blob: c1b31d9e2319cddf331d6ca194b51e2003a9e806 [file] [log] [blame]
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/scheduler/scheduler.h"
#include <algorithm>
#include "base/auto_reset.h"
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "base/single_thread_task_runner.h"
#include "base/trace_event/trace_event.h"
#include "base/trace_event/trace_event_argument.h"
#include "cc/base/devtools_instrumentation.h"
#include "cc/scheduler/compositor_timing_history.h"
#include "components/viz/common/frame_sinks/delay_based_time_source.h"
namespace cc {
namespace {
// This is a fudge factor we subtract from the deadline to account
// for message latency and kernel scheduling variability.
const base::TimeDelta kDeadlineFudgeFactor =
base::TimeDelta::FromMicroseconds(1000);
} // namespace
Scheduler::Scheduler(
SchedulerClient* client,
const SchedulerSettings& settings,
int layer_tree_host_id,
base::SingleThreadTaskRunner* task_runner,
std::unique_ptr<CompositorTimingHistory> compositor_timing_history)
: settings_(settings),
client_(client),
layer_tree_host_id_(layer_tree_host_id),
task_runner_(task_runner),
compositor_timing_history_(std::move(compositor_timing_history)),
begin_impl_frame_tracker_(BEGINFRAMETRACKER_FROM_HERE),
state_machine_(settings),
weak_factory_(this) {
TRACE_EVENT1("cc", "Scheduler::Scheduler", "settings", settings_.AsValue());
DCHECK(client_);
DCHECK(!state_machine_.BeginFrameNeeded());
begin_impl_frame_deadline_closure_ = base::Bind(
&Scheduler::OnBeginImplFrameDeadline, weak_factory_.GetWeakPtr());
// We want to handle animate_only BeginFrames.
wants_animate_only_begin_frames_ = true;
ProcessScheduledActions();
}
Scheduler::~Scheduler() {
SetBeginFrameSource(nullptr);
}
void Scheduler::Stop() {
stopped_ = true;
}
void Scheduler::SetNeedsImplSideInvalidation(
bool needs_first_draw_on_activation) {
state_machine_.SetNeedsImplSideInvalidation(needs_first_draw_on_activation);
ProcessScheduledActions();
}
base::TimeTicks Scheduler::Now() const {
base::TimeTicks now = base::TimeTicks::Now();
TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler.now"),
"Scheduler::Now", "now", now);
return now;
}
void Scheduler::SetVisible(bool visible) {
state_machine_.SetVisible(visible);
UpdateCompositorTimingHistoryRecordingEnabled();
ProcessScheduledActions();
}
void Scheduler::SetCanDraw(bool can_draw) {
state_machine_.SetCanDraw(can_draw);
ProcessScheduledActions();
}
void Scheduler::NotifyReadyToActivate() {
if (state_machine_.NotifyReadyToActivate())
compositor_timing_history_->ReadyToActivate();
ProcessScheduledActions();
}
void Scheduler::NotifyReadyToDraw() {
// Future work might still needed for crbug.com/352894.
state_machine_.NotifyReadyToDraw();
ProcessScheduledActions();
}
void Scheduler::SetBeginFrameSource(viz::BeginFrameSource* source) {
if (source == begin_frame_source_)
return;
if (begin_frame_source_ && observing_begin_frame_source_)
begin_frame_source_->RemoveObserver(this);
begin_frame_source_ = source;
if (!begin_frame_source_)
return;
if (observing_begin_frame_source_)
begin_frame_source_->AddObserver(this);
}
void Scheduler::SetNeedsBeginMainFrame() {
state_machine_.SetNeedsBeginMainFrame();
ProcessScheduledActions();
}
void Scheduler::SetNeedsOneBeginImplFrame() {
state_machine_.SetNeedsOneBeginImplFrame();
ProcessScheduledActions();
}
void Scheduler::SetNeedsRedraw() {
state_machine_.SetNeedsRedraw();
ProcessScheduledActions();
}
void Scheduler::SetNeedsPrepareTiles() {
DCHECK(!IsInsideAction(SchedulerStateMachine::Action::PREPARE_TILES));
state_machine_.SetNeedsPrepareTiles();
ProcessScheduledActions();
}
void Scheduler::DidSubmitCompositorFrame() {
compositor_timing_history_->DidSubmitCompositorFrame();
state_machine_.DidSubmitCompositorFrame();
// There is no need to call ProcessScheduledActions here because
// submitting a CompositorFrame should not trigger any new actions.
