| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "content/common/gpu/stream_texture_android.h" |
| |
| #include <string.h> |
| |
| #include "base/bind.h" |
| #include "base/strings/stringize_macros.h" |
| #include "content/common/android/surface_texture_peer.h" |
| #include "content/common/gpu/gpu_channel.h" |
| #include "content/common/gpu/gpu_messages.h" |
| #include "gpu/command_buffer/service/context_group.h" |
| #include "gpu/command_buffer/service/context_state.h" |
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| #include "gpu/command_buffer/service/texture_manager.h" |
| #include "ui/gfx/geometry/size.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_helper.h" |
| #include "ui/gl/scoped_binders.h" |
| #include "ui/gl/scoped_make_current.h" |
| |
| namespace content { |
| |
| using gpu::gles2::ContextGroup; |
| using gpu::gles2::GLES2Decoder; |
| using gpu::gles2::TextureManager; |
| using gpu::gles2::TextureRef; |
| |
| // static |
| bool StreamTexture::Create(GpuCommandBufferStub* owner_stub, |
| uint32_t client_texture_id, |
| int stream_id) { |
| GLES2Decoder* decoder = owner_stub->decoder(); |
| TextureManager* texture_manager = |
| decoder->GetContextGroup()->texture_manager(); |
| TextureRef* texture = texture_manager->GetTexture(client_texture_id); |
| |
| if (texture && (!texture->texture()->target() || |
| texture->texture()->target() == GL_TEXTURE_EXTERNAL_OES)) { |
| |
| // TODO: Ideally a valid image id was returned to the client so that |
| // it could then call glBindTexImage2D() for doing the following. |
| scoped_refptr<gl::GLImage> gl_image( |
| new StreamTexture(owner_stub, stream_id, texture->service_id())); |
| gfx::Size size = gl_image->GetSize(); |
| texture_manager->SetTarget(texture, GL_TEXTURE_EXTERNAL_OES); |
| texture_manager->SetLevelInfo(texture, GL_TEXTURE_EXTERNAL_OES, 0, GL_RGBA, |
| size.width(), size.height(), 1, 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, gfx::Rect(size)); |
| texture_manager->SetLevelImage(texture, GL_TEXTURE_EXTERNAL_OES, 0, |
| gl_image.get(), |
| gpu::gles2::Texture::UNBOUND); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub, |
| int32_t route_id, |
| uint32_t texture_id) |
| : surface_texture_(gfx::SurfaceTexture::Create(texture_id)), |
| size_(0, 0), |
| has_valid_frame_(false), |
| has_pending_frame_(false), |
| owner_stub_(owner_stub), |
| route_id_(route_id), |
| has_listener_(false), |
| texture_id_(texture_id), |
| framebuffer_(0), |
| vertex_shader_(0), |
| fragment_shader_(0), |
| program_(0), |
| vertex_buffer_(0), |
| u_xform_location_(-1), |
| weak_factory_(this) { |
| owner_stub->AddDestructionObserver(this); |
| memset(current_matrix_, 0, sizeof(current_matrix_)); |
| owner_stub->channel()->AddRoute(route_id, this); |
| surface_texture_->SetFrameAvailableCallback(base::Bind( |
| &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr())); |
| } |
| |
| StreamTexture::~StreamTexture() { |
| if (owner_stub_) { |
| owner_stub_->RemoveDestructionObserver(this); |
| owner_stub_->channel()->RemoveRoute(route_id_); |
| } |
| } |
| |
| void StreamTexture::OnWillDestroyStub() { |
| owner_stub_->RemoveDestructionObserver(this); |
| owner_stub_->channel()->RemoveRoute(route_id_); |
| |
| if (framebuffer_) { |
| scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent()); |
| |
| glDeleteProgram(program_); |
| glDeleteShader(vertex_shader_); |
| glDeleteShader(fragment_shader_); |
| glDeleteBuffersARB(1, &vertex_buffer_); |
| glDeleteFramebuffersEXT(1, &framebuffer_); |
| program_ = 0; |
| vertex_shader_ = 0; |
| fragment_shader_ = 0; |
| vertex_buffer_ = 0; |
| framebuffer_ = 0; |
| u_xform_location_ = -1; |
| } |
| |
| owner_stub_ = NULL; |
| |
| // If the owner goes away, there is no need to keep the SurfaceTexture around. |
| // The GL texture will keep working regardless with the currently bound frame. |
| surface_texture_ = NULL; |
| } |
| |
| void StreamTexture::Destroy(bool have_context) { |
| NOTREACHED(); |
| } |
| |
| scoped_ptr<ui::ScopedMakeCurrent> StreamTexture::MakeStubCurrent() { |
| scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current; |
| bool needs_make_current = |
| !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL); |
