blob: 2a29e6e2e4be21ef3acb1d672e0184ec47433790 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <stdlib.h>
#include <utility>
#include "base/lazy_instance.h"
#include "base/message_loop/message_loop.h"
#include "base/metrics/histogram.h"
#include "base/metrics/statistics_recorder.h"
#include "base/rand_util.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/stringprintf.h"
#include "base/third_party/dynamic_annotations/dynamic_annotations.h"
#include "base/threading/platform_thread.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "content/child/child_process.h"
#include "content/common/content_constants_internal.h"
#include "content/common/gpu_host_messages.h"
#include "content/common/sandbox_linux/sandbox_linux.h"
#include "content/gpu/gpu_child_thread.h"
#include "content/gpu/gpu_process.h"
#include "content/gpu/gpu_watchdog_thread.h"
#include "content/public/common/content_client.h"
#include "content/public/common/content_switches.h"
#include "content/public/common/main_function_params.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/command_buffer/service/sync_point_manager.h"
#include "gpu/config/gpu_info_collector.h"
#include "gpu/config/gpu_switches.h"
#include "gpu/config/gpu_util.h"
#include "gpu/ipc/common/gpu_memory_buffer_support.h"
#include "gpu/ipc/service/gpu_config.h"
#include "gpu/ipc/service/gpu_memory_buffer_factory.h"
#include "ui/events/platform/platform_event_source.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/gpu_switching_manager.h"
#if defined(OS_WIN)
#include <dwmapi.h>
#include <windows.h>
#endif
#if defined(OS_ANDROID)
#include "base/trace_event/memory_dump_manager.h"
#include "components/tracing/graphics_memory_dump_provider_android.h"
#endif
#if defined(OS_WIN)
#include "base/win/windows_version.h"
#include "base/win/scoped_com_initializer.h"
#include "content/common/gpu/media/dxva_video_decode_accelerator_win.h"
#include "sandbox/win/src/sandbox.h"
#endif
#if defined(USE_X11)
#include "ui/base/x/x11_util.h"
#include "ui/gfx/x/x11_switches.h" // nogncheck
#endif
#if defined(OS_LINUX)
#include "content/public/common/sandbox_init.h"
#endif
#if defined(OS_MACOSX)
#include "base/message_loop/message_pump_mac.h"
#include "content/common/sandbox_mac.h"
#endif
#if defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY)
#include "content/common/gpu/media/vaapi_wrapper.h"
#endif
#if defined(SANITIZER_COVERAGE)
#include <sanitizer/common_interface_defs.h>
#include <sanitizer/coverage_interface.h>
#endif
#if defined(CYGPROFILE_INSTRUMENTATION)
const int kGpuTimeout = 30000;
#elif defined(OS_WIN)
// Use a slightly longer timeout on Windows due to prevalence of slow and
// infected machines.
const int kGpuTimeout = 15000;
#else
const int kGpuTimeout = 10000;
#endif
namespace content {
namespace {
void GetGpuInfoFromCommandLine(gpu::GPUInfo& gpu_info,
const base::CommandLine& command_line);
bool WarmUpSandbox(const base::CommandLine& command_line);
#if !defined(OS_MACOSX)
bool CollectGraphicsInfo(gpu::GPUInfo& gpu_info);
#endif
#if defined(OS_LINUX)
#if !defined(OS_CHROMEOS)
bool CanAccessNvidiaDeviceFile();
#endif
bool StartSandboxLinux(const gpu::GPUInfo&, GpuWatchdogThread*, bool);
#elif defined(OS_WIN)
bool StartSandboxWindows(const sandbox::SandboxInterfaceInfo*);
#endif
base::LazyInstance<GpuChildThread::DeferredMessages> deferred_messages =
LAZY_INSTANCE_INITIALIZER;
bool GpuProcessLogMessageHandler(int severity,
const char* file, int line,
size_t message_start,
const std::string& str) {
std::string header = str.substr(0, message_start);
std::string message = str.substr(message_start);
deferred_messages.Get().push(
new GpuHostMsg_OnLogMessage(severity, header, message));
return false;
}
} // namespace anonymous
// Main function for starting the Gpu process.
int GpuMain(const MainFunctionParams& parameters) {
TRACE_EVENT0("gpu", "GpuMain");
base::trace_event::TraceLog::GetInstance()->SetProcessName("GPU Process");
base::trace_event::TraceLog::GetInstance()->SetProcessSortIndex(
kTraceEventGpuProcessSortIndex);
const base::CommandLine& command_line = parameters.command_line;
if (command_line.HasSwitch(switches::kGpuStartupDialog)) {
ChildProcess::WaitForDebugger("Gpu");
}
base::Time start_time = base::Time::Now();
#if defined(OS_WIN)
// Prevent Windows from displaying a modal dialog on failures like not being
// able to load a DLL.
