrameSink();
EXPECT_EQ(1, num_lost_surfaces_);
host_impl_->DidLoseLayerTreeFrameSink();
EXPECT_EQ(1, num_lost_surfaces_);
}
size_t CountRenderPassesWithId(const viz::RenderPassList& list,
viz::RenderPassId id) {
return std::count_if(
list.begin(), list.end(),
[id](const std::unique_ptr<viz::RenderPass>& p) { return p->id == id; });
}
TEST_F(LayerTreeHostImplTest, RemoveUnreferencedRenderPass) {
TestFrameData frame;
frame.render_passes.push_back(viz::RenderPass::Create());
viz::RenderPass* pass3 = frame.render_passes.back().get();
frame.render_passes.push_back(viz::RenderPass::Create());
viz::RenderPass* pass2 = frame.render_passes.back().get();
frame.render_passes.push_back(viz::RenderPass::Create());
viz::RenderPass* pass1 = frame.render_passes.back().get();
pass1->SetNew(1, gfx::Rect(), gfx::Rect(), gfx::Transform());
pass2->SetNew(2, gfx::Rect(), gfx::Rect(), gfx::Transform());
pass3->SetNew(3, gfx::Rect(), gfx::Rect(), gfx::Transform());
// Add a quad to each pass so they aren't empty.
auto* color_quad = pass1->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>();
color_quad->material = viz::DrawQuad::SOLID_COLOR;
color_quad = pass2->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>();
color_quad->material = viz::DrawQuad::SOLID_COLOR;
color_quad = pass3->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>();
color_quad->material = viz::DrawQuad::SOLID_COLOR;
// pass3 is referenced by pass2.
auto* rpdq = pass2->CreateAndAppendDrawQuad<viz::RenderPassDrawQuad>();
rpdq->material = viz::DrawQuad::RENDER_PASS;
rpdq->render_pass_id = pass3->id;
// But pass2 is not referenced by pass1. So pass2 and pass3 should be culled.
FakeLayerTreeHostImpl::RemoveRenderPasses(&frame);
EXPECT_EQ(1u, frame.render_passes.size());
EXPECT_EQ(1u, CountRenderPassesWithId(frame.render_passes, 1u));
EXPECT_EQ(0u, CountRenderPassesWithId(frame.render_passes, 2u));
EXPECT_EQ(0u, CountRenderPassesWithId(frame.render_passes, 3u));
EXPECT_EQ(1u, frame.render_passes[0]->id);
}
TEST_F(LayerTreeHostImplTest, RemoveEmptyRenderPass) {
TestFrameData frame;
frame.render_passes.push_back(viz::RenderPass::Create());
viz::RenderPass* pass3 = frame.render_passes.back().get();
frame.render_passes.push_back(viz::RenderPass::Create());
viz::RenderPass* pass2 = frame.render_passes.back().get();
frame.render_passes.push_back(viz::RenderPass::Create());
viz::RenderPass* pass1 = frame.render_passes.back().get();
pass1->SetNew(1, gfx::Rect(), gfx::Rect(), gfx::Transform());
pass2->SetNew(2, gfx::Rect(), gfx::Rect(), gfx::Transform());
pass3->SetNew(3, gfx::Rect(), gfx::Rect(), gfx::Transform());
// pass1 is not empty, but pass2 and pass3 are.
auto* color_quad = pass1->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>();
color_quad->material = viz::DrawQuad::SOLID_COLOR;
// pass3 is referenced by pass2.
auto* rpdq = pass2->CreateAndAppendDrawQuad<viz::RenderPassDrawQuad>();
rpdq->material = viz::DrawQuad::RENDER_PASS;
rpdq->render_pass_id = pass3->id;
// pass2 is referenced by pass1.
rpdq = pass1->CreateAndAppendDrawQuad<viz::RenderPassDrawQuad>();
rpdq->material = viz::DrawQuad::RENDER_PASS;
rpdq->render_pass_id = pass2->id;
// Since pass3 is empty it should be removed. Then pass2 is empty too, and
// should be removed.
FakeLayerTreeHostImpl::RemoveRenderPasses(&frame);
EXPECT_EQ(1u, frame.render_passes.size());
EXPECT_EQ(1u, CountRenderPassesWithId(frame.render_passes, 1u));
EXPECT_EQ(0u, CountRenderPassesWithId(frame.render_passes, 2u));
EXPECT_EQ(0u, CountRenderPassesWithId(frame.render_passes, 3u));
EXPECT_EQ(1u, frame.render_passes[0]->id);
// The viz::RenderPassDrawQuad should be removed from pass1.
EXPECT_EQ(1u, pass1->quad_list.size());
EXPECT_EQ(viz::DrawQuad::SOLID_COLOR,
pass1->quad_list.ElementAt(0)->material);
}
TEST_F(LayerTreeHostImplTest, DoNotRemoveEmptyRootRenderPass) {
TestFrameData frame;
frame.render_passes.push_back(viz::RenderPass::Create());
viz::RenderPass* pass3 = frame.render_passes.back().get();
frame.render_passes.push_back(viz::RenderPass::Create());
viz::RenderPass* pass2 = frame.render_passes.back().get();
frame.render_passes.push_back(viz::RenderPass::Create());
viz::RenderPass* pass1 = frame.render_passes.back().get();
pass1->SetNew(1, gfx::Rect(), gfx::Rect(), gfx::Transform());
pass2->SetNew(2, gfx::Rect(), gfx::Rect(), gfx::Transform());
pass3->SetNew(3, gfx::Rect(), gfx::Rect(), gfx::Transform());
// pass3 is referenced by pass2.
auto* rpdq = pass2->CreateAndAppendDrawQuad<viz::RenderPassDrawQuad>();
rpdq->material = viz::DrawQuad::RENDER_PASS;
rpdq->render_pass_id = pass3->id;
// pass2 is referenced by pass1.
rpdq = pass1->CreateAndAppendDrawQuad<viz::RenderPassDrawQuad>();
rpdq->material = viz::DrawQuad::RENDER_PASS;
rpdq->render_pass_id = pass2->id;
// Since pass3 is empty it should be removed. Then pass2 is empty too, and
// should be removed. Then pass1 is empty too, but it's the root so it should
// not be removed.
FakeLayerTreeHostImpl::RemoveRenderPasses(&frame);
EXPECT_EQ(1u, frame.render_passes.size());
EXPECT_EQ(1u, CountRenderPassesWithId(frame.render_passes, 1u));
EXPECT_EQ(0u, CountRenderPassesWithId(frame.render_passes, 2u));
EXPECT_EQ(0u, CountRenderPassesWithId(frame.render_passes, 3u));
EXPECT_EQ(1u, frame.render_passes[0]->id);
// The viz::RenderPassDrawQuad should be removed from pass1.
EXPECT_EQ(0u, pass1->quad_list.size());
}
class FakeVideoFrameController : public VideoFrameController {
public:
void OnBeginFrame(const viz::BeginFrameArgs& args) override {
begin_frame_args_ = args;
did_draw_frame_ = false;
}
void DidDrawFrame() override { did_draw_frame_ = true; }
const viz::BeginFrameArgs& begin_frame_args() const {
return begin_frame_args_;
}
bool did_draw_frame() const { return did_draw_frame_; }
private:
viz::BeginFrameArgs begin_frame_args_;
bool did_draw_frame_ = false;
};
TEST_F(LayerTreeHostImplTest, AddVideoFrameControllerInsideFrame) {
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 2);
FakeVideoFrameController controller;
host_impl_->WillBeginImplFrame(begin_frame_args);
EXPECT_FALSE(controller.begin_frame_args().IsValid());
host_impl_->AddVideoFrameController(&controller);
EXPECT_TRUE(controller.begin_frame_args().IsValid());
host_impl_->DidFinishImplFrame();
EXPECT_FALSE(controller.did_draw_frame());
TestFrameData frame;
host_impl_->DidDrawAllLayers(frame);
EXPECT_TRUE(controller.did_draw_frame());
controller.OnBeginFrame(begin_frame_args);
EXPECT_FALSE(controller.did_draw_frame());
host_impl_->RemoveVideoFrameController(&controller);
host_impl_->DidDrawAllLayers(frame);
EXPECT_FALSE(controller.did_draw_frame());
}
TEST_F(LayerTreeHostImplTest, AddVideoFrameControllerOutsideFrame) {
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 2);
FakeVideoFrameController controller;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->DidFinishImplFrame();
EXPECT_FALSE(controller.begin_frame_args().IsValid());
host_impl_->AddVideoFrameController(&controller);
EXPECT_FALSE(controller.begin_frame_args().IsValid());
begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 3);
EXPECT_FALSE(controller.begin_frame_args().IsValid());
host_impl_->WillBeginImplFrame(begin_frame_args);
EXPECT_TRUE(controller.begin_frame_args().IsValid());
EXPECT_FALSE(controller.did_draw_frame());
TestFrameData frame;
host_impl_->DidDrawAllLayers(frame);
EXPECT_TRUE(controller.did_draw_frame());
controller.OnBeginFrame(begin_frame_args);
EXPECT_FALSE(controller.did_draw_frame());
host_impl_->RemoveVideoFrameController(&controller);
host_impl_->DidDrawAllLayers(frame);
EXPECT_FALSE(controller.did_draw_frame());
}
// Tests that SetHasGpuRasterizationTrigger behaves as expected.