| // On Android we should not have to perform a real context switch here when |
| // using virtual contexts. |
| DCHECK(!needs_make_current || |
| !owner_stub_->decoder() |
| ->GetContextGroup() |
| ->feature_info() |
| ->workarounds() |
| .use_virtualized_gl_contexts); |
| if (needs_make_current) { |
| scoped_make_current.reset(new ui::ScopedMakeCurrent( |
| owner_stub_->decoder()->GetGLContext(), owner_stub_->surface())); |
| } |
| return scoped_make_current; |
| } |
| |
| void StreamTexture::UpdateTexImage() { |
| DCHECK(surface_texture_.get()); |
| DCHECK(owner_stub_); |
| |
| if (!has_pending_frame_) return; |
| |
| scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent()); |
| |
| surface_texture_->UpdateTexImage(); |
| |
| has_valid_frame_ = true; |
| has_pending_frame_ = false; |
| |
| float mtx[16]; |
| surface_texture_->GetTransformMatrix(mtx); |
| |
| if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) { |
| memcpy(current_matrix_, mtx, sizeof(mtx)); |
| |
| if (has_listener_) { |
| GpuStreamTextureMsg_MatrixChanged_Params params; |
| memcpy(¶ms.m00, mtx, sizeof(mtx)); |
| owner_stub_->channel()->Send( |
| new GpuStreamTextureMsg_MatrixChanged(route_id_, params)); |
| } |
| } |
| |
| if (scoped_make_current.get()) { |
| // UpdateTexImage() implies glBindTexture(). |
| // The cmd decoder takes care of restoring the binding for this GLImage as |
| // far as the current context is concerned, but if we temporarily change |
| // it, we have to keep the state intact in *that* context also. |
| const gpu::gles2::ContextState* state = |
| owner_stub_->decoder()->GetContextState(); |
| const gpu::gles2::TextureUnit& active_unit = |
| state->texture_units[state->active_texture_unit]; |
| glBindTexture(GL_TEXTURE_EXTERNAL_OES, |
| active_unit.bound_texture_external_oes.get() |
| ? active_unit.bound_texture_external_oes->service_id() |
| : 0); |
| } |
| } |
| |
| bool StreamTexture::CopyTexImage(unsigned target) { |
| if (target == GL_TEXTURE_2D) { |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size_.width(), size_.height(), 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| return CopyTexSubImage(GL_TEXTURE_2D, gfx::Point(), gfx::Rect(size_)); |
| } |
| |
| if (target != GL_TEXTURE_EXTERNAL_OES) |
| return false; |
| |
| if (!owner_stub_ || !surface_texture_.get()) |
| return true; |
| |
| GLint texture_id; |
| glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id); |
| DCHECK(texture_id); |
| |
| // The following code only works if we're being asked to copy into |
| // |texture_id_|. Copying into a different texture is not supported. |
| if (static_cast<unsigned>(texture_id) != texture_id_) |
| return false; |
| |
| UpdateTexImage(); |
| |
| TextureManager* texture_manager = |
| owner_stub_->decoder()->GetContextGroup()->texture_manager(); |
| gpu::gles2::Texture* texture = |
| texture_manager->GetTextureForServiceId(texture_id_); |
| if (texture) { |
| // By setting image state to UNBOUND instead of COPIED we ensure that |
| // CopyTexImage() is called each time the surface texture is used for |
| // drawing. |
| texture->SetLevelImage(GL_TEXTURE_EXTERNAL_OES, 0, this, |
| gpu::gles2::Texture::UNBOUND); |
| } |
| |
| return true; |
| } |
| |
| void StreamTexture::OnFrameAvailable() { |
| has_pending_frame_ = true; |
| if (has_listener_ && owner_stub_) { |
| owner_stub_->channel()->Send( |
| new GpuStreamTextureMsg_FrameAvailable(route_id_)); |
| } |
| } |
| |
| gfx::Size StreamTexture::GetSize() { |
| return size_; |
| } |
| |
| unsigned StreamTexture::GetInternalFormat() { |
| return GL_RGBA; |
| } |
| |
| bool StreamTexture::OnMessageReceived(const IPC::Message& message) { |
| bool handled = true; |
| IPC_BEGIN_MESSAGE_MAP(StreamTexture, message) |
| IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_StartListening, OnStartListening) |
| IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_EstablishPeer, OnEstablishPeer) |
| IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_SetSize, OnSetSize) |
| IPC_MESSAGE_UNHANDLED(handled = false) |
| IPC_END_MESSAGE_MAP() |
| |
| DCHECK(handled); |
| return handled; |
| } |
| |
| void StreamTexture::OnStartListening() { |
| DCHECK(!has_listener_); |
| has_listener_ = true; |
| } |
| |
