blob: a2a083e4d12aa783f46446af33bf6bbbc3b942c9 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/shelf/shelf_view.h"
#include <algorithm>
#include <memory>
#include <utility>
#include <vector>
#include "ash/root_window_controller.h"
#include "ash/shelf/app_list_button.h"
#include "ash/shelf/overflow_bubble.h"
#include "ash/shelf/overflow_bubble_view.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_button.h"
#include "ash/shelf/shelf_constants.h"
#include "ash/shelf/shelf_icon_observer.h"
#include "ash/shelf/shelf_item_delegate_manager.h"
#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shelf/shelf_model.h"
#include "ash/shelf/shelf_tooltip_manager.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/overflow_bubble_view_test_api.h"
#include "ash/test/shelf_test_api.h"
#include "ash/test/shelf_view_test_api.h"
#include "ash/test/shell_test_api.h"
#include "ash/test/test_shelf_delegate.h"
#include "ash/test/test_shelf_item_delegate.h"
#include "base/compiler_specific.h"
#include "base/i18n/rtl.h"
#include "base/strings/string_number_conversions.h"
#include "base/test/histogram_tester.h"
#include "base/test/user_action_tester.h"
#include "base/time/time.h"
#include "ui/aura/test/aura_test_base.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/compositor/layer.h"
#include "ui/events/event.h"
#include "ui/events/event_constants.h"
#include "ui/events/event_utils.h"
#include "ui/events/test/event_generator.h"
#include "ui/gfx/geometry/point.h"
#include "ui/views/bubble/bubble_frame_view.h"
#include "ui/views/view_model.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_delegate.h"
#include "ui/wm/core/coordinate_conversion.h"
namespace ash {
namespace test {
////////////////////////////////////////////////////////////////////////////////
// ShelfIconObserver tests.
class TestShelfIconObserver : public ShelfIconObserver {
public:
explicit TestShelfIconObserver(Shelf* shelf)
: shelf_(shelf),
change_notified_(false) {
if (shelf_)
shelf_->AddIconObserver(this);
}
~TestShelfIconObserver() override {
if (shelf_)
shelf_->RemoveIconObserver(this);
}
// ShelfIconObserver implementation.
void OnShelfIconPositionsChanged() override { change_notified_ = true; }
int change_notified() const { return change_notified_; }
void Reset() { change_notified_ = false; }
private:
Shelf* shelf_;
bool change_notified_;
DISALLOW_COPY_AND_ASSIGN(TestShelfIconObserver);
};
class ShelfViewIconObserverTest : public AshTestBase {
public:
ShelfViewIconObserverTest() {}
~ShelfViewIconObserverTest() override {}
void SetUp() override {
AshTestBase::SetUp();
Shelf* shelf = Shelf::ForPrimaryDisplay();
observer_.reset(new TestShelfIconObserver(shelf));
shelf_view_test_.reset(
new ShelfViewTestAPI(ShelfTestAPI(shelf).shelf_view()));
shelf_view_test_->SetAnimationDuration(1);
}
void TearDown() override {
observer_.reset();
AshTestBase::TearDown();
}
TestShelfIconObserver* observer() { return observer_.get(); }
ShelfViewTestAPI* shelf_view_test() { return shelf_view_test_.get(); }
Shelf* ShelfForSecondaryDisplay() {
return Shelf::ForWindow(Shell::GetAllRootWindows()[1]);
}
private:
std::unique_ptr<TestShelfIconObserver> observer_;
std::unique_ptr<ShelfViewTestAPI> shelf_view_test_;
DISALLOW_COPY_AND_ASSIGN(ShelfViewIconObserverTest);
};
// TestShelfItemDelegate which tracks whether it gets selected.
class ShelfItemSelectionTracker : public TestShelfItemDelegate {
public:
ShelfItemSelectionTracker()
: TestShelfItemDelegate(NULL),
selected_(false),
item_selected_action_(kNoAction) {}
~ShelfItemSelectionTracker() override {}
// Resets to the initial state.
void Reset() { selected_ = false; }
void set_item_selected_action(
ShelfItemDelegate::PerformedAction item_selected_action) {
item_selected_action_ = item_selected_action;
}
// Returns true if the delegate was selected.
bool WasSelected() {
return selected_;
}
// TestShelfItemDelegate:
ShelfItemDelegate::PerformedAction ItemSelected(
const ui::Event& event) override {
selected_ = true;
return item_selected_action_;
}
private:
bool selected_;
// The action returned from ItemSelected(const ui::Event&).
