| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CONTENT_BROWSER_ANDROID_OVERSCROLL_REFRESH_H_ |
| #define CONTENT_BROWSER_ANDROID_OVERSCROLL_REFRESH_H_ |
| |
| #include "base/memory/scoped_ptr.h" |
| #include "base/time/time.h" |
| #include "content/common/content_export.h" |
| #include "ui/gfx/size_f.h" |
| #include "ui/gfx/vector2d_f.h" |
| |
| namespace cc { |
| class Layer; |
| } |
| |
| namespace ui { |
| class SystemUIResourceManager; |
| } |
| |
| namespace content { |
| |
| // Allows both page reload activation and page reloading state queries. |
| class CONTENT_EXPORT OverscrollRefreshClient { |
| public: |
| virtual ~OverscrollRefreshClient() {} |
| |
| // Called when the effect is released beyond the activation threshold. This |
| // should cause a refresh of some kind, e.g., page reload. |
| virtual void TriggerRefresh() = 0; |
| |
| // Whether the triggered refresh has yet to complete. The effect will continue |
| // animating until the refresh completes (or it reaches a reasonable timeout). |
| virtual bool IsStillRefreshing() const = 0; |
| }; |
| |
| // Simple pull-to-refresh styled effect. Listens to scroll events, conditionally |
| // activating when: |
| // 1) The scroll begins when the page has no vertical scroll offset. |
| // 2) The page doesn't consume the initial scroll events. |
| // 3) The initial scroll direction is upward. |
| // The actual page reload action is triggered only when the effect is active |
| // and beyond a particular threshold when released. |
| class CONTENT_EXPORT OverscrollRefresh { |
| public: |
| // Both |resource_manager| and |client| must not be null. |
| // |target_drag_offset_pixels| is the threshold beyond which the effect |
| // will trigger a refresh action when released. |
| OverscrollRefresh(ui::SystemUIResourceManager* resource_manager, |
| OverscrollRefreshClient* client, |
| float target_drag_offset_pixels); |
| ~OverscrollRefresh(); |
| |
| // Scroll event stream listening methods. |
| void OnScrollBegin(); |
| void OnScrollEnd(const gfx::Vector2dF& velocity); |
| |
| // Scroll ack listener. The effect will only be activated if the initial |
| // updates go unconsumed. |
| void OnScrollUpdateAck(bool was_consumed); |
| |
| // Returns true if the effect has consumed the |scroll_delta|. |
| bool WillHandleScrollUpdate(const gfx::Vector2dF& scroll_delta); |
| |
| // Returns true if the effect still needs animation ticks, with effect layers |
| // attached to |parent| if necessary. |
| // Note: The effect will detach itself when no further animation is required. |
| bool Animate(base::TimeTicks current_time, cc::Layer* parent_layer); |
| |
| // Update the effect according to the most recent display parameters, |
| // Note: All dimensions are in device pixels. |
| void UpdateDisplay(const gfx::SizeF& viewport_size, |
| const gfx::Vector2dF& content_scroll_offset); |
| |
| // Reset the effect to its inactive state, detaching any active effects. |
| void Reset(); |
| |
| // Returns true if the refresh effect is either being manipulated or animated. |
| bool IsActive() const; |
| |
| // Returns true if the effect is waiting for an unconsumed scroll to start. |
| bool IsAwaitingScrollUpdateAck() const; |
| |
| private: |
| void Release(bool allow_activation); |
| |
| OverscrollRefreshClient* const client_; |
| |
| gfx::SizeF viewport_size_; |
| bool scrolled_to_top_; |
| |
| enum ScrollConsumptionState { |
| DISABLED, |
| AWAITING_SCROLL_UPDATE_ACK, |
| ENABLED, |
| } scroll_consumption_state_; |
| |
| class Effect; |
| scoped_ptr<Effect> effect_; |
| |
| DISALLOW_COPY_AND_ASSIGN(OverscrollRefresh); |
| }; |
| |
| } // namespace content |
| |
| #endif // CONTENT_BROWSER_ANDROID_OVERSCROLL_REFRESH_H_ |