| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef SKIA_EXT_BITMAP_PLATFORM_DEVICE_MAC_H_ |
| #define SKIA_EXT_BITMAP_PLATFORM_DEVICE_MAC_H_ |
| |
| #include <stdint.h> |
| |
| #include "base/compiler_specific.h" |
| #include "base/macros.h" |
| #include "skia/ext/platform_device.h" |
| #include "skia/ext/refptr.h" |
| |
| namespace skia { |
| |
| // A device is basically a wrapper around SkBitmap that provides a surface for |
| // SkCanvas to draw into. Our device provides a surface CoreGraphics can also |
| // write to. BitmapPlatformDevice creates a bitmap using |
| // CGCreateBitmapContext() in a format that Skia supports and can then use this |
| // to draw text into, etc. This pixel data is provided to the bitmap that the |
| // device contains so that it can be shared. |
| // |
| // The device owns the pixel data, when the device goes away, the pixel data |
| // also becomes invalid. THIS IS DIFFERENT THAN NORMAL SKIA which uses |
| // reference counting for the pixel data. In normal Skia, you could assign |
| // another bitmap to this device's bitmap and everything will work properly. |
| // For us, that other bitmap will become invalid as soon as the device becomes |
| // invalid, which may lead to subtle bugs. Therefore, DO NOT ASSIGN THE |
| // DEVICE'S PIXEL DATA TO ANOTHER BITMAP, make sure you copy instead. |
| class SK_API BitmapPlatformDevice : public SkBitmapDevice, public PlatformDevice { |
| public: |
| // Creates a BitmapPlatformDevice instance. |is_opaque| should be set if the |
| // caller knows the bitmap will be completely opaque and allows some |
| // optimizations. |
| // |context| may be NULL. If |context| is NULL, then the bitmap backing store |
| // is not initialized. |
| static BitmapPlatformDevice* Create(CGContextRef context, |
| int width, int height, |
| bool is_opaque, bool do_clear = false); |
| |
| // Creates a context for |data| and calls Create. |
| // If |data| is NULL, then the bitmap backing store is not initialized. |
| static BitmapPlatformDevice* CreateWithData(uint8_t* data, |
| int width, int height, |
| bool is_opaque); |
| |
| ~BitmapPlatformDevice() override; |
| |
| // PlatformDevice overrides |
| CGContextRef GetBitmapContext() override; |
| |
| // SkBaseDevice overrides |
| void setMatrixClip(const SkMatrix& transform, |
| const SkRegion& region, |
| const SkClipStack&) override; |
| |
| protected: |
| BitmapPlatformDevice(CGContextRef context, |
| const SkBitmap& bitmap); |
| |
| SkBaseDevice* onCreateDevice(const CreateInfo&, const SkPaint*) override; |
| |
| private: |
| void ReleaseBitmapContext(); |
| |
| // Sets the transform and clip operations. This will not update the CGContext, |
| // but will mark the config as dirty. The next call of LoadConfig will |
| // pick up these changes. |
| void SetMatrixClip(const SkMatrix& transform, const SkRegion& region); |
| |
| // Loads the current transform and clip into the context. Can be called even |
| // when |bitmap_context_| is NULL (will be a NOP). |
| void LoadConfig(); |
| |
| // Lazily-created graphics context used to draw into the bitmap. |
| CGContextRef bitmap_context_; |
| |
| // True when there is a transform or clip that has not been set to the |
| // context. The context is retrieved for every text operation, and the |
| // transform and clip do not change as much. We can save time by not loading |
| // the clip and transform for every one. |
| bool config_dirty_; |
| |
| // Translation assigned to the context: we need to keep track of this |
| // separately so it can be updated even if the context isn't created yet. |
| SkMatrix transform_; |
| |
| // The current clipping |
| SkRegion clip_region_; |
| DISALLOW_COPY_AND_ASSIGN(BitmapPlatformDevice); |
| }; |
| |
| } // namespace skia |
| |
| #endif // SKIA_EXT_BITMAP_PLATFORM_DEVICE_MAC_H_ |