ShelfItemDelegate::PerformedAction item_selected_action_;
DISALLOW_COPY_AND_ASSIGN(ShelfItemSelectionTracker);
};
TEST_F(ShelfViewIconObserverTest, AddRemove) {
TestShelfDelegate* shelf_delegate = TestShelfDelegate::instance();
ASSERT_TRUE(shelf_delegate);
views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.bounds = gfx::Rect(0, 0, 200, 200);
params.context = CurrentContext();
std::unique_ptr<views::Widget> widget(new views::Widget());
widget->Init(params);
shelf_delegate->AddShelfItem(widget->GetNativeWindow());
shelf_view_test()->RunMessageLoopUntilAnimationsDone();
EXPECT_TRUE(observer()->change_notified());
observer()->Reset();
widget->Show();
widget->GetNativeWindow()->parent()->RemoveChild(widget->GetNativeWindow());
shelf_view_test()->RunMessageLoopUntilAnimationsDone();
EXPECT_TRUE(observer()->change_notified());
observer()->Reset();
}
// Sometimes fails on trybots on win7_aura. http://crbug.com/177135
#if defined(OS_WIN)
#define MAYBE_AddRemoveWithMultipleDisplays \
DISABLED_AddRemoveWithMultipleDisplays
#else
#define MAYBE_AddRemoveWithMultipleDisplays \
AddRemoveWithMultipleDisplays
#endif
// Make sure creating/deleting an window on one displays notifies a
// shelf on external display as well as one on primary.
TEST_F(ShelfViewIconObserverTest, MAYBE_AddRemoveWithMultipleDisplays) {
UpdateDisplay("400x400,400x400");
TestShelfIconObserver second_observer(ShelfForSecondaryDisplay());
TestShelfDelegate* shelf_delegate = TestShelfDelegate::instance();
ASSERT_TRUE(shelf_delegate);
views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.bounds = gfx::Rect(0, 0, 200, 200);
params.context = CurrentContext();
std::unique_ptr<views::Widget> widget(new views::Widget());
widget->Init(params);
shelf_delegate->AddShelfItem(widget->GetNativeWindow());
shelf_view_test()->RunMessageLoopUntilAnimationsDone();
EXPECT_TRUE(observer()->change_notified());
EXPECT_TRUE(second_observer.change_notified());
observer()->Reset();
second_observer.Reset();
widget->GetNativeWindow()->parent()->RemoveChild(widget->GetNativeWindow());
shelf_view_test()->RunMessageLoopUntilAnimationsDone();
EXPECT_TRUE(observer()->change_notified());
EXPECT_TRUE(second_observer.change_notified());
observer()->Reset();
second_observer.Reset();
}
TEST_F(ShelfViewIconObserverTest, BoundsChanged) {
ShelfWidget* widget = Shell::GetPrimaryRootWindowController()->shelf();
gfx::Rect shelf_bounds = widget->GetWindowBoundsInScreen();
shelf_bounds.set_width(shelf_bounds.width() / 2);
ASSERT_GT(shelf_bounds.width(), 0);
widget->SetBounds(shelf_bounds);
// No animation happens for ShelfView bounds change.
EXPECT_TRUE(observer()->change_notified());
observer()->Reset();
}
////////////////////////////////////////////////////////////////////////////////
// ShelfView tests.
// A ShelfDelegate test double that will always convert between ShelfIDs and app
// ids. This does not support pinning and unpinning operations and the return
// value of IsAppPinned(...) is configurable.
class TestShelfDelegateForShelfView : public ShelfDelegate {
public:
TestShelfDelegateForShelfView() {}
~TestShelfDelegateForShelfView() override {}
void set_is_app_pinned(bool is_pinned) { is_app_pinned_ = is_pinned; }
// ShelfDelegate overrides:
void OnShelfCreated(Shelf* shelf) override {}
void OnShelfDestroyed(Shelf* shelf) override {}
void OnShelfAlignmentChanged(Shelf* shelf) override {}
void OnShelfAutoHideBehaviorChanged(Shelf* shelf) override {}
ShelfID GetShelfIDForAppID(const std::string& app_id) override {
ShelfID id = 0;
EXPECT_TRUE(base::StringToInt(app_id, &id));
return id;
}
bool HasShelfIDToAppIDMapping(ShelfID id) const override { return true; }
const std::string& GetAppIDForShelfID(ShelfID id) override {
// Use |app_id_| member variable because returning a reference to local
// variable is not allowed.
