blob: 1365edaba0af246442fbee86afafcfbdb8cb728e [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2001 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All
* rights reserved.
* Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies)
* Copyright (C) 2009 Torch Mobile Inc. All rights reserved.
* (http://www.torchmobile.com/)
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "core/dom/TreeScopeAdopter.h"
#include "core/dom/Attr.h"
#include "core/dom/ElementShadow.h"
#include "core/dom/Node.h"
#include "core/dom/NodeRareData.h"
#include "core/dom/NodeTraversal.h"
#include "core/dom/ShadowRoot.h"
#include "core/html/custom/CustomElement.h"
#include "platform/bindings/TraceWrapperMember.h"
namespace blink {
void TreeScopeAdopter::Execute() const {
MoveTreeToNewScope(*to_adopt_);
Document& old_document = OldScope().GetDocument();
if (old_document == NewScope().GetDocument())
return;
old_document.DidMoveTreeToNewDocument(*to_adopt_);
}
void TreeScopeAdopter::MoveTreeToNewScope(Node& root) const {
DCHECK(NeedsScopeChange());
// If an element is moved from a document and then eventually back again the
// collection cache for that element may contain stale data as changes made to
// it will have updated the DOMTreeVersion of the document it was moved to. By
// increasing the DOMTreeVersion of the donating document here we ensure that
// the collection cache will be invalidated as needed when the element is
// moved back.
Document& old_document = OldScope().GetDocument();
Document& new_document = NewScope().GetDocument();
bool will_move_to_new_document = old_document != new_document;
for (Node& node : NodeTraversal::InclusiveDescendantsOf(root)) {
UpdateTreeScope(node);
if (will_move_to_new_document) {
MoveNodeToNewDocument(node, old_document, new_document);
} else if (node.HasRareData()) {
NodeRareData* rare_data = node.RareData();
if (rare_data->NodeLists())
rare_data->NodeLists()->AdoptTreeScope();
}
if (!node.IsElementNode())
continue;
Element& element = ToElement(node);
if (HeapVector<TraceWrapperMember<Attr>>* attrs =
element.GetAttrNodeList()) {
for (const auto& attr : *attrs)
MoveTreeToNewScope(*attr);
}
for (ShadowRoot* shadow = element.YoungestShadowRoot(); shadow;
shadow = shadow->OlderShadowRoot()) {
shadow->SetParentTreeScope(NewScope());
if (will_move_to_new_document) {
if (shadow->GetType() == ShadowRootType::V0) {
new_document.SetShadowCascadeOrder(
ShadowCascadeOrder::kShadowCascadeV0);
} else if (shadow->IsV1() && !shadow->IsUserAgent()) {
new_document.SetShadowCascadeOrder(
ShadowCascadeOrder::kShadowCascadeV1);
}
MoveTreeToNewDocument(*shadow, old_document, new_document);
}
}
}
}
void TreeScopeAdopter::MoveTreeToNewDocument(Node& root,
Document& old_document,
Document& new_document) const {
DCHECK_NE(old_document, new_document);
for (Node& node : NodeTraversal::InclusiveDescendantsOf(root)) {
MoveNodeToNewDocument(node, old_document, new_document);
if (!node.IsElementNode())
continue;
Element& element = ToElement(node);
if (HeapVector<TraceWrapperMember<Attr>>* attrs =
element.GetAttrNodeList()) {
for (const auto& attr : *attrs)
MoveTreeToNewDocument(*attr, old_document, new_document);
}
for (ShadowRoot* shadow = element.YoungestShadowRoot(); shadow;
shadow = shadow->OlderShadowRoot())
MoveTreeToNewDocument(*shadow, old_document, new_document);
}
}
#if DCHECK_IS_ON()
static bool g_did_move_to_new_document_was_called = false;
static Document* g_old_document_did_move_to_new_document_was_called_with =
nullptr;
void TreeScopeAdopter::EnsureDidMoveToNewDocumentWasCalled(
Document& old_document) {
DCHECK(!g_did_move_to_new_document_was_called);
DCHECK_EQ(old_document,
g_old_document_did_move_to_new_document_was_called_with);
g_did_move_to_new_document_was_called = true;
}
#endif
inline void TreeScopeAdopter::UpdateTreeScope(Node& node) const {
DCHECK(!node.IsTreeScope());
DCHECK(node.GetTreeScope() == OldScope());
node.SetTreeScope(new_scope_);
}
inline void TreeScopeAdopter::MoveNodeToNewDocument(
Node& node,
Document& old_document,
Document& new_document) const {
DCHECK_NE(old_document, new_document);
// Note: at the start of this function, node.document() may already have
// changed to match |newDocument|, which is why |oldDocument| is passed in.
if (node.HasRareData()) {
NodeRareData* rare_data = node.RareData();
if (rare_data->NodeLists())
rare_data->NodeLists()->AdoptDocument(old_document, new_document);
}
node.WillMoveToNewDocument(old_document, new_document);
old_document.MoveNodeIteratorsToNewDocument(node, new_document);
if (node.GetCustomElementState() == CustomElementState::kCustom) {
Element& element = ToElement(node);
CustomElement::EnqueueAdoptedCallback(&element, &old_document,
&new_document);
}
if (node.IsShadowRoot())
ToShadowRoot(node).SetDocument(new_document);
#if DCHECK_IS_ON()
g_did_move_to_new_document_was_called = false;
g_old_document_did_move_to_new_document_was_called_with = &old_document;
#endif
node.DidMoveToNewDocument(old_document);
#if DCHECK_IS_ON()
DCHECK(g_did_move_to_new_document_was_called);
#endif
}
} // namespace blink