blob: 9901d002a0e87c937da07d3d42c64ca58f03b96c [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/surfaces/surface_aggregator.h"
#include <stddef.h>
#include <map>
#include "base/bind.h"
#include "base/containers/hash_tables.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/stl_util.h"
#include "base/trace_event/trace_event.h"
#include "cc/base/math_util.h"
#include "cc/output/compositor_frame.h"
#include "cc/output/delegated_frame_data.h"
#include "cc/quads/draw_quad.h"
#include "cc/quads/render_pass_draw_quad.h"
#include "cc/quads/shared_quad_state.h"
#include "cc/quads/surface_draw_quad.h"
#include "cc/surfaces/surface.h"
#include "cc/surfaces/surface_factory.h"
#include "cc/surfaces/surface_manager.h"
#include "cc/trees/blocking_task_runner.h"
namespace cc {
namespace {
void MoveMatchingRequests(
RenderPassId id,
std::multimap<RenderPassId, scoped_ptr<CopyOutputRequest>>* copy_requests,
std::vector<scoped_ptr<CopyOutputRequest>>* output_requests) {
auto request_range = copy_requests->equal_range(id);
for (auto it = request_range.first; it != request_range.second; ++it) {
DCHECK(it->second);
output_requests->push_back(std::move(it->second));
}
copy_requests->erase(request_range.first, request_range.second);
}
} // namespace
SurfaceAggregator::SurfaceAggregator(SurfaceAggregatorClient* client,
SurfaceManager* manager,
ResourceProvider* provider,
bool aggregate_only_damaged)
: client_(client),
manager_(manager),
provider_(provider),
next_render_pass_id_(1),
aggregate_only_damaged_(aggregate_only_damaged) {
DCHECK(manager_);
}
SurfaceAggregator::~SurfaceAggregator() {
// Notify client of all surfaces being removed.
contained_surfaces_.clear();
ProcessAddedAndRemovedSurfaces();
}
SurfaceAggregator::PrewalkResult::PrewalkResult() {}
SurfaceAggregator::PrewalkResult::~PrewalkResult() {}
// Create a clip rect for an aggregated quad from the original clip rect and
// the clip rect from the surface it's on.
SurfaceAggregator::ClipData SurfaceAggregator::CalculateClipRect(
const ClipData& surface_clip,
const ClipData& quad_clip,
const gfx::Transform& target_transform) {
ClipData out_clip;
if (surface_clip.is_clipped)
out_clip = surface_clip;
if (quad_clip.is_clipped) {
// TODO(jamesr): This only works if target_transform maps integer
// rects to integer rects.
gfx::Rect final_clip =
MathUtil::MapEnclosingClippedRect(target_transform, quad_clip.rect);
if (out_clip.is_clipped)
out_clip.rect.Intersect(final_clip);
else
out_clip.rect = final_clip;
out_clip.is_clipped = true;
}
return out_clip;
}
class SurfaceAggregator::RenderPassIdAllocator {
public:
explicit RenderPassIdAllocator(int* next_index) : next_index_(next_index) {}
~RenderPassIdAllocator() {}
void AddKnownPass(RenderPassId id) {
if (id_to_index_map_.find(id) != id_to_index_map_.end())
return;
id_to_index_map_[id] = (*next_index_)++;
}
RenderPassId Remap(RenderPassId id) {
DCHECK(id_to_index_map_.find(id) != id_to_index_map_.end());
return RenderPassId(1, id_to_index_map_[id]);
}
private:
base::hash_map<RenderPassId, int> id_to_index_map_;
int* next_index_;
DISALLOW_COPY_AND_ASSIGN(RenderPassIdAllocator);
};
static void UnrefHelper(base::WeakPtr<SurfaceFactory> surface_factory,
const ReturnedResourceArray& resources,
BlockingTaskRunner* main_thread_task_runner) {
if (surface_factory)
surface_factory->UnrefResources(resources);
}
RenderPassId SurfaceAggregator::RemapPassId(RenderPassId surface_local_pass_id,
SurfaceId surface_id) {
RenderPassIdAllocator* allocator = render_pass_allocator_map_.get(surface_id);
if (!allocator) {