app_id_ = base::IntToString(id);
return app_id_;
}
void PinAppWithID(const std::string& app_id) override { NOTREACHED(); }
bool IsAppPinned(const std::string& app_id) override {
return is_app_pinned_;
}
void UnpinAppWithID(const std::string& app_id) override { NOTREACHED(); }
private:
// Tracks whether apps are pinned or not.
bool is_app_pinned_ = false;
// Temp member variable for returning a value. See the comment in the
// GetAppIDForShelfID().
std::string app_id_;
DISALLOW_COPY_AND_ASSIGN(TestShelfDelegateForShelfView);
};
class ShelfViewTest : public AshTestBase {
public:
static const char*
kTimeBetweenWindowMinimizedAndActivatedActionsHistogramName;
ShelfViewTest()
: model_(NULL),
shelf_view_(NULL),
browser_index_(1),
item_manager_(NULL) {}
~ShelfViewTest() override {}
void SetUp() override {
AshTestBase::SetUp();
ShellTestApi test_api(Shell::GetInstance());
model_ = test_api.shelf_model();
Shelf* shelf = Shelf::ForPrimaryDisplay();
shelf_view_ = ShelfTestAPI(shelf).shelf_view();
// The bounds should be big enough for 4 buttons + overflow chevron.
shelf_view_->SetBounds(0, 0, 500, kShelfSize);
test_api_.reset(new ShelfViewTestAPI(shelf_view_));
test_api_->SetAnimationDuration(1); // Speeds up animation for test.
ReplaceShelfDelegate();
item_manager_ = Shell::GetInstance()->shelf_item_delegate_manager();
DCHECK(item_manager_);
// Add browser shortcut shelf item at index 0 for test.
AddBrowserShortcut();
}
void TearDown() override {
shelf_delegate_ = nullptr;
test_api_.reset();
AshTestBase::TearDown();
}
protected:
void CreateAndSetShelfItemDelegateForID(ShelfID id) {
std::unique_ptr<ShelfItemDelegate> delegate(
new TestShelfItemDelegate(NULL));
item_manager_->SetShelfItemDelegate(id, std::move(delegate));
}
ShelfID AddBrowserShortcut() {
ShelfItem browser_shortcut;
browser_shortcut.type = TYPE_BROWSER_SHORTCUT;
ShelfID id = model_->next_id();
model_->AddAt(browser_index_, browser_shortcut);
CreateAndSetShelfItemDelegateForID(id);
test_api_->RunMessageLoopUntilAnimationsDone();
return id;
}
ShelfID AddAppShortcut() {
ShelfItem item;
item.type = TYPE_APP_SHORTCUT;
item.status = STATUS_CLOSED;
ShelfID id = model_->next_id();
model_->Add(item);
CreateAndSetShelfItemDelegateForID(id);
test_api_->RunMessageLoopUntilAnimationsDone();
return id;
}
ShelfID AddPanel() {
ShelfID id = AddPanelNoWait();
test_api_->RunMessageLoopUntilAnimationsDone();
return id;
}
ShelfID AddPlatformAppNoWait() {
ShelfItem item;
item.type = TYPE_PLATFORM_APP;
item.status = STATUS_RUNNING;
ShelfID id = model_->next_id();
model_->Add(item);
CreateAndSetShelfItemDelegateForID(id);
return id;
}
ShelfID AddPanelNoWait() {
ShelfItem item;
item.type = TYPE_APP_PANEL;
item.status = STATUS_RUNNING;
ShelfID id = model_->next_id();
model_->Add(item);
CreateAndSetShelfItemDelegateForID(id);
return id;
}
ShelfID AddPlatformApp() {
ShelfID id = AddPlatformAppNoWait();
test_api_->RunMessageLoopUntilAnimationsDone();
return id;
}
void SetShelfItemTypeToAppShortcut(ShelfID id) {
int index = model_->ItemIndexByID(id);
DCHECK_GE(index, 0);
ShelfItem item = model_->items()[index];
if (item.type == TYPE_PLATFORM_APP || item.type == TYPE_WINDOWED_APP) {
item.type = TYPE_APP_SHORTCUT;
model_->Set(index, item);
}
test_api_->RunMessageLoopUntilAnimationsDone();
}
void RemoveByID(ShelfID id) {
model_->RemoveItemAt(model_->ItemIndexByID(id));
test_api_->RunMessageLoopUntilAnimationsDone();
