blob: 2c213bf30a59cefd97c1c4e11ece3bea2d3ee38d [file] [log] [blame]
/*
* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "core/svg/SVGFETileElement.h"
#include "core/SVGNames.h"
#include "core/svg/graphics/filters/SVGFilterBuilder.h"
#include "platform/graphics/filters/FilterEffect.h"
namespace blink {
inline SVGFETileElement::SVGFETileElement(Document& document)
: SVGFilterPrimitiveStandardAttributes(SVGNames::feTileTag, document)
, m_in1(SVGAnimatedString::create(this, SVGNames::inAttr, SVGString::create()))
{
addToPropertyMap(m_in1);
}
DEFINE_TRACE(SVGFETileElement)
{
visitor->trace(m_in1);
SVGFilterPrimitiveStandardAttributes::trace(visitor);
}
DEFINE_NODE_FACTORY(SVGFETileElement)
void SVGFETileElement::svgAttributeChanged(const QualifiedName& attrName)
{
if (attrName == SVGNames::inAttr) {
SVGElement::InvalidationGuard invalidationGuard(this);
invalidate();
return;
}
SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName);
}
PassRefPtrWillBeRawPtr<FilterEffect> SVGFETileElement::build(SVGFilterBuilder* filterBuilder, Filter* filter)
{
FilterEffect* input1 = filterBuilder->getEffectById(AtomicString(m_in1->currentValue()->value()));
ASSERT(input1);
RefPtrWillBeRawPtr<FilterEffect> effect = FETile::create(filter);
effect->inputEffects().append(input1);
return effect.release();
}
}