allocator = new RenderPassIdAllocator(&next_render_pass_id_);
render_pass_allocator_map_.set(surface_id, make_scoped_ptr(allocator));
}
allocator->AddKnownPass(surface_local_pass_id);
return allocator->Remap(surface_local_pass_id);
}
int SurfaceAggregator::ChildIdForSurface(Surface* surface) {
SurfaceToResourceChildIdMap::iterator it =
surface_id_to_resource_child_id_.find(surface->surface_id());
if (it == surface_id_to_resource_child_id_.end()) {
int child_id =
provider_->CreateChild(base::Bind(&UnrefHelper, surface->factory()));
if (surface->factory()) {
provider_->SetChildNeedsSyncTokens(
child_id, surface->factory()->needs_sync_points());
}
surface_id_to_resource_child_id_[surface->surface_id()] = child_id;
return child_id;
} else {
return it->second;
}
}
gfx::Rect SurfaceAggregator::DamageRectForSurface(
const Surface* surface,
const RenderPass& source,
const gfx::Rect& full_rect) const {
auto it = previous_contained_surfaces_.find(surface->surface_id());
if (it == previous_contained_surfaces_.end())
return full_rect;
int previous_index = it->second;
if (previous_index == surface->frame_index())
return gfx::Rect();
if (previous_index == surface->frame_index() - 1)
return source.damage_rect;
return full_rect;
}
void SurfaceAggregator::HandleSurfaceQuad(
const SurfaceDrawQuad* surface_quad,
const gfx::Transform& target_transform,
const ClipData& clip_rect,
RenderPass* dest_pass) {
SurfaceId surface_id = surface_quad->surface_id;
// If this surface's id is already in our referenced set then it creates
// a cycle in the graph and should be dropped.
if (referenced_surfaces_.count(surface_id))
return;
Surface* surface = manager_->GetSurfaceForId(surface_id);
if (!surface)
return;
const CompositorFrame* frame = surface->GetEligibleFrame();
if (!frame)
return;
const DelegatedFrameData* frame_data = frame->delegated_frame_data.get();
if (!frame_data)
return;
std::multimap<RenderPassId, scoped_ptr<CopyOutputRequest>> copy_requests;
surface->TakeCopyOutputRequests(&copy_requests);
const RenderPassList& render_pass_list = frame_data->render_pass_list;
if (!valid_surfaces_.count(surface->surface_id())) {
for (auto& request : copy_requests)
request.second->SendEmptyResult();
return;
}
SurfaceSet::iterator it = referenced_surfaces_.insert(surface_id).first;
// TODO(vmpstr): provider check is a hack for unittests that don't set up a
// resource provider.
ResourceProvider::ResourceIdMap empty_map;
const ResourceProvider::ResourceIdMap& child_to_parent_map =
provider_ ? provider_->GetChildToParentMap(ChildIdForSurface(surface))
: empty_map;
bool merge_pass =
surface_quad->shared_quad_state->opacity == 1.f && copy_requests.empty();
const RenderPassList& referenced_passes = render_pass_list;
size_t passes_to_copy =
merge_pass ? referenced_passes.size() - 1 : referenced_passes.size();
for (size_t j = 0; j < passes_to_copy; ++j) {
const RenderPass& source = *referenced_passes[j];
size_t sqs_size = source.shared_quad_state_list.size();
size_t dq_size = source.quad_list.size();
scoped_ptr<RenderPass> copy_pass(RenderPass::Create(sqs_size, dq_size));
RenderPassId remapped_pass_id = RemapPassId(source.id, surface_id);
copy_pass->SetAll(remapped_pass_id, source.output_rect, gfx::Rect(),
source.transform_to_root_target,
source.has_transparent_background);
MoveMatchingRequests(source.id, &copy_requests, &copy_pass->copy_requests);
// Contributing passes aggregated in to the pass list need to take the
// transform of the surface quad into account to update their transform to
// the root surface.
