blob: f3486a6d97455806f6d1ad6bf8eebd0d5b232ec3 [file] [log] [blame]
// Copyright (c) 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/paint_throbber.h"
#include "base/time/time.h"
#include "cc/paint/paint_flags.h"
#include "third_party/skia/include/core/SkPath.h"
#include "ui/gfx/animation/tween.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/color_utils.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/skia_util.h"
namespace gfx {
namespace {
// The maximum size of the "spinning" state arc, in degrees.
const int64_t kMaxArcSize = 270;
// The amount of time it takes to grow the "spinning" arc from 0 to 270 degrees.
const int64_t kArcTimeMs = 666;
// The amount of time it takes for the "spinning" throbber to make a full
// rotation.
const int64_t kRotationTimeMs = 1568;
void PaintArc(Canvas* canvas,
const Rect& bounds,
SkColor color,
SkScalar start_angle,
SkScalar sweep) {
// Stroke width depends on size.
// . For size < 28: 3 - (28 - size) / 16
// . For 28 <= size: (8 + size) / 12
SkScalar stroke_width = bounds.width() < 28
? 3.0 - SkIntToScalar(28 - bounds.width()) / 16.0
: SkIntToScalar(bounds.width() + 8) / 12.0;
Rect oval = bounds;
// Inset by half the stroke width to make sure the whole arc is inside
// the visible rect.
int inset = SkScalarCeilToInt(stroke_width / 2.0);
oval.Inset(inset, inset);
SkPath path;
path.arcTo(RectToSkRect(oval), start_angle, sweep, true);
cc::PaintFlags flags;
flags.setColor(color);
flags.setStrokeCap(cc::PaintFlags::kRound_Cap);
flags.setStrokeWidth(stroke_width);
flags.setStyle(cc::PaintFlags::kStroke_Style);
flags.setAntiAlias(true);
canvas->DrawPath(path, flags);
}
void CalculateWaitingAngles(const base::TimeDelta& elapsed_time,
int64_t* start_angle,
int64_t* sweep) {
// Calculate start and end points. The angles are counter-clockwise because
// the throbber spins counter-clockwise. The finish angle starts at 12 o'clock
// (90 degrees) and rotates steadily. The start angle trails 180 degrees
// behind, except for the first half revolution, when it stays at 12 o'clock.
base::TimeDelta revolution_time = base::TimeDelta::FromMilliseconds(1320);
int64_t twelve_oclock = 90;
int64_t finish_angle_cc =
twelve_oclock + 360 * elapsed_time / revolution_time;
int64_t start_angle_cc = std::max(finish_angle_cc - 180, twelve_oclock);
// Negate the angles to convert to the clockwise numbers Skia expects.
if (start_angle)
*start_angle = -finish_angle_cc;
if (sweep)
*sweep = finish_angle_cc - start_angle_cc;
}
// This is a Skia port of the MD spinner SVG. The |start_angle| rotation
// here corresponds to the 'rotate' animation.
void PaintThrobberSpinningWithStartAngle(Canvas* canvas,
const Rect& bounds,
SkColor color,
const base::TimeDelta& elapsed_time,
int64_t start_angle) {
// The sweep angle ranges from -270 to 270 over 1333ms. CSS
// animation timing functions apply in between key frames, so we have to
// break up the 1333ms into two keyframes (-270 to 0, then 0 to 270).
base::TimeDelta arc_time = base::TimeDelta::FromMilliseconds(kArcTimeMs);
double arc_size_progress = static_cast<double>(elapsed_time.InMicroseconds() %
arc_time.InMicroseconds()) /
arc_time.InMicroseconds();
// This tween is equivalent to cubic-bezier(0.4, 0.0, 0.2, 1).
