| <html> |
| <head> |
| <script language="javascript"> |
| function log(s) |
| { |
| document.getElementById("console").appendChild(document.createTextNode(s + "\n")); |
| } |
| |
| function mouseOver(event) |
| { |
| if (event === null) { |
| log("FAIL: After MouseEvent, event is null"); |
| } else { |
| log("PASS: After MouseEvent, event is valid"); |
| } |
| } |
| |
| function runTest() { |
| var target = document.getElementById("target"); |
| var newEvent = document.createEvent("MouseEvent"); |
| newEvent.initMouseEvent("mouseover", false, false, window, 0, 10, 10, 10, 10, false, false, false, false, 0, target); |
| target.dispatchEvent(newEvent); |
| |
| if (window.testRunner) { |
| testRunner.dumpAsText(); |
| } |
| } |
| |
| </script> |
| </head> |
| <body onLoad="runTest();"> |
| <div id="target" onMouseOver="mouseOver(event);">This test will trigger a mouse over of this element. |
| We will then check to see if event was properly set (i.e., not null). |
| This is in response to a v8 bug that can break window.event exposure if the client tries to manually set event.</div> |
| <div id="console"></div> |
| <script> |
| if (!(event === undefined)) { |
| log("FAIL: event does not begin as undefined"); |
| } |
| event = null; |
| if (!(event === null)) { |
| log("FAIL: event was not successfully set to null"); |
| } |
| </script> |
| </body> |
| </html> |