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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// The pipeline is the public API clients use for playing back media. Clients
// provide a filter collection containing the filters they want the pipeline to
// use to render media.
#include <string>
#include "media/base/filters.h"
#include "media/base/pipeline_status.h"
namespace base {
class TimeDelta;
namespace media {
struct PipelineStatistics {
PipelineStatistics() :
video_frames_dropped(0) {
uint32 audio_bytes_decoded; // Should be uint64?
uint32 video_bytes_decoded; // Should be uint64?
uint32 video_frames_decoded;
uint32 video_frames_dropped;
class FilterCollection;
class MEDIA_EXPORT Pipeline : public base::RefCountedThreadSafe<Pipeline> {
// Callback that executes when a network event occurrs.
// The parameter represents the state of network activity: true if the network
// is downloading data, false if it is not. If the callback never runs, it is
// assumed the network is not downloading data.
typedef base::Callback<void(bool)> NetworkEventCB;
// Initializes pipeline. Pipeline takes ownership of all callbacks passed
// into this method.
// |ended_callback| will be executed when the media reaches the end.
// |error_callback_| will be executed upon an error in the pipeline.
// |network_callback_| will be executed when there's a network event.
virtual void Init(const PipelineStatusCB& ended_callback,
const PipelineStatusCB& error_callback,
const NetworkEventCB& network_callback) = 0;
// Build a pipeline to render the given URL using the given filter collection
// to construct a filter chain. Returns true if successful, false otherwise
// (i.e., pipeline already started). Note that a return value of true
// only indicates that the initialization process has started successfully.
// Pipeline initialization is an inherently asynchronous process. Clients can
// either poll the IsInitialized() method (discouraged) or use the
// |start_callback| as described below.
// This method is asynchronous and can execute a callback when completed.
// If the caller provides a |start_callback|, it will be called when the
// pipeline initialization completes.
virtual bool Start(FilterCollection* filter_collection,
const std::string& url,
const PipelineStatusCB& start_callback) = 0;
// Asynchronously stops the pipeline and resets it to an uninitialized state.
// If provided, |stop_callback| will be executed when the pipeline has been
// completely torn down and reset to an uninitialized state. It is acceptable
// to call Start() again once the callback has finished executing.
// Stop() must be called before destroying the pipeline. Clients can
// determine whether Stop() must be called by checking IsRunning().
// TODO(scherkus): ideally clients would destroy the pipeline after calling
// Stop() and create a new pipeline as needed.
virtual void Stop(const PipelineStatusCB& stop_callback) = 0;
// Attempt to seek to the position specified by time. |seek_callback| will be
// executed when the all filters in the pipeline have processed the seek.
// Clients are expected to call GetCurrentTime() to check whether the seek
// succeeded.
virtual void Seek(base::TimeDelta time,
const PipelineStatusCB& seek_callback) = 0;
// Returns true if the pipeline has been started via Start(). If IsRunning()
// returns true, it is expected that Stop() will be called before destroying
// the pipeline.
virtual bool IsRunning() const = 0;
// Returns true if the pipeline has been started and fully initialized to a
// point where playback controls will be respected. Note that it is possible
// for a pipeline to be started but not initialized (i.e., an error occurred).
virtual bool IsInitialized() const = 0;
// Returns true if the media has audio.
virtual bool HasAudio() const = 0;
// Returns true if the media has video.
virtual bool HasVideo() const = 0;
// Gets the current playback rate of the pipeline. When the pipeline is
// started, the playback rate will be 0.0f. A rate of 1.0f indicates
// that the pipeline is rendering the media at the standard rate. Valid
// values for playback rate are >= 0.0f.
virtual float GetPlaybackRate() const = 0;
// Attempt to adjust the playback rate. Setting a playback rate of 0.0f pauses
// all rendering of the media. A rate of 1.0f indicates a normal playback
// rate. Values for the playback rate must be greater than or equal to 0.0f.
// TODO(scherkus): What about maximum rate? Does HTML5 specify a max?
virtual void SetPlaybackRate(float playback_rate) = 0;
// Gets the current volume setting being used by the audio renderer. When
// the pipeline is started, this value will be 1.0f. Valid values range
// from 0.0f to 1.0f.
virtual float GetVolume() const = 0;
// Attempt to set the volume of the audio renderer. Valid values for volume
// range from 0.0f (muted) to 1.0f (full volume). This value affects all
// channels proportionately for multi-channel audio streams.
virtual void SetVolume(float volume) = 0;
// Set the preload value for the pipeline.
virtual void SetPreload(Preload preload) = 0;
// Gets the current pipeline time. For a pipeline "time" progresses from 0 to
// the end of the media.
virtual base::TimeDelta GetCurrentTime() const = 0;
// Get the approximate amount of playable data buffered so far in micro-
// seconds.
virtual base::TimeDelta GetBufferedTime() = 0;
// Get the duration of the media in microseconds. If the duration has not
// been determined yet, then returns 0.
virtual base::TimeDelta GetMediaDuration() const = 0;
// Get the total number of bytes that are buffered on the client and ready to
// be played.
virtual int64 GetBufferedBytes() const = 0;
// Get the total size of the media file. If the size has not yet been
// determined or can not be determined, this value is 0.
virtual int64 GetTotalBytes() const = 0;
// Gets the natural size of the video output in pixel units. If there is no
// video or the video has not been rendered yet, the width and height will
// be 0.
virtual void GetNaturalVideoSize(gfx::Size* out_size) const = 0;
// If this method returns true, that means the data source is a streaming
// data source. Seeking may not be possible.
virtual bool IsStreaming() const = 0;
// If this method returns true, that means the data source has fully loaded
// the media and that the network is no longer needed.
virtual bool IsLoaded() const = 0;
// Gets the current pipeline statistics.
virtual PipelineStatistics GetStatistics() const = 0;
// Only allow ourselves to be deleted by reference counting.
friend class base::RefCountedThreadSafe<Pipeline>;
virtual ~Pipeline() {}
} // namespace media