blob: c3e81c710f4ac8a22d0f8c76a4543fb20242fdfa [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/keyboard/container_floating_behavior.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/vector2d.h"
namespace keyboard {
class ContainerFloatingBehaviorTest : public testing::Test {
public:
ContainerFloatingBehaviorTest() {}
~ContainerFloatingBehaviorTest() override {}
};
TEST(ContainerFloatingBehaviorTest, AdjustSetBoundsRequest) {
ContainerFloatingBehavior floating_behavior(nullptr);
const int keyboard_width = 600;
const int keyboard_height = 70;
gfx::Rect workspace(0, 0, 1000, 600);
gfx::Rect center(100, 100, keyboard_width, keyboard_height);
gfx::Rect top_left_overlap(-30, -30, keyboard_width, keyboard_height);
gfx::Rect bottom_right_overlap(workspace.width() - 30,
workspace.height() - 30, keyboard_width,
keyboard_height);
// Save an arbitrary position so that default location will not be used.
floating_behavior.SavePosition(gfx::Point(0, 0));
gfx::Rect result =
floating_behavior.AdjustSetBoundsRequest(workspace, center);
ASSERT_EQ(center, result);
result =
floating_behavior.AdjustSetBoundsRequest(workspace, top_left_overlap);
ASSERT_EQ(gfx::Rect(0, 0, keyboard_width, keyboard_height), result);
result =
floating_behavior.AdjustSetBoundsRequest(workspace, bottom_right_overlap);
ASSERT_EQ(gfx::Rect(workspace.width() - keyboard_width,
workspace.height() - keyboard_height, keyboard_width,
keyboard_height),
result);
}
TEST(ContainerFloatingBehaviorTest, DontSaveCoordinatesUntilKeyboardMoved) {
ContainerFloatingBehavior floating_behavior(nullptr);
const int keyboard_width = 600;
const int keyboard_height = 70;
gfx::Rect workspace(0, 0, 1000, 600);
gfx::Rect top_left(0, 0, keyboard_width, keyboard_height);
gfx::Rect center(100, 100, keyboard_width, keyboard_height);
gfx::Rect initial_default(
workspace.width() - keyboard_width - kDefaultDistanceFromScreenRight,
workspace.height() - keyboard_height - kDefaultDistanceFromScreenBottom,
keyboard_width, keyboard_height);
// Adjust bounds to the arbitrary load location. Floating Behavior should use
// the UX-chosen default location instead.
gfx::Rect result =
floating_behavior.AdjustSetBoundsRequest(workspace, top_left);
ASSERT_EQ(initial_default, result);
// Doing the same thing again should result in the same behavior, since the
// values should not have been preserved.
result = floating_behavior.AdjustSetBoundsRequest(workspace, top_left);
ASSERT_EQ(initial_default, result);
// Simulate the user clicking and moving the keyboard to some arbitrary
// location (it doesn't matter where). Now that the coordinate is known to be
// user-determined.
floating_behavior.SavePosition(gfx::Point(10, 10));
// Move the keyboard somewhere else. The coordinates should be taken as-is
// without being adjusted.
result = floating_behavior.AdjustSetBoundsRequest(workspace, center);
ASSERT_EQ(center, result);
}
TEST(ContainerFloatingBehaviorTest, SetDraggableArea) {
ContainerFloatingBehavior floating_behavior(nullptr);
ASSERT_FALSE(
floating_behavior.IsDragHandle(gfx::Vector2d(2, 2), gfx::Size(600, 600)));
floating_behavior.SetDraggableArea(gfx::Rect(0, 0, 10, 10));
ASSERT_TRUE(
floating_behavior.IsDragHandle(gfx::Vector2d(2, 2), gfx::Size(600, 600)));
}
} // namespace keyboard