TEST_F(LayerTreeHostImplTest, GpuRasterizationStatusTrigger) {
// Set initial state, before varying GPU rasterization trigger.
host_impl_->SetHasGpuRasterizationTrigger(false);
host_impl_->SetContentHasSlowPaths(false);
host_impl_->CommitComplete();
EXPECT_EQ(GpuRasterizationStatus::OFF_VIEWPORT,
host_impl_->gpu_rasterization_status());
EXPECT_FALSE(host_impl_->use_gpu_rasterization());
host_impl_->NotifyReadyToActivate();
// Toggle the trigger on.
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->CommitComplete();
EXPECT_EQ(GpuRasterizationStatus::ON, host_impl_->gpu_rasterization_status());
EXPECT_TRUE(host_impl_->use_gpu_rasterization());
host_impl_->NotifyReadyToActivate();
// And off.
host_impl_->SetHasGpuRasterizationTrigger(false);
host_impl_->CommitComplete();
EXPECT_EQ(GpuRasterizationStatus::OFF_VIEWPORT,
host_impl_->gpu_rasterization_status());
EXPECT_FALSE(host_impl_->use_gpu_rasterization());
host_impl_->NotifyReadyToActivate();
}
// Tests that SetContentHasSlowPaths behaves as expected.
TEST_F(LayerTreeHostImplTest, GpuRasterizationStatusSlowPaths) {
LayerTreeSettings msaaSettings = DefaultSettings();
msaaSettings.gpu_rasterization_msaa_sample_count = 4;
EXPECT_TRUE(CreateHostImpl(
msaaSettings, FakeLayerTreeFrameSink::Create3dForGpuRasterization(
msaaSettings.gpu_rasterization_msaa_sample_count)));
// Set initial state, with slow paths on.
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->SetContentHasSlowPaths(true);
host_impl_->CommitComplete();
EXPECT_EQ(GpuRasterizationStatus::MSAA_CONTENT,
host_impl_->gpu_rasterization_status());
EXPECT_TRUE(host_impl_->use_msaa());
host_impl_->NotifyReadyToActivate();
// Toggle slow paths off.
host_impl_->SetContentHasSlowPaths(false);
host_impl_->CommitComplete();
EXPECT_EQ(GpuRasterizationStatus::ON, host_impl_->gpu_rasterization_status());
EXPECT_TRUE(host_impl_->use_gpu_rasterization());
EXPECT_FALSE(host_impl_->use_msaa());
host_impl_->NotifyReadyToActivate();
// And on.
host_impl_->SetContentHasSlowPaths(true);
host_impl_->CommitComplete();
EXPECT_EQ(GpuRasterizationStatus::MSAA_CONTENT,
host_impl_->gpu_rasterization_status());
EXPECT_TRUE(host_impl_->use_gpu_rasterization());
EXPECT_TRUE(host_impl_->use_msaa());
host_impl_->NotifyReadyToActivate();
}
// Tests that SetDeviceScaleFactor correctly impacts GPU rasterization.
TEST_F(LayerTreeHostImplTest, GpuRasterizationStatusDeviceScaleFactor) {
// Create a host impl with MSAA support (4 samples).
LayerTreeSettings msaaSettings = DefaultSettings();
msaaSettings.gpu_rasterization_msaa_sample_count = -1;
EXPECT_TRUE(CreateHostImpl(
msaaSettings, FakeLayerTreeFrameSink::Create3dForGpuRasterization(4)));
// Set initial state, before varying scale factor.
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->SetContentHasSlowPaths(true);
host_impl_->CommitComplete();
EXPECT_EQ(GpuRasterizationStatus::ON, host_impl_->gpu_rasterization_status());
EXPECT_TRUE(host_impl_->use_gpu_rasterization());
host_impl_->NotifyReadyToActivate();
// Set device scale factor to 2, which lowers the required MSAA samples from
// 8 to 4.
host_impl_->active_tree()->SetDeviceScaleFactor(2.0f);
host_impl_->CommitComplete();
EXPECT_EQ(GpuRasterizationStatus::MSAA_CONTENT,
host_impl_->gpu_rasterization_status());
EXPECT_TRUE(host_impl_->use_gpu_rasterization());
EXPECT_TRUE(host_impl_->use_msaa());
host_impl_->NotifyReadyToActivate();
// Set device scale factor back to 1.
host_impl_->active_tree()->SetDeviceScaleFactor(1.0f);
host_impl_->CommitComplete();
EXPECT_EQ(GpuRasterizationStatus::ON, host_impl_->gpu_rasterization_status());
EXPECT_TRUE(host_impl_->use_gpu_rasterization());
EXPECT_FALSE(host_impl_->use_msaa());
host_impl_->NotifyReadyToActivate();
}
// Tests that explicit MSAA sample count correctly impacts GPU rasterization.
TEST_F(LayerTreeHostImplTest, GpuRasterizationStatusExplicitMSAACount) {
// Create a host impl with MSAA support and a forced sample count of 4.
LayerTreeSettings msaaSettings = DefaultSettings();
msaaSettings.gpu_rasterization_msaa_sample_count = 4;
EXPECT_TRUE(CreateHostImpl(
msaaSettings, FakeLayerTreeFrameSink::Create3dForGpuRasterization(
msaaSettings.gpu_rasterization_msaa_sample_count)));
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->SetContentHasSlowPaths(true);
host_impl_->CommitComplete();
EXPECT_EQ(GpuRasterizationStatus::MSAA_CONTENT,
host_impl_->gpu_rasterization_status());
EXPECT_TRUE(host_impl_->use_gpu_rasterization());
EXPECT_TRUE(host_impl_->use_msaa());
}
class GpuRasterizationDisabledLayerTreeHostImplTest
: public LayerTreeHostImplTest {
public:
std::unique_ptr<LayerTreeFrameSink> CreateLayerTreeFrameSink() override {
return FakeLayerTreeFrameSink::Create3d();
}
};
// Tests that GPU rasterization overrides work as expected.
TEST_F(GpuRasterizationDisabledLayerTreeHostImplTest,
GpuRasterizationStatusOverrides) {
// GPU rasterization explicitly disabled.
LayerTreeSettings settings = DefaultSettings();
EXPECT_TRUE(CreateHostImpl(settings, FakeLayerTreeFrameSink::Create3d()));
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->SetContentHasSlowPaths(false);
host_impl_->CommitComplete();
EXPECT_EQ(GpuRasterizationStatus::OFF_DEVICE,
host_impl_->gpu_rasterization_status());
EXPECT_FALSE(host_impl_->use_gpu_rasterization());
// GPU rasterization explicitly forced.
settings.gpu_rasterization_forced = true;
EXPECT_TRUE(CreateHostImpl(settings, FakeLayerTreeFrameSink::Create3d()));
host_impl_->SetHasGpuRasterizationTrigger(false);
host_impl_->SetContentHasSlowPaths(true);
host_impl_->CommitComplete();
EXPECT_EQ(GpuRasterizationStatus::ON_FORCED,
host_impl_->gpu_rasterization_status());
EXPECT_TRUE(host_impl_->use_gpu_rasterization());
}
class MsaaIsSlowLayerTreeHostImplTest : public LayerTreeHostImplTest {
public:
void CreateHostImplWithCaps(bool msaa_is_slow, bool avoid_stencil_buffers) {
LayerTreeSettings settings = DefaultSettings();
settings.gpu_rasterization_msaa_sample_count = 4;
auto frame_sink =
FakeLayerTreeFrameSink::Builder()
.AllContexts(&viz::TestGLES2Interface::SetMaxSamples,
settings.gpu_rasterization_msaa_sample_count)
.AllContexts(&viz::TestGLES2Interface::set_msaa_is_slow,
msaa_is_slow)
.AllContexts(&viz::TestGLES2Interface::set_gpu_rasterization, true)
.AllContexts(&viz::TestGLES2Interface::set_avoid_stencil_buffers,
avoid_stencil_buffers)
.Build();
EXPECT_TRUE(CreateHostImpl(settings, std::move(frame_sink)));
}
};
TEST_F(MsaaIsSlowLayerTreeHostImplTest, GpuRasterizationStatusMsaaIsSlow) {
// Ensure that without the msaa_is_slow or avoid_stencil_buffers caps
// we raster slow paths with msaa.
CreateHostImplWithCaps(false, false);
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->SetContentHasSlowPaths(true);
host_impl_->CommitComplete();
EXPECT_EQ(GpuRasterizationStatus::MSAA_CONTENT,
host_impl_->gpu_rasterization_status());
EXPECT_TRUE(host_impl_->use_gpu_rasterization());
// Ensure that with either msaa_is_slow or avoid_stencil_buffers caps
// we don't raster slow paths with msaa (we'll still use GPU raster, though).