if (!inside_process_scheduled_actions_) {
DCHECK_EQ(state_machine_.NextAction(), SchedulerStateMachine::Action::NONE);
}
}
void Scheduler::DidReceiveCompositorFrameAck() {
DCHECK_GT(state_machine_.pending_submit_frames(), 0) << AsValue()->ToString();
compositor_timing_history_->DidReceiveCompositorFrameAck();
state_machine_.DidReceiveCompositorFrameAck();
ProcessScheduledActions();
}
void Scheduler::SetTreePrioritiesAndScrollState(
TreePriority tree_priority,
ScrollHandlerState scroll_handler_state) {
compositor_timing_history_->SetTreePriority(tree_priority);
state_machine_.SetTreePrioritiesAndScrollState(tree_priority,
scroll_handler_state);
ProcessScheduledActions();
}
void Scheduler::NotifyReadyToCommit() {
TRACE_EVENT0("cc", "Scheduler::NotifyReadyToCommit");
compositor_timing_history_->NotifyReadyToCommit();
state_machine_.NotifyReadyToCommit();
ProcessScheduledActions();
}
void Scheduler::DidCommit() {
compositor_timing_history_->DidCommit();
}
void Scheduler::BeginMainFrameAborted(CommitEarlyOutReason reason) {
TRACE_EVENT1("cc", "Scheduler::BeginMainFrameAborted", "reason",
CommitEarlyOutReasonToString(reason));
compositor_timing_history_->BeginMainFrameAborted();
state_machine_.BeginMainFrameAborted(reason);
ProcessScheduledActions();
}
void Scheduler::WillPrepareTiles() {
compositor_timing_history_->WillPrepareTiles();
}
void Scheduler::DidPrepareTiles() {
compositor_timing_history_->DidPrepareTiles();
state_machine_.DidPrepareTiles();
}
void Scheduler::DidLoseLayerTreeFrameSink() {
TRACE_EVENT0("cc", "Scheduler::DidLoseLayerTreeFrameSink");
state_machine_.DidLoseLayerTreeFrameSink();
UpdateCompositorTimingHistoryRecordingEnabled();
ProcessScheduledActions();
}
void Scheduler::DidCreateAndInitializeLayerTreeFrameSink() {
TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeLayerTreeFrameSink");
DCHECK(!observing_begin_frame_source_);
DCHECK(begin_impl_frame_deadline_task_.IsCancelled());
state_machine_.DidCreateAndInitializeLayerTreeFrameSink();
compositor_timing_history_->DidCreateAndInitializeLayerTreeFrameSink();
UpdateCompositorTimingHistoryRecordingEnabled();
ProcessScheduledActions();
}
void Scheduler::NotifyBeginMainFrameStarted(
base::TimeTicks main_thread_start_time) {
TRACE_EVENT0("cc", "Scheduler::NotifyBeginMainFrameStarted");
state_machine_.NotifyBeginMainFrameStarted();
compositor_timing_history_->BeginMainFrameStarted(main_thread_start_time);
}
base::TimeTicks Scheduler::LastBeginImplFrameTime() {
return begin_impl_frame_tracker_.Current().frame_time;
}
void Scheduler::BeginMainFrameNotExpectedUntil(base::TimeTicks time) {
TRACE_EVENT1("cc", "Scheduler::BeginMainFrameNotExpectedUntil",
"remaining_time", (time - Now()).InMillisecondsF());
DCHECK(!inside_scheduled_action_);
base::AutoReset<bool> mark_inside(&inside_scheduled_action_, true);
client_->ScheduledActionBeginMainFrameNotExpectedUntil(time);
}
void Scheduler::BeginImplFrameNotExpectedSoon() {
compositor_timing_history_->BeginImplFrameNotExpectedSoon();
// Tying this to SendBeginMainFrameNotExpectedSoon will have some
// false negatives, but we want to avoid running long idle tasks when
// we are actually active.
if (state_machine_.wants_begin_main_frame_not_expected_messages()) {
DCHECK(!inside_scheduled_action_);
base::AutoReset<bool> mark_inside(&inside_scheduled_action_, true);
client_->SendBeginMainFrameNotExpectedSoon();
}
}
void Scheduler::SetupNextBeginFrameIfNeeded() {
if (state_machine_.begin_impl_frame_state() !=
SchedulerStateMachine::BeginImplFrameState::IDLE) {
return;
}
bool needs_begin_frames = state_machine_.BeginFrameNeeded();
// The propagation of the needsBeginFrame signal to viz is inherently racy
// with issuing the next BeginFrame. In full-pipe mode, it is important we
// don't miss a BeginFrame because our needsBeginFrames signal propagated to
// viz too slowly. To avoid the race, we simply always request BeginFrames
// from viz.
if (settings_.wait_for_all_pipeline_stages_before_draw &&
state_machine_.HasInitializedLayerTreeFrameSink()) {
needs_begin_frames = true;
}
if (needs_begin_frames && !observing_begin_frame_source_) {
observing_begin_frame_source_ = true;
if (begin_frame_source_)
begin_frame_source_->AddObserver(this);
devtools_instrumentation::NeedsBeginFrameChanged(layer_tree_host_id_, true);
} else if (!needs_begin_frames && observing_begin_frame_source_) {
observing_begin_frame_source_ = false;
if (begin_frame_source_)
begin_frame_source_->RemoveObserver(this);
missed_begin_frame_task_.Cancel();
BeginImplFrameNotExpectedSoon();
devtools_instrumentation::NeedsBeginFrameChanged(layer_tree_host_id_,
false);
}
}
void Scheduler::OnBeginFrameSourcePausedChanged(bool paused) {
if (state_machine_.begin_frame_source_paused() == paused)
return;
TRACE_EVENT_INSTANT1("cc", "Scheduler::SetBeginFrameSourcePaused",
TRACE_EVENT_SCOPE_THREAD, "paused", paused);
state_machine_.SetBeginFrameSourcePaused(paused);
ProcessScheduledActions();
}
// BeginFrame is the mechanism that tells us that now is a good time to start
// making a frame. Usually this means that user input for the frame is complete.
