blob: f9c1b6dc485b6714dff2912b1f7bbca9ef68ecb0 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/layout/box_layout.h"
#include <algorithm>
#include "ui/gfx/geometry/rect.h"
#include "ui/views/view.h"
#include "ui/views/view_properties.h"
namespace views {
namespace {
// Returns the maximum of the given insets along the given |axis|.
// NOTE: |axis| is different from |orientation_|; it specifies the actual
// desired axis.
enum Axis { HORIZONTAL_AXIS, VERTICAL_AXIS };
gfx::Insets MaxAxisInsets(Axis axis,
const gfx::Insets& leading1,
const gfx::Insets& leading2,
const gfx::Insets& trailing1,
const gfx::Insets& trailing2) {
if (axis == HORIZONTAL_AXIS) {
return gfx::Insets(0, std::max(leading1.left(), leading2.left()), 0,
std::max(trailing1.right(), trailing2.right()));
}
return gfx::Insets(std::max(leading1.top(), leading2.top()), 0,
std::max(trailing1.bottom(), trailing2.bottom()), 0);
}
} // namespace
BoxLayout::ViewWrapper::ViewWrapper() : view_(nullptr), layout_(nullptr) {}
BoxLayout::ViewWrapper::ViewWrapper(const BoxLayout* layout, View* view)
: view_(view), layout_(layout) {
gfx::Insets* margins = view_ ? view_->GetProperty(kMarginsKey) : nullptr;
if (margins)
margins_ = *margins;
}
BoxLayout::ViewWrapper::~ViewWrapper() {}
int BoxLayout::ViewWrapper::GetHeightForWidth(int width) const {
// When collapse_margins_spacing_ is true, the BoxLayout handles the margin
// calculations because it has to compare and use only the largest of several
// adjacent margins or border insets.
if (layout_->collapse_margins_spacing_)
return view_->GetHeightForWidth(width);
// When collapse_margins_spacing_ is false, the view margins are included in
// the "virtual" size of the view. The view itself is unaware of this, so this
// information has to be excluded before the call to View::GetHeightForWidth()
// and added back in to the result.
// If the orientation_ is kVertical, the cross-axis is the actual view width.
// This is because the cross-axis margins are always handled by the layout.
if (layout_->orientation_ == Orientation::kHorizontal) {
return view_->GetHeightForWidth(std::max(0, width - margins_.width())) +
margins_.height();
}
return view_->GetHeightForWidth(width) + margins_.height();
}
gfx::Size BoxLayout::ViewWrapper::GetPreferredSize() const {
gfx::Size preferred_size = view_->GetPreferredSize();
if (!layout_->collapse_margins_spacing_)
preferred_size.Enlarge(margins_.width(), margins_.height());
return preferred_size;
}
void BoxLayout::ViewWrapper::SetBoundsRect(const gfx::Rect& bounds) {
gfx::Rect new_bounds = bounds;
if (!layout_->collapse_margins_spacing_) {
if (layout_->orientation_ == Orientation::kHorizontal) {
new_bounds.set_x(bounds.x() + margins_.left());
new_bounds.set_width(std::max(0, bounds.width() - margins_.width()));
} else {
new_bounds.set_y(bounds.y() + margins_.top());
new_bounds.set_height(std::max(0, bounds.height() - margins_.height()));
}
}
view_->SetBoundsRect(new_bounds);
}
bool BoxLayout::ViewWrapper::visible() const {
return view_->visible();
}
BoxLayout::BoxLayout(BoxLayout::Orientation orientation,
