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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_PROTOCOL_NEGOTIATING_AUTHENTICATOR_BASE_H_
#define REMOTING_PROTOCOL_NEGOTIATING_AUTHENTICATOR_BASE_H_
#include <string>
#include <vector>
#include "base/gtest_prod_util.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "remoting/protocol/authenticator.h"
namespace buzz {
struct StaticQName;
} // namespace buzz
namespace remoting {
namespace protocol {
// This class provides the common base for a meta-authenticator that allows
// clients and hosts that support multiple authentication methods to negotiate a
// method to use.
//
// The typical flow is:
// * Client sends a message to host with its supported methods.
// (clients may additionally pick a method and send its first message).
// * Host picks a method and sends its first message (if any).
// (if a message for that method was sent by the client, it is processed).
// * Client creates the authenticator selected by the host. If the method
// starts with a message from the host, it is processed.
// * Client and host exchange messages until the authentication is ACCEPTED or
// REJECTED.
//
// The details:
// * CreateAuthenticator() may be asynchronous (i.e. require user interaction
// to determine initial parameters, like PIN). This happens inside
// ProcessMessage, so to the outside this behaves like any asynchronous
// message processing. Internally, CreateAuthenticator() receives a
// callback, that will resume the authentication once the authenticator is
// created. If there is already a message to be processed by the new
// authenticator, this callback includes a call to the underlying
// ProcessMessage().
// * Some authentication methods may have a specific starting direction (e.g.
// host always sends the first message), while others are versatile (e.g.
// SPAKE, where either side can send the first message). When an
// authenticator is created, it is given a preferred initial state, which
// the authenticator may ignore.
// * If the new authenticator state doesn't match the preferred one,
// the NegotiatingAuthenticator deals with that, by sending an empty
// <authenticator> stanza if the method has no message to send, and
// ignoring such empty messages on the receiving end.
// * The client may optimistically pick a method on its first message (assuming
// it doesn't require user interaction to start). If the host doesn't
// support that method, it will just discard that message, and choose
// another method from the client's supported methods list.
// * The host never sends its own supported methods back to the client, so once
// the host picks a method from the client's list, it's final.
// * Any change in this class must maintain compatibility between any version
// mix of webapp, client plugin and host, for both Me2Me and IT2Me.
class NegotiatingAuthenticatorBase : public Authenticator {
public:
// Method represents an authentication algorithm.
enum class Method {
INVALID,
// SPAKE2 PIN or access code hashed with host_id using HMAC-SHA256.
SHARED_SECRET_SPAKE2_P224,
SHARED_SECRET_SPAKE2_CURVE25519,
// SPAKE2 using shared pairing secret. Falls back to PIN-based
// authentication when pairing fails.
PAIRED_SPAKE2_P224,
PAIRED_SPAKE2_CURVE25519,
// Authentication using third-party authentication server.
// SPAKE2 with P224 using shared pairing secret. Falls back to PIN-based
// authentication when it fails to authenticate using paired secret.
THIRD_PARTY_SPAKE2_P224,
THIRD_PARTY_SPAKE2_CURVE25519,
};
~NegotiatingAuthenticatorBase() override;
// Authenticator interface.
State state() const override;
bool started() const override;
RejectionReason rejection_reason() const override;
const std::string& GetAuthKey() const override;
scoped_ptr<ChannelAuthenticator> CreateChannelAuthenticator() const override;
// Calls |current_authenticator_| to process |message|, passing the supplied
// |resume_callback|.
void ProcessMessageInternal(const buzz::XmlElement* message,
const base::Closure& resume_callback);
protected:
friend class NegotiatingAuthenticatorTest;
static const buzz::StaticQName kMethodAttributeQName;
static const buzz::StaticQName kSupportedMethodsAttributeQName;
static const char kSupportedMethodsSeparator;
static const buzz::StaticQName kPairingInfoTag;
static const buzz::StaticQName kClientIdAttribute;
// Parses a string that defines an authentication method. Returns
// Method::INVALID if the string is invalid.
static Method ParseMethodString(const std::string& value);
// Returns string representation of |method|.
static std::string MethodToString(Method method);
explicit NegotiatingAuthenticatorBase(Authenticator::State initial_state);
void AddMethod(Method method);
// Updates |state_| to reflect the current underlying authenticator state.
// |resume_callback| is called after the state is updated.
void UpdateState(const base::Closure& resume_callback);
// Gets the next message from |current_authenticator_|, if any, and fills in
// the 'method' tag with |current_method_|.
virtual scoped_ptr<buzz::XmlElement> GetNextMessageInternal();
std::vector<Method> methods_;
Method current_method_ = Method::INVALID;
scoped_ptr<Authenticator> current_authenticator_;
State state_;
RejectionReason rejection_reason_ = INVALID_CREDENTIALS;
private:
DISALLOW_COPY_AND_ASSIGN(NegotiatingAuthenticatorBase);
};
} // namespace protocol
} // namespace remoting
#endif // REMOTING_PROTOCOL_NEGOTIATING_AUTHENTICATOR_BASE_H_