// If the scheduler is busy, we queue the BeginFrame to be handled later as
// a BeginRetroFrame.
bool Scheduler::OnBeginFrameDerivedImpl(const viz::BeginFrameArgs& args) {
TRACE_EVENT1("cc,benchmark", "Scheduler::BeginFrame", "args", args.AsValue());
if (ShouldDropBeginFrame(args)) {
TRACE_EVENT_INSTANT0("cc", "Scheduler::BeginFrameDropped",
TRACE_EVENT_SCOPE_THREAD);
// Since we don't use the BeginFrame, we may later receive the same
// BeginFrame again. Thus, we can't confirm it at this point, even though we
// don't have any updates right now.
SendBeginFrameAck(args, kBeginFrameSkipped);
return false;
}
// Trace this begin frame time through the Chrome stack
TRACE_EVENT_FLOW_BEGIN0(
TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler.frames"),
"viz::BeginFrameArgs", args.frame_time.since_origin().InMicroseconds());
if (settings_.using_synchronous_renderer_compositor) {
BeginImplFrameSynchronous(args);
return true;
}
if (inside_process_scheduled_actions_) {
// The BFS can send a missed begin frame inside AddObserver. We can't handle
// a begin frame inside ProcessScheduledActions so post a task.
DCHECK_EQ(args.type, viz::BeginFrameArgs::MISSED);
DCHECK(missed_begin_frame_task_.IsCancelled());
missed_begin_frame_task_.Reset(base::Bind(
&Scheduler::BeginImplFrameWithDeadline, base::Unretained(this), args));
task_runner_->PostTask(FROM_HERE, missed_begin_frame_task_.callback());
return true;
}
BeginImplFrameWithDeadline(args);
return true;
}
void Scheduler::SetVideoNeedsBeginFrames(bool video_needs_begin_frames) {
state_machine_.SetVideoNeedsBeginFrames(video_needs_begin_frames);
ProcessScheduledActions();
}
void Scheduler::OnDrawForLayerTreeFrameSink(bool resourceless_software_draw) {
DCHECK(settings_.using_synchronous_renderer_compositor);
DCHECK_EQ(state_machine_.begin_impl_frame_state(),
SchedulerStateMachine::BeginImplFrameState::IDLE);
DCHECK(begin_impl_frame_deadline_task_.IsCancelled());
state_machine_.SetResourcelessSoftwareDraw(resourceless_software_draw);
state_machine_.OnBeginImplFrameDeadline();
ProcessScheduledActions();
state_machine_.OnBeginImplFrameIdle();
ProcessScheduledActions();
state_machine_.SetResourcelessSoftwareDraw(false);
}
void Scheduler::BeginImplFrameWithDeadline(const viz::BeginFrameArgs& args) {
// The storage for |args| is owned by the missed begin frame task. Therefore
// save |args| before cancelling the task either here or in the deadline.
viz::BeginFrameArgs adjusted_args = args;
// Cancel the missed begin frame task in case the BFS sends a begin frame
// before the missed frame task runs.
missed_begin_frame_task_.Cancel();
base::TimeTicks now = Now();
// Discard missed begin frames if they are too late. In full-pipe mode, we
// ignore BeginFrame deadlines.
if (adjusted_args.type == viz::BeginFrameArgs::MISSED &&
now > adjusted_args.deadline &&
!settings_.wait_for_all_pipeline_stages_before_draw) {
skipped_last_frame_missed_exceeded_deadline_ = true;
SendBeginFrameAck(adjusted_args, kBeginFrameSkipped);
return;
}
skipped_last_frame_missed_exceeded_deadline_ = false;
// Run the previous deadline if any.
if (state_machine_.begin_impl_frame_state() ==
SchedulerStateMachine::BeginImplFrameState::INSIDE_BEGIN_FRAME) {
OnBeginImplFrameDeadline();
// We may not need begin frames any longer.
if (!observing_begin_frame_source_) {
// We need to confirm the ignored BeginFrame, since we don't have updates.
