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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DOMMatrixReadOnly_h
#define DOMMatrixReadOnly_h
#include <memory>
#include "bindings/core/v8/ExceptionState.h"
#include "bindings/core/v8/string_or_unrestricted_double_sequence.h"
#include "core/geometry/DOMMatrix2DInit.h"
#include "core/typed_arrays/ArrayBufferViewHelpers.h"
#include "core/typed_arrays/DOMTypedArray.h"
#include "platform/bindings/ScriptWrappable.h"
#include "platform/heap/Handle.h"
#include "platform/transforms/TransformationMatrix.h"
namespace blink {
class DOMMatrix;
class DOMMatrixInit;
class DOMPoint;
class DOMPointInit;
class CORE_EXPORT DOMMatrixReadOnly : public ScriptWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
static DOMMatrixReadOnly* Create(ExecutionContext*, ExceptionState&);
static DOMMatrixReadOnly* Create(ExecutionContext*,
StringOrUnrestrictedDoubleSequence&,
ExceptionState&);
static DOMMatrixReadOnly* fromFloat32Array(NotShared<DOMFloat32Array>,
ExceptionState&);
static DOMMatrixReadOnly* fromFloat64Array(NotShared<DOMFloat64Array>,
ExceptionState&);
static DOMMatrixReadOnly* fromMatrix(DOMMatrixInit&, ExceptionState&);
static DOMMatrixReadOnly* fromMatrix2D(DOMMatrix2DInit&, ExceptionState&);
static DOMMatrixReadOnly* CreateForSerialization(double[], int size);
virtual ~DOMMatrixReadOnly();
double a() const { return matrix_->M11(); }
double b() const { return matrix_->M12(); }
double c() const { return matrix_->M21(); }
double d() const { return matrix_->M22(); }
double e() const { return matrix_->M41(); }
double f() const { return matrix_->M42(); }
double m11() const { return matrix_->M11(); }
double m12() const { return matrix_->M12(); }
double m13() const { return matrix_->M13(); }
double m14() const { return matrix_->M14(); }
double m21() const { return matrix_->M21(); }
double m22() const { return matrix_->M22(); }
double m23() const { return matrix_->M23(); }
double m24() const { return matrix_->M24(); }
double m31() const { return matrix_->M31(); }
double m32() const { return matrix_->M32(); }
double m33() const { return matrix_->M33(); }
double m34() const { return matrix_->M34(); }
double m41() const { return matrix_->M41(); }
double m42() const { return matrix_->M42(); }
double m43() const { return matrix_->M43(); }
double m44() const { return matrix_->M44(); }
bool is2D() const;
bool isIdentity() const;
DOMMatrix* multiply(DOMMatrixInit&, ExceptionState&);
DOMMatrix* translate(double tx = 0, double ty = 0, double tz = 0);
DOMMatrix* scale(double sx = 1);
DOMMatrix* scale(double sx,
double sy,
double sz = 1,
double ox = 0,
double oy = 0,
double oz = 0);
DOMMatrix* scale3d(double scale = 1,
double ox = 0,
double oy = 0,
double oz = 0);
DOMMatrix* rotate(double rot_x);
DOMMatrix* rotate(double rot_x, double rot_y);
DOMMatrix* rotate(double rot_x, double rot_y, double rot_z);
DOMMatrix* rotateFromVector(double x, double y);
DOMMatrix* rotateAxisAngle(double x = 0,
double y = 0,
double z = 0,
double angle = 0);
DOMMatrix* skewX(double sx);
DOMMatrix* skewY(double sy);
DOMMatrix* flipX();
DOMMatrix* flipY();
DOMMatrix* inverse();
DOMPoint* transformPoint(const DOMPointInit&);
NotShared<DOMFloat32Array> toFloat32Array() const;
NotShared<DOMFloat64Array> toFloat64Array() const;
const String toString(ExceptionState&) const;
ScriptValue toJSONForBinding(ScriptState*) const;
const TransformationMatrix& Matrix() const { return *matrix_; }
protected:
DOMMatrixReadOnly() = default;
DOMMatrixReadOnly(const String&, ExceptionState&);
DOMMatrixReadOnly(const TransformationMatrix&, bool is2d = true);
template <typename T>
DOMMatrixReadOnly(T sequence, int size) {
if (size == 6) {
matrix_ =
TransformationMatrix::Create(sequence[0], sequence[1], sequence[2],
sequence[3], sequence[4], sequence[5]);
is2d_ = true;
} else if (size == 16) {
matrix_ = TransformationMatrix::Create(
sequence[0], sequence[1], sequence[2], sequence[3], sequence[4],
sequence[5], sequence[6], sequence[7], sequence[8], sequence[9],
sequence[10], sequence[11], sequence[12], sequence[13], sequence[14],
sequence[15]);
is2d_ = false;
} else {
NOTREACHED();
}
}
void SetMatrixValueFromString(const ExecutionContext*,
const String&,
ExceptionState&);
static bool ValidateAndFixup2D(DOMMatrix2DInit&, ExceptionState&);
static bool ValidateAndFixup(DOMMatrixInit&, ExceptionState&);
// TransformationMatrix needs to be 16-byte aligned. PartitionAlloc
// supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_ptr
// to allocate TransformationMatrix on PartitionAlloc.
// TODO(oilpan): Oilpan should support 16-byte aligned allocations.
std::unique_ptr<TransformationMatrix> matrix_;
bool is2d_;
};
} // namespace blink
#endif