const gfx::Insets& inside_border_insets,
int between_child_spacing,
bool collapse_margins_spacing)
: orientation_(orientation),
inside_border_insets_(inside_border_insets),
between_child_spacing_(between_child_spacing),
main_axis_alignment_(MAIN_AXIS_ALIGNMENT_START),
cross_axis_alignment_(CROSS_AXIS_ALIGNMENT_STRETCH),
default_flex_(0),
minimum_cross_axis_size_(0),
collapse_margins_spacing_(collapse_margins_spacing),
host_(nullptr) {}
BoxLayout::~BoxLayout() {
}
void BoxLayout::SetFlexForView(const View* view,
int flex_weight,
bool use_min_size) {
DCHECK(host_);
DCHECK(view);
DCHECK_EQ(host_, view->parent());
DCHECK_GE(flex_weight, 0);
flex_map_[view].flex_weight = flex_weight;
flex_map_[view].use_min_size = use_min_size;
}
void BoxLayout::ClearFlexForView(const View* view) {
DCHECK(view);
flex_map_.erase(view);
}
void BoxLayout::SetDefaultFlex(int default_flex) {
DCHECK_GE(default_flex, 0);
default_flex_ = default_flex;
}
void BoxLayout::Layout(View* host) {
DCHECK_EQ(host_, host);
gfx::Rect child_area(host->GetContentsBounds());
AdjustMainAxisForMargin(&child_area);
gfx::Insets max_cross_axis_margin;
if (!collapse_margins_spacing_) {
AdjustCrossAxisForInsets(&child_area);
max_cross_axis_margin = CrossAxisMaxViewMargin();
}
if (child_area.IsEmpty())
return;
int total_main_axis_size = 0;
int num_visible = 0;
int flex_sum = 0;
// Calculate the total size of children in the main axis.
for (int i = 0; i < host->child_count(); ++i) {
const ViewWrapper child(this, host->child_at(i));
if (!child.visible())
continue;
int flex = GetFlexForView(child.view());
int child_main_axis_size = MainAxisSizeForView(child, child_area.width());
if (child_main_axis_size == 0 && flex == 0)
continue;
total_main_axis_size += child_main_axis_size +
MainAxisMarginBetweenViews(
child, ViewWrapper(this, NextVisibleView(i)));
++num_visible;
flex_sum += flex;
}
if (!num_visible)
return;
total_main_axis_size -= between_child_spacing_;
// Free space can be negative indicating that the views want to overflow.
int main_free_space = MainAxisSize(child_area) - total_main_axis_size;
int main_position = MainAxisPosition(child_area);
{
int size = MainAxisSize(child_area);
if (!flex_sum) {
switch (main_axis_alignment_) {
case MAIN_AXIS_ALIGNMENT_START:
break;
case MAIN_AXIS_ALIGNMENT_CENTER:
main_position += main_free_space / 2;
size = total_main_axis_size;
break;
case MAIN_AXIS_ALIGNMENT_END:
main_position += main_free_space;
size = total_main_axis_size;
break;
default:
NOTREACHED();
break;
}
}
gfx::Rect new_child_area(child_area);
SetMainAxisPosition(main_position, &new_child_area);
SetMainAxisSize(size, &new_child_area);
child_area.Intersect(new_child_area);
}
int total_padding = 0;
int current_flex = 0;
for (int i = 0; i < host->child_count(); ++i) {
ViewWrapper child(this, host->child_at(i));
if (!child.visible())
continue;
// TODO(bruthig): Fix this. The main axis should be calculated before
// the cross axis size because child Views may calculate their cross axis
// size based on their main axis size. See https://crbug.com/682266.
// Calculate cross axis size.
