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/*
* Copyright (C) 2008 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef PausableObject_h
#define PausableObject_h
#include "core/CoreExport.h"
#include "core/dom/ContextLifecycleObserver.h"
#include "platform/wtf/Assertions.h"
namespace blink {
class CORE_EXPORT PausableObject : public ContextLifecycleObserver {
public:
explicit PausableObject(ExecutionContext*);
// PauseIfNeeded() should be called exactly once after object construction
// to synchronize the suspend state with that in ExecutionContext.
void PauseIfNeeded();
#if DCHECK_IS_ON()
bool PauseIfNeededCalled() const { return pause_if_needed_called_; }
#endif
// These methods have an empty default implementation so that subclasses
// which don't need special treatment can skip implementation.
virtual void Pause();
virtual void Unpause();
void DidMoveToNewExecutionContext(ExecutionContext*);
protected:
virtual ~PausableObject();
private:
#if DCHECK_IS_ON()
bool pause_if_needed_called_;
#endif
};
} // namespace blink
#endif // PausableObject_h