copy_pass->transform_to_root_target.ConcatTransform(
surface_quad->shared_quad_state->quad_to_target_transform);
copy_pass->transform_to_root_target.ConcatTransform(target_transform);
copy_pass->transform_to_root_target.ConcatTransform(
dest_pass->transform_to_root_target);
CopyQuadsToPass(source.quad_list, source.shared_quad_state_list,
child_to_parent_map, gfx::Transform(), ClipData(),
copy_pass.get(), surface_id);
dest_pass_list_->push_back(std::move(copy_pass));
}
gfx::Transform surface_transform =
surface_quad->shared_quad_state->quad_to_target_transform;
surface_transform.ConcatTransform(target_transform);
const RenderPass& last_pass = *render_pass_list.back();
if (merge_pass) {
// TODO(jamesr): Clean up last pass special casing.
const QuadList& quads = last_pass.quad_list;
// Intersect the transformed visible rect and the clip rect to create a
// smaller cliprect for the quad.
ClipData surface_quad_clip_rect(
true, MathUtil::MapEnclosingClippedRect(
surface_quad->shared_quad_state->quad_to_target_transform,
surface_quad->visible_rect));
if (surface_quad->shared_quad_state->is_clipped) {
surface_quad_clip_rect.rect.Intersect(
surface_quad->shared_quad_state->clip_rect);
}
ClipData quads_clip =
CalculateClipRect(clip_rect, surface_quad_clip_rect, target_transform);
CopyQuadsToPass(quads, last_pass.shared_quad_state_list,
child_to_parent_map, surface_transform, quads_clip,
dest_pass, surface_id);
} else {
RenderPassId remapped_pass_id = RemapPassId(last_pass.id, surface_id);
SharedQuadState* shared_quad_state =
CopySharedQuadState(surface_quad->shared_quad_state, target_transform,
clip_rect, dest_pass);
RenderPassDrawQuad* quad =
dest_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
quad->SetNew(shared_quad_state,
surface_quad->rect,
surface_quad->visible_rect,
remapped_pass_id,
0,
gfx::Vector2dF(),
gfx::Size(),
FilterOperations(),
gfx::Vector2dF(),
FilterOperations());
}
referenced_surfaces_.erase(it);
}
SharedQuadState* SurfaceAggregator::CopySharedQuadState(
const SharedQuadState* source_sqs,
const gfx::Transform& target_transform,
const ClipData& clip_rect,
RenderPass* dest_render_pass) {
SharedQuadState* copy_shared_quad_state =
dest_render_pass->CreateAndAppendSharedQuadState();
copy_shared_quad_state->CopyFrom(source_sqs);
// target_transform contains any transformation that may exist
// between the context that these quads are being copied from (i.e. the
// surface's draw transform when aggregated from within a surface) to the
// target space of the pass. This will be identity except when copying the
// root draw pass from a surface into a pass when the surface draw quad's
// transform is not identity.
copy_shared_quad_state->quad_to_target_transform.ConcatTransform(
target_transform);
ClipData new_clip_rect = CalculateClipRect(
clip_rect, ClipData(source_sqs->is_clipped, source_sqs->clip_rect),
target_transform);
copy_shared_quad_state->is_clipped = new_clip_rect.is_clipped;
copy_shared_quad_state->clip_rect = new_clip_rect.rect;
return copy_shared_quad_state;
}
static gfx::Rect CalculateQuadSpaceDamageRect(
const gfx::Transform& quad_to_target_transform,
const gfx::Transform& target_to_root_transform,
const gfx::Rect& root_damage_rect) {
gfx::Transform quad_to_root_transform(target_to_root_transform,
quad_to_target_transform);
gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization);
bool inverse_valid = quad_to_root_transform.GetInverse(&inverse_transform);
DCHECK(inverse_valid);
return MathUtil::ProjectEnclosingClippedRect(inverse_transform,
root_damage_rect);
}
void SurfaceAggregator::CopyQuadsToPass(
const QuadList& source_quad_list,
const SharedQuadStateList& source_shared_quad_state_list,
const ResourceProvider::ResourceIdMap& child_to_parent_map,
const gfx::Transform& target_transform,
const ClipData& clip_rect,
RenderPass* dest_pass,
SurfaceId surface_id) {
const SharedQuadState* last_copied_source_shared_quad_state = nullptr;
const SharedQuadState* dest_shared_quad_state = nullptr;
// If the current frame has copy requests then aggregate the entire
// thing, as otherwise parts of the copy requests may be ignored.