gfx::Rect bounds(child_area);
gfx::Rect min_child_area(child_area);
gfx::Insets child_margins;
if (collapse_margins_spacing_) {
child_margins = MaxAxisInsets(
orientation_ == kVertical ? HORIZONTAL_AXIS : VERTICAL_AXIS,
child.margins(), inside_border_insets_, child.margins(),
inside_border_insets_);
} else {
child_margins = child.margins();
}
if (cross_axis_alignment_ == CROSS_AXIS_ALIGNMENT_STRETCH ||
cross_axis_alignment_ == CROSS_AXIS_ALIGNMENT_CENTER) {
InsetCrossAxis(&min_child_area, CrossAxisLeadingInset(child_margins),
CrossAxisTrailingInset(child_margins));
}
SetMainAxisPosition(main_position, &bounds);
if (cross_axis_alignment_ != CROSS_AXIS_ALIGNMENT_STRETCH) {
int cross_axis_margin_size = CrossAxisMarginSizeForView(child);
int view_cross_axis_size =
CrossAxisSizeForView(child) - cross_axis_margin_size;
int free_space = CrossAxisSize(bounds) - view_cross_axis_size;
int position = CrossAxisPosition(bounds);
if (cross_axis_alignment_ == CROSS_AXIS_ALIGNMENT_CENTER) {
if (view_cross_axis_size > CrossAxisSize(min_child_area))
view_cross_axis_size = CrossAxisSize(min_child_area);
position += free_space / 2;
position = std::max(position, CrossAxisLeadingEdge(min_child_area));
} else if (cross_axis_alignment_ == CROSS_AXIS_ALIGNMENT_END) {
position += free_space - CrossAxisTrailingInset(max_cross_axis_margin);
if (!collapse_margins_spacing_)
InsetCrossAxis(&min_child_area,
CrossAxisLeadingInset(child.margins()),
CrossAxisTrailingInset(max_cross_axis_margin));
} else {
position += CrossAxisLeadingInset(max_cross_axis_margin);
if (!collapse_margins_spacing_)
InsetCrossAxis(&min_child_area,
CrossAxisLeadingInset(max_cross_axis_margin),
CrossAxisTrailingInset(child.margins()));
}
SetCrossAxisPosition(position, &bounds);
SetCrossAxisSize(view_cross_axis_size, &bounds);
}
// Calculate flex padding.
int current_padding = 0;
int child_flex = GetFlexForView(child.view());
if (child_flex > 0) {
current_flex += child_flex;
int quot = (main_free_space * current_flex) / flex_sum;
int rem = (main_free_space * current_flex) % flex_sum;
current_padding = quot - total_padding;
// Use the current remainder to round to the nearest pixel.
if (std::abs(rem) * 2 >= flex_sum)
current_padding += main_free_space > 0 ? 1 : -1;
total_padding += current_padding;
}
// Set main axis size.
// TODO(bruthig): Use the allocated width to determine the cross axis size.
// See https://crbug.com/682266.
int child_main_axis_size = MainAxisSizeForView(child, child_area.width());
int child_min_size = GetMinimumSizeForView(child.view());
if (child_min_size > 0 && !collapse_margins_spacing_)
child_min_size += child.margins().width();
SetMainAxisSize(
std::max(child_min_size, child_main_axis_size + current_padding),
&bounds);
if (MainAxisSize(bounds) > 0 || GetFlexForView(child.view()) > 0)
main_position += MainAxisSize(bounds) +
MainAxisMarginBetweenViews(
child, ViewWrapper(this, NextVisibleView(i)));
// Clamp child view bounds to |child_area|.
bounds.Intersect(min_child_area);
child.SetBoundsRect(bounds);
}
// Flex views should have grown/shrunk to consume all free space.
if (flex_sum)
DCHECK_EQ(total_padding, main_free_space);
}
gfx::Size BoxLayout::GetPreferredSize(const View* host) const {
DCHECK_EQ(host_, host);
// Calculate the child views' preferred width.
int width = 0;
if (orientation_ == kVertical) {
// Calculating the child views' overall preferred width is a little involved
// because of the way the margins interact with |cross_axis_alignment_|.
int leading = 0;
int trailing = 0;
gfx::Rect child_view_area;
for (int i = 0; i < host_->child_count(); ++i) {
const ViewWrapper child(this, host_->child_at(i));
if (!child.visible())
continue;
// We need to bypass the ViewWrapper GetPreferredSize() to get the actual
// raw view size because the margins along the cross axis are handled
// below.
gfx::Size child_size = child.view()->GetPreferredSize();
gfx::Insets child_margins;
if (collapse_margins_spacing_) {
child_margins = MaxAxisInsets(HORIZONTAL_AXIS, child.margins(),
inside_border_insets_, child.margins(),
inside_border_insets_);
} else {
child_margins = child.margins();
}
// The value of |cross_axis_alignment_| will determine how the view's
// margins interact with each other or the |inside_border_insets_|.
