blob: b75b5f035146b102843044e1cbd0d728a1cafb1c [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GL_GLX_API_IMPLEMENTATION_H_
#define UI_GL_GL_GLX_API_IMPLEMENTATION_H_
#include <string>
#include <vector>
#include "base/compiler_specific.h"
#include "gl_bindings.h"
#include "ui/gl/gl_export.h"
namespace gl {
struct GLVersionInfo;
struct GLWindowSystemBindingInfo;
GL_EXPORT void InitializeStaticGLBindingsGLX();
GL_EXPORT void InitializeDebugGLBindingsGLX();
GL_EXPORT void ClearBindingsGLX();
GL_EXPORT bool GetGLWindowSystemBindingInfoGLX(const GLVersionInfo& gl_info,
GLWindowSystemBindingInfo* info);
GL_EXPORT void SetDisabledExtensionsGLX(const std::string& disabled_extensions);
GL_EXPORT bool InitializeExtensionSettingsOneOffGLX();
class GL_EXPORT GLXApiBase : public GLXApi {
public:
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
#include "gl_bindings_api_autogen_glx.h"
protected:
GLXApiBase();
~GLXApiBase() override;
void InitializeBase(DriverGLX* driver);
DriverGLX* driver_;
};
class GL_EXPORT RealGLXApi : public GLXApiBase {
public:
RealGLXApi();
~RealGLXApi() override;
void Initialize(DriverGLX* driver);
void SetDisabledExtensions(const std::string& disabled_extensions) override;
const char* glXQueryExtensionsStringFn(Display* dpy, int screen) override;
private:
std::vector<std::string> disabled_exts_;
std::string filtered_exts_;
};
// Logs debug information for every GLX call.
class GL_EXPORT DebugGLXApi : public GLXApi {
public:
DebugGLXApi(GLXApi* glx_api);
~DebugGLXApi() override;
void SetDisabledExtensions(const std::string& disabled_extensions) override;
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
#include "gl_bindings_api_autogen_glx.h"
private:
GLXApi* glx_api_;
};
// Inserts a TRACE for every GLX call.
class GL_EXPORT TraceGLXApi : public GLXApi {
public:
TraceGLXApi(GLXApi* glx_api) : glx_api_(glx_api) { }
~TraceGLXApi() override;
void SetDisabledExtensions(const std::string& disabled_extensions) override;
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
#include "gl_bindings_api_autogen_glx.h"
private:
GLXApi* glx_api_;
};
} // namespace gl
#endif // UI_GL_GL_GLX_API_IMPLEMENTATION_H_