const bool ignore_undamaged = aggregate_only_damaged_ && !has_copy_requests_;
// Damage rect in the quad space of the current shared quad state.
// TODO(jbauman): This rect may contain unnecessary area if
// transform isn't axis-aligned.
gfx::Rect damage_rect_in_quad_space;
#if DCHECK_IS_ON()
// If quads have come in with SharedQuadState out of order, or when quads have
// invalid SharedQuadState pointer, it should DCHECK.
SharedQuadStateList::ConstIterator sqs_iter =
source_shared_quad_state_list.begin();
for (const auto& quad : source_quad_list) {
while (sqs_iter != source_shared_quad_state_list.end() &&
quad->shared_quad_state != *sqs_iter) {
++sqs_iter;
}
DCHECK(sqs_iter != source_shared_quad_state_list.end());
}
#endif
for (const auto& quad : source_quad_list) {
if (quad->material == DrawQuad::SURFACE_CONTENT) {
const SurfaceDrawQuad* surface_quad = SurfaceDrawQuad::MaterialCast(quad);
// HandleSurfaceQuad may add other shared quad state, so reset the
// current data.
last_copied_source_shared_quad_state = nullptr;
if (ignore_undamaged) {
gfx::Transform quad_to_target_transform(
target_transform,
quad->shared_quad_state->quad_to_target_transform);
damage_rect_in_quad_space = CalculateQuadSpaceDamageRect(
quad_to_target_transform, dest_pass->transform_to_root_target,
root_damage_rect_);
if (!damage_rect_in_quad_space.Intersects(quad->visible_rect))
continue;
}
HandleSurfaceQuad(surface_quad, target_transform, clip_rect, dest_pass);
} else {
if (quad->shared_quad_state != last_copied_source_shared_quad_state) {
dest_shared_quad_state = CopySharedQuadState(
quad->shared_quad_state, target_transform, clip_rect, dest_pass);
last_copied_source_shared_quad_state = quad->shared_quad_state;
if (aggregate_only_damaged_ && !has_copy_requests_) {
damage_rect_in_quad_space = CalculateQuadSpaceDamageRect(
dest_shared_quad_state->quad_to_target_transform,
dest_pass->transform_to_root_target, root_damage_rect_);
}
}
if (ignore_undamaged) {
if (!damage_rect_in_quad_space.Intersects(quad->visible_rect))
continue;
}
DrawQuad* dest_quad;
if (quad->material == DrawQuad::RENDER_PASS) {
const RenderPassDrawQuad* pass_quad =
RenderPassDrawQuad::MaterialCast(quad);
RenderPassId original_pass_id = pass_quad->render_pass_id;
RenderPassId remapped_pass_id =
RemapPassId(original_pass_id, surface_id);
dest_quad = dest_pass->CopyFromAndAppendRenderPassDrawQuad(
pass_quad, dest_shared_quad_state, remapped_pass_id);
} else {
dest_quad =
dest_pass->CopyFromAndAppendDrawQuad(quad, dest_shared_quad_state);
}
if (!child_to_parent_map.empty()) {
for (ResourceId& resource_id : dest_quad->resources) {
ResourceProvider::ResourceIdMap::const_iterator it =
child_to_parent_map.find(resource_id);
DCHECK(it != child_to_parent_map.end());
DCHECK_EQ(it->first, resource_id);
ResourceId remapped_id = it->second;
resource_id = remapped_id;
}
}
}
}
}
void SurfaceAggregator::CopyPasses(const DelegatedFrameData* frame_data,
Surface* surface) {
// The root surface is allowed to have copy output requests, so grab them
// off its render passes.