SetErrorMode(
SEM_FAILCRITICALERRORS |
SEM_NOGPFAULTERRORBOX |
SEM_NOOPENFILEERRORBOX);
#elif defined(USE_X11)
ui::SetDefaultX11ErrorHandlers();
#if !defined(OS_CHROMEOS)
DCHECK(base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kWindowDepth));
#endif
#endif
logging::SetLogMessageHandler(GpuProcessLogMessageHandler);
if (command_line.HasSwitch(switches::kSupportsDualGpus)) {
std::string types = command_line.GetSwitchValueASCII(
switches::kGpuDriverBugWorkarounds);
std::set<int> workarounds;
gpu::StringToFeatureSet(types, &workarounds);
if (workarounds.count(gpu::FORCE_DISCRETE_GPU) == 1)
ui::GpuSwitchingManager::GetInstance()->ForceUseOfDiscreteGpu();
else if (workarounds.count(gpu::FORCE_INTEGRATED_GPU) == 1)
ui::GpuSwitchingManager::GetInstance()->ForceUseOfIntegratedGpu();
}
// Initialization of the OpenGL bindings may fail, in which case we
// will need to tear down this process. However, we can not do so
// safely until the IPC channel is set up, because the detection of
// early return of a child process is implemented using an IPC
// channel error. If the IPC channel is not fully set up between the
// browser and GPU process, and the GPU process crashes or exits
// early, the browser process will never detect it. For this reason
// we defer tearing down the GPU process until receiving the
// GpuMsg_Initialize message from the browser.
bool dead_on_arrival = false;
#if defined(OS_WIN)
// Use a UI message loop because ANGLE and the desktop GL platform can
// create child windows to render to.
base::MessageLoop main_message_loop(base::MessageLoop::TYPE_UI);
#elif defined(OS_LINUX) && defined(USE_X11)
// We need a UI loop so that we can grab the Expose events. See GLSurfaceGLX
// and https://crbug.com/326995.
base::MessageLoop main_message_loop(base::MessageLoop::TYPE_UI);
scoped_ptr<ui::PlatformEventSource> event_source =
ui::PlatformEventSource::CreateDefault();
#elif defined(OS_LINUX)
base::MessageLoop main_message_loop(base::MessageLoop::TYPE_DEFAULT);
#elif defined(OS_MACOSX)
// This is necessary for CoreAnimation layers hosted in the GPU process to be
// drawn. See http://crbug.com/312462.
scoped_ptr<base::MessagePump> pump(new base::MessagePumpCFRunLoop());
base::MessageLoop main_message_loop(std::move(pump));
#else
base::MessageLoop main_message_loop(base::MessageLoop::TYPE_IO);
#endif
base::PlatformThread::SetName("CrGpuMain");
// In addition to disabling the watchdog if the command line switch is
// present, disable the watchdog on valgrind because the code is expected
// to run slowly in that case.
bool enable_watchdog =
!command_line.HasSwitch(switches::kDisableGpuWatchdog) &&
!RunningOnValgrind();
// Disable the watchdog in debug builds because they tend to only be run by
// developers who will not appreciate the watchdog killing the GPU process.
#ifndef NDEBUG
enable_watchdog = false;
#endif
bool delayed_watchdog_enable = false;
#if defined(OS_CHROMEOS)
// Don't start watchdog immediately, to allow developers to switch to VT2 on
// startup.
delayed_watchdog_enable = true;
#endif
scoped_refptr<GpuWatchdogThread> watchdog_thread;
// Start the GPU watchdog only after anything that is expected to be time
// consuming has completed, otherwise the process is liable to be aborted.
if (enable_watchdog && !delayed_watchdog_enable) {
watchdog_thread = new GpuWatchdogThread(kGpuTimeout);
base::Thread::Options options;
options.timer_slack = base::TIMER_SLACK_MAXIMUM;
watchdog_thread->StartWithOptions(options);
}
// Initializes StatisticsRecorder which tracks UMA histograms.
base::StatisticsRecorder::Initialize();
gpu::GPUInfo gpu_info;
// Get vendor_id, device_id, driver_version from browser process through
// commandline switches.
