| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CONTENT_GPU_GPU_CHILD_THREAD_H_ |
| #define CONTENT_GPU_GPU_CHILD_THREAD_H_ |
| |
| #include <string> |
| |
| #include "base/basictypes.h" |
| #include "base/command_line.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/time.h" |
| #include "build/build_config.h" |
| #include "content/common/child_thread.h" |
| #include "content/common/gpu/gpu_channel.h" |
| #include "content/common/gpu/gpu_channel_manager.h" |
| #include "content/common/gpu/gpu_config.h" |
| #include "content/common/gpu/x_util.h" |
| #include "content/public/common/gpu_info.h" |
| #include "ui/gfx/native_widget_types.h" |
| |
| namespace sandbox { |
| class TargetServices; |
| } |
| |
| class GpuWatchdogThread; |
| |
| // The main thread of the GPU child process. There will only ever be one of |
| // these per process. It does process initialization and shutdown. It forwards |
| // IPC messages to GpuChannelManager, which is responsible for issuing rendering |
| // commands to the GPU. |
| class GpuChildThread : public ChildThread { |
| public: |
| explicit GpuChildThread(bool dead_on_arrival, |
| const content::GPUInfo& gpu_info); |
| |
| // For single-process mode. |
| explicit GpuChildThread(const std::string& channel_id); |
| |
| virtual ~GpuChildThread(); |
| |
| void Init(const base::Time& process_start_time); |
| void StopWatchdog(); |
| |
| // ChildThread overrides. |
| virtual bool Send(IPC::Message* msg) OVERRIDE; |
| virtual bool OnControlMessageReceived(const IPC::Message& msg) OVERRIDE; |
| |
| private: |
| // Message handlers. |
| void OnInitialize(); |
| void OnCollectGraphicsInfo(); |
| void OnClean(); |
| void OnCrash(); |
| void OnHang(); |
| |
| #if defined(USE_TCMALLOC) |
| void OnGetGpuTcmalloc(); |
| #endif |
| |
| #if defined(OS_WIN) |
| static void CollectDxDiagnostics(GpuChildThread* thread); |
| static void SetDxDiagnostics(GpuChildThread* thread, |
| const content::DxDiagNode& node); |
| #endif |
| |
| // Set this flag to true if a fatal error occurred before we receive the |
| // OnInitialize message, in which case we just declare ourselves DOA. |
| bool dead_on_arrival_; |
| base::Time process_start_time_; |
| scoped_refptr<GpuWatchdogThread> watchdog_thread_; |
| |
| #if defined(OS_WIN) |
| // Windows specific client sandbox interface. |
| sandbox::TargetServices* target_services_; |
| |
| // Indicates whether DirectX Diagnostics collection is ongoing. |
| bool collecting_dx_diagnostics_; |
| #endif |
| |
| scoped_ptr<GpuChannelManager> gpu_channel_manager_; |
| |
| // Information about the GPU, such as device and vendor ID. |
| content::GPUInfo gpu_info_; |
| |
| DISALLOW_COPY_AND_ASSIGN(GpuChildThread); |
| }; |
| |
| #endif // CONTENT_GPU_GPU_CHILD_THREAD_H_ |