std::multimap<RenderPassId, scoped_ptr<CopyOutputRequest>> copy_requests;
surface->TakeCopyOutputRequests(&copy_requests);
const RenderPassList& source_pass_list = frame_data->render_pass_list;
DCHECK(valid_surfaces_.count(surface->surface_id()));
if (!valid_surfaces_.count(surface->surface_id()))
return;
// TODO(vmpstr): provider check is a hack for unittests that don't set up a
// resource provider.
ResourceProvider::ResourceIdMap empty_map;
const ResourceProvider::ResourceIdMap& child_to_parent_map =
provider_ ? provider_->GetChildToParentMap(ChildIdForSurface(surface))
: empty_map;
for (size_t i = 0; i < source_pass_list.size(); ++i) {
const RenderPass& source = *source_pass_list[i];
size_t sqs_size = source.shared_quad_state_list.size();
size_t dq_size = source.quad_list.size();
scoped_ptr<RenderPass> copy_pass(RenderPass::Create(sqs_size, dq_size));
MoveMatchingRequests(source.id, &copy_requests, &copy_pass->copy_requests);
RenderPassId remapped_pass_id =
RemapPassId(source.id, surface->surface_id());
copy_pass->SetAll(remapped_pass_id, source.output_rect, gfx::Rect(),
source.transform_to_root_target,
source.has_transparent_background);
CopyQuadsToPass(source.quad_list, source.shared_quad_state_list,
child_to_parent_map, gfx::Transform(), ClipData(),
copy_pass.get(), surface->surface_id());
dest_pass_list_->push_back(std::move(copy_pass));
}
}
void SurfaceAggregator::ProcessAddedAndRemovedSurfaces() {
for (const auto& surface : previous_contained_surfaces_) {
if (!contained_surfaces_.count(surface.first)) {
// Release resources of removed surface.
SurfaceToResourceChildIdMap::iterator it =
surface_id_to_resource_child_id_.find(surface.first);
if (it != surface_id_to_resource_child_id_.end()) {
provider_->DestroyChild(it->second);
surface_id_to_resource_child_id_.erase(it);
}
// Notify client of removed surface.
Surface* surface_ptr = manager_->GetSurfaceForId(surface.first);
if (surface_ptr) {
surface_ptr->RunDrawCallbacks(SurfaceDrawStatus::DRAW_SKIPPED);
client_->RemoveSurface(surface_ptr);
}
}
}
for (const auto& surface : contained_surfaces_) {
if (!previous_contained_surfaces_.count(surface.first)) {
// Notify client of added surface.
Surface* surface_ptr = manager_->GetSurfaceForId(surface.first);
if (surface_ptr)
client_->AddSurface(surface_ptr);
}
}
}
// Walk the Surface tree from surface_id. Validate the resources of the current
// surface and its descendants, check if there are any copy requests, and
// return the combined damage rect.
gfx::Rect SurfaceAggregator::PrewalkTree(SurfaceId surface_id,
PrewalkResult* result) {
if (referenced_surfaces_.count(surface_id))
return gfx::Rect();
Surface* surface = manager_->GetSurfaceForId(surface_id);
if (!surface) {
contained_surfaces_[surface_id] = 0;
return gfx::Rect();
}
contained_surfaces_[surface_id] = surface->frame_index();
const CompositorFrame* surface_frame = surface->GetEligibleFrame();
if (!surface_frame)
return gfx::Rect();
const DelegatedFrameData* frame_data =
surface_frame->delegated_frame_data.get();
if (!frame_data)
return gfx::Rect();
int child_id = 0;
// TODO(jbauman): hack for unit tests that don't set up rp
if (provider_) {
child_id = ChildIdForSurface(surface);
if (surface->factory())
surface->factory()->RefResources(frame_data->resource_list);
provider_->ReceiveFromChild(child_id, frame_data->resource_list);
}
ResourceProvider::ResourceIdSet referenced_resources;
size_t reserve_size = frame_data->resource_list.size();
#if defined(COMPILER_MSVC)
referenced_resources.reserve(reserve_size);
#elif defined(COMPILER_GCC)
// Pre-standard hash-tables only implement resize, which behaves similarly
// to reserve for these keys. Resizing to 0 may also be broken (particularly
// on stlport).