SendBeginFrameAck(adjusted_args, kBeginFrameSkipped);
return;
}
}
DCHECK_EQ(state_machine_.begin_impl_frame_state(),
SchedulerStateMachine::BeginImplFrameState::IDLE);
bool main_thread_is_in_high_latency_mode =
state_machine_.main_thread_missed_last_deadline();
TRACE_EVENT2("cc,benchmark", "Scheduler::BeginImplFrame", "args",
adjusted_args.AsValue(), "main_thread_missed_last_deadline",
main_thread_is_in_high_latency_mode);
TRACE_COUNTER1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
"MainThreadLatency", main_thread_is_in_high_latency_mode);
DCHECK_EQ(state_machine_.begin_impl_frame_state(),
SchedulerStateMachine::BeginImplFrameState::IDLE);
adjusted_args.deadline -= compositor_timing_history_->DrawDurationEstimate();
adjusted_args.deadline -= kDeadlineFudgeFactor;
// TODO(khushalsagar): We need to consider the deadline fudge factor here to
// match the deadline used in BeginImplFrameDeadlineMode::REGULAR mode
// (used in the case where the impl thread needs to redraw). In the case where
// main_frame_to_active is fast, we should consider using
// BeginImplFrameDeadlineMode::LATE instead to avoid putting the main
// thread in high latency mode. See crbug.com/753146.
base::TimeDelta bmf_to_activate_threshold =
adjusted_args.interval -
compositor_timing_history_->DrawDurationEstimate() - kDeadlineFudgeFactor;
// An estimate of time from starting the main frame on the main thread to when
// the resulting pending tree is activated. Note that this excludes the
// durations where progress is blocked due to back pressure in the pipeline
// (ready to commit to commit, ready to activate to activate, etc.)
base::TimeDelta bmf_start_to_activate =
compositor_timing_history_
->BeginMainFrameStartToReadyToCommitDurationEstimate() +
compositor_timing_history_->CommitDurationEstimate() +
compositor_timing_history_->CommitToReadyToActivateDurationEstimate() +
compositor_timing_history_->ActivateDurationEstimate();
base::TimeDelta bmf_to_activate_estimate_critical =
bmf_start_to_activate +
compositor_timing_history_->BeginMainFrameQueueDurationCriticalEstimate();
state_machine_.SetCriticalBeginMainFrameToActivateIsFast(
bmf_to_activate_estimate_critical < bmf_to_activate_threshold);
// Update the BeginMainFrame args now that we know whether the main
// thread will be on the critical path or not.
begin_main_frame_args_ = adjusted_args;
begin_main_frame_args_.on_critical_path = !ImplLatencyTakesPriority();
// If we expect the main thread to respond within this frame, defer the
// invalidation to merge it with the incoming main frame. Even if the response
// is delayed such that the raster can not be completed within this frame's
// draw, its better to delay the invalidation than blocking the pipeline with
// an extra pending tree update to be flushed.
base::TimeDelta time_since_main_frame_sent;
if (compositor_timing_history_->begin_main_frame_sent_time() !=
base::TimeTicks()) {
time_since_main_frame_sent =
now - compositor_timing_history_->begin_main_frame_sent_time();
}
base::TimeDelta bmf_sent_to_ready_to_commit_estimate =
compositor_timing_history_
->BeginMainFrameStartToReadyToCommitDurationEstimate();
if (begin_main_frame_args_.on_critical_path) {
bmf_sent_to_ready_to_commit_estimate +=
compositor_timing_history_
->BeginMainFrameQueueDurationCriticalEstimate();
} else {
bmf_sent_to_ready_to_commit_estimate +=
compositor_timing_history_
->BeginMainFrameQueueDurationNotCriticalEstimate();
}
// We defer the invalidation if we expect the main thread to respond within
// this frame, and our prediction in the last frame was correct. That
// is, if we predicted the main thread to be fast and it fails to respond
// before the deadline in the previous frame, we don't defer the invalidation
// in the next frame.
const bool main_thread_response_expected_before_deadline =
bmf_sent_to_ready_to_commit_estimate - time_since_main_frame_sent <
bmf_to_activate_threshold;
const bool previous_invalidation_maybe_skipped_for_main_frame =
state_machine_.should_defer_invalidation_for_fast_main_frame() &&
state_machine_.main_thread_failed_to_respond_last_deadline();
state_machine_.set_should_defer_invalidation_for_fast_main_frame(
main_thread_response_expected_before_deadline &&
!previous_invalidation_maybe_skipped_for_main_frame);
base::TimeDelta bmf_to_activate_estimate = bmf_to_activate_estimate_critical;
if (!begin_main_frame_args_.on_critical_path) {
bmf_to_activate_estimate =
bmf_start_to_activate +
compositor_timing_history_
->BeginMainFrameQueueDurationNotCriticalEstimate();
}
bool can_activate_before_deadline =
CanBeginMainFrameAndActivateBeforeDeadline(adjusted_args,
bmf_to_activate_estimate, now);
if (ShouldRecoverMainLatency(adjusted_args, can_activate_before_deadline)) {
TRACE_EVENT_INSTANT0("cc", "SkipBeginMainFrameToReduceLatency",
TRACE_EVENT_SCOPE_THREAD);
state_machine_.SetSkipNextBeginMainFrameToReduceLatency();
} else if (ShouldRecoverImplLatency(adjusted_args,
can_activate_before_deadline)) {
TRACE_EVENT_INSTANT0("cc", "SkipBeginImplFrameToReduceLatency",
TRACE_EVENT_SCOPE_THREAD);
skipped_last_frame_to_reduce_latency_ = true;
SendBeginFrameAck(begin_main_frame_args_, kBeginFrameSkipped);
return;
}
skipped_last_frame_to_reduce_latency_ = false;
BeginImplFrame(adjusted_args, now);
}
void Scheduler::BeginImplFrameSynchronous(const viz::BeginFrameArgs& args) {
TRACE_EVENT1("cc,benchmark", "Scheduler::BeginImplFrame", "args",
args.AsValue());
// The main thread currently can't commit before we draw with the
// synchronous compositor, so never consider the BeginMainFrame fast.