double sweep = kMaxArcSize * Tween::CalculateValue(Tween::FAST_OUT_SLOW_IN,
arc_size_progress);
int64_t sweep_keyframe = (elapsed_time / arc_time) % 2;
if (sweep_keyframe == 0)
sweep -= kMaxArcSize;
// This part makes sure the sweep is at least 5 degrees long. Roughly
// equivalent to the "magic constants" in SVG's fillunfill animation.
const double min_sweep_length = 5.0;
if (sweep >= 0.0 && sweep < min_sweep_length) {
start_angle -= (min_sweep_length - sweep);
sweep = min_sweep_length;
} else if (sweep <= 0.0 && sweep > -min_sweep_length) {
start_angle += (-min_sweep_length - sweep);
sweep = -min_sweep_length;
}
// To keep the sweep smooth, we have an additional rotation after each
// |arc_time| period has elapsed. See SVG's 'rot' animation.
int64_t rot_keyframe = (elapsed_time / (arc_time * 2)) % 4;
PaintArc(canvas, bounds, color, start_angle + rot_keyframe * kMaxArcSize,
sweep);
}
} // namespace
void PaintThrobberSpinning(Canvas* canvas,
const Rect& bounds,
SkColor color,
const base::TimeDelta& elapsed_time) {
base::TimeDelta rotation_time =
base::TimeDelta::FromMilliseconds(kRotationTimeMs);
int64_t start_angle = 270 + 360 * elapsed_time / rotation_time;
PaintThrobberSpinningWithStartAngle(canvas, bounds, color, elapsed_time,
start_angle);
}
void PaintThrobberWaiting(Canvas* canvas,
const Rect& bounds, SkColor color, const base::TimeDelta& elapsed_time) {
int64_t start_angle = 0, sweep = 0;
CalculateWaitingAngles(elapsed_time, &start_angle, &sweep);
PaintArc(canvas, bounds, color, start_angle, sweep);
}
void PaintThrobberSpinningAfterWaiting(Canvas* canvas,
const Rect& bounds,
SkColor color,
const base::TimeDelta& elapsed_time,
ThrobberWaitingState* waiting_state) {
int64_t waiting_start_angle = 0, waiting_sweep = 0;
CalculateWaitingAngles(waiting_state->elapsed_time, &waiting_start_angle,
&waiting_sweep);
// |arc_time_offset| is the effective amount of time one would have to wait
// for the "spinning" sweep to match |waiting_sweep|. Brute force calculation.
if (waiting_state->arc_time_offset.is_zero()) {
for (int64_t arc_time_it = 0; arc_time_it <= kArcTimeMs; ++arc_time_it) {
double arc_size_progress = static_cast<double>(arc_time_it) / kArcTimeMs;
if (kMaxArcSize * Tween::CalculateValue(Tween::FAST_OUT_SLOW_IN,
arc_size_progress) >=
waiting_sweep) {
// Add kArcTimeMs to sidestep the |sweep_keyframe == 0| offset below.
waiting_state->arc_time_offset =
base::TimeDelta::FromMilliseconds(arc_time_it + kArcTimeMs);
break;
}
}
}
// Blend the color between "waiting" and "spinning" states.
base::TimeDelta color_fade_time = base::TimeDelta::FromMilliseconds(900);
double color_progress = 1.0;
if (elapsed_time < color_fade_time) {
color_progress = Tween::CalculateValue(
Tween::LINEAR_OUT_SLOW_IN,
static_cast<double>(elapsed_time.InMicroseconds()) /
color_fade_time.InMicroseconds());
}
SkColor blend_color = color_utils::AlphaBlend(color, waiting_state->color,
color_progress * 255);
int64_t start_angle =
waiting_start_angle +
360 * elapsed_time / base::TimeDelta::FromMilliseconds(kRotationTimeMs);
base::TimeDelta effective_elapsed_time =
elapsed_time + waiting_state->arc_time_offset;
PaintThrobberSpinningWithStartAngle(canvas, bounds, blend_color,
effective_elapsed_time, start_angle);
}
} // namespace gfx