// msaa_is_slow = true, avoid_stencil_buffers = false
CreateHostImplWithCaps(true, false);
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->SetContentHasSlowPaths(true);
host_impl_->CommitComplete();
EXPECT_EQ(GpuRasterizationStatus::ON, host_impl_->gpu_rasterization_status());
EXPECT_TRUE(host_impl_->use_gpu_rasterization());
EXPECT_FALSE(host_impl_->use_msaa());
// msaa_is_slow = false, avoid_stencil_buffers = true
CreateHostImplWithCaps(false, true);
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->SetContentHasSlowPaths(true);
host_impl_->CommitComplete();
EXPECT_EQ(GpuRasterizationStatus::ON, host_impl_->gpu_rasterization_status());
EXPECT_TRUE(host_impl_->use_gpu_rasterization());
EXPECT_FALSE(host_impl_->use_msaa());
// msaa_is_slow = true, avoid_stencil_buffers = true
CreateHostImplWithCaps(true, true);
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->SetContentHasSlowPaths(true);
host_impl_->CommitComplete();
EXPECT_EQ(GpuRasterizationStatus::ON, host_impl_->gpu_rasterization_status());
EXPECT_TRUE(host_impl_->use_gpu_rasterization());
EXPECT_FALSE(host_impl_->use_msaa());
}
class MsaaCompatibilityLayerTreeHostImplTest : public LayerTreeHostImplTest {
public:
void CreateHostImplWithMultisampleCompatibility(
bool support_multisample_compatibility) {
LayerTreeSettings settings = DefaultSettings();
settings.gpu_rasterization_msaa_sample_count = 4;
auto frame_sink =
FakeLayerTreeFrameSink::Builder()
.AllContexts(&viz::TestGLES2Interface::SetMaxSamples,
settings.gpu_rasterization_msaa_sample_count)
.AllContexts(
&viz::TestGLES2Interface::set_support_multisample_compatibility,
support_multisample_compatibility)
.AllContexts(&viz::TestGLES2Interface::set_gpu_rasterization, true)
.Build();
EXPECT_TRUE(CreateHostImpl(settings, std::move(frame_sink)));
}
};
TEST_F(MsaaCompatibilityLayerTreeHostImplTest,
GpuRasterizationStatusNonAAPaint) {
// Ensure that without non-aa paint and without multisample compatibility, we
// raster slow paths with msaa.
CreateHostImplWithMultisampleCompatibility(false);
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->SetContentHasSlowPaths(true);
host_impl_->SetContentHasNonAAPaint(false);
host_impl_->CommitComplete();
EXPECT_EQ(GpuRasterizationStatus::MSAA_CONTENT,
host_impl_->gpu_rasterization_status());
EXPECT_TRUE(host_impl_->use_gpu_rasterization());
// Ensure that without non-aa paint and with multisample compatibility, we
// raster slow paths with msaa.
CreateHostImplWithMultisampleCompatibility(true);
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->SetContentHasSlowPaths(true);
host_impl_->SetContentHasNonAAPaint(false);
host_impl_->CommitComplete();
EXPECT_EQ(GpuRasterizationStatus::MSAA_CONTENT,
host_impl_->gpu_rasterization_status());
EXPECT_TRUE(host_impl_->use_gpu_rasterization());
// Ensure that with non-aa paint and without multisample compatibility, we do
// not raster slow paths with msaa.
CreateHostImplWithMultisampleCompatibility(false);
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->SetContentHasSlowPaths(true);
host_impl_->SetContentHasNonAAPaint(true);
host_impl_->CommitComplete();
EXPECT_EQ(GpuRasterizationStatus::ON, host_impl_->gpu_rasterization_status());
EXPECT_TRUE(host_impl_->use_gpu_rasterization());
// Ensure that with non-aa paint and with multisample compatibility, we raster
// slow paths with msaa.
CreateHostImplWithMultisampleCompatibility(true);
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->SetContentHasSlowPaths(true);
host_impl_->SetContentHasNonAAPaint(true);
host_impl_->CommitComplete();
EXPECT_EQ(GpuRasterizationStatus::MSAA_CONTENT,
host_impl_->gpu_rasterization_status());
EXPECT_TRUE(host_impl_->use_gpu_rasterization());
}
TEST_F(LayerTreeHostImplTest, UpdatePageScaleFactorOnActiveTree) {
// Check page scale factor update in property trees when an update is made
// on the active tree.
CreatePendingTree();
host_impl_->pending_tree()->PushPageScaleFromMainThread(1.f, 1.f, 3.f);
CreateScrollAndContentsLayers(host_impl_->pending_tree(),
gfx::Size(100, 100));
host_impl_->pending_tree()->BuildPropertyTreesForTesting();
LOG(ERROR) << "ACTIVATE SYNC TREE";
host_impl_->ActivateSyncTree();
LOG(ERROR) << "DONE ACTIVATE SYNC TREE";
DrawFrame();
CreatePendingTree();
host_impl_->active_tree()->SetPageScaleOnActiveTree(2.f);
LayerImpl* page_scale_layer = host_impl_->active_tree()->PageScaleLayer();
TransformNode* active_tree_node =
host_impl_->active_tree()->property_trees()->transform_tree.Node(
page_scale_layer->transform_tree_index());
// SetPageScaleOnActiveTree also updates the factors in property trees.
EXPECT_EQ(active_tree_node->post_local_scale_factor, 2.f);
EXPECT_EQ(host_impl_->active_tree()->current_page_scale_factor(), 2.f);
TransformNode* pending_tree_node =
host_impl_->pending_tree()->property_trees()->transform_tree.Node(
page_scale_layer->transform_tree_index());
EXPECT_EQ(pending_tree_node->post_local_scale_factor, 1.f);
EXPECT_EQ(host_impl_->pending_tree()->current_page_scale_factor(), 2.f);
host_impl_->pending_tree()->UpdateDrawProperties();
pending_tree_node =
host_impl_->pending_tree()->property_trees()->transform_tree.Node(
page_scale_layer->transform_tree_index());
EXPECT_EQ(pending_tree_node->post_local_scale_factor, 2.f);
LOG(ERROR) << "2 ACTIVATE SYNC TREE";
host_impl_->ActivateSyncTree();
LOG(ERROR) << "DONE 2 ACTIVATE SYNC TREE";
host_impl_->active_tree()->UpdateDrawProperties();
active_tree_node =
host_impl_->active_tree()->property_trees()->transform_tree.Node(
page_scale_layer->transform_tree_index());
EXPECT_EQ(active_tree_node->post_local_scale_factor, 2.f);
}
TEST_F(LayerTreeHostImplTest, SubLayerScaleForNodeInSubtreeOfPageScaleLayer) {
// Checks that the sublayer scale of a transform node in the subtree of the
// page scale layer is updated without a property tree rebuild.
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 3.f);
CreateScrollAndContentsLayers(host_impl_->active_tree(), gfx::Size(100, 100));
LayerImpl* page_scale_layer = host_impl_->active_tree()->PageScaleLayer();
page_scale_layer->test_properties()->AddChild(
LayerImpl::Create(host_impl_->active_tree(), 100));
LayerImpl* in_subtree_of_page_scale_layer =
host_impl_->active_tree()->LayerById(100);
in_subtree_of_page_scale_layer->test_properties()->force_render_surface =
true;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
DrawFrame();
EffectNode* node =
host_impl_->active_tree()->property_trees()->effect_tree.Node(
in_subtree_of_page_scale_layer->effect_tree_index());
EXPECT_EQ(node->surface_contents_scale, gfx::Vector2dF(1.f, 1.f));
host_impl_->active_tree()->SetPageScaleOnActiveTree(2.f);
DrawFrame();
in_subtree_of_page_scale_layer = host_impl_->active_tree()->LayerById(100);
node = host_impl_->active_tree()->property_trees()->effect_tree.Node(
in_subtree_of_page_scale_layer->effect_tree_index());
EXPECT_EQ(node->surface_contents_scale, gfx::Vector2dF(2.f, 2.f));
}
TEST_F(LayerTreeHostImplTest, JitterTest) {
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(100, 100));
CreatePendingTree();
CreateScrollAndContentsLayers(host_impl_->pending_tree(),
gfx::Size(100, 100));
host_impl_->pending_tree()->BuildPropertyTreesForTesting();
host_impl_->pending_tree()->PushPageScaleFromMainThread(1.f, 1.f, 1.f);
const int scroll = 5;
int accumulated_scroll = 0;
for (int i = 0; i < host_impl_->pending_tree()->kFixedPointHitsThreshold + 1;
++i) {
host_impl_->ActivateSyncTree();
host_impl_->ScrollBegin(BeginState(gfx::Point(5, 5)).get(),
InputHandler::TOUCHSCREEN);
host_impl_->ScrollBy(
UpdateState(gfx::Point(), gfx::Vector2dF(0, scroll)).get());
accumulated_scroll += scroll;
host_impl_->ScrollEnd(EndState().get());
host_impl_->active_tree()->UpdateDrawProperties();
CreatePendingTree();
host_impl_->pending_tree()->set_source_frame_number(i + 1);
LayerImpl* content_layer = host_impl_->pending_tree()
->OuterViewportScrollLayer()
->test_properties()
->children[0];
// The scroll done on the active tree is undone on the pending tree.
gfx::Transform translate;
translate.Translate(0, accumulated_scroll);
content_layer->test_properties()->transform = translate;
LayerTreeImpl* pending_tree = host_impl_->pending_tree();
pending_tree->PushPageScaleFromMainThread(1.f, 1.f, 1.f);
LayerImpl* last_scrolled_layer = pending_tree->LayerById(
host_impl_->active_tree()->InnerViewportScrollLayer()->id());
// When building property trees from impl side, the builder uses the scroll
// offset of layer_impl to initialize the scroll offset in scroll tree:
// scroll_tree.synced_scroll_offset.PushMainToPending(
// layer->CurrentScrollOffset()).
// However, layer_impl does not store scroll_offset, so it is using scroll
// tree's scroll offset to initialize itself. Usually this approach works
// because this is a simple assignment. However if scroll_offset's pending
// delta is not zero, the delta would be counted twice.
