| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/keyboard/container_floating_behavior.h" |
| |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/gfx/geometry/point.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/gfx/geometry/size.h" |
| #include "ui/gfx/geometry/vector2d.h" |
| |
| namespace keyboard { |
| |
| class ContainerFloatingBehaviorTest : public testing::Test { |
| public: |
| ContainerFloatingBehaviorTest() {} |
| ~ContainerFloatingBehaviorTest() override {} |
| }; |
| |
| TEST(ContainerFloatingBehaviorTest, AdjustSetBoundsRequest) { |
| ContainerFloatingBehavior floating_behavior(nullptr); |
| |
| const int keyboard_width = 600; |
| const int keyboard_height = 70; |
| |
| gfx::Rect workspace(0, 0, 1000, 600); |
| gfx::Rect center(100, 100, keyboard_width, keyboard_height); |
| gfx::Rect top_left_overlap(-30, -30, keyboard_width, keyboard_height); |
| gfx::Rect bottom_right_overlap(workspace.width() - 30, |
| workspace.height() - 30, keyboard_width, |
| keyboard_height); |
| |
| // Save an arbitrary position so that default location will not be used. |
| floating_behavior.SavePosition(gfx::Point(0, 0)); |
| |
| gfx::Rect result = |
| floating_behavior.AdjustSetBoundsRequest(workspace, center); |
| ASSERT_EQ(center, result); |
| result = |
| floating_behavior.AdjustSetBoundsRequest(workspace, top_left_overlap); |
| ASSERT_EQ(gfx::Rect(0, 0, keyboard_width, keyboard_height), result); |
| |
| result = |
| floating_behavior.AdjustSetBoundsRequest(workspace, bottom_right_overlap); |
| ASSERT_EQ(gfx::Rect(workspace.width() - keyboard_width, |
| workspace.height() - keyboard_height, keyboard_width, |
| keyboard_height), |
| result); |
| } |
| |
| TEST(ContainerFloatingBehaviorTest, DontSaveCoordinatesUntilKeyboardMoved) { |
| ContainerFloatingBehavior floating_behavior(nullptr); |
| |
| const int keyboard_width = 600; |
| const int keyboard_height = 70; |
| |
| gfx::Rect workspace(0, 0, 1000, 600); |
| gfx::Rect top_left(0, 0, keyboard_width, keyboard_height); |
| gfx::Rect center(100, 100, keyboard_width, keyboard_height); |
| gfx::Rect initial_default( |
| workspace.width() - keyboard_width - kDefaultDistanceFromScreenRight, |
| workspace.height() - keyboard_height - kDefaultDistanceFromScreenBottom, |
| keyboard_width, keyboard_height); |
| |
| // Adjust bounds to the arbitrary load location. Floating Behavior should use |
| // the UX-chosen default location instead. |
| gfx::Rect result = |
| floating_behavior.AdjustSetBoundsRequest(workspace, top_left); |
| ASSERT_EQ(initial_default, result); |
| |
| // Doing the same thing again should result in the same behavior, since the |
| // values should not have been preserved. |
| result = floating_behavior.AdjustSetBoundsRequest(workspace, top_left); |
| ASSERT_EQ(initial_default, result); |
| |
| // Simulate the user clicking and moving the keyboard to some arbitrary |
| // location (it doesn't matter where). Now that the coordinate is known to be |
| // user-determined. |
| floating_behavior.SavePosition(gfx::Point(10, 10)); |
| |
| // Move the keyboard somewhere else. The coordinates should be taken as-is |
| // without being adjusted. |
| result = floating_behavior.AdjustSetBoundsRequest(workspace, center); |
| ASSERT_EQ(center, result); |
| } |
| |
| TEST(ContainerFloatingBehaviorTest, SetDraggableArea) { |
| ContainerFloatingBehavior floating_behavior(nullptr); |
| ASSERT_FALSE( |
| floating_behavior.IsDragHandle(gfx::Vector2d(2, 2), gfx::Size(600, 600))); |
| floating_behavior.SetDraggableArea(gfx::Rect(0, 0, 10, 10)); |
| ASSERT_TRUE( |
| floating_behavior.IsDragHandle(gfx::Vector2d(2, 2), gfx::Size(600, 600))); |
| } |
| |
| } // namespace keyboard |