}
ShelfButton* GetButtonByID(ShelfID id) {
int index = model_->ItemIndexByID(id);
return test_api_->GetButton(index);
}
ShelfItem GetItemByID(ShelfID id) {
ShelfItems::const_iterator items = model_->ItemByID(id);
return *items;
}
void CheckModelIDs(
const std::vector<std::pair<ShelfID, views::View*> >& id_map) {
size_t map_index = 0;
for (size_t model_index = 0;
model_index < model_->items().size();
++model_index) {
ShelfItem item = model_->items()[model_index];
ShelfID id = item.id;
EXPECT_EQ(id_map[map_index].first, id);
EXPECT_EQ(id_map[map_index].second, GetButtonByID(id));
++map_index;
}
ASSERT_EQ(map_index, id_map.size());
}
void VerifyShelfItemBoundsAreValid() {
for (int i = 0; i <= test_api_->GetLastVisibleIndex(); ++i) {
if (test_api_->GetButton(i)) {
gfx::Rect shelf_view_bounds = shelf_view_->GetLocalBounds();
gfx::Rect item_bounds = test_api_->GetBoundsByIndex(i);
EXPECT_GE(item_bounds.x(), 0);
EXPECT_GE(item_bounds.y(), 0);
EXPECT_LE(item_bounds.right(), shelf_view_bounds.width());
EXPECT_LE(item_bounds.bottom(), shelf_view_bounds.height());
}
}
}
ShelfButton* SimulateButtonPressed(ShelfView::Pointer pointer,
int button_index) {
ShelfButton* button = test_api_->GetButton(button_index);
ui::MouseEvent click_event(ui::ET_MOUSE_PRESSED, gfx::Point(),
button->GetBoundsInScreen().origin(),
ui::EventTimeForNow(), 0, 0);
shelf_view_->PointerPressedOnButton(button, pointer, click_event);
return button;
}
// Simulates a single mouse click.
void SimulateClick(int button_index) {
ShelfButton* button = SimulateButtonPressed(ShelfView::MOUSE, button_index);
ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, gfx::Point(),
button->GetBoundsInScreen().origin(),
ui::EventTimeForNow(), 0, 0);
test_api_->ButtonPressed(button, release_event);
shelf_view_->PointerReleasedOnButton(button, ShelfView::MOUSE, false);
}
// Simulates the second click of a double click.
void SimulateDoubleClick(int button_index) {
ShelfButton* button = SimulateButtonPressed(ShelfView::MOUSE, button_index);
ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, gfx::Point(),
button->GetBoundsInScreen().origin(),
ui::EventTimeForNow(), ui::EF_IS_DOUBLE_CLICK,
0);
test_api_->ButtonPressed(button, release_event);
shelf_view_->PointerReleasedOnButton(button, ShelfView::MOUSE, false);
}
void DoDrag(int dist_x,
int dist_y,
views::View* button,
ShelfView::Pointer pointer,
views::View* to) {
ui::MouseEvent drag_event(ui::ET_MOUSE_DRAGGED, gfx::Point(dist_x, dist_y),
to->GetBoundsInScreen().origin(),
ui::EventTimeForNow(), 0, 0);
shelf_view_->PointerDraggedOnButton(button, pointer, drag_event);
}
/*
* Trigger ContinueDrag of the shelf
* The argument progressively means whether to simulate the drag progress (a
* series of changes of the posistion of dragged item), like the normal user
* drag behavior.
*/
void ContinueDrag(views::View* button,
ShelfView::Pointer pointer,
int from_index,
int to_index,
bool progressively) {
views::View* to = test_api_->GetButton(to_index);
views::View* from = test_api_->GetButton(from_index);
int dist_x = to->x() - from->x();
int dist_y = to->y() - from->y();
if (progressively) {
int sgn = dist_x > 0 ? 1 : -1;
dist_x = abs(dist_x);
for (; dist_x; dist_x -= std::min(10, dist_x))
DoDrag(sgn * std::min(10, abs(dist_x)), 0, button, pointer, to);
} else {
DoDrag(dist_x, dist_y, button, pointer, to);
}
}
/*
* Simulate drag operation.