// This hacking here is to restore the damaged scroll offset.
gfx::ScrollOffset pending_base =
pending_tree->property_trees()
->scroll_tree.GetScrollOffsetBaseForTesting(
last_scrolled_layer->element_id());
pending_tree->BuildPropertyTreesForTesting();
pending_tree->property_trees()
->scroll_tree.UpdateScrollOffsetBaseForTesting(
last_scrolled_layer->element_id(), pending_base);
pending_tree->LayerById(content_layer->id())->SetNeedsPushProperties();
pending_tree->set_needs_update_draw_properties();
pending_tree->UpdateDrawProperties();
float jitter = LayerTreeHostCommon::CalculateLayerJitter(content_layer);
// There should not be any jitter measured till we hit the fixed point hits
// threshold.
float expected_jitter =
(i == pending_tree->kFixedPointHitsThreshold) ? 500 : 0;
EXPECT_EQ(jitter, expected_jitter);
}
}
// Checks that if we lose a GPU raster enabled LayerTreeFrameSink and replace
// it with a software LayerTreeFrameSink, LayerTreeHostImpl correctly
// re-computes GPU rasterization status.
TEST_F(LayerTreeHostImplTest, RecomputeGpuRasterOnLayerTreeFrameSinkChange) {
host_impl_->ReleaseLayerTreeFrameSink();
host_impl_ = nullptr;
LayerTreeSettings settings = DefaultSettings();
settings.gpu_rasterization_forced = true;
host_impl_ = LayerTreeHostImpl::Create(
settings, this, &task_runner_provider_, &stats_instrumentation_,
&task_graph_runner_,
AnimationHost::CreateForTesting(ThreadInstance::IMPL), 0, nullptr);
host_impl_->SetVisible(true);
// InitializeFrameSink with a gpu-raster enabled output surface.
auto gpu_raster_layer_tree_frame_sink = FakeLayerTreeFrameSink::Create3d();
host_impl_->InitializeFrameSink(gpu_raster_layer_tree_frame_sink.get());
EXPECT_TRUE(host_impl_->use_gpu_rasterization());
// Re-initialize with a software output surface.
layer_tree_frame_sink_ = FakeLayerTreeFrameSink::CreateSoftware();
host_impl_->InitializeFrameSink(layer_tree_frame_sink_.get());
EXPECT_FALSE(host_impl_->use_gpu_rasterization());
}
void LayerTreeHostImplTest::SetupMouseMoveAtTestScrollbarStates(
bool main_thread_scrolling) {
LayerTreeSettings settings = DefaultSettings();
settings.scrollbar_fade_delay = base::TimeDelta::FromMilliseconds(500);
settings.scrollbar_fade_duration = base::TimeDelta::FromMilliseconds(300);
settings.scrollbar_animator = LayerTreeSettings::AURA_OVERLAY;
gfx::Size viewport_size(300, 200);
gfx::Size content_size(1000, 1000);
gfx::Size child_layer_size(250, 150);
gfx::Size scrollbar_size_1(gfx::Size(15, viewport_size.height()));
gfx::Size scrollbar_size_2(gfx::Size(15, child_layer_size.height()));
const int scrollbar_1_id = 10;
const int scrollbar_2_id = 11;
const int child_scroll_id = 13;
CreateHostImpl(settings, CreateLayerTreeFrameSink());
host_impl_->active_tree()->SetDeviceScaleFactor(1);
host_impl_->active_tree()->SetDeviceViewportSize(viewport_size);
CreateScrollAndContentsLayers(host_impl_->active_tree(), content_size);
host_impl_->active_tree()->InnerViewportContainerLayer()->SetBounds(
viewport_size);
LayerImpl* root_scroll =
host_impl_->active_tree()->OuterViewportScrollLayer();
if (main_thread_scrolling) {
root_scroll->test_properties()->main_thread_scrolling_reasons =
MainThreadScrollingReason::kHasBackgroundAttachmentFixedObjects;
}
// scrollbar_1 on root scroll.
std::unique_ptr<SolidColorScrollbarLayerImpl> scrollbar_1 =
SolidColorScrollbarLayerImpl::Create(host_impl_->active_tree(),
scrollbar_1_id, VERTICAL, 15, 0,
true, true);
scrollbar_1->SetScrollElementId(root_scroll->element_id());
scrollbar_1->SetDrawsContent(true);
scrollbar_1->SetBounds(scrollbar_size_1);
TouchActionRegion touch_action_region;
touch_action_region.Union(kTouchActionNone, gfx::Rect(scrollbar_size_1));
scrollbar_1->SetTouchActionRegion(touch_action_region);
scrollbar_1->SetCurrentPos(0);
scrollbar_1->test_properties()->position = gfx::PointF(0, 0);
host_impl_->active_tree()
->InnerViewportContainerLayer()
->test_properties()
->AddChild(std::move(scrollbar_1));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->UpdateScrollbarGeometries();
host_impl_->active_tree()->DidBecomeActive();
DrawFrame();
host_impl_->active_tree()->UpdateDrawProperties();
ScrollbarAnimationController* scrollbar_1_animation_controller =
host_impl_->ScrollbarAnimationControllerForElementId(
root_scroll->element_id());
EXPECT_TRUE(scrollbar_1_animation_controller);
const float kMouseMoveDistanceToTriggerFadeIn =
ScrollbarAnimationController::kMouseMoveDistanceToTriggerFadeIn;
const float kMouseMoveDistanceToTriggerExpand =
SingleScrollbarAnimationControllerThinning::
kMouseMoveDistanceToTriggerExpand;
// Mouse moves close to the scrollbar, goes over the scrollbar, and
// moves back to where it was.
host_impl_->MouseMoveAt(
gfx::Point(15 + kMouseMoveDistanceToTriggerFadeIn, 0));
EXPECT_FALSE(
scrollbar_1_animation_controller->MouseIsNearScrollbar(VERTICAL));
EXPECT_FALSE(
scrollbar_1_animation_controller->MouseIsNearScrollbarThumb(VERTICAL));
EXPECT_FALSE(
scrollbar_1_animation_controller->MouseIsOverScrollbarThumb(VERTICAL));
host_impl_->MouseMoveAt(
gfx::Point(15 + kMouseMoveDistanceToTriggerExpand, 0));
EXPECT_TRUE(scrollbar_1_animation_controller->MouseIsNearScrollbar(VERTICAL));
EXPECT_FALSE(
scrollbar_1_animation_controller->MouseIsNearScrollbarThumb(VERTICAL));
EXPECT_FALSE(
scrollbar_1_animation_controller->MouseIsOverScrollbarThumb(VERTICAL));
host_impl_->MouseMoveAt(
gfx::Point(14 + kMouseMoveDistanceToTriggerExpand, 0));
EXPECT_TRUE(scrollbar_1_animation_controller->MouseIsNearScrollbar(VERTICAL));
EXPECT_TRUE(
scrollbar_1_animation_controller->MouseIsNearScrollbarThumb(VERTICAL));
EXPECT_FALSE(
scrollbar_1_animation_controller->MouseIsOverScrollbarThumb(VERTICAL));
host_impl_->MouseMoveAt(gfx::Point(10, 0));
EXPECT_TRUE(scrollbar_1_animation_controller->MouseIsNearScrollbar(VERTICAL));
EXPECT_TRUE(
scrollbar_1_animation_controller->MouseIsNearScrollbarThumb(VERTICAL));
EXPECT_TRUE(
scrollbar_1_animation_controller->MouseIsOverScrollbarThumb(VERTICAL));
host_impl_->MouseMoveAt(
gfx::Point(14 + kMouseMoveDistanceToTriggerExpand, 0));
EXPECT_TRUE(scrollbar_1_animation_controller->MouseIsNearScrollbar(VERTICAL));
EXPECT_TRUE(
scrollbar_1_animation_controller->MouseIsNearScrollbarThumb(VERTICAL));
EXPECT_FALSE(
scrollbar_1_animation_controller->MouseIsOverScrollbarThumb(VERTICAL));
host_impl_->MouseMoveAt(
gfx::Point(15 + kMouseMoveDistanceToTriggerExpand, 0));
EXPECT_TRUE(scrollbar_1_animation_controller->MouseIsNearScrollbar(VERTICAL));
EXPECT_FALSE(
scrollbar_1_animation_controller->MouseIsNearScrollbarThumb(VERTICAL));
EXPECT_FALSE(
scrollbar_1_animation_controller->MouseIsOverScrollbarThumb(VERTICAL));
host_impl_->MouseMoveAt(
gfx::Point(15 + kMouseMoveDistanceToTriggerFadeIn, 0));
EXPECT_FALSE(
scrollbar_1_animation_controller->MouseIsNearScrollbar(VERTICAL));
EXPECT_FALSE(
scrollbar_1_animation_controller->MouseIsNearScrollbarThumb(VERTICAL));
EXPECT_FALSE(
scrollbar_1_animation_controller->MouseIsOverScrollbarThumb(VERTICAL));
// scrollbar_2 on child.