GetGpuInfoFromCommandLine(gpu_info, command_line);
gpu_info.in_process_gpu = false;
#if defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY)
VaapiWrapper::PreSandboxInitialization();
#endif
#if defined(OS_ANDROID) || defined(OS_CHROMEOS)
// Set thread priority before sandbox initialization.
base::PlatformThread::SetCurrentThreadPriority(base::ThreadPriority::DISPLAY);
#endif
// Warm up resources that don't need access to GPUInfo.
if (WarmUpSandbox(command_line)) {
#if defined(OS_LINUX)
bool initialized_sandbox = false;
bool initialized_gl_context = false;
bool should_initialize_gl_context = false;
// On Chrome OS ARM Mali, GPU driver userspace creates threads when
// initializing a GL context, so start the sandbox early.
if (command_line.HasSwitch(switches::kGpuSandboxStartEarly)) {
gpu_info.sandboxed = StartSandboxLinux(
gpu_info, watchdog_thread.get(), should_initialize_gl_context);
initialized_sandbox = true;
}
#endif // defined(OS_LINUX)
base::TimeTicks before_initialize_one_off = base::TimeTicks::Now();
// Determine if we need to initialize GL here or it has already been done.
bool gl_already_initialized = false;
#if defined(OS_MACOSX)
if (!command_line.HasSwitch(switches::kNoSandbox)) {
// On Mac, if the sandbox is enabled, then GLSurface::InitializeOneOff()
// is called from the sandbox warmup code before getting here.
gl_already_initialized = true;
}
#endif
if (command_line.HasSwitch(switches::kInProcessGPU)) {
// With in-process GPU, GLSurface::InitializeOneOff() is called from
// GpuChildThread before getting here.
gl_already_initialized = true;
}
// Load and initialize the GL implementation and locate the GL entry points.
bool gl_initialized =
gl_already_initialized
? gfx::GetGLImplementation() != gfx::kGLImplementationNone
: gfx::GLSurface::InitializeOneOff();
if (gl_initialized) {
// We need to collect GL strings (VENDOR, RENDERER) for blacklisting
// purposes. However, on Mac we don't actually use them. As documented in
// crbug.com/222934, due to some driver issues, glGetString could take
// multiple seconds to finish, which in turn cause the GPU process to
// crash.
// By skipping the following code on Mac, we don't really lose anything,
// because the basic GPU information is passed down from browser process
// and we already registered them through SetGpuInfo() above.
base::TimeTicks before_collect_context_graphics_info =
base::TimeTicks::Now();
#if !defined(OS_MACOSX)
if (!CollectGraphicsInfo(gpu_info))
dead_on_arrival = true;
#if defined(OS_CHROMEOS) || defined(OS_ANDROID) || defined(OS_LINUX)
// Recompute gpu driver bug workarounds.
// This is necessary on systems where vendor_id/device_id aren't available
// (Chrome OS, Android) or where workarounds may be dependent on GL_VENDOR
// and GL_RENDERER strings which are lazily computed (Linux).
if (!command_line.HasSwitch(switches::kDisableGpuDriverBugWorkarounds)) {
// TODO: this can not affect disabled extensions, since they're already
// initialized in the bindings. This should be moved before bindings
// initialization. However, populating GPUInfo fully works only on
// Android. Other platforms would need the bindings to query GL strings.
gpu::ApplyGpuDriverBugWorkarounds(
gpu_info, const_cast<base::CommandLine*>(&command_line));
}
#endif
#if defined(OS_LINUX)
initialized_gl_context = true;
#if !defined(OS_CHROMEOS)
if (gpu_info.gpu.vendor_id == 0x10de && // NVIDIA
gpu_info.driver_vendor == "NVIDIA" &&
!CanAccessNvidiaDeviceFile())
dead_on_arrival = true;
#endif // !defined(OS_CHROMEOS)
#endif // defined(OS_LINUX)
#endif // !defined(OS_MACOSX)
base::TimeDelta collect_context_time =
base::TimeTicks::Now() - before_collect_context_graphics_info;
UMA_HISTOGRAM_TIMES("GPU.CollectContextGraphicsInfo",
collect_context_time);
} else { // gl_initialized
VLOG(1) << "gfx::GLSurface::InitializeOneOff failed";
dead_on_arrival = true;
}
base::TimeDelta initialize_one_off_time =
base::TimeTicks::Now() - before_initialize_one_off;
UMA_HISTOGRAM_MEDIUM_TIMES("GPU.InitializeOneOffMediumTime",
initialize_one_off_time);
if (enable_watchdog && delayed_watchdog_enable) {
watchdog_thread = new GpuWatchdogThread(kGpuTimeout);
base::Thread::Options options;
options.timer_slack = base::TIMER_SLACK_MAXIMUM;
watchdog_thread->StartWithOptions(options);
}
// OSMesa is expected to run very slowly, so disable the watchdog in that
// case.
