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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_RASTER_GPU_RASTER_BUFFER_PROVIDER_H_
#define CC_RASTER_GPU_RASTER_BUFFER_PROVIDER_H_
#include <stdint.h>
#include <random>
#include "base/macros.h"
#include "cc/raster/raster_buffer_provider.h"
#include "gpu/command_buffer/common/sync_token.h"
namespace gpu {
namespace raster {
class RasterInterface;
} // namespace raster
} // namespace gpu
namespace viz {
class ContextProvider;
class RasterContextProvider;
} // namespace viz
namespace cc {
class CC_EXPORT GpuRasterBufferProvider : public RasterBufferProvider {
public:
static constexpr int kRasterMetricFrequency = 100;
GpuRasterBufferProvider(viz::ContextProvider* compositor_context_provider,
viz::RasterContextProvider* worker_context_provider,
bool use_gpu_memory_buffer_resources,
int gpu_rasterization_msaa_sample_count,
viz::ResourceFormat tile_format,
const gfx::Size& max_tile_size,
bool unpremultiply_and_dither_low_bit_depth_tiles,
bool enable_oop_rasterization,
int raster_metric_frequency = kRasterMetricFrequency);
~GpuRasterBufferProvider() override;
// Overridden from RasterBufferProvider:
std::unique_ptr<RasterBuffer> AcquireBufferForRaster(
const ResourcePool::InUsePoolResource& resource,
uint64_t resource_content_id,
uint64_t previous_content_id) override;
void Flush() override;
viz::ResourceFormat GetResourceFormat() const override;
bool IsResourceSwizzleRequired() const override;
bool IsResourcePremultiplied() const override;
bool CanPartialRasterIntoProvidedResource() const override;
bool IsResourceReadyToDraw(
const ResourcePool::InUsePoolResource& resource) const override;
uint64_t SetReadyToDrawCallback(
const std::vector<const ResourcePool::InUsePoolResource*>& resources,
const base::Closure& callback,
uint64_t pending_callback_id) const override;
void Shutdown() override;
bool CheckRasterFinishedQueries() override;
gpu::SyncToken PlaybackOnWorkerThread(
gpu::Mailbox* mailbox,
GLenum texture_target,
bool texture_is_overlay_candidate,
const gpu::SyncToken& sync_token,
const gfx::Size& resource_size,
viz::ResourceFormat resource_format,
const gfx::ColorSpace& color_space,
bool resource_has_previous_content,
const RasterSource* raster_source,
const gfx::Rect& raster_full_rect,
const gfx::Rect& raster_dirty_rect,
uint64_t new_content_id,
const gfx::AxisTransform2d& transform,
const RasterSource::PlaybackSettings& playback_settings,
const GURL& url);
private:
class GpuRasterBacking;
class RasterBufferImpl : public RasterBuffer {
public:
RasterBufferImpl(GpuRasterBufferProvider* client,
const ResourcePool::InUsePoolResource& in_use_resource,
GpuRasterBacking* backing,
bool resource_has_previous_content);
~RasterBufferImpl() override;
// Overridden from RasterBuffer:
void Playback(const RasterSource* raster_source,
const gfx::Rect& raster_full_rect,
const gfx::Rect& raster_dirty_rect,
uint64_t new_content_id,
const gfx::AxisTransform2d& transform,
const RasterSource::PlaybackSettings& playback_settings,
const GURL& url) override;
private:
// These fields may only be used on the compositor thread.
GpuRasterBufferProvider* const client_;
GpuRasterBacking* backing_;
// These fields are for use on the worker thread.
const gfx::Size resource_size_;
const viz::ResourceFormat resource_format_;
const gfx::ColorSpace color_space_;
const bool resource_has_previous_content_;
const gpu::SyncToken before_raster_sync_token_;
const GLenum texture_target_;
const bool texture_is_overlay_candidate_;
gpu::Mailbox mailbox_;
// A SyncToken to be returned from the worker thread, and waited on before
// using the rastered resource.
gpu::SyncToken after_raster_sync_token_;
DISALLOW_COPY_AND_ASSIGN(RasterBufferImpl);
};
struct PendingRasterQuery {
// The id for querying the duration in executing the GPU side work.
GLuint query_id = 0u;
// The duration for executing the work on the raster worker thread.
base::TimeDelta worker_duration;
};
bool ShouldUnpremultiplyAndDitherResource(viz::ResourceFormat format) const;
gpu::SyncToken PlaybackOnWorkerThreadInternal(
gpu::Mailbox* mailbox,
GLenum texture_target,
bool texture_is_overlay_candidate,
const gpu::SyncToken& sync_token,
const gfx::Size& resource_size,
viz::ResourceFormat resource_format,
const gfx::ColorSpace& color_space,
bool resource_has_previous_content,
const RasterSource* raster_source,
const gfx::Rect& raster_full_rect,
const gfx::Rect& raster_dirty_rect,
uint64_t new_content_id,
const gfx::AxisTransform2d& transform,
const RasterSource::PlaybackSettings& playback_settings,
const GURL& url,
PendingRasterQuery* query);
viz::ContextProvider* const compositor_context_provider_;
viz::RasterContextProvider* const worker_context_provider_;
const bool use_gpu_memory_buffer_resources_;
const int msaa_sample_count_;
const viz::ResourceFormat tile_format_;
const gfx::Size max_tile_size_;
const bool unpremultiply_and_dither_low_bit_depth_tiles_;
const bool enable_oop_rasterization_;
const int raster_metric_frequency_;
// Note that this lock should never be acquired while holding the raster
// context lock.
base::Lock pending_raster_queries_lock_;
base::circular_deque<PendingRasterQuery> pending_raster_queries_
GUARDED_BY(pending_raster_queries_lock_);
// Accessed with the worker context lock acquired.
std::mt19937 random_generator_;
std::uniform_int_distribution<int> uniform_distribution_;
DISALLOW_COPY_AND_ASSIGN(GpuRasterBufferProvider);
};
} // namespace cc
#endif // CC_RASTER_GPU_RASTER_BUFFER_PROVIDER_H_