blob: 0e89451afb3b7a5c0f2be14507fad455ab7b557a [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/ime/input_method_win_base.h"
#include <stddef.h>
#include <stdint.h>
#include <cwctype>
#include "base/auto_reset.h"
#include "base/bind.h"
#include "base/command_line.h"
#include "ui/base/ime/ime_bridge.h"
#include "ui/base/ime/ime_engine_handler_interface.h"
#include "ui/base/ime/text_input_client.h"
#include "ui/base/ime/win/tsf_input_scope.h"
#include "ui/display/win/screen_win.h"
#include "ui/events/event.h"
#include "ui/events/event_constants.h"
#include "ui/events/event_utils.h"
#include "ui/events/keycodes/keyboard_codes.h"
#include "ui/gfx/win/hwnd_util.h"
namespace ui {
namespace {
// Extra number of chars before and after selection (or composition) range which
// is returned to IME for improving conversion accuracy.
constexpr size_t kExtraNumberOfChars = 20;
} // namespace
InputMethodWinBase::InputMethodWinBase(internal::InputMethodDelegate* delegate,
HWND toplevel_window_handle)
: InputMethodBase(delegate),
toplevel_window_handle_(toplevel_window_handle) {}
InputMethodWinBase::~InputMethodWinBase() {}
void InputMethodWinBase::OnDidChangeFocusedClient(
TextInputClient* focused_before,
TextInputClient* focused) {
if (focused_before != focused)
accept_carriage_return_ = false;
}
bool InputMethodWinBase::IsWindowFocused(const TextInputClient* client) const {
if (!client)
return false;
// When Aura is enabled, |attached_window_handle| should always be a top-level
// window. So we can safely assume that |attached_window_handle| is ready for
// receiving keyboard input as long as it is an active window. This works well
// even when the |attached_window_handle| becomes active but has not received
// WM_FOCUS yet.
return toplevel_window_handle_ &&
GetActiveWindow() == toplevel_window_handle_;
}
LRESULT InputMethodWinBase::OnChar(HWND window_handle,
UINT message,
WPARAM wparam,
LPARAM lparam,
const PlatformEvent& event,
BOOL* handled) {
*handled = TRUE;
// We need to send character events to the focused text input client event if
// its text input type is ui::TEXT_INPUT_TYPE_NONE.
if (GetTextInputClient()) {
const base::char16 kCarriageReturn = L'\r';
const base::char16 ch = static_cast<base::char16>(wparam);
// A mask to determine the previous key state from |lparam|. The value is 1
// if the key is down before the message is sent, or it is 0 if the key is
// up.
const uint32_t kPrevKeyDownBit = 0x40000000;
if (ch == kCarriageReturn && !(lparam & kPrevKeyDownBit))
accept_carriage_return_ = true;
// Conditionally ignore '\r' events to work around https://crbug.com/319100.
// TODO(yukawa, IME): Figure out long-term solution.
if (ch != kCarriageReturn || accept_carriage_return_) {
ui::KeyEvent char_event(event);
GetTextInputClient()->InsertChar(char_event);
}
}
// Explicitly show the system menu at a good location on [Alt]+[Space].
// Note: Setting |handled| to FALSE for DefWindowProc triggering of the system
// menu causes undesirable titlebar artifacts in the classic theme.
if (message == WM_SYSCHAR && wparam == VK_SPACE)
gfx::ShowSystemMenu(window_handle);
return 0;
}
LRESULT InputMethodWinBase::OnImeRequest(UINT message,
WPARAM wparam,
LPARAM lparam,
BOOL* handled) {
*handled = FALSE;
// Should not receive WM_IME_REQUEST message, if IME is disabled.
