blob: b83f6494fb1f370b66aca788b240e59e00f7eb40 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdint.h>
#include <memory>
#include <vector>
#include "base/event_types.h"
#include "base/macros.h"
#include "base/message_loop/message_loop.h"
#include "components/viz/common/surfaces/frame_sink_id.h"
#include "ui/aura/aura_export.h"
#include "ui/base/cursor/cursor.h"
#include "ui/base/ime/input_method_delegate.h"
#include "ui/compositor/compositor_observer.h"
#include "ui/display/display_observer.h"
#include "ui/events/event_source.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/gfx/native_widget_types.h"
namespace gfx {
class Insets;
class Point;
class Rect;
class Size;
class Transform;
namespace ui {
class Compositor;
class EventSink;
class InputMethod;
class ViewProp;
namespace aura {
namespace test {
class WindowTreeHostTestApi;
class WindowEventDispatcher;
class WindowPort;
class WindowTreeHostObserver;
// WindowTreeHost bridges between a native window and the embedded RootWindow.
// It provides the accelerated widget and maps events from the native os to
// aura.
class AURA_EXPORT WindowTreeHost : public ui::internal::InputMethodDelegate,
public ui::EventSource,
public display::DisplayObserver,
public ui::CompositorObserver {
~WindowTreeHost() override;
// Creates a new WindowTreeHost. The caller owns the returned value.
static WindowTreeHost* Create(const gfx::Rect& bounds_in_pixels);
// Returns the WindowTreeHost for the specified accelerated widget, or NULL
// if there is none associated.
static WindowTreeHost* GetForAcceleratedWidget(gfx::AcceleratedWidget widget);
void InitHost();
void AddObserver(WindowTreeHostObserver* observer);
void RemoveObserver(WindowTreeHostObserver* observer);
Window* window() { return window_; }
const Window* window() const { return window_; }
ui::EventSink* event_sink();
WindowEventDispatcher* dispatcher() {
return const_cast<WindowEventDispatcher*>(
const_cast<const WindowTreeHost*>(this)->dispatcher());
const WindowEventDispatcher* dispatcher() const { return dispatcher_.get(); }
ui::Compositor* compositor() { return compositor_.get(); }
// Gets/Sets the root window's transform.
virtual gfx::Transform GetRootTransform() const;
virtual void SetRootTransform(const gfx::Transform& transform);
virtual gfx::Transform GetInverseRootTransform() const;
// These functions are used in event translation for translating the local
// coordinates of LocatedEvents. Default implementation calls to non-local
// ones (e.g. GetRootTransform()).
virtual gfx::Transform GetRootTransformForLocalEventCoordinates() const;
virtual gfx::Transform GetInverseRootTransformForLocalEventCoordinates()
// Sets padding applied to the output surface. The output surface is sized to
// to the size of the host plus output surface padding. |window()| is offset
// by |padding_in_pixels|, that is, |window|'s origin is set to
// padding_in_pixels.left(),
// This does not impact the bounds as returned from GetBounds(), only the
// output surface size and location of window(). Additionally window() is
// sized to the size set by bounds (more specifically the size passed to
// OnHostResizedInPixels()), but the location of window() is set to that of
// |padding_in_pixels|.
void SetOutputSurfacePaddingInPixels(const gfx::Insets& padding_in_pixels);
// Updates the root window's size using |host_size_in_pixels|, current
// transform and outsets.
virtual void UpdateRootWindowSizeInPixels(
const gfx::Size& host_size_in_pixels);
// Converts |point| from the root window's coordinate system to native
// screen's.
void ConvertDIPToScreenInPixels(gfx::Point* point) const;
// Converts |point| from native screen coordinate system to the root window's.
void ConvertScreenInPixelsToDIP(gfx::Point* point) const;
// Converts |point| from the root window's coordinate system to the
// host window's.
virtual void ConvertDIPToPixels(gfx::Point* point) const;
// Converts |point| from the host window's coordinate system to the
// root window's.
virtual void ConvertPixelsToDIP(gfx::Point* point) const;
// Cursor.
// Sets the currently-displayed cursor. If the cursor was previously hidden
// via ShowCursor(false), it will remain hidden until ShowCursor(true) is
// called, at which point the cursor that was last set via SetCursor() will be
// used.
void SetCursor(gfx::NativeCursor cursor);
// Invoked when the cursor's visibility has changed.
void OnCursorVisibilityChanged(bool visible);
// Moves the cursor to the specified location relative to the root window.
void MoveCursorToLocationInDIP(const gfx::Point& location_in_dip);
// Moves the cursor to the |location_in_pixels| given in host coordinates.
void MoveCursorToLocationInPixels(const gfx::Point& location_in_pixels);
gfx::NativeCursor last_cursor() const { return last_cursor_; }
// Gets the InputMethod instance, if NULL, creates & owns it.
ui::InputMethod* GetInputMethod();
bool has_input_method() const { return input_method_ != nullptr; }
// Sets a shared unowned InputMethod. This is used when there is a singleton
// InputMethod shared between multiple WindowTreeHost instances.
// This is used for Ash only. There are 2 reasons:
// 1) ChromeOS virtual keyboard needs to receive ShowImeIfNeeded notification
// from InputMethod. Multiple InputMethod instances makes it hard to
// register/unregister the observer for that notification.
