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// Copyright (c) 2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_COMMON_IPC_CHANNEL_POSIX_H_
#define CHROME_COMMON_IPC_CHANNEL_POSIX_H_
#include "chrome/common/ipc_channel.h"
#include <queue>
#include <string>
#include "base/message_loop.h"
namespace IPC {
class Channel::ChannelImpl : public MessageLoopForIO::Watcher {
public:
// Mirror methods of Channel, see ipc_channel.h for description.
ChannelImpl(const std::wstring& channel_id, Mode mode, Listener* listener);
~ChannelImpl() { Close(); }
bool Connect();
void Close();
void set_listener(Listener* listener) { listener_ = listener; }
bool Send(Message* message);
void GetClientFileDescriptorMapping(int *src_fd, int *dest_fd);
void OnClientConnected();
private:
const std::wstring PipeName(const std::wstring& channel_id) const;
bool CreatePipe(const std::wstring& channel_id, Mode mode);
bool ProcessIncomingMessages();
bool ProcessOutgoingMessages();
void OnFileCanReadWithoutBlocking(int fd);
void OnFileCanWriteWithoutBlocking(int fd);
Mode mode_;
// After accepting one client connection on our server socket we want to
// stop listening.
MessageLoopForIO::FileDescriptorWatcher server_listen_connection_watcher_;
MessageLoopForIO::FileDescriptorWatcher read_watcher_;
MessageLoopForIO::FileDescriptorWatcher write_watcher_;
// Indicates whether we're currently blocked waiting for a write to complete.
bool is_blocked_on_write_;
// If sending a message blocks then we use this variable
// to keep track of where we are.
size_t message_send_bytes_written_;
// If the kTestingChannelID flag is specified, we use a FIFO instead of
// a socketpair().
bool uses_fifo_;
int server_listen_pipe_;
int pipe_;
int client_pipe_; // The client end of our socketpair().
std::string pipe_name_;
Listener* listener_;
// Messages to be sent are queued here.
std::queue<Message*> output_queue_;
// We read from the pipe into this buffer
char input_buf_[Channel::kReadBufferSize];
// Large messages that span multiple pipe buffers, get built-up using
// this buffer.
std::string input_overflow_buf_;
// In server-mode, we have to wait for the client to connect before we
// can begin reading. We make use of the input_state_ when performing
// the connect operation in overlapped mode.
bool waiting_connect_;
// This flag is set when processing incoming messages. It is used to
// avoid recursing through ProcessIncomingMessages, which could cause
// problems. TODO(darin): make this unnecessary
bool processing_incoming_;
ScopedRunnableMethodFactory<ChannelImpl> factory_;
DISALLOW_COPY_AND_ASSIGN(ChannelImpl);
};
} // namespace IPC
#endif // CHROME_COMMON_IPC_CHANNEL_POSIX_H_