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/*
* Copyright 2008, The Android Open Source Project
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TouchList_h
#define TouchList_h
#include "core/CoreExport.h"
#include "core/input/Touch.h"
#include "platform/bindings/ScriptWrappable.h"
#include "platform/heap/Handle.h"
#include "platform/wtf/Vector.h"
namespace blink {
class CORE_EXPORT TouchList final : public ScriptWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
static TouchList* Create() { return new TouchList; }
static TouchList* Create(const HeapVector<Member<Touch>>& touches) {
TouchList* list = new TouchList;
list->values_.AppendVector(touches);
return list;
}
static TouchList* Adopt(HeapVector<Member<Touch>>& touches) {
return new TouchList(touches);
}
unsigned length() const { return values_.size(); }
Touch* item(unsigned);
const Touch* item(unsigned) const;
void Append(Touch* touch) { values_.push_back(touch); }
void Trace(blink::Visitor*);
private:
TouchList() = default;
TouchList(HeapVector<Member<Touch>>& touches) { values_.swap(touches); }
HeapVector<Member<Touch>> values_;
};
} // namespace blink
#endif // TouchList_h