blob: 19d106e0f1d7e81e9a148a81596503162e33ece8 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/scheduler/begin_frame_tracker.h"
namespace cc {
BeginFrameTracker::BeginFrameTracker(const base::Location& location)
: location_(location),
location_string_(location.ToString()),
current_finished_at_(base::TimeTicks() +
base::TimeDelta::FromMicroseconds(-1)) {}
BeginFrameTracker::~BeginFrameTracker() = default;
void BeginFrameTracker::Start(viz::BeginFrameArgs new_args) {
// Trace the frame time being passed between BeginFrameTrackers.
TRACE_EVENT_FLOW_STEP0(
TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler.frames"), "BeginFrameArgs",
new_args.frame_time.since_origin().InMicroseconds(), location_string_);
// Trace this specific begin frame tracker Start/Finish times.
TRACE_EVENT_COPY_ASYNC_BEGIN2(
TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler.frames"),
location_string_.c_str(),
new_args.frame_time.since_origin().InMicroseconds(), "new args",
new_args.AsValue(), "current args", current_args_.AsValue());
// Check the new viz::BeginFrameArgs are valid and monotonically increasing.
DCHECK(new_args.IsValid());
DCHECK_LE(current_args_.frame_time, new_args.frame_time);
DCHECK(HasFinished())
<< "Tried to start a new frame before finishing an existing frame.";
current_updated_at_ = base::TimeTicks::Now();
current_args_ = new_args;
current_finished_at_ = base::TimeTicks();
// TODO(mithro): Add UMA tracking of delta between current_updated_at_ time
// and the new_args.frame_time argument. This will give us how long after a
// viz::BeginFrameArgs message was created before we started processing it.
}
const viz::BeginFrameArgs& BeginFrameTracker::Current() const {
DCHECK(!HasFinished())
<< "Tried to use viz::BeginFrameArgs after marking the frame finished.";
DCHECK(current_args_.IsValid())
<< "Tried to use viz::BeginFrameArgs before starting a frame!";
return current_args_;
}
void BeginFrameTracker::Finish() {
DCHECK(!HasFinished()) << "Tried to finish an already finished frame";
current_finished_at_ = base::TimeTicks::Now();
TRACE_EVENT_COPY_ASYNC_END0(
TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler.frames"),
location_string_.c_str(),
current_args_.frame_time.since_origin().InMicroseconds());
}
const viz::BeginFrameArgs& BeginFrameTracker::Last() const {
DCHECK(current_args_.IsValid())
<< "Tried to use last viz::BeginFrameArgs before starting a frame!";
DCHECK(HasFinished())
<< "Tried to use last viz::BeginFrameArgs before the frame is finished.";
return current_args_;
}
base::TimeDelta BeginFrameTracker::Interval() const {
base::TimeDelta interval = current_args_.interval;
// Normal interval will be ~16ms, 200Hz (5ms) screens are the fastest
// easily available so anything less than that is likely an error.
if (interval < base::TimeDelta::FromMilliseconds(1)) {
interval = viz::BeginFrameArgs::DefaultInterval();
}
return interval;
}
void BeginFrameTracker::AsValueInto(
base::TimeTicks now,
base::trace_event::TracedValue* state) const {
state->SetDouble("updated_at_ms",
current_updated_at_.since_origin().InMillisecondsF());
state->SetDouble("finished_at_ms",
current_finished_at_.since_origin().InMillisecondsF());
if (HasFinished()) {
state->SetString("state", "FINISHED");
state->BeginDictionary("current_args_");
} else {
state->SetString("state", "USING");
state->BeginDictionary("last_args_");
}
current_args_.AsValueInto(state);
state->EndDictionary();
base::TimeTicks frame_time = current_args_.frame_time;
base::TimeTicks deadline = current_args_.deadline;
base::TimeDelta interval = current_args_.interval;
state->BeginDictionary("major_timestamps_in_ms");
state->SetDouble("0_interval", interval.InMillisecondsF());
state->SetDouble("1_now_to_deadline", (deadline - now).InMillisecondsF());
state->SetDouble("2_frame_time_to_now", (now - frame_time).InMillisecondsF());
state->SetDouble("3_frame_time_to_deadline",
(deadline - frame_time).InMillisecondsF());
state->SetDouble("4_now", now.since_origin().InMillisecondsF());
state->SetDouble("5_frame_time", frame_time.since_origin().InMillisecondsF());
state->SetDouble("6_deadline", deadline.since_origin().InMillisecondsF());
state->EndDictionary();
}
const viz::BeginFrameArgs& BeginFrameTracker::DangerousMethodCurrentOrLast()
const {
if (!HasFinished()) {
return Current();
} else {
return Last();
}
}
} // namespace cc