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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_INFOBARS_CORE_INFOBAR_H_
#define COMPONENTS_INFOBARS_CORE_INFOBAR_H_
#include <memory>
#include <utility>
#include "base/macros.h"
#include "components/infobars/core/infobar_delegate.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/animation/animation_delegate.h"
#include "ui/gfx/animation/slide_animation.h"
#include "ui/gfx/geometry/size.h"
namespace infobars {
class InfoBarContainer;
class InfoBarManager;
// InfoBar is a cross-platform base class for an infobar "view" (in the MVC
// sense), which owns a corresponding InfoBarDelegate "model". Typically,
// a caller will call XYZInfoBarDelegate::Create() and pass in the
// InfoBarManager for the relevant tab. This will create an XYZInfoBarDelegate,
// create a platform-specific subclass of InfoBar to own it, and then call
// InfoBarManager::AddInfoBar() to give it ownership of the infobar.
// During its life, the InfoBar may be shown and hidden as the owning tab is
// switched between the foreground and background. Eventually, InfoBarManager
// will instruct the InfoBar to close itself. At this point, the InfoBar will
// optionally animate closed; once it's no longer visible, it deletes itself,
// destroying the InfoBarDelegate in the process.
//
// Thus, InfoBarDelegate and InfoBar implementations can assume they share
// lifetimes, and not NULL-check each other; but if one needs to reach back into
// the owning InfoBarManager, it must check whether that's still possible.
class InfoBar : public gfx::AnimationDelegate {
public:
// These are the types passed as Details for infobar-related notifications.
typedef InfoBar AddedDetails;
typedef std::pair<InfoBar*, bool> RemovedDetails;
explicit InfoBar(std::unique_ptr<InfoBarDelegate> delegate);
~InfoBar() override;
static SkColor GetBackgroundColor(InfoBarDelegate::Type infobar_type);
InfoBarManager* owner() { return owner_; }
InfoBarDelegate* delegate() const { return delegate_.get(); }
void set_container(InfoBarContainer* container) { container_ = container; }
// Sets |owner_|. This also sets the nav entry ID on |delegate_|. This must
// only be called once as there's no way to extract an infobar from its owner
// without deleting it, for reparenting in another tab.
void SetOwner(InfoBarManager* owner);
// Makes the infobar visible. If |animate| is true, the infobar is then
// animated to full size.
void Show(bool animate);
// Makes the infobar hidden. If |animate| is false, the infobar is
// immediately removed from the container, and, if now unowned, deleted. If
// |animate| is true, the infobar is animated to zero size, ultimately
// triggering a call to AnimationEnded().
void Hide(bool animate);
// Changes the target height of the arrow portion of the infobar. This has no
// effect once the infobar is animating closed.
void SetArrowTargetHeight(int height);
// Notifies the infobar that it is no longer owned and should delete itself
// once it is invisible.
void CloseSoon();
// Forwards a close request to our owner. This is a no-op if we're already
// unowned.
void RemoveSelf();
// Changes the target height of the main ("bar") portion of the infobar.
void SetBarTargetHeight(int height);
const gfx::SlideAnimation& animation() const { return animation_; }
int arrow_height() const { return arrow_height_; }
int arrow_target_height() const { return arrow_target_height_; }
int arrow_half_width() const { return arrow_half_width_; }
int total_height() const { return arrow_height_ + bar_height_; }
protected:
// gfx::AnimationDelegate:
void AnimationProgressed(const gfx::Animation* animation) override;
const InfoBarContainer* container() const { return container_; }
InfoBarContainer* container() { return container_; }
gfx::SlideAnimation* animation() { return &animation_; }
int bar_height() const { return bar_height_; }
int bar_target_height() const { return bar_target_height_; }
// Platforms may optionally override these if they need to do work during
// processing of the given calls.
virtual void PlatformSpecificSetOwner() {}
virtual void PlatformSpecificShow(bool animate) {}
virtual void PlatformSpecificHide(bool animate) {}
virtual void PlatformSpecificOnCloseSoon() {}
virtual void PlatformSpecificOnHeightsRecalculated() {}
private:
// gfx::AnimationDelegate:
void AnimationEnded(const gfx::Animation* animation) override;
// Finds the new desired arrow and bar heights, and if they differ from the
// current ones, calls PlatformSpecificOnHeightRecalculated(). Informs our
// container our state has changed if either the heights have changed or
// |force_notify| is set.
void RecalculateHeights(bool force_notify);
// Checks whether the infobar is unowned and done with all animations. If so,
// notifies the container that it should remove this infobar, and deletes
// itself.
void MaybeDelete();
InfoBarManager* owner_;
std::unique_ptr<InfoBarDelegate> delegate_;
InfoBarContainer* container_;
gfx::SlideAnimation animation_;
// The current and target heights of the arrow and bar portions, and half the
// current arrow width. (It's easier to work in half-widths as we draw the
// arrow as two halves on either side of a center point.) All these values
// scale in unison to the container delegate's default and maximum values.
int arrow_height_; // Includes both fill and top stroke.
int arrow_target_height_; // Should always be set by the time we read it.
int arrow_half_width_; // Includes only fill.
int bar_height_; // Includes both fill and bottom separator.
int bar_target_height_; // May be left as -1, meaning "use default".
DISALLOW_COPY_AND_ASSIGN(InfoBar);
};
} // namespace infobars
#endif // COMPONENTS_INFOBARS_CORE_INFOBAR_H_