if (enable_watchdog &&
gfx::GetGLImplementation() == gfx::kGLImplementationOSMesaGL) {
watchdog_thread->Stop();
watchdog_thread = NULL;
}
#if defined(OS_LINUX)
should_initialize_gl_context = !initialized_gl_context &&
!dead_on_arrival;
if (!initialized_sandbox) {
gpu_info.sandboxed = StartSandboxLinux(gpu_info, watchdog_thread.get(),
should_initialize_gl_context);
}
#elif defined(OS_WIN)
gpu_info.sandboxed = StartSandboxWindows(parameters.sandbox_info);
#elif defined(OS_MACOSX)
gpu_info.sandboxed = Sandbox::SandboxIsCurrentlyActive();
#endif
} else {
dead_on_arrival = true;
}
logging::SetLogMessageHandler(NULL);
scoped_ptr<gpu::GpuMemoryBufferFactory> gpu_memory_buffer_factory;
if (gpu::GetNativeGpuMemoryBufferType() != gfx::EMPTY_BUFFER)
gpu_memory_buffer_factory = gpu::GpuMemoryBufferFactory::CreateNativeType();
gpu::SyncPointManager sync_point_manager(false);
base::ThreadPriority io_thread_priority = base::ThreadPriority::NORMAL;
#if defined(OS_ANDROID) || defined(OS_CHROMEOS)
io_thread_priority = base::ThreadPriority::DISPLAY;
#endif
GpuProcess gpu_process(io_thread_priority);
GpuChildThread* child_thread = new GpuChildThread(
watchdog_thread.get(), dead_on_arrival, gpu_info, deferred_messages.Get(),
gpu_memory_buffer_factory.get(),
&sync_point_manager);
while (!deferred_messages.Get().empty())
deferred_messages.Get().pop();
child_thread->Init(start_time);
gpu_process.set_main_thread(child_thread);
if (watchdog_thread.get())
watchdog_thread->AddPowerObserver();
#if defined(OS_ANDROID)
base::trace_event::MemoryDumpManager::GetInstance()->RegisterDumpProvider(
tracing::GraphicsMemoryDumpProvider::GetInstance(), "AndroidGraphics",
nullptr);
#endif
{
TRACE_EVENT0("gpu", "Run Message Loop");
main_message_loop.Run();
}
child_thread->StopWatchdog();
return 0;
}
namespace {
void GetGpuInfoFromCommandLine(gpu::GPUInfo& gpu_info,
const base::CommandLine& command_line) {
DCHECK(command_line.HasSwitch(switches::kGpuVendorID) &&
command_line.HasSwitch(switches::kGpuDeviceID) &&
command_line.HasSwitch(switches::kGpuDriverVersion));
bool success = base::HexStringToUInt(
command_line.GetSwitchValueASCII(switches::kGpuVendorID),
&gpu_info.gpu.vendor_id);
DCHECK(success);
success = base::HexStringToUInt(
command_line.GetSwitchValueASCII(switches::kGpuDeviceID),
&gpu_info.gpu.device_id);
DCHECK(success);
gpu_info.driver_vendor =
command_line.GetSwitchValueASCII(switches::kGpuDriverVendor);
gpu_info.driver_version =
command_line.GetSwitchValueASCII(switches::kGpuDriverVersion);
GetContentClient()->SetGpuInfo(gpu_info);
}
bool WarmUpSandbox(const base::CommandLine& command_line) {
{
TRACE_EVENT0("gpu", "Warm up rand");
// Warm up the random subsystem, which needs to be done pre-sandbox on all
// platforms.
