blob: 6e5b4c472a0db7c62290e3a1279d9a34da77404b [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/raster/gpu_raster_buffer_provider.h"
#include <stdint.h>
#include <algorithm>
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "base/trace_event/trace_event.h"
#include "cc/playback/raster_source.h"
#include "cc/raster/gpu_rasterizer.h"
#include "cc/raster/scoped_gpu_raster.h"
#include "cc/resources/resource.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "third_party/skia/include/core/SkMultiPictureDraw.h"
#include "third_party/skia/include/core/SkPictureRecorder.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "third_party/skia/include/gpu/GrContext.h"
namespace cc {
namespace {
class RasterBufferImpl : public RasterBuffer {
public:
RasterBufferImpl(GpuRasterizer* rasterizer,
const Resource* resource,
uint64_t resource_content_id,
uint64_t previous_content_id)
: rasterizer_(rasterizer),
lock_(rasterizer->resource_provider(), resource->id()),
resource_has_previous_content_(
resource_content_id && resource_content_id == previous_content_id) {
}
// Overridden from RasterBuffer:
void Playback(
const RasterSource* raster_source,
const gfx::Rect& raster_full_rect,
const gfx::Rect& raster_dirty_rect,
uint64_t new_content_id,
float scale,
const RasterSource::PlaybackSettings& playback_settings) override {
TRACE_EVENT0("cc", "GpuRasterBuffer::Playback");
// GPU raster doesn't do low res tiles, so should always include images.
DCHECK(!playback_settings.skip_images);
ContextProvider::ScopedContextLock scoped_context(
rasterizer_->worker_context_provider());
gfx::Rect playback_rect = raster_full_rect;
if (resource_has_previous_content_) {
playback_rect.Intersect(raster_dirty_rect);
}
DCHECK(!playback_rect.IsEmpty())
<< "Why are we rastering a tile that's not dirty?";
// TODO(danakj): Implement partial raster with raster_dirty_rect.
// Rasterize source into resource.
rasterizer_->RasterizeSource(&lock_, raster_source, raster_full_rect,
playback_rect, scale, playback_settings);
gpu::gles2::GLES2Interface* gl = scoped_context.ContextGL();
const uint64_t fence_sync = gl->InsertFenceSyncCHROMIUM();
// Barrier to sync worker context output to cc context.
gl->OrderingBarrierCHROMIUM();
// Generate sync token after the barrier for cross context synchronization.
gpu::SyncToken sync_token;
gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData());
lock_.UpdateResourceSyncToken(sync_token);
}
private:
GpuRasterizer* rasterizer_;
ResourceProvider::ScopedWriteLockGr lock_;
bool resource_has_previous_content_;
DISALLOW_COPY_AND_ASSIGN(RasterBufferImpl);
};
} // namespace
GpuRasterBufferProvider::GpuRasterBufferProvider(
ContextProvider* compositor_context_provider,
ContextProvider* worker_context_provider,
ResourceProvider* resource_provider,
bool use_distance_field_text,
int gpu_rasterization_msaa_sample_count)
: compositor_context_provider_(compositor_context_provider),
rasterizer_(new GpuRasterizer(worker_context_provider,
resource_provider,
use_distance_field_text,
gpu_rasterization_msaa_sample_count)) {
DCHECK(compositor_context_provider_);
}
GpuRasterBufferProvider::~GpuRasterBufferProvider() {}
std::unique_ptr<RasterBuffer> GpuRasterBufferProvider::AcquireBufferForRaster(
const Resource* resource,
uint64_t resource_content_id,
uint64_t previous_content_id) {
return std::unique_ptr<RasterBuffer>(new RasterBufferImpl(
rasterizer_.get(), resource, resource_content_id, previous_content_id));
}
void GpuRasterBufferProvider::ReleaseBufferForRaster(
std::unique_ptr<RasterBuffer> buffer) {
// Nothing to do here. RasterBufferImpl destructor cleans up after itself.
}
void GpuRasterBufferProvider::OrderingBarrier() {
TRACE_EVENT0("cc", "GpuRasterBufferProvider::OrderingBarrier");
compositor_context_provider_->ContextGL()->OrderingBarrierCHROMIUM();
}
ResourceFormat GpuRasterBufferProvider::GetResourceFormat(
bool must_support_alpha) const {
return rasterizer_->resource_provider()->best_render_buffer_format();
}
bool GpuRasterBufferProvider::GetResourceRequiresSwizzle(
bool must_support_alpha) const {
// This doesn't require a swizzle because we rasterize to the correct format.
return false;
}
void GpuRasterBufferProvider::Shutdown() {}
} // namespace cc