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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_UI_DEVTOOLS_DEVTOOLS_CLIENT_H_
#define COMPONENTS_UI_DEVTOOLS_DEVTOOLS_CLIENT_H_
#include <string>
#include "components/ui_devtools/DOM.h"
#include "components/ui_devtools/Forward.h"
#include "components/ui_devtools/Protocol.h"
#include "components/ui_devtools/devtools_base_agent.h"
#include "components/ui_devtools/devtools_export.h"
namespace ui_devtools {
class UiDevToolsServer;
// Every UI component that wants to be inspectable must instantiate
// this class and attach the corresponding backends/frontends (i.e: DOM, CSS,
// etc). This client is then attached to the UiDevToolsServer and all messages
// from this client are sent over the web socket owned by the server.
class UI_DEVTOOLS_EXPORT UiDevToolsClient : public protocol::FrontendChannel {
public:
static const int kNotConnected = -1;
UiDevToolsClient(const std::string& name, UiDevToolsServer* server);
~UiDevToolsClient() override;
void AddAgent(std::unique_ptr<UiDevToolsAgent> agent);
void Disconnect();
void Dispatch(const std::string& data);
bool connected() const;
void set_connection_id(int connection_id);
const std::string& name() const;
private:
void DisableAllAgents();
// protocol::FrontendChannel
void sendProtocolResponse(
int callId,
std::unique_ptr<protocol::Serializable> message) override;
void sendProtocolNotification(
std::unique_ptr<protocol::Serializable> message) override;
void flushProtocolNotifications() override;
void fallThrough(int call_id,
const std::string& method,
const std::string& message) override;
std::string name_;
int connection_id_;
std::vector<std::unique_ptr<UiDevToolsAgent>> agents_;
protocol::UberDispatcher dispatcher_;
UiDevToolsServer* server_;
DISALLOW_COPY_AND_ASSIGN(UiDevToolsClient);
};
} // namespace ui_devtools
#endif // COMPONENTS_UI_DEVTOOLS_DEVTOOLS_CLIENT_H_