(void) base::RandUint64();
}
#if defined(OS_WIN)
content::DXVAVideoDecodeAccelerator::PreSandboxInitialization();
#endif
return true;
}
#if !defined(OS_MACOSX)
bool CollectGraphicsInfo(gpu::GPUInfo& gpu_info) {
TRACE_EVENT0("gpu,startup", "Collect Graphics Info");
bool res = true;
gpu::CollectInfoResult result = gpu::CollectContextGraphicsInfo(&gpu_info);
switch (result) {
case gpu::kCollectInfoFatalFailure:
LOG(ERROR) << "gpu::CollectGraphicsInfo failed (fatal).";
res = false;
break;
case gpu::kCollectInfoNonFatalFailure:
DVLOG(1) << "gpu::CollectGraphicsInfo failed (non-fatal).";
break;
case gpu::kCollectInfoNone:
NOTREACHED();
break;
case gpu::kCollectInfoSuccess:
break;
}
GetContentClient()->SetGpuInfo(gpu_info);
return res;
}
#endif
#if defined(OS_LINUX)
#if !defined(OS_CHROMEOS)
bool CanAccessNvidiaDeviceFile() {
bool res = true;
base::ThreadRestrictions::AssertIOAllowed();
if (access("/dev/nvidiactl", R_OK) != 0) {
DVLOG(1) << "NVIDIA device file /dev/nvidiactl access denied";
res = false;
}
return res;
}
#endif
void CreateDummyGlContext() {
scoped_refptr<gfx::GLSurface> surface(
gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size()));
if (!surface.get()) {
DVLOG(1) << "gfx::GLSurface::CreateOffscreenGLSurface failed";
return;
}
// On Linux, this is needed to make sure /dev/nvidiactl has
// been opened and its descriptor cached.
scoped_refptr<gfx::GLContext> context(gfx::GLContext::CreateGLContext(
NULL, surface.get(), gfx::PreferDiscreteGpu));
if (!context.get()) {
DVLOG(1) << "gfx::GLContext::CreateGLContext failed";
return;
}
// Similarly, this is needed for /dev/nvidia0.
if (context->MakeCurrent(surface.get())) {
context->ReleaseCurrent(surface.get());
} else {
DVLOG(1) << "gfx::GLContext::MakeCurrent failed";
}
}
void WarmUpSandboxNvidia(const gpu::GPUInfo& gpu_info,
bool should_initialize_gl_context) {
// We special case Optimus since the vendor_id we see may not be Nvidia.
bool uses_nvidia_driver = (gpu_info.gpu.vendor_id == 0x10de && // NVIDIA.
gpu_info.driver_vendor == "NVIDIA") ||
gpu_info.optimus;
if (uses_nvidia_driver && should_initialize_gl_context) {
// We need this on Nvidia to pre-open /dev/nvidiactl and /dev/nvidia0.
CreateDummyGlContext();
}
}
bool StartSandboxLinux(const gpu::GPUInfo& gpu_info,
GpuWatchdogThread* watchdog_thread,
bool should_initialize_gl_context) {
TRACE_EVENT0("gpu,startup", "Initialize sandbox");
bool res = false;
WarmUpSandboxNvidia(gpu_info, should_initialize_gl_context);
if (watchdog_thread) {
// LinuxSandbox needs to be able to ensure that the thread
// has really been stopped.
LinuxSandbox::StopThread(watchdog_thread);
}
#if defined(SANITIZER_COVERAGE)
const std::string sancov_file_name =
"gpu." + base::Uint64ToString(base::RandUint64());
LinuxSandbox* linux_sandbox = LinuxSandbox::GetInstance();
linux_sandbox->sanitizer_args()->coverage_sandboxed = 1;
linux_sandbox->sanitizer_args()->coverage_fd =
__sanitizer_maybe_open_cov_file(sancov_file_name.c_str());
linux_sandbox->sanitizer_args()->coverage_max_block_size = 0;
#endif
// LinuxSandbox::InitializeSandbox() must always be called
// with only one thread.
res = LinuxSandbox::InitializeSandbox();
if (watchdog_thread) {
base::Thread::Options options;
options.timer_slack = base::TIMER_SLACK_MAXIMUM;
watchdog_thread->StartWithOptions(options);
}
return res;
}
#endif // defined(OS_LINUX)
#if defined(OS_WIN)
bool StartSandboxWindows(const sandbox::SandboxInterfaceInfo* sandbox_info) {
TRACE_EVENT0("gpu,startup", "Lower token");
// For Windows, if the target_services interface is not zero, the process
// is sandboxed and we must call LowerToken() before rendering untrusted
// content.
sandbox::TargetServices* target_services = sandbox_info->target_services;
if (target_services) {
target_services->LowerToken();
return true;
}
return false;
}
#endif // defined(OS_WIN)
} // namespace.
} // namespace content