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/*
* Copyright (C) 2006 Oliver Hunt <oliver@nerget.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SVGFEDisplacementMapElement_h
#define SVGFEDisplacementMapElement_h
#include "core/svg/SVGAnimatedEnumeration.h"
#include "core/svg/SVGAnimatedNumber.h"
#include "core/svg/SVGFilterPrimitiveStandardAttributes.h"
#include "platform/graphics/filters/FEDisplacementMap.h"
#include "platform/heap/Handle.h"
namespace blink {
template <>
const SVGEnumerationStringEntries&
GetStaticStringEntries<ChannelSelectorType>();
class SVGFEDisplacementMapElement final
: public SVGFilterPrimitiveStandardAttributes {
DEFINE_WRAPPERTYPEINFO();
public:
DECLARE_NODE_FACTORY(SVGFEDisplacementMapElement);
static ChannelSelectorType StringToChannel(const String&);
SVGAnimatedNumber* scale() { return scale_.Get(); }
SVGAnimatedString* in1() { return in1_.Get(); }
SVGAnimatedString* in2() { return in2_.Get(); }
SVGAnimatedEnumeration<ChannelSelectorType>* xChannelSelector() {
return x_channel_selector_.Get();
}
SVGAnimatedEnumeration<ChannelSelectorType>* yChannelSelector() {
return y_channel_selector_.Get();
}
virtual void Trace(blink::Visitor*);
private:
explicit SVGFEDisplacementMapElement(Document&);
bool SetFilterEffectAttribute(FilterEffect*,
const QualifiedName& attr_name) override;
void SvgAttributeChanged(const QualifiedName&) override;
FilterEffect* Build(SVGFilterBuilder*, Filter*) override;
Member<SVGAnimatedNumber> scale_;
Member<SVGAnimatedString> in1_;
Member<SVGAnimatedString> in2_;
Member<SVGAnimatedEnumeration<ChannelSelectorType>> x_channel_selector_;
Member<SVGAnimatedEnumeration<ChannelSelectorType>> y_channel_selector_;
};
} // namespace blink
#endif // SVGFEDisplacementMapElement_h