std::unique_ptr<SolidColorScrollbarLayerImpl> scrollbar_2 =
SolidColorScrollbarLayerImpl::Create(host_impl_->active_tree(),
scrollbar_2_id, VERTICAL, 15, 0,
true, true);
std::unique_ptr<LayerImpl> child =
LayerImpl::Create(host_impl_->active_tree(), child_scroll_id);
child->test_properties()->position = gfx::PointF(50, 50);
child->SetBounds(child_layer_size);
child->SetDrawsContent(true);
child->SetScrollable(gfx::Size(100, 100));
child->SetElementId(LayerIdToElementIdForTesting(child->id()));
ElementId child_element_id = child->element_id();
if (main_thread_scrolling) {
child->test_properties()->main_thread_scrolling_reasons =
MainThreadScrollingReason::kHasBackgroundAttachmentFixedObjects;
}
scrollbar_2->SetScrollElementId(child_element_id);
scrollbar_2->SetDrawsContent(true);
scrollbar_2->SetBounds(scrollbar_size_2);
scrollbar_2->SetCurrentPos(0);
scrollbar_2->test_properties()->position = gfx::PointF(0, 0);
child->test_properties()->AddChild(std::move(scrollbar_2));
root_scroll->test_properties()->AddChild(std::move(child));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
host_impl_->active_tree()->UpdateScrollbarGeometries();
host_impl_->active_tree()->DidBecomeActive();
ScrollbarAnimationController* scrollbar_2_animation_controller =
host_impl_->ScrollbarAnimationControllerForElementId(child_element_id);
EXPECT_TRUE(scrollbar_2_animation_controller);
// Mouse goes over scrollbar_2, moves close to scrollbar_2, moves close to
// scrollbar_1, goes over scrollbar_1.
host_impl_->MouseMoveAt(gfx::Point(60, 60));
EXPECT_FALSE(
scrollbar_1_animation_controller->MouseIsNearScrollbar(VERTICAL));
EXPECT_FALSE(
scrollbar_1_animation_controller->MouseIsNearScrollbarThumb(VERTICAL));
EXPECT_FALSE(
scrollbar_1_animation_controller->MouseIsOverScrollbarThumb(VERTICAL));
EXPECT_TRUE(scrollbar_2_animation_controller->MouseIsNearScrollbar(VERTICAL));
EXPECT_TRUE(
scrollbar_2_animation_controller->MouseIsNearScrollbarThumb(VERTICAL));
EXPECT_TRUE(
scrollbar_2_animation_controller->MouseIsOverScrollbarThumb(VERTICAL));
host_impl_->MouseMoveAt(
gfx::Point(64 + kMouseMoveDistanceToTriggerExpand, 50));
EXPECT_FALSE(
scrollbar_1_animation_controller->MouseIsNearScrollbar(VERTICAL));
EXPECT_FALSE(
scrollbar_1_animation_controller->MouseIsNearScrollbarThumb(VERTICAL));
EXPECT_FALSE(
scrollbar_1_animation_controller->MouseIsOverScrollbarThumb(VERTICAL));
EXPECT_TRUE(scrollbar_2_animation_controller->MouseIsNearScrollbar(VERTICAL));
EXPECT_TRUE(
scrollbar_2_animation_controller->MouseIsNearScrollbarThumb(VERTICAL));
EXPECT_FALSE(
scrollbar_2_animation_controller->MouseIsOverScrollbarThumb(VERTICAL));
host_impl_->MouseMoveAt(
gfx::Point(14 + kMouseMoveDistanceToTriggerExpand, 0));
EXPECT_TRUE(scrollbar_1_animation_controller->MouseIsNearScrollbar(VERTICAL));
EXPECT_TRUE(
scrollbar_1_animation_controller->MouseIsNearScrollbarThumb(VERTICAL));
EXPECT_FALSE(
scrollbar_1_animation_controller->MouseIsOverScrollbarThumb(VERTICAL));
EXPECT_FALSE(
scrollbar_2_animation_controller->MouseIsNearScrollbar(VERTICAL));
EXPECT_FALSE(
scrollbar_2_animation_controller->MouseIsNearScrollbarThumb(VERTICAL));
EXPECT_FALSE(
scrollbar_2_animation_controller->MouseIsOverScrollbarThumb(VERTICAL));
host_impl_->MouseMoveAt(gfx::Point(10, 0));
EXPECT_TRUE(scrollbar_1_animation_controller->MouseIsNearScrollbar(VERTICAL));
EXPECT_TRUE(
scrollbar_1_animation_controller->MouseIsNearScrollbarThumb(VERTICAL));
EXPECT_TRUE(
scrollbar_1_animation_controller->MouseIsOverScrollbarThumb(VERTICAL));
EXPECT_FALSE(
scrollbar_2_animation_controller->MouseIsNearScrollbar(VERTICAL));
EXPECT_FALSE(
scrollbar_2_animation_controller->MouseIsNearScrollbarThumb(VERTICAL));
EXPECT_FALSE(
scrollbar_2_animation_controller->MouseIsOverScrollbarThumb(VERTICAL));
// Capture scrollbar_1, then move mouse to scrollbar_2's layer, should post an
// event to fade out scrollbar_1.
scrollbar_1_animation_controller->DidScrollUpdate();
animation_task_.Reset();
host_impl_->MouseDown();
host_impl_->MouseMoveAt(gfx::Point(60, 50));
host_impl_->MouseUp();
EXPECT_FALSE(animation_task_.is_null());
// Near scrollbar_1, then mouse down and up, should not post an event to fade
// out scrollbar_1.
host_impl_->MouseMoveAt(gfx::Point(40, 150));
animation_task_.Reset();
host_impl_->MouseDown();
host_impl_->MouseUp();
EXPECT_TRUE(animation_task_.is_null());
// Near scrollbar_1, then mouse down and unregister
// scrollbar_2_animation_controller, then mouse up should not cause crash.
host_impl_->MouseMoveAt(gfx::Point(40, 150));
host_impl_->MouseDown();
host_impl_->UnregisterScrollbarAnimationController(root_scroll->element_id());
host_impl_->MouseUp();
}
TEST_F(LayerTreeHostImplTest,
LayerTreeHostImplTestScrollbarStatesInMainThreadScrolling) {
SetupMouseMoveAtTestScrollbarStates(true);
}
TEST_F(LayerTreeHostImplTest,
LayerTreeHostImplTestScrollbarStatesInNotMainThreadScrolling) {
SetupMouseMoveAtTestScrollbarStates(false);
}
TEST_F(LayerTreeHostImplTest, CheckerImagingTileInvalidation) {
LayerTreeSettings settings = DefaultSettings();
settings.commit_to_active_tree = false;
settings.enable_checker_imaging = true;
settings.min_image_bytes_to_checker = 512 * 1024;
settings.default_tile_size = gfx::Size(256, 256);
settings.max_untiled_layer_size = gfx::Size(256, 256);
CreateHostImpl(settings, CreateLayerTreeFrameSink());
gfx::Size layer_size = gfx::Size(750, 750);
std::unique_ptr<FakeRecordingSource> recording_source =
FakeRecordingSource::CreateFilledRecordingSource(layer_size);
PaintImage checkerable_image =
PaintImageBuilder::WithCopy(
CreateDiscardablePaintImage(gfx::Size(500, 500)))
.set_decoding_mode(PaintImage::DecodingMode::kAsync)
.TakePaintImage();
recording_source->add_draw_image(checkerable_image, gfx::Point(0, 0));
SkColor non_solid_color = SkColorSetARGB(128, 45, 56, 67);
PaintFlags non_solid_flags;
non_solid_flags.setColor(non_solid_color);
recording_source->add_draw_rect_with_flags(gfx::Rect(510, 0, 200, 600),
non_solid_flags);
recording_source->add_draw_rect_with_flags(gfx::Rect(0, 510, 200, 400),
non_solid_flags);
recording_source->Rerecord();
scoped_refptr<RasterSource> raster_source =
recording_source->CreateRasterSource();
viz::BeginFrameArgs begin_frame_args =
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1);
host_impl_->WillBeginImplFrame(begin_frame_args);
// Create the pending tree.
host_impl_->BeginCommit();
LayerTreeImpl* pending_tree = host_impl_->pending_tree();
pending_tree->SetDeviceViewportSize(layer_size);
pending_tree->SetRootLayerForTesting(
FakePictureLayerImpl::CreateWithRasterSource(pending_tree, 1,
raster_source));
auto* root = static_cast<FakePictureLayerImpl*>(*pending_tree->begin());
root->SetBounds(layer_size);
root->SetDrawsContent(true);
pending_tree->BuildPropertyTreesForTesting();
// Update the decoding state map for the tracker so it knows the correct
// decoding preferences for the image.
host_impl_->tile_manager()->checker_image_tracker().UpdateImageDecodingHints(
raster_source->TakeDecodingModeMap());
// CompleteCommit which should perform a PrepareTiles, adding tilings for the
// root layer, each one having a raster task.
host_impl_->CommitComplete();
EXPECT_EQ(root->num_tilings(), 1U);
const PictureLayerTiling* tiling = root->tilings()->tiling_at(0);
EXPECT_EQ(tiling->AllTilesForTesting().size(), 9U);
for (auto* tile : tiling->AllTilesForTesting())
EXPECT_TRUE(tile->HasRasterTask());
// Activate the pending tree and ensure that all tiles are rasterized.
while (!did_notify_ready_to_activate_)
base::RunLoop().RunUntilIdle();
for (auto* tile : tiling->AllTilesForTesting())
EXPECT_FALSE(tile->HasRasterTask());
// PrepareTiles should have scheduled a decode with the ImageDecodeService,
// ensure that it requests an impl-side invalidation.
while (!did_request_impl_side_invalidation_)
base::RunLoop().RunUntilIdle();
// Invalidate content on impl-side and ensure that the correct tiles are
// invalidated on the pending tree.
host_impl_->InvalidateContentOnImplSide();
pending_tree = host_impl_->pending_tree();
root = static_cast<FakePictureLayerImpl*>(*pending_tree->begin());
for (auto* tile : root->tilings()->tiling_at(0)->AllTilesForTesting()) {
if (tile->tiling_i_index() < 2 && tile->tiling_j_index() < 2)
EXPECT_TRUE(tile->HasRasterTask());
else
EXPECT_FALSE(tile->HasRasterTask());
}
const auto expected_invalidation =
ImageRectsToRegion(raster_source->GetDisplayItemList()
->discardable_image_map()
.GetRectsForImage(checkerable_image.stable_id()));
EXPECT_EQ(expected_invalidation, *(root->GetPendingInvalidation()));
}
TEST_F(LayerTreeHostImplTest, RasterColorSpace) {
LayerTreeSettings settings = DefaultSettings();
CreateHostImpl(settings, CreateLayerTreeFrameSink());
// The default raster color space should be sRGB.