if (cross_axis_alignment_ == CROSS_AXIS_ALIGNMENT_START) {
leading = std::max(leading, CrossAxisLeadingInset(child_margins));
width = std::max(
width, child_size.width() + CrossAxisTrailingInset(child_margins));
} else if (cross_axis_alignment_ == CROSS_AXIS_ALIGNMENT_END) {
trailing = std::max(trailing, CrossAxisTrailingInset(child_margins));
width = std::max(
width, child_size.width() + CrossAxisLeadingInset(child_margins));
} else {
// We don't have a rectangle which can be used to calculate a common
// center-point, so a single known point (0) along the horizontal axis
// is used. This is OK because we're only interested in the overall
// width and not the position.
gfx::Rect child_bounds =
gfx::Rect(-(child_size.width() / 2), 0, child_size.width(),
child_size.height());
child_bounds.Inset(-child.margins().left(), 0, -child.margins().right(),
0);
child_view_area.Union(child_bounds);
width = std::max(width, child_view_area.width());
}
}
width = std::max(width + leading + trailing, minimum_cross_axis_size_);
}
return GetPreferredSizeForChildWidth(host, width);
}
int BoxLayout::GetPreferredHeightForWidth(const View* host, int width) const {
DCHECK_EQ(host_, host);
int child_width = width - NonChildSize(host).width();
return GetPreferredSizeForChildWidth(host, child_width).height();
}
void BoxLayout::Installed(View* host) {
DCHECK(!host_);
host_ = host;
}
void BoxLayout::ViewRemoved(View* host, View* view) {
ClearFlexForView(view);
}
int BoxLayout::GetFlexForView(const View* view) const {
FlexMap::const_iterator it = flex_map_.find(view);
if (it == flex_map_.end())
return default_flex_;
return it->second.flex_weight;
}
int BoxLayout::GetMinimumSizeForView(const View* view) const {
FlexMap::const_iterator it = flex_map_.find(view);
if (it == flex_map_.end() || !it->second.use_min_size)
return 0;
return (orientation_ == kHorizontal) ? view->GetMinimumSize().width()
: view->GetMinimumSize().height();
}
int BoxLayout::MainAxisSize(const gfx::Rect& rect) const {
return orientation_ == kHorizontal ? rect.width() : rect.height();
}
int BoxLayout::MainAxisPosition(const gfx::Rect& rect) const {
return orientation_ == kHorizontal ? rect.x() : rect.y();
}
void BoxLayout::SetMainAxisSize(int size, gfx::Rect* rect) const {
if (orientation_ == kHorizontal)
rect->set_width(size);
else
rect->set_height(size);
}
void BoxLayout::SetMainAxisPosition(int position, gfx::Rect* rect) const {
if (orientation_ == kHorizontal)
rect->set_x(position);
else
rect->set_y(position);
}
int BoxLayout::CrossAxisSize(const gfx::Rect& rect) const {
return orientation_ == kVertical ? rect.width() : rect.height();
}
int BoxLayout::CrossAxisPosition(const gfx::Rect& rect) const {
return orientation_ == kVertical ? rect.x() : rect.y();
}
void BoxLayout::SetCrossAxisSize(int size, gfx::Rect* rect) const {
if (orientation_ == kVertical)
rect->set_width(size);
else
rect->set_height(size);
}
void BoxLayout::SetCrossAxisPosition(int position, gfx::Rect* rect) const {
if (orientation_ == kVertical)
rect->set_x(position);
else
rect->set_y(position);
}
int BoxLayout::MainAxisSizeForView(const ViewWrapper& view,
int child_area_width) const {
return orientation_ == kHorizontal
? view.GetPreferredSize().width()
: view.GetHeightForWidth(cross_axis_alignment_ ==
CROSS_AXIS_ALIGNMENT_STRETCH
? child_area_width
: view.GetPreferredSize().width());
}
int BoxLayout::MainAxisLeadingInset(const gfx::Insets& insets) const {
return orientation_ == kHorizontal ? insets.left() : insets.top();
}
