blob: d1aff3d0afa2b115d2ebb03713f5e61ccf7651ce [file] [log] [blame]
<!DOCTYPE html>
<html>
<script>
var count = 0;
if (window.testRunner) {
testRunner.dumpAsText();
testRunner.setCanOpenWindows();
testRunner.waitUntilDone();
}
function log(message)
{
var console = document.getElementById("console");
console.appendChild(document.createTextNode(message + "\n"));
}
function zoomPage()
{
var newwindow = window.open("resources/dice.png");
if (window.testRunner)
testRunner.useUnfortunateSynchronousResizeMode();
newwindow.onload = function() {
newwindow.onresize = function() {
var image = newwindow.document.querySelector("img");
if (image.clientWidth == 0) {
// On GTK+, sometimes the resize callback fires before the GTK
// window has finished resizing. If that happens, try to resize
// again.
setTimeout(function() {
newwindow.resizeTo(400, 400);
}, 0);
return;
}
if (window.eventSender) {
eventSender.zoomPageIn();
log("Size at zoom level" + (count) + " : " + image.clientWidth + "x" + image.clientHeight);
++count;
if (count == 10) {
newwindow.onresize = undefined;
testRunner.notifyDone();
}
}
};
newwindow.resizeTo(400, 400);
};
}
</script>
<body onload="zoomPage()">
<p>This tests that page zoom and image auto-sizing interact well together. This test requires testRunner to run. To test manually, open <a href="resources/dice.png">this image</a> in a browser window, resize the window to 600px tall and zoom in 10 times. The image should get bigger at each step proportionately.</p>
<pre id="console"></pre>
</body>
</html>