* Argument progressively means whether to simulate the drag progress (a
* series of changes of the posistion of dragged item) like the behavior of
* user drags.
*/
views::View* SimulateDrag(ShelfView::Pointer pointer,
int button_index,
int destination_index,
bool progressively) {
views::View* button = SimulateButtonPressed(pointer, button_index);
if (!progressively) {
ContinueDrag(button, pointer, button_index, destination_index, false);
} else if (button_index < destination_index) {
for (int cur_index = button_index + 1; cur_index <= destination_index;
cur_index++)
ContinueDrag(button, pointer, cur_index - 1, cur_index, true);
} else if (button_index > destination_index) {
for (int cur_index = button_index - 1; cur_index >= destination_index;
cur_index--)
ContinueDrag(button, pointer, cur_index + 1, cur_index, true);
}
return button;
}
void DragAndVerify(
int from,
int to,
ShelfView* shelf_view,
const std::vector<std::pair<int, views::View*>>& expected_id_map) {
views::View* dragged_button =
SimulateDrag(ShelfView::MOUSE, from, to, true);
shelf_view->PointerReleasedOnButton(dragged_button, ShelfView::MOUSE,
false);
test_api_->RunMessageLoopUntilAnimationsDone();
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(expected_id_map));
}
void SetupForDragTest(
std::vector<std::pair<ShelfID, views::View*> >* id_map) {
// Initialize |id_map| with the automatically-created shelf buttons.
for (size_t i = 0; i < model_->items().size(); ++i) {
ShelfButton* button = test_api_->GetButton(i);
id_map->push_back(std::make_pair(model_->items()[i].id, button));
}
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(*id_map));
// Add 5 app shelf buttons for testing.
for (int i = 0; i < 5; ++i) {
ShelfID id = AddAppShortcut();
// App Icon is located at index 0, and browser shortcut is located at
// index 1. So we should start to add app shortcut at index 2.
id_map->insert(id_map->begin() + (i + browser_index_ + 1),
std::make_pair(id, GetButtonByID(id)));
}
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(*id_map));
}
void AddButtonsUntilOverflow() {
int items_added = 0;
while (!test_api_->IsOverflowButtonVisible()) {
AddAppShortcut();
++items_added;
ASSERT_LT(items_added, 10000);
}
}
void TestDraggingAnItemFromOverflowToShelf(bool cancel) {
test_api_->ShowOverflowBubble();
ASSERT_TRUE(test_api_->overflow_bubble() &&
test_api_->overflow_bubble()->IsShowing());
ShelfViewTestAPI test_api_for_overflow(
test_api_->overflow_bubble()->shelf_view());
int total_item_count = model_->item_count();
int last_visible_item_id_in_shelf =
GetItemId(test_api_->GetLastVisibleIndex());
int second_last_visible_item_id_in_shelf =
GetItemId(test_api_->GetLastVisibleIndex() - 1);
int first_visible_item_id_in_overflow =
GetItemId(test_api_for_overflow.GetFirstVisibleIndex());
int second_last_visible_item_id_in_overflow =
GetItemId(test_api_for_overflow.GetLastVisibleIndex() - 1);
int drag_item_index =
test_api_for_overflow.GetLastVisibleIndex();
ShelfID drag_item_id = GetItemId(drag_item_index);
ShelfButton* drag_button = test_api_for_overflow.GetButton(drag_item_index);
gfx::Point center_point_of_drag_item =
drag_button->GetBoundsInScreen().CenterPoint();
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow(),
center_point_of_drag_item);
// Rip an item off to OverflowBubble.
generator.PressLeftButton();
gfx::Point rip_off_point(center_point_of_drag_item.x(), 0);
generator.MoveMouseTo(rip_off_point);
test_api_for_overflow.RunMessageLoopUntilAnimationsDone();
ASSERT_TRUE(test_api_for_overflow.IsRippedOffFromShelf());
ASSERT_FALSE(test_api_for_overflow.DraggedItemFromOverflowToShelf());
// Move a dragged item into Shelf at |drop_index|.