int BoxLayout::MainAxisTrailingInset(const gfx::Insets& insets) const {
return orientation_ == kHorizontal ? insets.right() : insets.bottom();
}
int BoxLayout::CrossAxisLeadingEdge(const gfx::Rect& rect) const {
return orientation_ == kVertical ? rect.x() : rect.y();
}
int BoxLayout::CrossAxisLeadingInset(const gfx::Insets& insets) const {
return orientation_ == kVertical ? insets.left() : insets.top();
}
int BoxLayout::CrossAxisTrailingInset(const gfx::Insets& insets) const {
return orientation_ == kVertical ? insets.right() : insets.bottom();
}
int BoxLayout::MainAxisMarginBetweenViews(const ViewWrapper& leading,
const ViewWrapper& trailing) const {
if (!collapse_margins_spacing_ || !leading.view() || !trailing.view())
return between_child_spacing_;
return std::max(between_child_spacing_,
std::max(MainAxisTrailingInset(leading.margins()),
MainAxisLeadingInset(trailing.margins())));
}
gfx::Insets BoxLayout::MainAxisOuterMargin() const {
if (collapse_margins_spacing_) {
const ViewWrapper first(this, FirstVisibleView());
const ViewWrapper last(this, LastVisibleView());
return MaxAxisInsets(
orientation_ == kHorizontal ? HORIZONTAL_AXIS : VERTICAL_AXIS,
inside_border_insets_, first.margins(), inside_border_insets_,
last.margins());
}
return MaxAxisInsets(
orientation_ == kHorizontal ? HORIZONTAL_AXIS : VERTICAL_AXIS,
inside_border_insets_, gfx::Insets(), inside_border_insets_,
gfx::Insets());
}
gfx::Insets BoxLayout::CrossAxisMaxViewMargin() const {
int leading = 0;
int trailing = 0;
for (int i = 0; i < host_->child_count(); ++i) {
const ViewWrapper child(this, host_->child_at(i));
if (!child.visible())
continue;
leading = std::max(leading, CrossAxisLeadingInset(child.margins()));
trailing = std::max(trailing, CrossAxisTrailingInset(child.margins()));
}
if (orientation_ == Orientation::kVertical)
return gfx::Insets(0, leading, 0, trailing);
return gfx::Insets(leading, 0, trailing, 0);
}
void BoxLayout::AdjustMainAxisForMargin(gfx::Rect* rect) const {
rect->Inset(MainAxisOuterMargin());
}
void BoxLayout::AdjustCrossAxisForInsets(gfx::Rect* rect) const {
rect->Inset(orientation_ == Orientation::kVertical
? gfx::Insets(0, inside_border_insets_.left(), 0,
inside_border_insets_.right())
: gfx::Insets(inside_border_insets_.top(), 0,
inside_border_insets_.bottom(), 0));
}
int BoxLayout::CrossAxisSizeForView(const ViewWrapper& view) const {
// TODO(bruthig): For horizontal case use the available width and not the
// preferred width. See https://crbug.com/682266.
return orientation_ == kVertical
? view.GetPreferredSize().width()
: view.GetHeightForWidth(view.GetPreferredSize().width());
}
int BoxLayout::CrossAxisMarginSizeForView(const ViewWrapper& view) const {
return collapse_margins_spacing_
? 0
: (orientation_ == kVertical ? view.margins().width()
: view.margins().height());
}
int BoxLayout::CrossAxisLeadingMarginForView(const ViewWrapper& view) const {
return collapse_margins_spacing_ ? 0 : CrossAxisLeadingInset(view.margins());
}
void BoxLayout::InsetCrossAxis(gfx::Rect* rect,
int leading,
int trailing) const {
if (orientation_ == kVertical)
rect->Inset(leading, 0, trailing, 0);
else
rect->Inset(0, leading, 0, trailing);
}
gfx::Size BoxLayout::GetPreferredSizeForChildWidth(const View* host,
int child_area_width) const {
DCHECK_EQ(host, host_);
gfx::Rect child_area_bounds;
if (orientation_ == kHorizontal) {
// Horizontal layouts ignore |child_area_width|, meaning they mimic the
// default behavior of GridLayout::GetPreferredHeightForWidth().
