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<!DOCTYPE html>
<html>
<head>
<title>
scriptprocessornode.html
</title>
<script src="../../resources/testharness.js"></script>
<script src="../../resources/testharnessreport.js"></script>
<script src="../resources/audit-util.js"></script>
<script src="../resources/audit.js"></script>
</head>
<body>
<script id="layout-test-code">
let audit = Audit.createTaskRunner();
let sampleRate = 44100.0;
let outputChannels = 6;
let playbackTime = 0.0;
// For the current implementation of ScriptProcessorNode, when it works
// with OfflineAudioContext (which runs much faster than real-time) the
// event.inputBuffer might be overwrite again before onaudioprocess ever
// get chance to be called. We carefully arrange the renderLengthInFrames
// and bufferSize to have exactly the same value to avoid this issue.
let renderLengthInFrames = 512;
let bufferSize = 512;
let context;
function createBuffer(context, length) {
let audioBuffer = context.createBuffer(2, length, sampleRate);
let n = audioBuffer.length;
let dataL = audioBuffer.getChannelData(0);
let dataR = audioBuffer.getChannelData(1);
for (let i = 0; i < n; ++i) {
dataL[i] = -1;
dataR[i] = 1;
}
return audioBuffer;
}
function processAudioData(event, should) {
playbackTime = event.playbackTime;
let expectedTime =
context.currentTime + (bufferSize / context.sampleRate);
let allowedTimeGap = 0.0000001;
// There may be a little time gap which is from different thread
// operation between currentTime when main thread fires onaudioprocess()
// and currentTime when read in JS since currentTime is continuously
// increasing on audio thread.
should(playbackTime, 'playbackTime').beCloseTo(expectedTime, {
threshold: allowedTimeGap
});
buffer = event.outputBuffer;
should(buffer.numberOfChannels, 'Number of output channels')
.beEqualTo(outputChannels);
should(buffer.length, 'Length of buffer').beEqualTo(bufferSize);
buffer = event.inputBuffer;
let bufferDataL = buffer.getChannelData(0);
let bufferDataR = buffer.getChannelData(1);
should(bufferDataL, 'Left channel').beConstantValueOf(-1);
should(bufferDataR, 'Right channel').beConstantValueOf(1);
}
function doBufferSizeTest(size, should) {
should(() => {
context.createScriptProcessor(size, 1, 1);
}, 'context.createScriptProcessor(' + size + ', 1, 1)').notThrow();
}
audit.define(
{label: 'test', description: 'Basic ScriptProcessorNode properties'},
(task, should) => {
// Create offline audio context.
context =
new OfflineAudioContext(2, renderLengthInFrames, sampleRate);
should(() => {
context.createScriptProcessor(512, 0, 0);
}, 'createScriptProcessor(512, 0, 0)').throw();
should(() => {
context.createScriptProcessor(512, 1, 0);
}, 'context.createScriptProcessor(512, 1, 0)').notThrow();
should(() => {
context.createScriptProcessor(512, 2, 0);
}, 'context.createScriptProcessor(512, 2, 0)').notThrow();
should(() => {
context.createScriptProcessor(512, 0, 1);
}, 'context.createScriptProcessor(512, 0, 1)').notThrow();
should(() => {
context.createScriptProcessor(512, 0, 2);
}, 'context.createScriptProcessor(512, 0, 2)').notThrow();
should(() => {
context.createScriptProcessor(511, 1, 1);
}, 'context.createScriptProcessor(511, 1, 1)').throw();
doBufferSizeTest(256, should);
doBufferSizeTest(512, should);
doBufferSizeTest(1024, should);
doBufferSizeTest(2048, should);
doBufferSizeTest(4096, should);
doBufferSizeTest(8192, should);
doBufferSizeTest(16384, should);
let sourceBuffer = createBuffer(context, renderLengthInFrames);
let bufferSource = context.createBufferSource();
bufferSource.buffer = sourceBuffer;
let jsnode =
context.createScriptProcessor(bufferSize, 2, outputChannels);
bufferSource.connect(jsnode);
jsnode.connect(context.destination);
jsnode.onaudioprocess = event => {
processAudioData(event, should);
};
bufferSource.start(0);
context.startRendering().then(() => task.done());
;
});
audit.run();
</script>
</body>
</html>