state_machine_.SetCriticalBeginMainFrameToActivateIsFast(false);
begin_main_frame_args_ = args;
begin_main_frame_args_.on_critical_path = !ImplLatencyTakesPriority();
BeginImplFrame(args, Now());
compositor_timing_history_->WillFinishImplFrame(
state_machine_.needs_redraw());
FinishImplFrame();
}
void Scheduler::FinishImplFrame() {
state_machine_.OnBeginImplFrameIdle();
ProcessScheduledActions();
DCHECK(!inside_scheduled_action_);
{
base::AutoReset<bool> mark_inside(&inside_scheduled_action_, true);
client_->DidFinishImplFrame();
}
SendBeginFrameAck(begin_main_frame_args_, kBeginFrameFinished);
begin_impl_frame_tracker_.Finish();
}
void Scheduler::SendBeginFrameAck(const viz::BeginFrameArgs& args,
BeginFrameResult result) {
bool did_submit = false;
if (result == kBeginFrameFinished)
did_submit = state_machine_.did_submit_in_last_frame();
if (!did_submit) {
DCHECK(!inside_scheduled_action_);
base::AutoReset<bool> mark_inside(&inside_scheduled_action_, true);
client_->DidNotProduceFrame(
viz::BeginFrameAck(args.source_id, args.sequence_number, did_submit));
}
if (begin_frame_source_)
begin_frame_source_->DidFinishFrame(this);
}
// BeginImplFrame starts a compositor frame that will wait up until a deadline
// for a BeginMainFrame+activation to complete before it times out and draws
// any asynchronous animation and scroll/pinch updates.
void Scheduler::BeginImplFrame(const viz::BeginFrameArgs& args,
base::TimeTicks now) {
DCHECK_EQ(state_machine_.begin_impl_frame_state(),
SchedulerStateMachine::BeginImplFrameState::IDLE);
DCHECK(begin_impl_frame_deadline_task_.IsCancelled());
DCHECK(state_machine_.HasInitializedLayerTreeFrameSink());
{
DCHECK(!inside_scheduled_action_);
base::AutoReset<bool> mark_inside(&inside_scheduled_action_, true);
begin_impl_frame_tracker_.Start(args);
state_machine_.OnBeginImplFrame(args.source_id, args.sequence_number);
devtools_instrumentation::DidBeginFrame(layer_tree_host_id_);
compositor_timing_history_->WillBeginImplFrame(
state_machine_.NewActiveTreeLikely(), args.frame_time, args.type, now);
client_->WillBeginImplFrame(begin_impl_frame_tracker_.Current());
}
ProcessScheduledActions();
}
void Scheduler::ScheduleBeginImplFrameDeadline() {
// The synchronous compositor does not post a deadline task.
DCHECK(!settings_.using_synchronous_renderer_compositor);
begin_impl_frame_deadline_task_.Cancel();
begin_impl_frame_deadline_task_.Reset(begin_impl_frame_deadline_closure_);
begin_impl_frame_deadline_mode_ =
state_machine_.CurrentBeginImplFrameDeadlineMode();
switch (begin_impl_frame_deadline_mode_) {
case SchedulerStateMachine::BeginImplFrameDeadlineMode::NONE:
// No deadline.
return;
case SchedulerStateMachine::BeginImplFrameDeadlineMode::IMMEDIATE:
// We are ready to draw a new active tree immediately.
// We don't use Now() here because it's somewhat expensive to call.
deadline_ = base::TimeTicks();
break;
case SchedulerStateMachine::BeginImplFrameDeadlineMode::REGULAR:
// We are animating on the impl thread but we can wait for some time.
deadline_ = begin_impl_frame_tracker_.Current().deadline;
break;
case SchedulerStateMachine::BeginImplFrameDeadlineMode::LATE:
// We are blocked for one reason or another and we should wait.
// TODO(brianderson): Handle long deadlines (that are past the next
// frame's frame time) properly instead of using this hack.
deadline_ = begin_impl_frame_tracker_.Current().frame_time +
begin_impl_frame_tracker_.Current().interval;
break;
case SchedulerStateMachine::BeginImplFrameDeadlineMode::BLOCKED:
// We are blocked because we are waiting for ReadyToDraw signal. We would
// post deadline after we received ReadyToDraw singal.
