blob: bb5c099574cac38a04bfdc4205acbcf9ef6b32f1 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/layout/ng/ng_block_child_iterator.h"
#include "third_party/blink/renderer/core/layout/ng/inline/ng_inline_break_token.h"
#include "third_party/blink/renderer/core/layout/ng/ng_block_break_token.h"
#include "third_party/blink/renderer/core/layout/ng/ng_block_node.h"
#include "third_party/blink/renderer/core/layout/ng/ng_layout_input_node.h"
namespace blink {
NGBlockChildIterator::NGBlockChildIterator(NGLayoutInputNode first_child,
const NGBlockBreakToken* break_token)
: child_(first_child), break_token_(break_token), child_token_idx_(0) {
// Locate the first child to resume layout at.
if (!break_token)
return;
const auto& child_break_tokens = break_token->ChildBreakTokens();
if (!child_break_tokens.size()) {
if (!break_token->IsBreakBefore()) {
// We had a break token, but no child break token, and we're not
// at the start. This means that we're just processing empty
// content, such as the trailing childless portion of a block
// with specified height.
child_ = nullptr;
}
return;
}
auto first_node_child =
To<NGBlockNode>(break_token->InputNode()).FirstChild();
resuming_at_inline_formatting_context_ =
first_node_child && first_node_child.IsInline();
child_ = child_break_tokens[0]->InputNode();
}
NGBlockChildIterator::Entry NGBlockChildIterator::NextChild(
const NGInlineBreakToken* previous_inline_break_token) {
const NGBreakToken* child_break_token = nullptr;
if (previous_inline_break_token &&
!previous_inline_break_token->IsFinished()) {
return Entry(previous_inline_break_token->InputNode(),
previous_inline_break_token);
}
if (break_token_) {
// If we're resuming layout after a fragmentainer break, we need to skip
// siblings that we're done with. We may have been able to fully lay out
// some node(s) preceding a node that we had to break inside (and therefore
// were not able to fully lay out). This happens when we have parallel
// flows [1], which are caused by floats, overflow, etc.
//
// [1] https://drafts.csswg.org/css-break/#parallel-flows
const auto& child_break_tokens = break_token_->ChildBreakTokens();
if (resuming_at_inline_formatting_context_) {
// When resuming inside an inline formatting context, just process the
// break tokens. There'll be any number of break tokens for broken floats,
// followed by at most one break token for the actual inline formatting
// context where we had to give up in the previous fragmentainer. The node
// structure will not be of any help at all, since the break tokens will
// be associated with nodes that are not siblings.
while (child_token_idx_ < child_break_tokens.size()) {
const auto* token = child_break_tokens[child_token_idx_];
child_token_idx_++;
if (!token->IsFinished())
return Entry(token->InputNode(), token);
}
return Entry(nullptr, nullptr);
}
do {
// Early exit if we've exhausted our child break tokens.
if (child_token_idx_ >= child_break_tokens.size())
break;
// This child break token candidate doesn't match the current node, this
// node must be unfinished.
const NGBreakToken* child_break_token_candidate =
child_break_tokens[child_token_idx_];
if (child_break_token_candidate->InputNode() != child_)
break;
++child_token_idx_;
// We have only found a node if its break token is unfinished.
if (!child_break_token_candidate->IsFinished()) {
child_break_token = child_break_token_candidate;
break;
}
} while ((child_ = child_.NextSibling()));
}
NGLayoutInputNode child = child_;
if (child_)
child_ = child_.NextSibling();
return Entry(child, child_break_token);
}
} // namespace blink