// TODO(jbauman): Replace with reserve when C++11 is supported everywhere.
if (reserve_size)
referenced_resources.resize(reserve_size);
#endif
bool invalid_frame = false;
ResourceProvider::ResourceIdMap empty_map;
const ResourceProvider::ResourceIdMap& child_to_parent_map =
provider_ ? provider_->GetChildToParentMap(child_id) : empty_map;
// Each pair in the vector is a child surface and the transform from its
// target to the root target of this surface.
std::vector<std::pair<SurfaceId, gfx::Transform>> child_surfaces;
for (const auto& render_pass : frame_data->render_pass_list) {
for (const auto& quad : render_pass->quad_list) {
if (quad->material == DrawQuad::SURFACE_CONTENT) {
const SurfaceDrawQuad* surface_quad =
SurfaceDrawQuad::MaterialCast(quad);
gfx::Transform target_to_surface_transform(
render_pass->transform_to_root_target,
surface_quad->shared_quad_state->quad_to_target_transform);
child_surfaces.push_back(std::make_pair(surface_quad->surface_id,
target_to_surface_transform));
}
if (!provider_)
continue;
for (ResourceId resource_id : quad->resources) {
if (!child_to_parent_map.count(resource_id)) {
invalid_frame = true;
break;
}
referenced_resources.insert(resource_id);
}
}
}
if (invalid_frame)
return gfx::Rect();
valid_surfaces_.insert(surface->surface_id());
if (provider_)
provider_->DeclareUsedResourcesFromChild(child_id, referenced_resources);
gfx::Rect damage_rect;
if (!frame_data->render_pass_list.empty()) {
RenderPass* last_pass = frame_data->render_pass_list.back().get();
damage_rect =
DamageRectForSurface(surface, *last_pass, last_pass->output_rect);
}
// Avoid infinite recursion by adding current surface to
// referenced_surfaces_.
SurfaceSet::iterator it =
referenced_surfaces_.insert(surface->surface_id()).first;
for (const auto& surface_info : child_surfaces) {
gfx::Rect surface_damage = PrewalkTree(surface_info.first, result);
damage_rect.Union(
MathUtil::MapEnclosingClippedRect(surface_info.second, surface_damage));
}
for (const auto& surface_id : surface_frame->metadata.referenced_surfaces) {
if (!contained_surfaces_.count(surface_id)) {
result->undrawn_surfaces.insert(surface_id);
PrewalkTree(surface_id, result);
}
}
if (surface->factory())
surface->factory()->WillDrawSurface(surface->surface_id(), damage_rect);
for (const auto& render_pass : frame_data->render_pass_list)
result->has_copy_requests |= !render_pass->copy_requests.empty();
referenced_surfaces_.erase(it);
return damage_rect;
}
void SurfaceAggregator::CopyUndrawnSurfaces(PrewalkResult* prewalk_result) {
// undrawn_surfaces are Surfaces that were identified by prewalk as being
// referenced by a drawn Surface, but aren't contained in a SurfaceDrawQuad.
