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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <map>
#include <string>
#include <vector>
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "cc/cc_export.h"
#include "cc/layers/layer.h"
#include "cc/layers/layer_impl.h"
#include "cc/paint/image_id.h"
#include "cc/tiles/picture_layer_tiling.h"
#include "cc/tiles/picture_layer_tiling_set.h"
#include "cc/tiles/tiling_set_eviction_queue.h"
#include "cc/trees/image_animation_controller.h"
namespace cc {
class AppendQuadsData;
class MicroBenchmarkImpl;
class Tile;
class CC_EXPORT PictureLayerImpl
: public LayerImpl,
public PictureLayerTilingClient,
public ImageAnimationController::AnimationDriver {
static std::unique_ptr<PictureLayerImpl>
Create(LayerTreeImpl* tree_impl, int id, Layer::LayerMaskType mask_type) {
return base::WrapUnique(new PictureLayerImpl(tree_impl, id, mask_type));
~PictureLayerImpl() override;
Layer::LayerMaskType mask_type() const { return mask_type_; }
void SetLayerMaskType(Layer::LayerMaskType type);
// LayerImpl overrides.
const char* LayerTypeAsString() const override;
std::unique_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) override;
void PushPropertiesTo(LayerImpl* layer) override;
void AppendQuads(viz::RenderPass* render_pass,
AppendQuadsData* append_quads_data) override;
void NotifyTileStateChanged(const Tile* tile) override;
void ResetRasterScale();
void DidBeginTracing() override;
void ReleaseResources() override;
void ReleaseTileResources() override;
void RecreateTileResources() override;
Region GetInvalidationRegionForDebugging() override;
// PictureLayerTilingClient overrides.
std::unique_ptr<Tile> CreateTile(const Tile::CreateInfo& info) override;
gfx::Size CalculateTileSize(const gfx::Size& content_bounds) const override;
const Region* GetPendingInvalidation() override;
const PictureLayerTiling* GetPendingOrActiveTwinTiling(
const PictureLayerTiling* tiling) const override;
bool HasValidTilePriorities() const override;
bool RequiresHighResToDraw() const override;
gfx::Rect GetEnclosingRectInTargetSpace() const override;
// ImageAnimationController::AnimationDriver overrides.
bool ShouldAnimate(PaintImage::Id paint_image_id) const override;
void set_gpu_raster_max_texture_size(gfx::Size gpu_raster_max_texture_size) {
gpu_raster_max_texture_size_ = gpu_raster_max_texture_size;
void UpdateRasterSource(scoped_refptr<RasterSource> raster_source,
Region* new_invalidation,
const PictureLayerTilingSet* pending_set);
bool UpdateTiles();
// Returns true if the LCD state changed.
bool UpdateCanUseLCDTextAfterCommit();
// Mask-related functions.
void GetContentsResourceId(viz::ResourceId* resource_id,
gfx::Size* resource_size,
gfx::SizeF* resource_uv_size) const override;
void SetNearestNeighbor(bool nearest_neighbor);
void SetUseTransformedRasterization(bool use);
size_t GPUMemoryUsageInBytes() const override;
void RunMicroBenchmark(MicroBenchmarkImpl* benchmark) override;
bool CanHaveTilings() const;
PictureLayerTilingSet* picture_layer_tiling_set() { return tilings_.get(); }
// Functions used by tile manager.
PictureLayerImpl* GetPendingOrActiveTwinLayer() const;
bool IsOnActiveOrPendingTree() const;
// Used for benchmarking
RasterSource* GetRasterSource() const { return raster_source_.get(); }
void set_is_directly_composited_image(bool is_directly_composited_image) {
is_directly_composited_image_ = is_directly_composited_image;
// This enum is the return value of the InvalidateRegionForImages() call. The
// possible values represent the fact that there are no images on this layer
// (kNoImages), the fact that the invalidation images don't cause an
// invalidation on this layer (kNoInvalidation), or the fact that the layer
// was invalidated (kInvalidated).
enum class ImageInvalidationResult {
ImageInvalidationResult InvalidateRegionForImages(
const PaintImageIdFlatSet& images_to_invalidate);
bool RasterSourceUsesLCDTextForTesting() const { return can_use_lcd_text_; }
const Region& InvalidationForTesting() const { return invalidation_; }
PictureLayerImpl(LayerTreeImpl* tree_impl,
int id,
Layer::LayerMaskType mask_type);
PictureLayerTiling* AddTiling(const gfx::AxisTransform2d& contents_transform);
void RemoveAllTilings();
void AddTilingsForRasterScale();
void AddLowResolutionTilingIfNeeded();
bool ShouldAdjustRasterScale() const;
void RecalculateRasterScales();
gfx::Vector2dF CalculateRasterTranslation(float raster_scale);
void CleanUpTilingsOnActiveLayer(
const std::vector<PictureLayerTiling*>& used_tilings);
float MinimumContentsScale() const;
float MaximumContentsScale() const;
void UpdateViewportRectForTilePriorityInContentSpace();
PictureLayerImpl* GetRecycledTwinLayer() const;
void SanityCheckTilingState() const;
void GetDebugBorderProperties(SkColor* color, float* width) const override;
void GetAllPrioritizedTilesForTracing(
std::vector<PrioritizedTile>* prioritized_tiles) const override;
void AsValueInto(base::trace_event::TracedValue* dict) const override;
void UpdateIdealScales();
float MaximumTilingContentsScale() const;
std::unique_ptr<PictureLayerTilingSet> CreatePictureLayerTilingSet();
void RegisterAnimatedImages();
void UnregisterAnimatedImages();
PictureLayerImpl* twin_layer_;
std::unique_ptr<PictureLayerTilingSet> tilings_;
scoped_refptr<RasterSource> raster_source_;
Region invalidation_;
// Ideal scales are calcuated from the transforms applied to the layer. They
// represent the best known scale from the layer to the final output.
// Page scale is from user pinch/zoom.
float ideal_page_scale_;
// Device scale is from screen dpi, and it comes from device scale facter.
float ideal_device_scale_;
// Source scale comes from javascript css scale.
float ideal_source_scale_;
// Contents scale = device scale * page scale * source scale.
float ideal_contents_scale_;
// Raster scales are set from ideal scales. They are scales we choose to
// raster at. They may not match the ideal scales at times to avoid raster for
// performance reasons.
float raster_page_scale_;
float raster_device_scale_;
float raster_source_scale_;
float raster_contents_scale_;
float low_res_raster_contents_scale_;
Layer::LayerMaskType mask_type_;
bool was_screen_space_transform_animating_ : 1;
bool only_used_low_res_last_append_quads_ : 1;
bool nearest_neighbor_ : 1;
bool use_transformed_rasterization_ : 1;
bool is_directly_composited_image_ : 1;
bool can_use_lcd_text_ : 1;
// Use this instead of |visible_layer_rect()| for tiling calculations. This
// takes external viewport and transform for tile priority into account.
gfx::Rect viewport_rect_for_tile_priority_in_content_space_;
gfx::Size gpu_raster_max_texture_size_;
// List of tilings that were used last time we appended quads. This can be
// used as an optimization not to remove tilings if they are still being
// drawn. Note that accessing this vector should only be done in the context
// of comparing pointers, since objects pointed to are not guaranteed to
// exist.
std::vector<PictureLayerTiling*> last_append_quads_tilings_;
} // namespace cc