| /* |
| * Copyright 2009, Google Inc. |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| |
| // This file contains the definitions for some convenience functions |
| // used to make FilePaths more useful. |
| |
| #include "utils/cross/file_path_utils.h" |
| #include "base/file_util.h" |
| #include "base/string_util.h" |
| #include "base/file_path.h" |
| |
| namespace o3d { |
| std::wstring FilePathToWide(const FilePath& input) { |
| #if defined(OS_WIN) |
| return input.value(); |
| #else |
| return UTF8ToWide(input.value()); |
| #endif |
| } |
| |
| FilePath WideToFilePath(const std::wstring& input) { |
| #if defined(OS_WIN) |
| return FilePath(input); |
| #else |
| return FilePath(WideToUTF8(input)); |
| #endif |
| } |
| |
| String FilePathToUTF8(const FilePath& input) { |
| #if defined(OS_WIN) |
| return WideToUTF8(input.value()); |
| #else |
| return input.value(); |
| #endif |
| } |
| |
| FilePath UTF8ToFilePath(const String& input) { |
| #if defined(OS_WIN) |
| return FilePath(UTF8ToWide(input)); |
| #else |
| return FilePath(input); |
| #endif |
| } |
| |
| bool AbsolutePath(FilePath* absolute_path) { |
| #if defined(OS_WIN) |
| return file_util::AbsolutePath(absolute_path); |
| #else |
| // On the Posix implementation of file_util::AbsolutePath, |
| // realpath() is used, which only works if the path actually exists. |
| // So, we try using AbsolutePath, and if it doesn't work, we fake it |
| // by just prepending the current working direcory if it's not |
| // already absolute. |
| if (absolute_path->IsAbsolute()) { |
| return true; |
| } else { |
| FilePath new_absolute_path = FilePath(*absolute_path); |
| if (file_util::AbsolutePath(&new_absolute_path)) { |
| *absolute_path = new_absolute_path; |
| return true; |
| } else { |
| // OK, so we failed to make an absolute path above, and we know |
| // it's not an absolute path to begin with, so we just prepend |
| // the current working directory. |
| FilePath cwd_path; |
| if (!file_util::GetCurrentDirectory(&cwd_path)) { |
| return false; |
| } |
| *absolute_path = cwd_path.Append(*absolute_path); |
| return true; |
| } |
| } |
| #endif |
| } |
| |
| bool GetRelativePathIfPossible(const FilePath& base_dir, |
| const FilePath& candidate, |
| FilePath *result) { |
| FilePath parent = FilePath(base_dir.StripTrailingSeparators()); |
| FilePath child = FilePath(candidate.StripTrailingSeparators()); |
| |
| // If we can't convert the child to an absolute path for some |
| // reason, then we just do nothing and return the candidate. |
| if (!child.IsAbsolute() && !AbsolutePath(&child)) { |
| *result = candidate; |
| return false; |
| } |
| |
| // If we can't convert the parent to an absolute path for some |
| // reason, then we just do nothing and return the absolute path to |
| // the child. |
| if (!parent.IsAbsolute() && !AbsolutePath(&parent)) { |
| *result = child; |
| return false; |
| } |
| |
| FilePath::StringType child_str = child.value(); |
| FilePath::StringType parent_str = parent.value(); |
| |
| // If the child is too short, it can't be a child of parent, and if |
| // it doesn't have a separator in the right place, then it also |
| // can't be a child, so we return the absolute path to the child. |
| // file_util::AbsolutePath() normalizes '/' to '\' on Windows, so we |
| // only need to check kSeparators[0]. |
| if (child_str.length() <= parent_str.length() || |
| child_str[parent_str.length()] != FilePath::kSeparators[0]) { |
| *result = child; |
| return false; |
| } |
| |
| if ( |
| #if defined(OS_WIN) |
| // file_util::AbsolutePath() does not flatten case on Windows, |
| // so we must do a case-insensitive compare. |
| StartsWith(child_str, parent_str, false) |
| #else |
| StartsWithASCII(child_str, parent_str, true) |
| #endif |
| ) { |
| // Add one to skip over the dir separator. |
| child_str = child_str.substr(parent_str.size() + 1); |
| |
| // Now we know we can return the relative path. |
| *result = FilePath(child_str); |
| return true; |
| } else { |
| *result = FilePath(child_str); |
| return false; |
| } |
| } |
| |
| } // end namespace o3d |