| void StreamTexture::OnEstablishPeer(int32_t primary_id, int32_t secondary_id) { |
| if (!owner_stub_) |
| return; |
| |
| base::ProcessHandle process = owner_stub_->channel()->GetClientPID(); |
| |
| SurfaceTexturePeer::GetInstance()->EstablishSurfaceTexturePeer( |
| process, surface_texture_, primary_id, secondary_id); |
| } |
| |
| bool StreamTexture::BindTexImage(unsigned target) { |
| NOTREACHED(); |
| return false; |
| } |
| |
| void StreamTexture::ReleaseTexImage(unsigned target) { |
| NOTREACHED(); |
| } |
| |
| bool StreamTexture::CopyTexSubImage(unsigned target, |
| const gfx::Point& offset, |
| const gfx::Rect& rect) { |
| if (target != GL_TEXTURE_2D) |
| return false; |
| |
| if (!owner_stub_ || !surface_texture_.get()) |
| return true; |
| |
| if (!offset.IsOrigin()) { |
| LOG(ERROR) << "Non-origin offset is not supported"; |
| return false; |
| } |
| |
| if (rect != gfx::Rect(size_)) { |
| LOG(ERROR) << "Sub-rectangle is not supported"; |
| return false; |
| } |
| |
| GLint target_texture = 0; |
| glGetIntegerv(GL_TEXTURE_BINDING_2D, &target_texture); |
| DCHECK(target_texture); |
| |
| UpdateTexImage(); |
| |
| if (!framebuffer_) { |
| glGenFramebuffersEXT(1, &framebuffer_); |
| |
| // This vertex shader introduces a y flip before applying the stream |
| // texture matrix. This is required because the stream texture matrix |
| // Android provides is intended to be used in a y-up coordinate system, |
| // whereas Chromium expects y-down. |
| |
| // clang-format off |
| const char kVertexShader[] = STRINGIZE( |
| attribute vec2 a_position; |
| varying vec2 v_texCoord; |
| uniform mat4 u_xform; |
| void main() { |
| gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0); |
| vec2 uv_untransformed = a_position * vec2(0.5, -0.5) + vec2(0.5, 0.5); |
| v_texCoord = (u_xform * vec4(uv_untransformed, 0.0, 1.0)).xy; |
| } |
| ); |
| const char kFragmentShader[] = |
| "#extension GL_OES_EGL_image_external : require\n" STRINGIZE( |
| precision mediump float; |
| uniform samplerExternalOES a_texture; |
| varying vec2 v_texCoord; |
| void main() { |
| gl_FragColor = texture2D(a_texture, v_texCoord); |
| } |
| ); |
| // clang-format on |
| |
| vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer(); |
| vertex_shader_ = gfx::GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader); |
| fragment_shader_ = |
| gfx::GLHelper::LoadShader(GL_FRAGMENT_SHADER, kFragmentShader); |
| program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_); |
| gfx::ScopedUseProgram use_program(program_); |
| int sampler_location = glGetUniformLocation(program_, "a_texture"); |
| DCHECK_NE(-1, sampler_location); |
| glUniform1i(sampler_location, 0); |
| u_xform_location_ = glGetUniformLocation(program_, "u_xform"); |
| DCHECK_NE(-1, u_xform_location_); |
| } |
| |
| gfx::ScopedActiveTexture active_texture(GL_TEXTURE0); |
| // UpdateTexImage() call below will bind the surface texture to |
| // TEXTURE_EXTERNAL_OES. This scoped texture binder will restore the current |
| // binding before this function returns. |
| gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_EXTERNAL_OES, texture_id_); |
| |
| { |
| gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_); |
| gfx::ScopedViewport viewport(0, 0, size_.width(), size_.height()); |
| glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_TEXTURE_2D, target_texture, 0); |
| DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); |
| gfx::ScopedUseProgram use_program(program_); |
| |
| glUniformMatrix4fv(u_xform_location_, 1, false, current_matrix_); |
| gfx::GLHelper::DrawQuad(vertex_buffer_); |
| |
| // Detach the output texture from the fbo. |
| glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_TEXTURE_2D, 0, 0); |
| } |
| return true; |
| } |
| |
| bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget, |
| int z_order, |
| gfx::OverlayTransform transform, |
| const gfx::Rect& bounds_rect, |
| const gfx::RectF& crop_rect) { |
| NOTREACHED(); |
| return false; |
| } |
| |
| void StreamTexture::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd, |
| uint64_t process_tracing_id, |
| const std::string& dump_name) { |
| // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914 |
| } |
| |
| } // namespace content |