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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
* Copyright (C) 2014 Apple Inc. All rights reserved.
* Copyright (C) 2014 Samsung Electronics. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef AttributeCollection_h
#define AttributeCollection_h
#include "core/dom/Attribute.h"
#include "platform/wtf/Allocator.h"
#include "platform/wtf/Vector.h"
namespace blink {
template <typename Container, typename ContainerMemberType = Container>
class AttributeCollectionGeneric {
STACK_ALLOCATED();
public:
using ValueType = typename Container::ValueType;
using iterator = ValueType*;
AttributeCollectionGeneric(Container& attributes) : attributes_(attributes) {}
ValueType& operator[](unsigned index) const { return at(index); }
ValueType& at(unsigned index) const {
CHECK_LT(index, size());
return begin()[index];
}
iterator begin() const { return attributes_.data(); }
iterator end() const { return begin() + size(); }
unsigned size() const { return attributes_.size(); }
bool IsEmpty() const { return !size(); }
iterator Find(const QualifiedName&) const;
iterator Find(const AtomicString& name) const;
size_t FindIndex(const QualifiedName&) const;
size_t FindIndex(const AtomicString& name) const;
protected:
size_t FindSlowCase(const AtomicString& name) const;
ContainerMemberType attributes_;
};
class AttributeArray {
DISALLOW_NEW();
public:
using ValueType = const Attribute;
AttributeArray(const Attribute* array, unsigned size)
: array_(array), size_(size) {}
const Attribute* data() const { return array_; }
unsigned size() const { return size_; }
private:
const Attribute* array_;
unsigned size_;
};
class AttributeCollection
: public AttributeCollectionGeneric<const AttributeArray> {
public:
AttributeCollection()
: AttributeCollectionGeneric<const AttributeArray>(
AttributeArray(nullptr, 0)) {}
AttributeCollection(const Attribute* array, unsigned size)
: AttributeCollectionGeneric<const AttributeArray>(
AttributeArray(array, size)) {}
};
using AttributeVector = Vector<Attribute, 4>;
class MutableAttributeCollection
: public AttributeCollectionGeneric<AttributeVector, AttributeVector&> {
public:
explicit MutableAttributeCollection(AttributeVector& attributes)
: AttributeCollectionGeneric<AttributeVector, AttributeVector&>(
attributes) {}
// These functions do no error/duplicate checking.
void Append(const QualifiedName&, const AtomicString& value);
void Remove(unsigned index);
};
inline void MutableAttributeCollection::Append(const QualifiedName& name,
const AtomicString& value) {
attributes_.push_back(Attribute(name, value));
}
inline void MutableAttributeCollection::Remove(unsigned index) {
attributes_.EraseAt(index);
}
template <typename Container, typename ContainerMemberType>
inline typename AttributeCollectionGeneric<Container,
ContainerMemberType>::iterator
AttributeCollectionGeneric<Container, ContainerMemberType>::Find(
const AtomicString& name) const {
size_t index = FindIndex(name);
return index != kNotFound ? &at(index) : nullptr;
}
template <typename Container, typename ContainerMemberType>
inline size_t
AttributeCollectionGeneric<Container, ContainerMemberType>::FindIndex(
const QualifiedName& name) const {
iterator end = this->end();
unsigned index = 0;
for (iterator it = begin(); it != end; ++it, ++index) {
if (it->GetName().Matches(name))
return index;
}
return kNotFound;
}
template <typename Container, typename ContainerMemberType>
inline size_t
AttributeCollectionGeneric<Container, ContainerMemberType>::FindIndex(
const AtomicString& name) const {
bool do_slow_check = false;
// Optimize for the case where the attribute exists and its name exactly
// matches.
iterator end = this->end();
unsigned index = 0;
for (iterator it = begin(); it != end; ++it, ++index) {
// FIXME: Why check the prefix? Namespaces should be all that matter.
// Most attributes (all of HTML and CSS) have no namespace.
if (!it->GetName().HasPrefix()) {
if (name == it->LocalName())
return index;
} else {
do_slow_check = true;
}
}
if (do_slow_check)
return FindSlowCase(name);
return kNotFound;
}
template <typename Container, typename ContainerMemberType>
inline typename AttributeCollectionGeneric<Container,
ContainerMemberType>::iterator
AttributeCollectionGeneric<Container, ContainerMemberType>::Find(
const QualifiedName& name) const {
iterator end = this->end();
for (iterator it = begin(); it != end; ++it) {
if (it->GetName().Matches(name))
return it;
}
return nullptr;
}
template <typename Container, typename ContainerMemberType>
size_t AttributeCollectionGeneric<Container, ContainerMemberType>::FindSlowCase(
const AtomicString& name) const {
// Continue to checking case-insensitively and/or full namespaced names if
// necessary:
iterator end = this->end();
unsigned index = 0;
for (iterator it = begin(); it != end; ++it, ++index) {
if (!it->GetName().HasPrefix()) {
// Skip attributes with no prefixes because they must be checked in
// FindIndex(const AtomicString&).
DCHECK_NE(name, it->LocalName());
} else {
// FIXME: Would be faster to do this comparison without calling ToString,
// which generates a temporary string by concatenation. But this branch is
// only reached if the attribute name has a prefix, which is rare in HTML.
if (name == it->GetName().ToString())
return index;
}
}
return kNotFound;
}
} // namespace blink
#endif // AttributeCollection_h