// TODO(estade|bruthig): Fix this See // https://crbug.com/682266.
int position = 0;
gfx::Insets max_margins = CrossAxisMaxViewMargin();
for (int i = 0; i < host_->child_count(); ++i) {
const ViewWrapper child(this, host_->child_at(i));
if (!child.visible())
continue;
gfx::Size size(child.view()->GetPreferredSize());
if (size.IsEmpty())
continue;
gfx::Rect child_bounds = gfx::Rect(
position, 0,
size.width() +
(!collapse_margins_spacing_ ? child.margins().width() : 0),
size.height());
gfx::Insets child_margins;
if (collapse_margins_spacing_)
child_margins =
MaxAxisInsets(VERTICAL_AXIS, child.margins(), inside_border_insets_,
child.margins(), inside_border_insets_);
else
child_margins = child.margins();
if (cross_axis_alignment_ == CROSS_AXIS_ALIGNMENT_START) {
child_bounds.Inset(0, -CrossAxisLeadingInset(max_margins), 0,
-child_margins.bottom());
child_bounds.set_origin(gfx::Point(position, 0));
} else if (cross_axis_alignment_ == CROSS_AXIS_ALIGNMENT_END) {
child_bounds.Inset(0, -child_margins.top(), 0,
-CrossAxisTrailingInset(max_margins));
child_bounds.set_origin(gfx::Point(position, 0));
} else {
child_bounds.set_origin(
gfx::Point(position, -(child_bounds.height() / 2)));
child_bounds.Inset(0, -child_margins.top(), 0, -child_margins.bottom());
}
child_area_bounds.Union(child_bounds);
position += child_bounds.width() +
MainAxisMarginBetweenViews(
child, ViewWrapper(this, NextVisibleView(i)));
}
child_area_bounds.set_height(
std::max(child_area_bounds.height(), minimum_cross_axis_size_));
} else {
int height = 0;
for (int i = 0; i < host_->child_count(); ++i) {
const ViewWrapper child(this, host_->child_at(i));
if (!child.visible())
continue;
const ViewWrapper next(this, NextVisibleView(i));
// Use the child area width for getting the height if the child is
// supposed to stretch. Use its preferred size otherwise.
int extra_height = MainAxisSizeForView(child, child_area_width);
// Only add |between_child_spacing_| if this is not the only child.
if (next.view() && extra_height > 0)
height += MainAxisMarginBetweenViews(child, next);
height += extra_height;
}
child_area_bounds.set_width(child_area_width);
child_area_bounds.set_height(height);
}
gfx::Size non_child_size = NonChildSize(host_);
return gfx::Size(child_area_bounds.width() + non_child_size.width(),
child_area_bounds.height() + non_child_size.height());
}
gfx::Size BoxLayout::NonChildSize(const View* host) const {
gfx::Insets insets(host->GetInsets());
if (!collapse_margins_spacing_)
return gfx::Size(insets.width() + inside_border_insets_.width(),
insets.height() + inside_border_insets_.height());
gfx::Insets main_axis = MainAxisOuterMargin();
gfx::Insets cross_axis = inside_border_insets_;
return gfx::Size(insets.width() + main_axis.width() + cross_axis.width(),
insets.height() + main_axis.height() + cross_axis.height());
}
View* BoxLayout::NextVisibleView(int index) const {
for (int i = index + 1; i < host_->child_count(); ++i) {
View* result = host_->child_at(i);
if (result->visible())
return result;
}
return nullptr;
}
View* BoxLayout::FirstVisibleView() const {
return NextVisibleView(-1);
}
View* BoxLayout::LastVisibleView() const {
for (int i = host_->child_count() - 1; i >= 0; --i) {
View* result = host_->child_at(i);
if (result->visible())
return result;
}
return nullptr;
}
} // namespace views