blob: 42a614b68c628b73070f9b68ea37da7b6ab02153 [file] [log] [blame]
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/message_loop.h"
#include "base/thread.h"
#include "chrome/views/window_delegate.h"
#include "testing/gtest/include/gtest/gtest.h"
class Task;
namespace gfx {
class Size;
// Base class for Views based tests that dispatch events.
// As views based event test involves waiting for events to be processed,
// writing a views based test is slightly different than that of writing
// other unit tests. In particular when the test fails or is done you need
// to stop the message loop. This can be done by way of invoking the Done
// method.
// Any delayed callbacks should be done by way of CreateEventTask.
// CreateEventTask checks to see if ASSERT_XXX has been invoked after invoking
// the task. If there was a failure Done is invoked and the test stops.
// ViewEventTestBase creates a Window with the View returned from
// CreateContentsView. The preferred size for the view can be customized by
// overriding GetPreferredSize. If you do not override GetPreferredSize the
// preferred size of the view returned from CreateContentsView is used.
// Subclasses of ViewEventTestBase must implement two methods:
// . DoTestOnMessageLoop: invoked when the message loop is running. Run your
// test here, invoke Done when done.
// . CreateContentsView: returns the view to place in the window.
// Once you have created a ViewEventTestBase use the macro VIEW_TEST to define
// the fixture.
// I encountered weird timing problems in initiating dragging and drop that
// necessitated ugly hacks. In particular when the hook installed by
// ui_controls received the mouse event and posted a task that task was not
// processed. To work around this use the following pattern when initiating
// dnd:
// // Schedule the mouse move at a location slightly different from where
// // you really want to move to.
// ui_controls::SendMouseMoveNotifyWhenDone(loc.x + 10, loc.y,
// NewRunnableMethod(this, YYY));
// // Then use this to schedule another mouse move.
// ScheduleMouseMoveInBackground(loc.x, loc.y);
class ViewEventTestBase : public views::WindowDelegate,
public testing::Test {
// Invoke when done either because of failure or success. Quits the message
// loop.
static void Done();
// Creates a window.
virtual void SetUp();
// Destroys the window.
virtual void TearDown();
virtual bool CanResize() const {
return true;
// WindowDelegate method. Calls into CreateContentsView to get the actual
// view.
virtual views::View* GetContentsView();
// Overriden to do nothing so that this class can be used in runnable tasks.
void AddRef() {}
void Release() {}
// Returns the view that is added to the window.
virtual views::View* CreateContentsView() = 0;
// Called once the message loop is running.
virtual void DoTestOnMessageLoop() = 0;
// Invoke from test main. Shows the window, starts the message loop and
// schedules a task that invokes DoTestOnMessageLoop.
void StartMessageLoopAndRunTest();
// Returns an empty Size. Subclasses that want a preferred size other than
// that of the View returned by CreateContentsView should override this
// appropriately.
virtual gfx::Size GetPreferredSize();
// Creates a task that calls the specified method back. The specified
// method is called in such a way that if there are any test failures
// Done is invoked.
template <class T, class Method>
Task* CreateEventTask(T* target, Method method) {
return NewRunnableMethod(this, &ViewEventTestBase::RunTestMethod,
NewRunnableMethod(target, method));
// Spawns a new thread posts a MouseMove in the background.
void ScheduleMouseMoveInBackground(int x, int y);
views::Window* window_;
// Stops the thread started by ScheduleMouseMoveInBackground.
void StopBackgroundThread();
// Callback from CreateEventTask. Stops the background thread, runs the
// supplied task and if there are failures invokes Done.
void RunTestMethod(Task* task);
// The content of the Window.
views::View* content_view_;
// Thread for posting background MouseMoves.
scoped_ptr<base::Thread> dnd_thread_;
MessageLoopForUI message_loop_;
// Convenience macro for defining a ViewEventTestBase. See class description
// of ViewEventTestBase for details.
#define VIEW_TEST(test_class, name) \
TEST_F(test_class, name) {\