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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GL_SURFACE_OSMESA_WIN_H_
#define UI_GL_GL_SURFACE_OSMESA_WIN_H_
#include <dwmapi.h>
#include "base/macros.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gl/gl_export.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gl_surface_osmesa.h"
namespace gl {
// This OSMesa GL surface can use GDI to swap the contents of the buffer to a
// view.
class GL_EXPORT GLSurfaceOSMesaWin : public GLSurfaceOSMesa {
public:
explicit GLSurfaceOSMesaWin(gfx::AcceleratedWidget window);
// Implement subset of GLSurface.
bool Initialize(GLSurfaceFormat format) override;
void Destroy() override;
bool IsOffscreen() override;
gfx::SwapResult SwapBuffers(const PresentationCallback& callback) override;
bool SupportsPostSubBuffer() override;
gfx::SwapResult PostSubBuffer(int x,
int y,
int width,
int height,
const PresentationCallback& callback) override;
private:
~GLSurfaceOSMesaWin() override;
gfx::AcceleratedWidget window_;
HDC device_context_;
DISALLOW_COPY_AND_ASSIGN(GLSurfaceOSMesaWin);
};
} // namespace gl
#endif // UI_GL_GL_SURFACE_OSMESA_WIN_H_