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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/input/snap_fling_curve.h"
#include <algorithm>
#include <cmath>
#include "build/build_config.h"
namespace cc {
namespace {
#if defined(OS_ANDROID)
constexpr double kDistanceEstimatorScalar = 40;
// The delta to be scrolled in next frame is 0.9 of the delta in last frame.
constexpr double kRatio = 0.9;
#else
constexpr double kDistanceEstimatorScalar = 25;
// The delta to be scrolled in next frame is 0.92 of the delta in last frame.
constexpr double kRatio = 0.92;
#endif
constexpr double kMsPerFrame = 16;
constexpr base::TimeDelta kMaximumSnapDuration =
base::TimeDelta::FromSecondsD(5);
double GetDistanceFromDisplacement(gfx::Vector2dF displacement) {
return std::hypot(displacement.x(), displacement.y());
}
double EstimateFramesFromDistance(double distance) {
// We approximate scroll deltas as a geometric sequence with the ratio kRatio,
// and the last scrolled delta should be less or equal than 1, yielding the
// total distance as (1 - kRatio^(-n)) / (1 - (1 / kRatio)). Solving this
// could get n as below, which is the total number of deltas in the sequence,
// and is also the total frames needed to finish the curve.
return std::ceil(-std::log(1 - distance * (1 - 1 / kRatio)) /
std::log(kRatio));
}
double CalculateFirstDelta(double distance, double frames) {
// distance = first_delta (1 - kRatio^(frames) / (1 - kRatio)).
// We can get the |first_delta| by solving the equation above.
return distance * (1 - kRatio) / (1 - std::pow(kRatio, frames));
}
bool IsWithinOnePixel(gfx::Vector2dF actual, gfx::Vector2dF target) {
return std::abs(actual.x() - target.x()) < 1 &&
std::abs(actual.y() - target.y()) < 1;
}
} // namespace
gfx::Vector2dF SnapFlingCurve::EstimateDisplacement(
const gfx::Vector2dF& first_delta) {
gfx::Vector2dF destination = first_delta;
destination.Scale(kDistanceEstimatorScalar);
return destination;
}
SnapFlingCurve::SnapFlingCurve(const gfx::Vector2dF& start_offset,
const gfx::Vector2dF& target_offset,
base::TimeTicks first_gsu_time)
: start_offset_(start_offset),
total_displacement_(target_offset - start_offset),
total_distance_(GetDistanceFromDisplacement(total_displacement_)),
start_time_(first_gsu_time),
total_frames_(EstimateFramesFromDistance(total_distance_)),
first_delta_(CalculateFirstDelta(total_distance_, total_frames_)),
duration_(base::TimeDelta::FromMilliseconds(total_frames_ * kMsPerFrame)),
is_finished_(total_distance_ == 0) {
if (is_finished_)
return;
ratio_x_ = total_displacement_.x() / total_distance_;
ratio_y_ = total_displacement_.y() / total_distance_;
}
SnapFlingCurve::~SnapFlingCurve() = default;
double SnapFlingCurve::GetCurrentCurveDistance(base::TimeDelta current_time) {
double current_frame = current_time.InMillisecondsF() / kMsPerFrame + 1;
double sum =
first_delta_ * (1 - std::pow(kRatio, current_frame)) / (1 - kRatio);
return sum <= total_distance_ ? sum : total_distance_;
}
gfx::Vector2dF SnapFlingCurve::GetScrollDelta(base::TimeTicks time_stamp) {
if (is_finished_)
return gfx::Vector2dF();
// The the snap offset may never be reached due to clamping or other factors.
// To avoid a never ending snap curve, we force the curve to end if the time
// has passed |duration_| or the remaining displacement is less than 1.
base::TimeDelta current_time = time_stamp - start_time_;
if (current_time >= std::min(duration_, kMaximumSnapDuration) ||
IsWithinOnePixel(current_displacement_, total_displacement_)) {
is_finished_ = true;
return total_displacement_ - current_displacement_;
}
double new_distance = GetCurrentCurveDistance(current_time);
gfx::Vector2dF new_displacement(new_distance * ratio_x_,
new_distance * ratio_y_);
return new_displacement - current_displacement_;
}
void SnapFlingCurve::UpdateCurrentOffset(const gfx::Vector2dF& current_offset) {
current_displacement_ = current_offset - start_offset_;
}
bool SnapFlingCurve::IsFinished() const {
return is_finished_;
}
} // namespace cc