| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef SKIA_EXT_PLATFORM_DEVICE_H_ |
| #define SKIA_EXT_PLATFORM_DEVICE_H_ |
| |
| #include "build/build_config.h" |
| |
| #if defined(OS_WIN) |
| #include <windows.h> |
| #include <vector> |
| #endif |
| |
| #include "skia/ext/platform_surface.h" |
| #include "third_party/skia/include/core/SkBitmapDevice.h" |
| #include "third_party/skia/include/core/SkTypes.h" |
| |
| class SkMatrix; |
| class SkPath; |
| class SkRegion; |
| |
| namespace skia { |
| |
| class PlatformDevice; |
| |
| // The following routines provide accessor points for the functionality |
| // exported by the various PlatformDevice ports. |
| // All calls to PlatformDevice::* should be routed through these |
| // helper functions. |
| |
| // Bind a PlatformDevice instance, |platform_device| to |device|. Subsequent |
| // calls to the functions exported below will forward the request to the |
| // corresponding method on the bound PlatformDevice instance. If no |
| // PlatformDevice has been bound to the SkBaseDevice passed, then the |
| // routines are NOPS. |
| SK_API void SetPlatformDevice(SkBaseDevice* device, |
| PlatformDevice* platform_device); |
| SK_API PlatformDevice* GetPlatformDevice(SkBaseDevice* device); |
| |
| // A SkBitmapDevice is basically a wrapper around SkBitmap that provides a |
| // surface for SkCanvas to draw into. PlatformDevice provides a surface |
| // Windows can also write to. It also provides functionality to play well |
| // with GDI drawing functions. This class is abstract and must be subclassed. |
| // It provides the basic interface to implement it either with or without |
| // a bitmap backend. |
| // |
| // PlatformDevice provides an interface which sub-classes of SkBaseDevice can |
| // also provide to allow for drawing by the native platform into the device. |
| // TODO(robertphillips): Once the bitmap-specific entry points are removed |
| // from SkBaseDevice it might make sense for PlatformDevice to be derived |
| // from it. |
| class SK_API PlatformDevice { |
| public: |
| virtual ~PlatformDevice() {} |
| |
| #if defined(OS_MACOSX) |
| // The CGContext that corresponds to the bitmap, used for CoreGraphics |
| // operations drawing into the bitmap. This is possibly heavyweight, so it |
| // should exist only during one pass of rendering. |
| virtual CGContextRef GetBitmapContext() = 0; |
| #endif |
| |
| // The DC that corresponds to the bitmap, used for GDI operations drawing |
| // into the bitmap. This is possibly heavyweight, so it should be existant |
| // only during one pass of rendering. |
| virtual PlatformSurface BeginPlatformPaint(); |
| |
| // Finish a previous call to beginPlatformPaint. |
| virtual void EndPlatformPaint(); |
| |
| // Returns true if GDI operations can be used for drawing into the bitmap. |
| virtual bool SupportsPlatformPaint(); |
| |
| #if defined(OS_WIN) |
| // Loads a SkPath into the GDI context. The path can there after be used for |
| // clipping or as a stroke. Returns false if the path failed to be loaded. |
| static bool LoadPathToDC(HDC context, const SkPath& path); |
| |
| // Loads a SkRegion into the GDI context. |
| static void LoadClippingRegionToDC(HDC context, const SkRegion& region, |
| const SkMatrix& transformation); |
| |
| // Draws to the given screen DC, if the bitmap DC doesn't exist, this will |
| // temporarily create it. However, if you have created the bitmap DC, it will |
| // be more efficient if you don't free it until after this call so it doesn't |
| // have to be created twice. If src_rect is null, then the entirety of the |
| // source device will be copied. |
| virtual void DrawToHDC(HDC, int x, int y, const RECT* src_rect); |
| #endif |
| |
| protected: |
| #if defined(OS_WIN) |
| // Arrays must be inside structures. |
| struct CubicPoints { |
| SkPoint p[4]; |
| }; |
| typedef std::vector<CubicPoints> CubicPath; |
| typedef std::vector<CubicPath> CubicPaths; |
| |
| // Loads the specified Skia transform into the device context, excluding |
| // perspective (which GDI doesn't support). |
| static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); |
| |
| // Transforms SkPath's paths into a series of cubic path. |
| static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); |
| #endif |
| }; |
| |
| } // namespace skia |
| |
| #endif // SKIA_EXT_PLATFORM_DEVICE_H_ |