TRACE_EVENT1("cc", "Scheduler::ScheduleBeginImplFrameDeadline",
"deadline_mode", "blocked");
return;
}
TRACE_EVENT2("cc", "Scheduler::ScheduleBeginImplFrameDeadline", "mode",
SchedulerStateMachine::BeginImplFrameDeadlineModeToString(
begin_impl_frame_deadline_mode_),
"deadline", deadline_);
deadline_scheduled_at_ = Now();
base::TimeDelta delta =
std::max(deadline_ - deadline_scheduled_at_, base::TimeDelta());
task_runner_->PostDelayedTask(
FROM_HERE, begin_impl_frame_deadline_task_.callback(), delta);
}
void Scheduler::ScheduleBeginImplFrameDeadlineIfNeeded() {
if (settings_.using_synchronous_renderer_compositor)
return;
if (state_machine_.begin_impl_frame_state() !=
SchedulerStateMachine::BeginImplFrameState::INSIDE_BEGIN_FRAME)
return;
if (begin_impl_frame_deadline_mode_ ==
state_machine_.CurrentBeginImplFrameDeadlineMode() &&
!begin_impl_frame_deadline_task_.IsCancelled()) {
return;
}
ScheduleBeginImplFrameDeadline();
}
void Scheduler::OnBeginImplFrameDeadline() {
TRACE_EVENT0("cc,benchmark", "Scheduler::OnBeginImplFrameDeadline");
begin_impl_frame_deadline_task_.Cancel();
// We split the deadline actions up into two phases so the state machine
// has a chance to trigger actions that should occur durring and after
// the deadline separately. For example:
// * Sending the BeginMainFrame will not occur after the deadline in
// order to wait for more user-input before starting the next commit.
// * Creating a new OuputSurface will not occur during the deadline in
// order to allow the state machine to "settle" first.
compositor_timing_history_->WillFinishImplFrame(
state_machine_.needs_redraw());
state_machine_.OnBeginImplFrameDeadline();
ProcessScheduledActions();
FinishImplFrame();
}
void Scheduler::DrawIfPossible() {
DCHECK(!inside_scheduled_action_);
base::AutoReset<bool> mark_inside(&inside_scheduled_action_, true);
bool drawing_with_new_active_tree =
state_machine_.active_tree_needs_first_draw() &&
!state_machine_.previous_pending_tree_was_impl_side();
compositor_timing_history_->WillDraw();
state_machine_.WillDraw();
DrawResult result = client_->ScheduledActionDrawIfPossible();
state_machine_.DidDraw(result);
compositor_timing_history_->DidDraw(
drawing_with_new_active_tree,
begin_impl_frame_tracker_.DangerousMethodCurrentOrLast().frame_time,
client_->CompositedAnimationsCount(),
client_->MainThreadAnimationsCount(),
client_->MainThreadCompositableAnimationsCount());
}
void Scheduler::DrawForced() {
DCHECK(!inside_scheduled_action_);
base::AutoReset<bool> mark_inside(&inside_scheduled_action_, true);
bool drawing_with_new_active_tree =
state_machine_.active_tree_needs_first_draw() &&
!state_machine_.previous_pending_tree_was_impl_side();
compositor_timing_history_->WillDraw();
state_machine_.WillDraw();
DrawResult result = client_->ScheduledActionDrawForced();
state_machine_.DidDraw(result);
compositor_timing_history_->DidDraw(
drawing_with_new_active_tree,
begin_impl_frame_tracker_.DangerousMethodCurrentOrLast().frame_time,
client_->CompositedAnimationsCount(),
client_->MainThreadAnimationsCount(),
client_->MainThreadCompositableAnimationsCount());
}
void Scheduler::SetDeferCommits(bool defer_commits) {
TRACE_EVENT1("cc", "Scheduler::SetDeferCommits", "defer_commits",
defer_commits);
state_machine_.SetDeferCommits(defer_commits);
ProcessScheduledActions();
}
void Scheduler::SetMainThreadWantsBeginMainFrameNotExpected(bool new_state) {
state_machine_.SetMainThreadWantsBeginMainFrameNotExpectedMessages(new_state);
ProcessScheduledActions();
}
void Scheduler::ProcessScheduledActions() {
// Do not perform actions during compositor shutdown.
if (stopped_)
return;
// We do not allow ProcessScheduledActions to be recursive.
// The top-level call will iteratively execute the next action for us anyway.
if (inside_process_scheduled_actions_ || inside_scheduled_action_)
return;
base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true);
SchedulerStateMachine::Action action;
do {
action = state_machine_.NextAction();
TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
"SchedulerStateMachine", "state", AsValue());
base::AutoReset<SchedulerStateMachine::Action> mark_inside_action(
&inside_action_, action);
switch (action) {
case SchedulerStateMachine::Action::NONE:
break;
case SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME:
compositor_timing_history_->WillBeginMainFrame(
begin_main_frame_args_.on_critical_path,
begin_main_frame_args_.frame_time);
state_machine_.WillSendBeginMainFrame();
// TODO(brianderson): Pass begin_main_frame_args_ directly to client.