EXPECT_EQ(host_impl_->GetRasterColorSpace().color_space,
gfx::ColorSpace::CreateSRGB());
// The raster color space should update with tree activation.
host_impl_->active_tree()->SetRasterColorSpace(
2, gfx::ColorSpace::CreateDisplayP3D65());
EXPECT_EQ(host_impl_->GetRasterColorSpace().color_space,
gfx::ColorSpace::CreateDisplayP3D65());
}
TEST_F(LayerTreeHostImplTest, RasterColorSpaceSoftware) {
LayerTreeSettings settings = DefaultSettings();
CreateHostImpl(settings, FakeLayerTreeFrameSink::CreateSoftware());
// Software composited resources should always use sRGB as their color space.
EXPECT_EQ(host_impl_->GetRasterColorSpace().color_space,
gfx::ColorSpace::CreateSRGB());
host_impl_->active_tree()->SetRasterColorSpace(
2, gfx::ColorSpace::CreateDisplayP3D65());
EXPECT_EQ(host_impl_->GetRasterColorSpace().color_space,
gfx::ColorSpace::CreateSRGB());
}
TEST_F(LayerTreeHostImplTest, UpdatedTilingsForNonDrawingLayers) {
gfx::Size layer_bounds(500, 500);
host_impl_->active_tree()->SetDeviceViewportSize(layer_bounds);
CreatePendingTree();
std::unique_ptr<LayerImpl> scoped_root =
LayerImpl::Create(host_impl_->pending_tree(), 1);
scoped_root->SetBounds(layer_bounds);
LayerImpl* root = scoped_root.get();
host_impl_->pending_tree()->SetRootLayerForTesting(std::move(scoped_root));
scoped_refptr<FakeRasterSource> raster_source(
FakeRasterSource::CreateFilled(layer_bounds));
std::unique_ptr<FakePictureLayerImpl> scoped_animated_transform_layer =
FakePictureLayerImpl::CreateWithRasterSource(host_impl_->pending_tree(),
2, raster_source);
scoped_animated_transform_layer->SetBounds(layer_bounds);
scoped_animated_transform_layer->SetDrawsContent(true);
gfx::Transform singular;
singular.Scale3d(6.f, 6.f, 0.f);
scoped_animated_transform_layer->test_properties()->transform = singular;
FakePictureLayerImpl* animated_transform_layer =
scoped_animated_transform_layer.get();
root->test_properties()->AddChild(std::move(scoped_animated_transform_layer));
// A layer with a non-invertible transform is not drawn or rasterized. Since
// this layer is not rasterized, we shouldn't be creating any tilings for it.
host_impl_->pending_tree()->BuildLayerListAndPropertyTreesForTesting();
EXPECT_FALSE(animated_transform_layer->HasValidTilePriorities());
EXPECT_EQ(animated_transform_layer->tilings()->num_tilings(), 0u);
host_impl_->pending_tree()->UpdateDrawProperties();
EXPECT_FALSE(animated_transform_layer->raster_even_if_not_drawn());
EXPECT_FALSE(animated_transform_layer->contributes_to_drawn_render_surface());
EXPECT_EQ(animated_transform_layer->tilings()->num_tilings(), 0u);
// Now add a transform animation to this layer. While we don't drawn layers
// with non-invertible transforms, we still raster them if there is a
// transform animation.
host_impl_->pending_tree()->SetElementIdsForTesting();
TransformOperations start_transform_operations;
start_transform_operations.AppendMatrix(singular);
TransformOperations end_transform_operations;
AddAnimatedTransformToElementWithAnimation(
animated_transform_layer->element_id(), timeline(), 10.0,
start_transform_operations, end_transform_operations);
// The layer is still not drawn, but it will be rasterized. Since the layer is
// rasterized, we should be creating tilings for it in UpdateDrawProperties.
// However, none of these tiles should be required for activation.
host_impl_->pending_tree()->BuildLayerListAndPropertyTreesForTesting();
host_impl_->pending_tree()->UpdateDrawProperties();
EXPECT_TRUE(animated_transform_layer->raster_even_if_not_drawn());
EXPECT_FALSE(animated_transform_layer->contributes_to_drawn_render_surface());
EXPECT_EQ(animated_transform_layer->tilings()->num_tilings(), 1u);
EXPECT_FALSE(animated_transform_layer->tilings()
->tiling_at(0)
->can_require_tiles_for_activation());
}
TEST_F(LayerTreeHostImplTest, RasterTilePrioritizationForNonDrawingLayers) {
gfx::Size layer_bounds(500, 500);
host_impl_->active_tree()->SetDeviceViewportSize(layer_bounds);
CreatePendingTree();
std::unique_ptr<LayerImpl> scoped_root =
LayerImpl::Create(host_impl_->pending_tree(), 1);
scoped_root->SetBounds(layer_bounds);
LayerImpl* root = scoped_root.get();
host_impl_->pending_tree()->SetRootLayerForTesting(std::move(scoped_root));
scoped_refptr<FakeRasterSource> raster_source(
FakeRasterSource::CreateFilled(layer_bounds));
std::unique_ptr<FakePictureLayerImpl> scoped_hidden_layer =
FakePictureLayerImpl::CreateWithRasterSource(host_impl_->pending_tree(),
2, raster_source);
scoped_hidden_layer->SetBounds(layer_bounds);
scoped_hidden_layer->SetDrawsContent(true);
scoped_hidden_layer->set_contributes_to_drawn_render_surface(true);
FakePictureLayerImpl* hidden_layer = scoped_hidden_layer.get();
root->test_properties()->AddChild(std::move(scoped_hidden_layer));
std::unique_ptr<FakePictureLayerImpl> scoped_drawing_layer =
FakePictureLayerImpl::CreateWithRasterSource(host_impl_->pending_tree(),
3, raster_source);
scoped_drawing_layer->SetBounds(layer_bounds);
scoped_drawing_layer->SetDrawsContent(true);
scoped_drawing_layer->set_contributes_to_drawn_render_surface(true);
FakePictureLayerImpl* drawing_layer = scoped_drawing_layer.get();
root->test_properties()->AddChild(std::move(scoped_drawing_layer));
gfx::Rect layer_rect(0, 0, 500, 500);
host_impl_->pending_tree()->BuildPropertyTreesForTesting();
hidden_layer->tilings()->AddTiling(gfx::AxisTransform2d(), raster_source);
PictureLayerTiling* hidden_tiling = hidden_layer->tilings()->tiling_at(0);
hidden_tiling->set_resolution(TileResolution::LOW_RESOLUTION);
hidden_tiling->CreateAllTilesForTesting();
hidden_tiling->SetTilePriorityRectsForTesting(
layer_rect, // Visible rect.
layer_rect, // Skewport rect.
layer_rect, // Soon rect.
layer_rect); // Eventually rect.
drawing_layer->tilings()->AddTiling(gfx::AxisTransform2d(), raster_source);
PictureLayerTiling* drawing_tiling = drawing_layer->tilings()->tiling_at(0);
drawing_tiling->set_resolution(TileResolution::HIGH_RESOLUTION);
drawing_tiling->CreateAllTilesForTesting();
drawing_tiling->SetTilePriorityRectsForTesting(
layer_rect, // Visible rect.
layer_rect, // Skewport rect.
layer_rect, // Soon rect.
layer_rect); // Eventually rect.
