blob: 5498cacea578eb19667c314b8261f5d2aea8aa2f [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/renderers/default_renderer_factory.h"
#include <memory>
#include <utility>
#include "base/bind.h"
#include "base/feature_list.h"
#include "base/single_thread_task_runner.h"
#include "build/build_config.h"
#include "build/buildflag.h"
#include "media/base/decoder_factory.h"
#include "media/base/media_log.h"
#include "media/base/media_switches.h"
#include "media/filters/gpu_video_decoder.h"
#include "media/media_features.h"
#include "media/renderers/audio_renderer_impl.h"
#include "media/renderers/renderer_impl.h"
#include "media/renderers/video_renderer_impl.h"
#include "media/video/gpu_video_accelerator_factories.h"
#include "third_party/libaom/av1_features.h"
#if BUILDFLAG(ENABLE_AV1_DECODER)
#include "media/filters/aom_video_decoder.h"
#endif
#if BUILDFLAG(ENABLE_FFMPEG)
#include "media/filters/ffmpeg_audio_decoder.h"
#endif
#if BUILDFLAG(ENABLE_FFMPEG_VIDEO_DECODERS)
#include "media/filters/ffmpeg_video_decoder.h"
#endif
#if BUILDFLAG(ENABLE_LIBVPX)
#include "media/filters/vpx_video_decoder.h"
#endif
namespace media {
DefaultRendererFactory::DefaultRendererFactory(
MediaLog* media_log,
DecoderFactory* decoder_factory,
const GetGpuFactoriesCB& get_gpu_factories_cb)
: media_log_(media_log),
decoder_factory_(decoder_factory),
get_gpu_factories_cb_(get_gpu_factories_cb) {}
DefaultRendererFactory::~DefaultRendererFactory() = default;
std::vector<std::unique_ptr<AudioDecoder>>
DefaultRendererFactory::CreateAudioDecoders(
const scoped_refptr<base::SingleThreadTaskRunner>& media_task_runner) {
// Create our audio decoders and renderer.
std::vector<std::unique_ptr<AudioDecoder>> audio_decoders;
#if BUILDFLAG(ENABLE_FFMPEG)
audio_decoders.push_back(
std::make_unique<FFmpegAudioDecoder>(media_task_runner, media_log_));
#endif
// Use an external decoder only if we cannot otherwise decode in the
// renderer.
if (decoder_factory_)
decoder_factory_->CreateAudioDecoders(media_task_runner, &audio_decoders);
return audio_decoders;
}
std::vector<std::unique_ptr<VideoDecoder>>
DefaultRendererFactory::CreateVideoDecoders(
const scoped_refptr<base::SingleThreadTaskRunner>& media_task_runner,
const RequestOverlayInfoCB& request_overlay_info_cb,
const gfx::ColorSpace& target_color_space,
GpuVideoAcceleratorFactories* gpu_factories) {
// TODO(crbug.com/789597): Move this (and CreateAudioDecoders) into a decoder
// factory, and just call |decoder_factory_| here.
// Create our video decoders and renderer.
std::vector<std::unique_ptr<VideoDecoder>> video_decoders;
// Prefer an external decoder since one will only exist if it is hardware
// accelerated.
if (gpu_factories) {
// |gpu_factories_| requires that its entry points be called on its
// |GetTaskRunner()|. Since |pipeline_| will own decoders created from the
// factories, require that their message loops are identical.
DCHECK(gpu_factories->GetTaskRunner() == media_task_runner.get());
if (decoder_factory_) {
decoder_factory_->CreateVideoDecoders(media_task_runner, gpu_factories,
media_log_, request_overlay_info_cb,
&video_decoders);
}
// MojoVideoDecoder replaces any VDA for this platform when it's enabled.
if (!base::FeatureList::IsEnabled(media::kMojoVideoDecoder)) {
video_decoders.push_back(std::make_unique<GpuVideoDecoder>(
gpu_factories, request_overlay_info_cb, target_color_space,
media_log_));
}
}
#if BUILDFLAG(ENABLE_LIBVPX)
video_decoders.push_back(std::make_unique<OffloadingVpxVideoDecoder>());
#endif
#if BUILDFLAG(ENABLE_AV1_DECODER)
if (base::FeatureList::IsEnabled(kAv1Decoder))
video_decoders.push_back(std::make_unique<AomVideoDecoder>(media_log_));
#endif
#if BUILDFLAG(ENABLE_FFMPEG_VIDEO_DECODERS)
video_decoders.push_back(std::make_unique<FFmpegVideoDecoder>(media_log_));
#endif
return video_decoders;
}
std::unique_ptr<Renderer> DefaultRendererFactory::CreateRenderer(
const scoped_refptr<base::SingleThreadTaskRunner>& media_task_runner,
const scoped_refptr<base::TaskRunner>& worker_task_runner,
AudioRendererSink* audio_renderer_sink,
VideoRendererSink* video_renderer_sink,
const RequestOverlayInfoCB& request_overlay_info_cb,
const gfx::ColorSpace& target_color_space) {
DCHECK(audio_renderer_sink);
std::unique_ptr<AudioRenderer> audio_renderer(new AudioRendererImpl(
media_task_runner, audio_renderer_sink,
// Unretained is safe here, because the RendererFactory is guaranteed to
// outlive the RendererImpl. The RendererImpl is destroyed when WMPI
// destructor calls pipeline_controller_.Stop() -> PipelineImpl::Stop() ->
// RendererWrapper::Stop -> RendererWrapper::DestroyRenderer(). And the
// RendererFactory is owned by WMPI and gets called after WMPI destructor
// finishes.
base::Bind(&DefaultRendererFactory::CreateAudioDecoders,
base::Unretained(this), media_task_runner),
media_log_));
GpuVideoAcceleratorFactories* gpu_factories = nullptr;
if (!get_gpu_factories_cb_.is_null())
gpu_factories = get_gpu_factories_cb_.Run();
std::unique_ptr<VideoRenderer> video_renderer(new VideoRendererImpl(
media_task_runner, worker_task_runner, video_renderer_sink,
// Unretained is safe here, because the RendererFactory is guaranteed to
// outlive the RendererImpl. The RendererImpl is destroyed when WMPI
// destructor calls pipeline_controller_.Stop() -> PipelineImpl::Stop() ->
// RendererWrapper::Stop -> RendererWrapper::DestroyRenderer(). And the
// RendererFactory is owned by WMPI and gets called after WMPI destructor
// finishes.
base::Bind(&DefaultRendererFactory::CreateVideoDecoders,
base::Unretained(this), media_task_runner,
request_overlay_info_cb, target_color_space, gpu_factories),
true, gpu_factories, media_log_));
return std::make_unique<RendererImpl>(
media_task_runner, std::move(audio_renderer), std::move(video_renderer));
}
} // namespace media