client_->ScheduledActionSendBeginMainFrame(begin_main_frame_args_);
break;
case SchedulerStateMachine::Action::NOTIFY_BEGIN_MAIN_FRAME_NOT_SENT:
state_machine_.WillNotifyBeginMainFrameNotSent();
// If SendBeginMainFrameNotExpectedSoon was not previously sent by
// BeginImplFrameNotExpectedSoon (because the messages were not required
// at that time), then send it now.
if (!observing_begin_frame_source_) {
client_->SendBeginMainFrameNotExpectedSoon();
} else {
BeginMainFrameNotExpectedUntil(begin_main_frame_args_.frame_time +
begin_main_frame_args_.interval);
}
break;
case SchedulerStateMachine::Action::COMMIT: {
bool commit_has_no_updates = false;
state_machine_.WillCommit(commit_has_no_updates);
compositor_timing_history_->WillCommit();
client_->ScheduledActionCommit();
break;
}
case SchedulerStateMachine::Action::ACTIVATE_SYNC_TREE:
compositor_timing_history_->WillActivate();
state_machine_.WillActivate();
client_->ScheduledActionActivateSyncTree();
compositor_timing_history_->DidActivate();
break;
case SchedulerStateMachine::Action::PERFORM_IMPL_SIDE_INVALIDATION:
state_machine_.WillPerformImplSideInvalidation();
compositor_timing_history_->WillInvalidateOnImplSide();
client_->ScheduledActionPerformImplSideInvalidation();
break;
case SchedulerStateMachine::Action::DRAW_IF_POSSIBLE:
DrawIfPossible();
break;
case SchedulerStateMachine::Action::DRAW_FORCED:
DrawForced();
break;
case SchedulerStateMachine::Action::DRAW_ABORT: {
// No action is actually performed, but this allows the state machine to
// drain the pipeline without actually drawing.
state_machine_.AbortDraw();
compositor_timing_history_->DrawAborted();
break;
}
case SchedulerStateMachine::Action::BEGIN_LAYER_TREE_FRAME_SINK_CREATION:
state_machine_.WillBeginLayerTreeFrameSinkCreation();
client_->ScheduledActionBeginLayerTreeFrameSinkCreation();
break;
case SchedulerStateMachine::Action::PREPARE_TILES:
state_machine_.WillPrepareTiles();
client_->ScheduledActionPrepareTiles();
break;
case SchedulerStateMachine::Action::INVALIDATE_LAYER_TREE_FRAME_SINK: {
state_machine_.WillInvalidateLayerTreeFrameSink();
client_->ScheduledActionInvalidateLayerTreeFrameSink();
break;
}
}
} while (action != SchedulerStateMachine::Action::NONE);
ScheduleBeginImplFrameDeadlineIfNeeded();
SetupNextBeginFrameIfNeeded();
}
std::unique_ptr<base::trace_event::ConvertableToTraceFormat>
Scheduler::AsValue() const {
auto state = std::make_unique<base::trace_event::TracedValue>();
AsValueInto(state.get());
return std::move(state);
}
void Scheduler::AsValueInto(base::trace_event::TracedValue* state) const {
base::TimeTicks now = Now();
state->BeginDictionary("state_machine");
state_machine_.AsValueInto(state);
state->EndDictionary();
state->SetBoolean("observing_begin_frame_source",
observing_begin_frame_source_);
state->SetBoolean("begin_impl_frame_deadline_task",
!begin_impl_frame_deadline_task_.IsCancelled());
state->SetBoolean("missed_begin_frame_task",
!missed_begin_frame_task_.IsCancelled());
state->SetBoolean("skipped_last_frame_missed_exceeded_deadline",
skipped_last_frame_missed_exceeded_deadline_);
state->SetBoolean("skipped_last_frame_to_reduce_latency",
skipped_last_frame_to_reduce_latency_);
state->SetString("inside_action",
SchedulerStateMachine::ActionToString(inside_action_));
state->SetString("begin_impl_frame_deadline_mode",
SchedulerStateMachine::BeginImplFrameDeadlineModeToString(
begin_impl_frame_deadline_mode_));
state->SetDouble("deadline_ms", deadline_.since_origin().InMillisecondsF());
state->SetDouble("deadline_scheduled_at_ms",
deadline_scheduled_at_.since_origin().InMillisecondsF());
state->SetDouble("now_ms", Now().since_origin().InMillisecondsF());
state->SetDouble("now_to_deadline_ms", (deadline_ - Now()).InMillisecondsF());
state->SetDouble("now_to_deadline_scheduled_at_ms",
(deadline_scheduled_at_ - Now()).InMillisecondsF());
state->BeginDictionary("begin_impl_frame_args");
begin_impl_frame_tracker_.AsValueInto(now, state);
state->EndDictionary();
state->BeginDictionary("begin_frame_observer_state");
BeginFrameObserverBase::AsValueInto(state);
state->EndDictionary();
if (begin_frame_source_) {
state->BeginDictionary("begin_frame_source_state");
begin_frame_source_->AsValueInto(state);
state->EndDictionary();
}
state->BeginDictionary("compositor_timing_history");
compositor_timing_history_->AsValueInto(state);
state->EndDictionary();
}
void Scheduler::UpdateCompositorTimingHistoryRecordingEnabled() {
compositor_timing_history_->SetRecordingEnabled(
state_machine_.HasInitializedLayerTreeFrameSink() &&
state_machine_.visible());
}
bool Scheduler::ShouldDropBeginFrame(const viz::BeginFrameArgs& args) const {
// Drop the BeginFrame if we don't need one.
