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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_TEST_MENU_TEST_UTILS_H_
#define UI_VIEWS_TEST_MENU_TEST_UTILS_H_
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "ui/views/controls/menu/menu_delegate.h"
namespace views {
class MenuController;
namespace test {
// Test implementation of MenuDelegate that tracks calls to MenuDelegate, along
// with the provided parameters.
class TestMenuDelegate : public MenuDelegate {
public:
TestMenuDelegate();
~TestMenuDelegate() override;
int show_context_menu_count() { return show_context_menu_count_; }
MenuItemView* show_context_menu_source() { return show_context_menu_source_; }
int execute_command_id() const { return execute_command_id_; }
int on_menu_closed_called() const { return on_menu_closed_called_count_; }
MenuItemView* on_menu_closed_menu() const { return on_menu_closed_menu_; }
bool on_perform_drop_called() { return on_perform_drop_called_; }
int will_hide_menu_count() { return will_hide_menu_count_; }
MenuItemView* will_hide_menu() { return will_hide_menu_; }
// MenuDelegate:
bool ShowContextMenu(MenuItemView* source,
int id,
const gfx::Point& p,
ui::MenuSourceType source_type) override;
void ExecuteCommand(int id) override;
void OnMenuClosed(MenuItemView* menu) override;
int OnPerformDrop(MenuItemView* menu,
DropPosition position,
const ui::DropTargetEvent& event) override;
int GetDragOperations(MenuItemView* sender) override;
void WriteDragData(MenuItemView* sender, OSExchangeData* data) override;
void WillHideMenu(MenuItemView* menu) override;
private:
// The number of times ShowContextMenu was called.
int show_context_menu_count_ = 0;
// The value of the last call to ShowContextMenu.
MenuItemView* show_context_menu_source_ = nullptr;
// ID of last executed command.
int execute_command_id_;
// The number of times OnMenuClosed was called.
int on_menu_closed_called_count_;
// The value of the last call to OnMenuClosed.
MenuItemView* on_menu_closed_menu_;
// The number of times WillHideMenu was called.
int will_hide_menu_count_ = 0;
// The value of the last call to WillHideMenu.
MenuItemView* will_hide_menu_ = nullptr;
bool on_perform_drop_called_;
DISALLOW_COPY_AND_ASSIGN(TestMenuDelegate);
};
// Test api which caches the currently active MenuController. Can be used to
// toggle visibility, and to clear seletion states, without performing full
// shutdown. This is used to simulate menus with varing states, such as during
// drags, without performing the entire operation. Used to test strange shutdown
// ordering.
class MenuControllerTestApi {
public:
MenuControllerTestApi();
~MenuControllerTestApi();
MenuController* controller() { return controller_.get(); };
// Clears out the current and pending states, without notifying the associated
// menu items.
void ClearState();
// Toggles the internal showing state of |controller_| without attempting
// to change associated Widgets.
void SetShowing(bool showing);
private:
base::WeakPtr<MenuController> controller_;
DISALLOW_COPY_AND_ASSIGN(MenuControllerTestApi);
};
// On platforms which have menu closure animations, these functions are
// necessary to:
// 1) Disable those animations (make them take zero time) to avoid slowing
// down tests;
// 2) Wait for maybe-asynchronous menu closure to finish.
// On platforms without menu closure animations, these do nothing.
void DisableMenuClosureAnimations();
void WaitForMenuClosureAnimation();
} // namespace test
} // namespace views
#endif // UI_VIEWS_TEST_MENU_TEST_UTILS_H_