int drop_index = 1;
gfx::Point drop_point =
test_api_->GetButton(drop_index)->GetBoundsInScreen().CenterPoint();
int item_width = test_api_for_overflow.GetButtonSize();
// To insert at |drop_index|, more smaller x-axis value of |drop_point|
// should be used.
gfx::Point modified_drop_point(drop_point.x() - item_width / 4,
drop_point.y());
generator.MoveMouseTo(modified_drop_point);
test_api_for_overflow.RunMessageLoopUntilAnimationsDone();
test_api_->RunMessageLoopUntilAnimationsDone();
ASSERT_TRUE(test_api_for_overflow.IsRippedOffFromShelf());
ASSERT_TRUE(test_api_for_overflow.DraggedItemFromOverflowToShelf());
if (cancel)
drag_button->OnMouseCaptureLost();
else
generator.ReleaseLeftButton();
test_api_for_overflow.RunMessageLoopUntilAnimationsDone();
test_api_->RunMessageLoopUntilAnimationsDone();
ASSERT_FALSE(test_api_for_overflow.IsRippedOffFromShelf());
ASSERT_FALSE(test_api_for_overflow.DraggedItemFromOverflowToShelf());
// Compare pre-stored items' id with newly positioned items' after dragging
// is canceled or finished.
if (cancel) {
EXPECT_EQ(last_visible_item_id_in_shelf,
GetItemId(test_api_->GetLastVisibleIndex()));
EXPECT_EQ(second_last_visible_item_id_in_shelf,
GetItemId(test_api_->GetLastVisibleIndex() - 1));
EXPECT_EQ(first_visible_item_id_in_overflow,
GetItemId(test_api_for_overflow.GetFirstVisibleIndex()));
EXPECT_EQ(second_last_visible_item_id_in_overflow,
GetItemId(test_api_for_overflow.GetLastVisibleIndex() - 1));
} else {
EXPECT_EQ(drag_item_id, GetItemId(drop_index));
EXPECT_EQ(total_item_count, model_->item_count());
EXPECT_EQ(last_visible_item_id_in_shelf,
GetItemId(test_api_for_overflow.GetFirstVisibleIndex()));
EXPECT_EQ(second_last_visible_item_id_in_shelf,
GetItemId(test_api_->GetLastVisibleIndex()));
EXPECT_EQ(first_visible_item_id_in_overflow,
GetItemId(test_api_for_overflow.GetFirstVisibleIndex() + 1));
EXPECT_EQ(second_last_visible_item_id_in_overflow,
GetItemId(test_api_for_overflow.GetLastVisibleIndex()));
}
}
// Returns the item's ShelfID at |index|.
ShelfID GetItemId(int index) {
DCHECK_GE(index, 0);
return model_->items()[index].id;
}
void ReplaceShelfDelegate() {
// Replace ShelfDelegate.
ShellTestApi shell_test_api(Shell::GetInstance());
shell_test_api.SetShelfDelegate(NULL);
shelf_delegate_ = new TestShelfDelegateForShelfView();
shell_test_api.SetShelfDelegate(shelf_delegate_);
ShelfTestAPI(Shelf::ForPrimaryDisplay()).set_delegate(shelf_delegate_);
test_api_->SetShelfDelegate(shelf_delegate_);
}
ShelfModel* model_;
ShelfView* shelf_view_;
int browser_index_;
ShelfItemDelegateManager* item_manager_;
// Owned by ash::Shell.
TestShelfDelegateForShelfView* shelf_delegate_;
std::unique_ptr<ShelfViewTestAPI> test_api_;
private:
DISALLOW_COPY_AND_ASSIGN(ShelfViewTest);
};
const char*
ShelfViewTest::kTimeBetweenWindowMinimizedAndActivatedActionsHistogramName =
ShelfButtonPressedMetricTracker::
kTimeBetweenWindowMinimizedAndActivatedActionsHistogramName;
class ScopedTextDirectionChange {
public:
explicit ScopedTextDirectionChange(bool is_rtl) : is_rtl_(is_rtl) {
original_locale_ = base::i18n::GetConfiguredLocale();
if (is_rtl_)
base::i18n::SetICUDefaultLocale("he");
CheckTextDirectionIsCorrect();
}
~ScopedTextDirectionChange() {
if (is_rtl_)
base::i18n::SetICUDefaultLocale(original_locale_);
}
private:
void CheckTextDirectionIsCorrect() {
ASSERT_EQ(is_rtl_, base::i18n::IsRTL());
}
bool is_rtl_;
std::string original_locale_;
};
class ShelfViewTextDirectionTest
: public ShelfViewTest,
public testing::WithParamInterface<bool> {
public:
ShelfViewTextDirectionTest() : text_direction_change_(GetParam()) {}
virtual ~ShelfViewTextDirectionTest() {}
void SetUp() override { ShelfViewTest::SetUp(); }
void TearDown() override { ShelfViewTest::TearDown(); }
private:
ScopedTextDirectionChange text_direction_change_;
DISALLOW_COPY_AND_ASSIGN(ShelfViewTextDirectionTest);
};
// Checks that the ideal item icon bounds match the view's bounds in the screen
// in both LTR and RTL.