if (!state_machine_.BeginFrameNeeded())
return true;
// Also ignore MISSED args in full-pipe mode, because a missed BeginFrame may
// have already been completed by the DisplayScheduler. In such a case,
// handling it now would be likely to mess up future full-pipe BeginFrames.
// The only situation in which we can reasonably receive MISSED args is when
// our frame sink hierarchy changes, since we always request BeginFrames in
// full-pipe mode. If surface synchronization is also enabled, we can and
// should use the MISSED args safely because the parent's latest
// CompositorFrame will block its activation until we submit a new frame.
if (args.type == viz::BeginFrameArgs::MISSED &&
settings_.wait_for_all_pipeline_stages_before_draw &&
!settings_.enable_surface_synchronization) {
return true;
}
return false;
}
bool Scheduler::ShouldRecoverMainLatency(
const viz::BeginFrameArgs& args,
bool can_activate_before_deadline) const {
DCHECK(!settings_.using_synchronous_renderer_compositor);
if (!settings_.enable_latency_recovery)
return false;
// The main thread is in a low latency mode and there's no need to recover.
if (!state_machine_.main_thread_missed_last_deadline())
return false;
// When prioritizing impl thread latency, we currently put the
// main thread in a high latency mode. Don't try to fight it.
if (state_machine_.ImplLatencyTakesPriority())
return false;
// Ensure that we have data from at least one frame before attempting latency
// recovery. This prevents skipping of frames during loading where the main
// thread is likely slow but we assume it to be fast since we have no history.
static const int kMinNumberOfSamplesBeforeLatencyRecovery = 1;
if (compositor_timing_history_
->begin_main_frame_start_to_ready_to_commit_sample_count() <
kMinNumberOfSamplesBeforeLatencyRecovery ||
compositor_timing_history_->commit_to_ready_to_activate_sample_count() <
kMinNumberOfSamplesBeforeLatencyRecovery) {
return false;
}
return can_activate_before_deadline;
}
bool Scheduler::ShouldRecoverImplLatency(
const viz::BeginFrameArgs& args,
bool can_activate_before_deadline) const {
DCHECK(!settings_.using_synchronous_renderer_compositor);
if (!settings_.enable_latency_recovery)
return false;
// Disable impl thread latency recovery when using the unthrottled
// begin frame source since we will always get a BeginFrame before
// the swap ack and our heuristics below will not work.
if (begin_frame_source_ && !begin_frame_source_->IsThrottled())
return false;
// If we are swap throttled at the BeginFrame, that means the impl thread is
// very likely in a high latency mode.
bool impl_thread_is_likely_high_latency = state_machine_.IsDrawThrottled();
if (!impl_thread_is_likely_high_latency)
return false;
// The deadline may be in the past if our draw time is too long.
bool can_draw_before_deadline = args.frame_time < args.deadline;
// When prioritizing impl thread latency, the deadline doesn't wait
// for the main thread.
if (state_machine_.ImplLatencyTakesPriority())
return can_draw_before_deadline;
// If we only have impl-side updates, the deadline doesn't wait for
// the main thread.
if (state_machine_.OnlyImplSideUpdatesExpected())
return can_draw_before_deadline;
// If we get here, we know the main thread is in a low-latency mode relative
// to the impl thread. In this case, only try to also recover impl thread
// latency if both the main and impl threads can run serially before the
// deadline.
return can_activate_before_deadline;
}
bool Scheduler::CanBeginMainFrameAndActivateBeforeDeadline(
const viz::BeginFrameArgs& args,
base::TimeDelta bmf_to_activate_estimate,
base::TimeTicks now) const {
// Check if the main thread computation and commit can be finished before the
// impl thread's deadline.
base::TimeTicks estimated_draw_time = now + bmf_to_activate_estimate;
return estimated_draw_time < args.deadline;
}
bool Scheduler::IsBeginMainFrameSentOrStarted() const {
return (state_machine_.begin_main_frame_state() ==
SchedulerStateMachine::BeginMainFrameState::SENT ||
state_machine_.begin_main_frame_state() ==
SchedulerStateMachine::BeginMainFrameState::STARTED);
}
viz::BeginFrameAck Scheduler::CurrentBeginFrameAckForActiveTree() const {
return viz::BeginFrameAck(begin_main_frame_args_.source_id,
begin_main_frame_args_.sequence_number, true);
}
void Scheduler::ClearHistoryOnNavigation() {
compositor_timing_history_->ClearHistoryOnNavigation();
}
} // namespace cc