// They need to be iterated over to ensure that any copy requests on them
// (or on Surfaces they reference) are executed.
std::vector<SurfaceId> surfaces_to_copy(
prewalk_result->undrawn_surfaces.begin(),
prewalk_result->undrawn_surfaces.end());
for (size_t i = 0; i < surfaces_to_copy.size(); i++) {
SurfaceId surface_id = surfaces_to_copy[i];
Surface* surface = manager_->GetSurfaceForId(surface_id);
if (!surface)
continue;
const CompositorFrame* surface_frame = surface->GetEligibleFrame();
if (!surface_frame)
continue;
bool surface_has_copy_requests = false;
for (const auto& render_pass :
surface_frame->delegated_frame_data->render_pass_list) {
surface_has_copy_requests |= !render_pass->copy_requests.empty();
}
if (!surface_has_copy_requests) {
// Children are not necessarily included in undrawn_surfaces (because
// they weren't referenced directly from a drawn surface), but may have
// copy requests, so make sure to check them as well.
for (const auto& child_id : surface_frame->metadata.referenced_surfaces) {
// Don't iterate over the child Surface if it was already listed as a
// child of a different Surface, or in the case where there's infinite
// recursion.
if (!prewalk_result->undrawn_surfaces.count(child_id)) {
surfaces_to_copy.push_back(child_id);
prewalk_result->undrawn_surfaces.insert(child_id);
}
}
} else {
SurfaceSet::iterator it = referenced_surfaces_.insert(surface_id).first;
CopyPasses(surface_frame->delegated_frame_data.get(), surface);
referenced_surfaces_.erase(it);
}
}
}
scoped_ptr<CompositorFrame> SurfaceAggregator::Aggregate(SurfaceId surface_id) {
Surface* surface = manager_->GetSurfaceForId(surface_id);
DCHECK(surface);
contained_surfaces_[surface_id] = surface->frame_index();
const CompositorFrame* root_surface_frame = surface->GetEligibleFrame();
if (!root_surface_frame)
return nullptr;
TRACE_EVENT0("cc", "SurfaceAggregator::Aggregate");
scoped_ptr<CompositorFrame> frame(new CompositorFrame);
frame->delegated_frame_data = make_scoped_ptr(new DelegatedFrameData);
DCHECK(root_surface_frame->delegated_frame_data);
dest_resource_list_ = &frame->delegated_frame_data->resource_list;
dest_pass_list_ = &frame->delegated_frame_data->render_pass_list;
valid_surfaces_.clear();
PrewalkResult prewalk_result;
root_damage_rect_ = PrewalkTree(surface_id, &prewalk_result);
has_copy_requests_ = prewalk_result.has_copy_requests;
CopyUndrawnSurfaces(&prewalk_result);
SurfaceSet::iterator it = referenced_surfaces_.insert(surface_id).first;
CopyPasses(root_surface_frame->delegated_frame_data.get(), surface);
referenced_surfaces_.erase(it);
DCHECK(referenced_surfaces_.empty());
if (dest_pass_list_->empty())
return nullptr;
dest_pass_list_->back()->damage_rect = root_damage_rect_;
dest_pass_list_ = NULL;
ProcessAddedAndRemovedSurfaces();
contained_surfaces_.swap(previous_contained_surfaces_);
contained_surfaces_.clear();
for (SurfaceIndexMap::iterator it = previous_contained_surfaces_.begin();
it != previous_contained_surfaces_.end();
++it) {
Surface* surface = manager_->GetSurfaceForId(it->first);
if (surface)
surface->TakeLatencyInfo(&frame->metadata.latency_info);
}
// TODO(jamesr): Aggregate all resource references into the returned frame's
// resource list.
return frame;
}
void SurfaceAggregator::ReleaseResources(SurfaceId surface_id) {
SurfaceToResourceChildIdMap::iterator it =
surface_id_to_resource_child_id_.find(surface_id);
if (it != surface_id_to_resource_child_id_.end()) {
provider_->DestroyChild(it->second);
surface_id_to_resource_child_id_.erase(it);
}
}
void SurfaceAggregator::SetFullDamageForSurface(SurfaceId surface_id) {
auto it = previous_contained_surfaces_.find(surface_id);
if (it == previous_contained_surfaces_.end())
return;
// Set the last drawn index as 0 to ensure full damage next time it's drawn.
it->second = 0;
}
} // namespace cc