// Both layers are drawn. Since the hidden layer has a low resolution tiling,
// in smoothness priority mode its tile is higher priority.
std::unique_ptr<RasterTilePriorityQueue> queue =
host_impl_->BuildRasterQueue(TreePriority::SMOOTHNESS_TAKES_PRIORITY,
RasterTilePriorityQueue::Type::ALL);
EXPECT_EQ(queue->Top().tile()->layer_id(), 2);
// Hide the hidden layer and set it to so it still rasters. Now the drawing
// layer should be prioritized over the hidden layer.
hidden_layer->set_contributes_to_drawn_render_surface(false);
hidden_layer->set_raster_even_if_not_drawn(true);
queue = host_impl_->BuildRasterQueue(TreePriority::SMOOTHNESS_TAKES_PRIORITY,
RasterTilePriorityQueue::Type::ALL);
EXPECT_EQ(queue->Top().tile()->layer_id(), 3);
}
TEST_F(LayerTreeHostImplTest, DrawAfterDroppingTileResources) {
LayerTreeSettings settings = DefaultSettings();
settings.using_synchronous_renderer_compositor = true;
CreateHostImpl(settings, CreateLayerTreeFrameSink());
CreatePendingTree();
gfx::Size bounds(100, 100);
scoped_refptr<FakeRasterSource> raster_source(
FakeRasterSource::CreateFilled(bounds));
{
std::unique_ptr<FakePictureLayerImpl> scoped_layer =
FakePictureLayerImpl::CreateWithRasterSource(host_impl_->pending_tree(),
1, raster_source);
scoped_layer->SetBounds(bounds);
scoped_layer->SetDrawsContent(true);
host_impl_->pending_tree()->SetRootLayerForTesting(std::move(scoped_layer));
}
host_impl_->pending_tree()->BuildPropertyTreesForTesting();
host_impl_->ActivateSyncTree();
FakePictureLayerImpl* layer = static_cast<FakePictureLayerImpl*>(
host_impl_->active_tree()->FindActiveTreeLayerById(1));
DrawFrame();
EXPECT_FALSE(host_impl_->active_tree()->needs_update_draw_properties());
EXPECT_LT(0.f, layer->raster_page_scale());
EXPECT_GT(layer->tilings()->num_tilings(), 0u);
const ManagedMemoryPolicy policy = host_impl_->ActualManagedMemoryPolicy();
const ManagedMemoryPolicy zero_policy(0u);
host_impl_->SetMemoryPolicy(zero_policy);
EXPECT_EQ(0.f, layer->raster_page_scale());
EXPECT_EQ(layer->tilings()->num_tilings(), 0u);
host_impl_->SetMemoryPolicy(policy);
DrawFrame();
EXPECT_LT(0.f, layer->raster_page_scale());
EXPECT_GT(layer->tilings()->num_tilings(), 0u);
}
TEST_F(LayerTreeHostImplTest, NeedUpdateGpuRasterization) {
EXPECT_FALSE(host_impl_->NeedUpdateGpuRasterizationStatusForTesting());
host_impl_->SetHasGpuRasterizationTrigger(true);
EXPECT_TRUE(host_impl_->NeedUpdateGpuRasterizationStatusForTesting());
host_impl_->CommitComplete();
EXPECT_FALSE(host_impl_->NeedUpdateGpuRasterizationStatusForTesting());
host_impl_->SetContentHasSlowPaths(true);
EXPECT_TRUE(host_impl_->NeedUpdateGpuRasterizationStatusForTesting());
host_impl_->CommitComplete();
EXPECT_FALSE(host_impl_->NeedUpdateGpuRasterizationStatusForTesting());
host_impl_->SetContentHasNonAAPaint(true);
EXPECT_TRUE(host_impl_->NeedUpdateGpuRasterizationStatusForTesting());
host_impl_->CommitComplete();
EXPECT_FALSE(host_impl_->NeedUpdateGpuRasterizationStatusForTesting());
}
TEST_F(LayerTreeHostImplTest, WhiteListedTouchActionTest1) {
WhiteListedTouchActionTestHelper(1.0f, 1.0f);
}
TEST_F(LayerTreeHostImplTest, WhiteListedTouchActionTest2) {
WhiteListedTouchActionTestHelper(1.0f, 0.789f);
}
TEST_F(LayerTreeHostImplTest, WhiteListedTouchActionTest3) {
WhiteListedTouchActionTestHelper(2.345f, 1.0f);
}
TEST_F(LayerTreeHostImplTest, WhiteListedTouchActionTest4) {
WhiteListedTouchActionTestHelper(2.654f, 0.678f);
}
// Test implementation of RenderFrameMetadataObserver which can optionally
// request the frame-token to be sent to the embedder during frame submission.
class TestRenderFrameMetadataObserver : public RenderFrameMetadataObserver {
public:
explicit TestRenderFrameMetadataObserver(bool increment_counter)
: increment_counter_(increment_counter) {}
~TestRenderFrameMetadataObserver() override {}
void BindToCurrentThread() override {}
void OnRenderFrameSubmission(
const RenderFrameMetadata& render_frame_metadata,
viz::CompositorFrameMetadata* compositor_frame_metadata,
bool force_send) override {
if (increment_counter_)
compositor_frame_metadata->send_frame_token_to_embedder = true;
last_metadata_ = render_frame_metadata;
}
const base::Optional<RenderFrameMetadata>& last_metadata() const {
return last_metadata_;
}
private:
bool increment_counter_;
base::Optional<RenderFrameMetadata> last_metadata_;
DISALLOW_COPY_AND_ASSIGN(TestRenderFrameMetadataObserver);
};
TEST_F(LayerTreeHostImplTest, SelectionBoundsPassedToRenderFrameMetadata) {
const int root_layer_id = 1;
std::unique_ptr<SolidColorLayerImpl> root =
SolidColorLayerImpl::Create(host_impl_->active_tree(), root_layer_id);
root->test_properties()->position = gfx::PointF();
root->SetBounds(gfx::Size(10, 10));
root->SetDrawsContent(true);
root->test_properties()->force_render_surface = true;
host_impl_->active_tree()->SetRootLayerForTesting(std::move(root));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
auto observer = std::make_unique<TestRenderFrameMetadataObserver>(false);
auto* observer_ptr = observer.get();
host_impl_->SetRenderFrameObserver(std::move(observer));
EXPECT_FALSE(observer_ptr->last_metadata());
// Trigger a draw-swap sequence.
host_impl_->SetNeedsRedraw();
TestFrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
EXPECT_TRUE(host_impl_->DrawLayers(&frame));
host_impl_->DidDrawAllLayers(frame);
// Ensure the selection bounds propagated to the render frame metadata
// represent an empty selection.
ASSERT_TRUE(observer_ptr->last_metadata());
const viz::Selection<gfx::SelectionBound>& selection_1 =
observer_ptr->last_metadata()->selection;
EXPECT_EQ(gfx::SelectionBound::EMPTY, selection_1.start.type());
EXPECT_EQ(gfx::SelectionBound::EMPTY, selection_1.end.type());
EXPECT_EQ(gfx::PointF(), selection_1.start.edge_bottom());
EXPECT_EQ(gfx::PointF(), selection_1.start.edge_top());
EXPECT_FALSE(selection_1.start.visible());
EXPECT_FALSE(selection_1.end.visible());
// Plumb the layer-local selection bounds.
gfx::Point selection_top(5, 0);
gfx::Point selection_bottom(5, 5);
LayerSelection selection;
selection.start.type = gfx::SelectionBound::CENTER;
selection.start.layer_id = root_layer_id;
selection.start.edge_bottom = selection_bottom;
selection.start.edge_top = selection_top;
selection.end = selection.start;
host_impl_->active_tree()->RegisterSelection(selection);
// Trigger a draw-swap sequence.
host_impl_->SetNeedsRedraw();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
EXPECT_TRUE(host_impl_->DrawLayers(&frame));
host_impl_->DidDrawAllLayers(frame);
// Ensure the selection bounds have propagated to the render frame metadata.
ASSERT_TRUE(observer_ptr->last_metadata());
const viz::Selection<gfx::SelectionBound>& selection_2 =
observer_ptr->last_metadata()->selection;
EXPECT_EQ(selection.start.type, selection_2.start.type());
EXPECT_EQ(selection.end.type, selection_2.end.type());
EXPECT_EQ(gfx::PointF(selection_bottom), selection_2.start.edge_bottom());
EXPECT_EQ(gfx::PointF(selection_top), selection_2.start.edge_top());
EXPECT_TRUE(selection_2.start.visible());
EXPECT_TRUE(selection_2.end.visible());
}
// Tests ScrollBy() to see if the method sets the scroll tree's currently
// scrolling node and the ScrollState properly.
TEST_F(LayerTreeHostImplTest, ScrollByScrollingNode) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
// Create a ScrollState object with no scrolling element.
ScrollStateData scroll_state_data;
scroll_state_data.set_current_native_scrolling_element(ElementId());
std::unique_ptr<ScrollState> scroll_state(new ScrollState(scroll_state_data));
ScrollTree& scroll_tree =
host_impl_->active_tree()->property_trees()->scroll_tree;
EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD,
host_impl_
->ScrollBegin(BeginState(gfx::Point()).get(),
InputHandler::TOUCHSCREEN)
.thread);
ScrollNode* scroll_node = scroll_tree.CurrentlyScrollingNode();
EXPECT_TRUE(scroll_node);
host_impl_->ScrollBy(scroll_state.get());
// Check to see the scroll tree's currently scrolling node is
// still the same. |scroll_state|'s scrolling node should match
// it.
EXPECT_EQ(scroll_node, scroll_tree.CurrentlyScrollingNode());
EXPECT_EQ(scroll_state->data()->current_native_scrolling_node(),
scroll_tree.CurrentlyScrollingNode());
EXPECT_EQ(scroll_state->data()->current_native_scrolling_element(),
scroll_tree.CurrentlyScrollingNode()->element_id);
// Set the scroll tree's currently scrolling node to null. Calling
// ScrollBy() should set the node to the one inside |scroll_state|.
host_impl_->active_tree()->SetCurrentlyScrollingNode(nullptr);
EXPECT_FALSE(scroll_tree.CurrentlyScrollingNode());
host_impl_->ScrollBy(scroll_state.get());
EXPECT_EQ(scroll_node, scroll_tree.CurrentlyScrollingNode());
EXPECT_EQ(scroll_state->data()->current_native_scrolling_node(),
scroll_tree.CurrentlyScrollingNode());
EXPECT_EQ(scroll_state->data()->current_native_scrolling_element(),
scroll_tree.CurrentlyScrollingNode()->element_id);
}
class HitTestRegionListGeneratingLayerTreeHostImplTest
: public LayerTreeHostImplTest {
public:
bool CreateHostImpl(
const LayerTreeSettings& settings,
std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink) override {
// Enable hit test data generation with the CompositorFrame.
