| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CONTENT_RENDERER_MEDIA_RENDERER_GPU_VIDEO_DECODER_FACTORIES_H_ |
| #define CONTENT_RENDERER_MEDIA_RENDERER_GPU_VIDEO_DECODER_FACTORIES_H_ |
| |
| #include "base/basictypes.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/weak_ptr.h" |
| #include "content/common/content_export.h" |
| #include "media/filters/gpu_video_decoder.h" |
| #include "ui/gfx/size.h" |
| |
| class ContentGLContext; |
| class GpuChannelHost; |
| class WebGraphicsContext3DCommandBufferImpl; |
| namespace base { |
| class WaitableEvent; |
| } |
| |
| // Glue code to expose functionality needed by media::GpuVideoDecoder to |
| // RenderViewImpl. This class is entirely an implementation detail of |
| // RenderViewImpl and only has its own header to allow extraction of its |
| // implementation from render_view_impl.cc which is already far too large. |
| // |
| // The public methods of the class can be called from any thread, and are |
| // internally trampolined to the appropriate thread. GPU/GL-related calls go to |
| // the constructor-argument loop (mostly that's the compositor thread, or the |
| // renderer thread if threaded compositing is disabled), and shmem-related calls |
| // go to the render thread. |
| class CONTENT_EXPORT RendererGpuVideoDecoderFactories |
| : public media::GpuVideoDecoder::Factories { |
| public: |
| // Takes a ref on |gpu_channel_host| and tests |context| for NULL before each |
| // use. |
| RendererGpuVideoDecoderFactories( |
| GpuChannelHost* gpu_channel_host, |
| MessageLoop* message_loop, |
| const base::WeakPtr<WebGraphicsContext3DCommandBufferImpl>& wgc3dcbi); |
| |
| virtual media::VideoDecodeAccelerator* CreateVideoDecodeAccelerator( |
| media::VideoCodecProfile profile, |
| media::VideoDecodeAccelerator::Client* client) OVERRIDE; |
| |
| virtual bool CreateTextures(int32 count, const gfx::Size& size, |
| std::vector<uint32>* texture_ids, |
| uint32 texture_target) OVERRIDE; |
| |
| virtual void DeleteTexture(uint32 texture_id) OVERRIDE; |
| |
| virtual base::SharedMemory* CreateSharedMemory(size_t size) OVERRIDE; |
| |
| protected: |
| friend class base::RefCountedThreadSafe<RendererGpuVideoDecoderFactories>; |
| virtual ~RendererGpuVideoDecoderFactories(); |
| |
| private: |
| // Helper for the constructor to acquire the ContentGLContext on the |
| // compositor thread (when it is enabled). |
| void AsyncGetContext(base::WaitableEvent* waiter); |
| |
| // Async versions of the public methods. They use output parameters instead |
| // of return values and each takes a WaitableEvent* param to signal completion |
| // (except for DeleteTexture, which is fire-and-forget). |
| // AsyncCreateSharedMemory runs on the renderer thread and the rest run on |
| // |message_loop_|. |
| void AsyncCreateVideoDecodeAccelerator( |
| media::VideoCodecProfile profile, |
| media::VideoDecodeAccelerator::Client* client, |
| media::VideoDecodeAccelerator** vda, |
| base::WaitableEvent* waiter); |
| void AsyncCreateTextures( |
| int32 count, const gfx::Size& size, std::vector<uint32>* texture_ids, |
| uint32 texture_target, bool* success, base::WaitableEvent* waiter); |
| void AsyncDeleteTexture(uint32 texture_id); |
| void AsyncCreateSharedMemory( |
| size_t size, base::SharedMemory** shm, base::WaitableEvent* waiter); |
| |
| MessageLoop* message_loop_; |
| scoped_refptr<GpuChannelHost> gpu_channel_host_; |
| base::WeakPtr<WebGraphicsContext3DCommandBufferImpl> context_; |
| DISALLOW_IMPLICIT_CONSTRUCTORS(RendererGpuVideoDecoderFactories); |
| }; |
| |
| #endif // CONTENT_RENDERER_MEDIA_RENDERER_GPU_VIDEO_DECODER_FACTORIES_H_ |