blob: f4de31fa759b23a7fc6a44aa2bd888daa69a2ce2 [file] [log] [blame]
/*
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "core/svg/SVGString.h"
#include "core/svg/SVGAnimateElement.h"
namespace blink {
void SVGString::add(PassRefPtrWillBeRawPtr<SVGPropertyBase>, SVGElement*)
{
ASSERT_NOT_REACHED();
}
void SVGString::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtrWillBeRawPtr<SVGPropertyBase> from, PassRefPtrWillBeRawPtr<SVGPropertyBase> to, PassRefPtrWillBeRawPtr<SVGPropertyBase>, SVGElement*)
{
ASSERT(animationElement);
String fromString = toSVGString(from)->m_value;
String toString = toSVGString(to)->m_value;
animationElement->animateDiscreteType<String>(percentage, fromString, toString, m_value);
}
float SVGString::calculateDistance(PassRefPtrWillBeRawPtr<SVGPropertyBase>, SVGElement*)
{
// No paced animations for strings.
return -1;
}
}