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/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef FilterEffectBuilder_h
#define FilterEffectBuilder_h
#include "core/CoreExport.h"
#include "platform/geometry/FloatRect.h"
#include "platform/graphics/paint/PaintFlags.h"
#include "platform/heap/Handle.h"
#include "platform/wtf/Allocator.h"
namespace blink {
class CompositorFilterOperations;
class Filter;
class FilterEffect;
class FilterOperations;
class FloatRect;
class Node;
class ReferenceFilterOperation;
class SVGFilterElement;
class SVGFilterGraphNodeMap;
class CORE_EXPORT FilterEffectBuilder final {
STACK_ALLOCATED();
public:
FilterEffectBuilder(const FloatRect& reference_box,
float zoom,
const PaintFlags* fill_flags = nullptr,
const PaintFlags* stroke_flags = nullptr);
FilterEffectBuilder(Node*,
const FloatRect& reference_box,
float zoom,
const PaintFlags* fill_flags = nullptr,
const PaintFlags* stroke_flags = nullptr);
Filter* BuildReferenceFilter(SVGFilterElement&,
FilterEffect* previous_effect,
SVGFilterGraphNodeMap* = nullptr) const;
FilterEffect* BuildFilterEffect(const FilterOperations&,
bool input_tainted = false) const;
CompositorFilterOperations BuildFilterOperations(
const FilterOperations&) const;
private:
Filter* BuildReferenceFilter(const ReferenceFilterOperation&,
FilterEffect* previous_effect) const;
Member<Node> target_context_;
FloatRect reference_box_;
float zoom_;
const PaintFlags* fill_flags_;
const PaintFlags* stroke_flags_;
};
} // namespace blink
#endif // FilterEffectBuilder_h