| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "remoting/protocol/protobuf_video_writer.h" |
| |
| #include "base/bind.h" |
| #include "base/task.h" |
| #include "net/socket/stream_socket.h" |
| #include "remoting/base/constants.h" |
| #include "remoting/proto/video.pb.h" |
| #include "remoting/protocol/session.h" |
| #include "remoting/protocol/util.h" |
| |
| namespace remoting { |
| namespace protocol { |
| |
| ProtobufVideoWriter::ProtobufVideoWriter(base::MessageLoopProxy* message_loop) |
| : session_(NULL), |
| buffered_writer_(new BufferedSocketWriter(message_loop)) { |
| } |
| |
| ProtobufVideoWriter::~ProtobufVideoWriter() { |
| Close(); |
| } |
| |
| void ProtobufVideoWriter::Init(protocol::Session* session, |
| const InitializedCallback& callback) { |
| session_ = session; |
| initialized_callback_ = callback; |
| |
| session_->CreateStreamChannel( |
| kVideoChannelName, |
| base::Bind(&ProtobufVideoWriter::OnChannelReady, base::Unretained(this))); |
| } |
| |
| void ProtobufVideoWriter::OnChannelReady(net::StreamSocket* socket) { |
| if (!socket) { |
| initialized_callback_.Run(false); |
| return; |
| } |
| |
| DCHECK(!channel_.get()); |
| channel_.reset(socket); |
| // TODO(sergeyu): Provide WriteFailedCallback for the buffered writer. |
| buffered_writer_->Init(socket, BufferedSocketWriter::WriteFailedCallback()); |
| |
| initialized_callback_.Run(true); |
| } |
| |
| void ProtobufVideoWriter::Close() { |
| buffered_writer_->Close(); |
| channel_.reset(); |
| if (session_) { |
| session_->CancelChannelCreation(kVideoChannelName); |
| session_ = NULL; |
| } |
| } |
| |
| void ProtobufVideoWriter::ProcessVideoPacket(const VideoPacket* packet, |
| const base::Closure& done) { |
| buffered_writer_->Write(SerializeAndFrameMessage(*packet), done); |
| } |
| |
| int ProtobufVideoWriter::GetPendingPackets() { |
| return buffered_writer_->GetBufferChunks(); |
| } |
| |
| } // namespace protocol |
| } // namespace remoting |