const ui::TextInputType type = GetTextInputType();
if (type == ui::TEXT_INPUT_TYPE_NONE ||
type == ui::TEXT_INPUT_TYPE_PASSWORD) {
return 0;
}
switch (wparam) {
case IMR_RECONVERTSTRING:
*handled = TRUE;
return OnReconvertString(reinterpret_cast<RECONVERTSTRING*>(lparam));
case IMR_DOCUMENTFEED:
*handled = TRUE;
return OnDocumentFeed(reinterpret_cast<RECONVERTSTRING*>(lparam));
case IMR_QUERYCHARPOSITION:
*handled = TRUE;
return OnQueryCharPosition(reinterpret_cast<IMECHARPOSITION*>(lparam));
default:
return 0;
}
}
LRESULT InputMethodWinBase::OnDocumentFeed(RECONVERTSTRING* reconv) {
ui::TextInputClient* client = GetTextInputClient();
if (!client)
return 0;
gfx::Range text_range;
if (!client->GetTextRange(&text_range) || text_range.is_empty())
return 0;
bool result = false;
gfx::Range target_range;
if (client->HasCompositionText())
result = client->GetCompositionTextRange(&target_range);
if (!result || target_range.is_empty()) {
if (!client->GetSelectionRange(&target_range) || !target_range.IsValid()) {
return 0;
}
}
if (!text_range.Contains(target_range))
return 0;
if (target_range.GetMin() - text_range.start() > kExtraNumberOfChars)
text_range.set_start(target_range.GetMin() - kExtraNumberOfChars);
if (text_range.end() - target_range.GetMax() > kExtraNumberOfChars)
text_range.set_end(target_range.GetMax() + kExtraNumberOfChars);
size_t len = text_range.length();
size_t need_size = sizeof(RECONVERTSTRING) + len * sizeof(WCHAR);
if (!reconv)
return need_size;
if (reconv->dwSize < need_size)
return 0;
base::string16 text;
if (!GetTextInputClient()->GetTextFromRange(text_range, &text))
return 0;
DCHECK_EQ(text_range.length(), text.length());
reconv->dwVersion = 0;
reconv->dwStrLen = len;
reconv->dwStrOffset = sizeof(RECONVERTSTRING);
reconv->dwCompStrLen =
client->HasCompositionText() ? target_range.length() : 0;
reconv->dwCompStrOffset =
(target_range.GetMin() - text_range.start()) * sizeof(WCHAR);
reconv->dwTargetStrLen = target_range.length();
reconv->dwTargetStrOffset = reconv->dwCompStrOffset;
memcpy((char*)reconv + sizeof(RECONVERTSTRING), text.c_str(),
len * sizeof(WCHAR));
// According to Microsoft API document, IMR_RECONVERTSTRING and
// IMR_DOCUMENTFEED should return reconv, but some applications return
// need_size.
return reinterpret_cast<LRESULT>(reconv);
}
LRESULT InputMethodWinBase::OnReconvertString(RECONVERTSTRING* reconv) {
ui::TextInputClient* client = GetTextInputClient();
if (!client)
return 0;
// If there is a composition string already, we don't allow reconversion.
if (client->HasCompositionText())
return 0;
gfx::Range text_range;
if (!client->GetTextRange(&text_range) || text_range.is_empty())
return 0;
gfx::Range selection_range;
if (!client->GetSelectionRange(&selection_range) ||
selection_range.is_empty()) {
return 0;
}
DCHECK(text_range.Contains(selection_range));
size_t len = selection_range.length();
size_t need_size = sizeof(RECONVERTSTRING) + len * sizeof(WCHAR);
if (!reconv)
return need_size;
if (reconv->dwSize < need_size)
return 0;
// TODO(penghuang): Return some extra context to help improve IME's
// reconversion accuracy.
base::string16 text;
if (!GetTextInputClient()->GetTextFromRange(selection_range, &text))
return 0;
DCHECK_EQ(selection_range.length(), text.length());
reconv->dwVersion = 0;
reconv->dwStrLen = len;
reconv->dwStrOffset = sizeof(RECONVERTSTRING);
reconv->dwCompStrLen = len;
reconv->dwCompStrOffset = 0;
reconv->dwTargetStrLen = len;
reconv->dwTargetStrOffset = 0;
memcpy(reinterpret_cast<char*>(reconv) + sizeof(RECONVERTSTRING),
text.c_str(), len * sizeof(WCHAR));
// According to Microsoft API document, IMR_RECONVERTSTRING and
// IMR_DOCUMENTFEED should return reconv, but some applications return
// need_size.
return reinterpret_cast<LRESULT>(reconv);
}
LRESULT InputMethodWinBase::OnQueryCharPosition(IMECHARPOSITION* char_positon) {
if (!char_positon)
return 0;
if (char_positon->dwSize < sizeof(IMECHARPOSITION))
return 0;
ui::TextInputClient* client = GetTextInputClient();
if (!client)
return 0;
// Tentatively assume that the returned value from |client| is DIP (Density
// Independent Pixel). See the comment in text_input_client.h and
// http://crbug.com/360334.
gfx::Rect dip_rect;
if (client->HasCompositionText()) {
if (!client->GetCompositionCharacterBounds(char_positon->dwCharPos,
&dip_rect)) {
return 0;
}
} else {
// If there is no composition and the first character is queried, returns
// the caret bounds. This behavior is the same to that of RichEdit control.
if (char_positon->dwCharPos != 0)
return 0;
dip_rect = client->GetCaretBounds();
}
const gfx::Rect rect = display::win::ScreenWin::DIPToScreenRect(
toplevel_window_handle_, dip_rect);
char_positon->pt.x = rect.x();
char_positon->pt.y = rect.y();
char_positon->cLineHeight = rect.height();
return 1; // returns non-zero value when succeeded.
}
} // namespace ui