LayerTreeSettings new_settings = settings;
new_settings.build_hit_test_data = true;
return CreateHostImplWithTaskRunnerProvider(
new_settings, std::move(layer_tree_frame_sink), &task_runner_provider_);
}
};
// When disabled, no HitTestRegionList should be generated.
// Test to ensure that hit test data is created correctly from the active layer
// tree.
TEST_F(LayerTreeHostImplTest, DisabledBuildHitTestData) {
// Setup surface layers in LayerTreeHostImpl.
host_impl_->CreatePendingTree();
host_impl_->ActivateSyncTree();
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(1024, 768));
std::unique_ptr<LayerImpl> root =
LayerImpl::Create(host_impl_->active_tree(), 1);
std::unique_ptr<SurfaceLayerImpl> surface_child =
SurfaceLayerImpl::Create(host_impl_->active_tree(), 3);
surface_child->test_properties()->position = gfx::PointF(50, 50);
surface_child->SetBounds(gfx::Size(100, 100));
surface_child->SetDrawsContent(true);
surface_child->SetSurfaceHitTestable(true);
root->test_properties()->AddChild(std::move(surface_child));
host_impl_->active_tree()->SetRootLayerForTesting(std::move(root));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
base::Optional<viz::HitTestRegionList> hit_test_region_list =
host_impl_->BuildHitTestData();
EXPECT_FALSE(hit_test_region_list);
}
// Test to ensure that hit test data is created correctly from the active layer
// tree.
TEST_F(HitTestRegionListGeneratingLayerTreeHostImplTest, BuildHitTestData) {
// Setup surface layers in LayerTreeHostImpl.
host_impl_->CreatePendingTree();
host_impl_->ActivateSyncTree();
// The structure of the layer tree:
// +-Root (1024x768)
// +---intermediate_layer (200, 300), 200x200
// +-----surface_child1 (50, 50), 100x100, Rotate(45)
// +---surface_child2 (450, 300), 100x100
// +---overlapping_layer (500, 350), 200x200
std::unique_ptr<LayerImpl> intermediate_layer =
LayerImpl::Create(host_impl_->active_tree(), 2);
std::unique_ptr<SurfaceLayerImpl> surface_child1 =
SurfaceLayerImpl::Create(host_impl_->active_tree(), 3);
std::unique_ptr<SurfaceLayerImpl> surface_child2 =
SurfaceLayerImpl::Create(host_impl_->active_tree(), 4);
std::unique_ptr<LayerImpl> overlapping_layer =
LayerImpl::Create(host_impl_->active_tree(), 5);
host_impl_->active_tree()->SetDeviceViewportSize(gfx::Size(1024, 768));
intermediate_layer->test_properties()->position = gfx::PointF(200, 300);
intermediate_layer->SetBounds(gfx::Size(200, 200));
surface_child1->test_properties()->position = gfx::PointF(50, 50);
surface_child1->SetBounds(gfx::Size(100, 100));
gfx::Transform rotate;
rotate.Rotate(45);
surface_child1->test_properties()->transform = rotate;
surface_child1->SetDrawsContent(true);
surface_child1->SetSurfaceHitTestable(true);
surface_child2->test_properties()->position = gfx::PointF(450, 300);
surface_child2->SetBounds(gfx::Size(100, 100));
surface_child2->SetDrawsContent(true);
surface_child2->SetSurfaceHitTestable(true);
overlapping_layer->test_properties()->position = gfx::PointF(500, 350);
overlapping_layer->SetBounds(gfx::Size(200, 200));
overlapping_layer->SetDrawsContent(true);
viz::LocalSurfaceId child_local_surface_id(2,
base::UnguessableToken::Create());
viz::FrameSinkId frame_sink_id(2, 0);
viz::SurfaceId child_surface_id(frame_sink_id, child_local_surface_id);
surface_child1->SetRange(viz::SurfaceRange(base::nullopt, child_surface_id),
base::nullopt);
surface_child2->SetRange(viz::SurfaceRange(base::nullopt, child_surface_id),
base::nullopt);
std::unique_ptr<LayerImpl> root =
LayerImpl::Create(host_impl_->active_tree(), 1);
host_impl_->active_tree()->SetRootLayerForTesting(std::move(root));
intermediate_layer->test_properties()->AddChild(std::move(surface_child1));
host_impl_->active_tree()
->root_layer_for_testing()
->test_properties()
->AddChild(std::move(intermediate_layer));
host_impl_->active_tree()
->root_layer_for_testing()
->test_properties()
->AddChild(std::move(surface_child2));
host_impl_->active_tree()
->root_layer_for_testing()
->test_properties()
->AddChild(std::move(overlapping_layer));
host_impl_->active_tree()->BuildPropertyTreesForTesting();
constexpr gfx::Rect kFrameRect(0, 0, 1024, 768);
base::Optional<viz::HitTestRegionList> hit_test_region_list =
host_impl_->BuildHitTestData();
// Generating HitTestRegionList should have been enabled for this test.
ASSERT_TRUE(hit_test_region_list);
// Since surface_child2 draws in front of surface_child1, it should also be in
// the front of the hit test region list.
uint32_t expected_flags = viz::HitTestRegionFlags::kHitTestMouse |
viz::HitTestRegionFlags::kHitTestTouch |
viz::HitTestRegionFlags::kHitTestMine;
EXPECT_EQ(expected_flags, hit_test_region_list->flags);
EXPECT_EQ(kFrameRect, hit_test_region_list->bounds);
EXPECT_EQ(2u, hit_test_region_list->regions.size());
EXPECT_EQ(child_surface_id.frame_sink_id(),
hit_test_region_list->regions[1].frame_sink_id);
expected_flags = viz::HitTestRegionFlags::kHitTestMouse |
viz::HitTestRegionFlags::kHitTestTouch |
viz::HitTestRegionFlags::kHitTestChildSurface;
EXPECT_EQ(expected_flags, hit_test_region_list->regions[1].flags);
gfx::Transform child1_transform;
child1_transform.Rotate(-45);
child1_transform.Translate(-250, -350);
EXPECT_TRUE(child1_transform.ApproximatelyEqual(
hit_test_region_list->regions[1].transform));
EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(),
hit_test_region_list->regions[1].rect.ToString());
EXPECT_EQ(child_surface_id.frame_sink_id(),
hit_test_region_list->regions[0].frame_sink_id);
expected_flags = viz::HitTestRegionFlags::kHitTestMouse |
viz::HitTestRegionFlags::kHitTestTouch |
viz::HitTestRegionFlags::kHitTestChildSurface |
viz::HitTestRegionFlags::kHitTestAsk;
EXPECT_EQ(expected_flags, hit_test_region_list->regions[0].flags);
gfx::Transform child2_transform;
child2_transform.Translate(-450, -300);
EXPECT_TRUE(child2_transform.ApproximatelyEqual(
hit_test_region_list->regions[0].transform));
EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(),
hit_test_region_list->regions[0].rect.ToString());
}
TEST_F(LayerTreeHostImplTest, ImplThreadPhaseUponImplSideInvalidation) {
LayerTreeSettings settings = DefaultSettings();
CreateHostImpl(settings, CreateLayerTreeFrameSink());
// In general invalidation should never be ran outside the impl frame.
host_impl_->WillBeginImplFrame(
viz::CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, 0, 1));
// Expect no crash because the operation is within an impl frame.
host_impl_->InvalidateContentOnImplSide();
// Once the impl frame is finished the impl thread phase is set to IDLE.
host_impl_->DidFinishImplFrame();
settings.using_synchronous_renderer_compositor = true;
CreateHostImpl(settings, CreateLayerTreeFrameSink());
// Expect no crash when using synchronous renderer compositor regardless the
// impl thread phase.
host_impl_->InvalidateContentOnImplSide();
// Test passes when there is no crash.
}
TEST_F(LayerTreeHostImplTest, SkipOnDrawDoesNotUpdateDrawParams) {
EXPECT_TRUE(CreateHostImpl(DefaultSettings(),
FakeLayerTreeFrameSink::CreateSoftware()));
LayerImpl* layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
layer->SetDrawsContent(true);
gfx::Transform transform;
transform.Translate(20, 20);
gfx::Rect viewport(0, 0, 50, 50);
const bool resourceless_software_draw = false;
bool skip_draw = false;
host_impl_->OnDraw(transform, viewport, resourceless_software_draw,
skip_draw);
EXPECT_EQ(transform, host_impl_->DrawTransform());
EXPECT_EQ(viewport, host_impl_->active_tree()->GetDeviceViewport());
skip_draw = true;
gfx::Transform new_transform;
gfx::Rect new_viewport;
host_impl_->OnDraw(new_transform, new_viewport, resourceless_software_draw,
skip_draw);
EXPECT_EQ(transform, host_impl_->DrawTransform());
EXPECT_EQ(viewport, host_impl_->active_tree()->GetDeviceViewport());
}
} // namespace
} // namespace cc