blob: 471125b20fe44b65e69689423497d4b76e1b283a [file] [log] [blame]
// Copyright (c) 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_PASSTHROUGH_PROGRAM_CACHE_H_
#define GPU_COMMAND_BUFFER_SERVICE_PASSTHROUGH_PROGRAM_CACHE_H_
#include <mutex>
#include "base/containers/mru_cache.h"
#include "base/macros.h"
#include "gpu/command_buffer/service/decoder_context.h"
#include "gpu/command_buffer/service/program_cache.h"
namespace gpu {
namespace gles2 {
// Program cache that stores binaries in memory, with the ability to serialize
// them for disk storage. It also acts as generic blob cache for the underlying
// implementation via the blob cache extension.
class GPU_GLES2_EXPORT PassthroughProgramCache : public ProgramCache {
public:
PassthroughProgramCache(size_t max_cache_size_bytes,
bool disable_gpu_shader_disk_cache);
~PassthroughProgramCache() override;
ProgramLoadResult LoadLinkedProgram(
GLuint program,
Shader* shader_a,
Shader* shader_b,
const LocationMap* bind_attrib_location_map,
const std::vector<std::string>& transform_feedback_varyings,
GLenum transform_feedback_buffer_mode,
DecoderClient* client) override;
void SaveLinkedProgram(
GLuint program,
const Shader* shader_a,
const Shader* shader_b,
const LocationMap* bind_attrib_location_map,
const std::vector<std::string>& transform_feedback_varyings,
GLenum transform_feedback_buffer_mode,
DecoderClient* client) override;
void LoadProgram(const std::string& key, const std::string& program) override;
size_t Trim(size_t limit) override;
static void BlobCacheSet(const void* key,
EGLsizeiANDROID key_size,
const void* value,
EGLsizeiANDROID value_size);
static EGLsizeiANDROID BlobCacheGet(const void* key,
EGLsizeiANDROID key_size,
void* value,
EGLsizeiANDROID value_size);
private:
typedef std::vector<uint8_t> Key;
typedef std::vector<uint8_t> Value;
class ProgramCacheValue {
public:
ProgramCacheValue(Value&& program_blob,
PassthroughProgramCache* program_cache);
~ProgramCacheValue();
ProgramCacheValue(ProgramCacheValue&& other);
ProgramCacheValue& operator=(ProgramCacheValue&& other);
const Value& data() const { return program_blob_; }
private:
Value program_blob_;
PassthroughProgramCache* program_cache_;
DISALLOW_COPY_AND_ASSIGN(ProgramCacheValue);
};
void ClearBackend() override;
bool CacheEnabled() const;
void Set(Key&& key, Value&& value);
const ProgramCacheValue* Get(const Key& key);
friend class ProgramCacheValue;
typedef base::MRUCache<Key, ProgramCacheValue> ProgramMRUCache;
const bool disable_gpu_shader_disk_cache_;
size_t curr_size_bytes_;
ProgramMRUCache store_;
// TODO(syoussefi): take compression from memory_program_cache, see
// compress_program_binaries_
DISALLOW_COPY_AND_ASSIGN(PassthroughProgramCache);
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_PASSTHROUGH_PROGRAM_CACHE_H_