// 2) For Ozone, there is no native focus state for the root window and
// WindowTreeHost. See DrmWindowHost::CanDispatchEvent, the key events always
// goes to the primary WindowTreeHost. And after InputMethod processed the key
// event and continue dispatching it, WindowTargeter::FindTargetForEvent may
// re-dispatch it to a different WindowTreeHost. So the singleton InputMethod
// can make sure the correct InputMethod instance processes the key event no
// matter which WindowTreeHost is the target for event. Please refer to the
// test: ExtendedDesktopTest.KeyEventsOnLockScreen.
// TODO(shuchen): remove this method after above reasons become invalid.
// A possible solution is to make sure DrmWindowHost can find the correct
// WindowTreeHost to dispatch events.
void SetSharedInputMethod(ui::InputMethod* input_method);
// Overridden from ui::internal::InputMethodDelegate:
ui::EventDispatchDetails DispatchKeyEventPostIME(ui::KeyEvent* event) final;
// Returns the id of the display. Default implementation queries Screen.
virtual int64_t GetDisplayId();
// Returns the EventSource responsible for dispatching events to the window
// tree.
virtual ui::EventSource* GetEventSource() = 0;
// Returns the accelerated widget.
virtual gfx::AcceleratedWidget GetAcceleratedWidget() = 0;
// Shows the WindowTreeHost.
void Show();
// Hides the WindowTreeHost.
void Hide();
// Gets/Sets the size of the WindowTreeHost (in pixels).
virtual gfx::Rect GetBoundsInPixels() const = 0;
virtual void SetBoundsInPixels(const gfx::Rect& bounds_in_pixels) = 0;
// Sets the OS capture to the root window.
virtual void SetCapture() = 0;
// Releases OS capture of the root window.
virtual void ReleaseCapture() = 0;
friend class TestScreen; // TODO(beng): see if we can remove/consolidate.
explicit WindowTreeHost(std::unique_ptr<WindowPort> window_port);
void DestroyCompositor();
void DestroyDispatcher();
// If frame_sink_id is not passed in, one will be grabbed from
// ContextFactoryPrivate.
void CreateCompositor(
const viz::FrameSinkId& frame_sink_id = viz::FrameSinkId(),
bool force_software_compositor = false,
bool external_begin_frames_enabled = false);
void InitCompositor();
void OnAcceleratedWidgetAvailable();
// Returns the location of the RootWindow on native screen.
virtual gfx::Point GetLocationOnScreenInPixels() const = 0;
void OnHostMovedInPixels(const gfx::Point& new_location_in_pixels);
void OnHostResizedInPixels(const gfx::Size& new_size_in_pixels);
void OnHostWorkspaceChanged();
void OnHostDisplayChanged();
void OnHostCloseRequested();
void OnHostActivated();
void OnHostLostWindowCapture();
// Sets the currently displayed cursor.
virtual void SetCursorNative(gfx::NativeCursor cursor) = 0;
// Moves the cursor to the specified location relative to the root window.
virtual void MoveCursorToScreenLocationInPixels(
const gfx::Point& location_in_pixels) = 0;
// Called when the cursor visibility has changed.
virtual void OnCursorVisibilityChangedNative(bool show) = 0;
// Shows the WindowTreeHost.
virtual void ShowImpl() = 0;
// Hides the WindowTreeHost.
virtual void HideImpl() = 0;
// Overridden from ui::EventSource:
ui::EventSink* GetEventSink() override;
// display::DisplayObserver implementation.
void OnDisplayAdded(const display::Display& new_display) override;
void OnDisplayRemoved(const display::Display& old_display) override;
void OnDisplayMetricsChanged(const display::Display& display,
uint32_t metrics) override;
const base::ObserverList<WindowTreeHostObserver>& observers() const {
return observers_;
friend class test::WindowTreeHostTestApi;
// Moves the cursor to the specified location. This method is internally used
// by MoveCursorToLocationInDIP() and MoveCursorToLocationInPixels().
void MoveCursorToInternal(const gfx::Point& root_location,
const gfx::Point& host_location);
// Overrided from CompositorObserver:
void OnCompositingDidCommit(ui::Compositor* compositor) override;
void OnCompositingStarted(ui::Compositor* compositor,
base::TimeTicks start_time) override;
void OnCompositingEnded(ui::Compositor* compositor) override;
void OnCompositingLockStateChanged(ui::Compositor* compositor) override;
void OnCompositingChildResizing(ui::Compositor* compositor) override;
void OnCompositingShuttingDown(ui::Compositor* compositor) override;
// We don't use a std::unique_ptr for |window_| since we need this ptr to be
// valid during its deletion. (Window's dtor notifies observers that may
// attempt to reach back up to access this object which will be valid until
// the end of the dtor).
Window* window_; // Owning.
base::ObserverList<WindowTreeHostObserver> observers_;
std::unique_ptr<WindowEventDispatcher> dispatcher_;
std::unique_ptr<ui::Compositor> compositor_;
// Last cursor set. Used for testing.
gfx::NativeCursor last_cursor_;
gfx::Point last_cursor_request_position_in_host_;
std::unique_ptr<ui::ViewProp> prop_;
// The InputMethod instance used to process key events.
// If owned it, it is created in GetInputMethod() method;
// If not owned it, it is passed in through SetSharedInputMethod() method.
ui::InputMethod* input_method_;
// Whether the InputMethod instance is owned by this WindowTreeHost.
bool owned_input_method_;
gfx::Insets output_surface_padding_in_pixels_;
// Set to the time the synchronization event began.
base::TimeTicks synchronization_start_time_;
// Set to true if this WindowTreeHost is currently holding pointer moves.
bool holding_pointer_moves_ = false;
} // namespace aura