TEST_P(ShelfViewTextDirectionTest, IdealBoundsOfItemIcon) {
ShelfID id = AddPlatformApp();
ShelfButton* button = GetButtonByID(id);
gfx::Rect item_bounds = button->GetBoundsInScreen();
gfx::Point icon_offset = button->GetIconBounds().origin();
item_bounds.Offset(icon_offset.OffsetFromOrigin());
gfx::Rect ideal_bounds = shelf_view_->GetIdealBoundsOfItemIcon(id);
gfx::Point screen_origin;
views::View::ConvertPointToScreen(shelf_view_, &screen_origin);
ideal_bounds.Offset(screen_origin.x(), screen_origin.y());
EXPECT_EQ(item_bounds.x(), ideal_bounds.x());
EXPECT_EQ(item_bounds.y(), ideal_bounds.y());
}
// Check that items in the overflow area are returning the overflow button as
// ideal bounds.
TEST_F(ShelfViewTest, OverflowButtonBounds) {
ShelfID first_id = AddPlatformApp();
ShelfID overflow_id = AddPlatformApp();
int items_added = 0;
while (!test_api_->IsOverflowButtonVisible()) {
// Added button is visible after animation while in this loop.
EXPECT_TRUE(GetButtonByID(overflow_id)->visible());
overflow_id = AddPlatformApp();
++items_added;
ASSERT_LT(items_added, 10000);
}
ShelfID last_id = AddPlatformApp();
gfx::Rect first_bounds = shelf_view_->GetIdealBoundsOfItemIcon(first_id);
gfx::Rect overflow_bounds =
shelf_view_->GetIdealBoundsOfItemIcon(overflow_id);
gfx::Rect last_bounds = shelf_view_->GetIdealBoundsOfItemIcon(last_id);
// Check that all items have the same size and that the overflow items are
// identical whereas the first one does not match either of them.
EXPECT_EQ(first_bounds.size().ToString(), last_bounds.size().ToString());
EXPECT_NE(first_bounds.ToString(), last_bounds.ToString());
EXPECT_EQ(overflow_bounds.ToString(), last_bounds.ToString());
}
// Checks that shelf view contents are considered in the correct drag group.
TEST_F(ShelfViewTest, EnforceDragType) {
EXPECT_TRUE(test_api_->SameDragType(TYPE_PLATFORM_APP, TYPE_PLATFORM_APP));
EXPECT_FALSE(test_api_->SameDragType(TYPE_PLATFORM_APP, TYPE_APP_SHORTCUT));
EXPECT_FALSE(test_api_->SameDragType(TYPE_PLATFORM_APP,
TYPE_BROWSER_SHORTCUT));
EXPECT_FALSE(test_api_->SameDragType(TYPE_PLATFORM_APP, TYPE_WINDOWED_APP));
EXPECT_FALSE(test_api_->SameDragType(TYPE_PLATFORM_APP, TYPE_APP_LIST));
EXPECT_FALSE(test_api_->SameDragType(TYPE_PLATFORM_APP, TYPE_APP_PANEL));
EXPECT_TRUE(test_api_->SameDragType(TYPE_APP_SHORTCUT, TYPE_APP_SHORTCUT));
EXPECT_TRUE(test_api_->SameDragType(TYPE_APP_SHORTCUT,
TYPE_BROWSER_SHORTCUT));
EXPECT_FALSE(test_api_->SameDragType(TYPE_APP_SHORTCUT,
TYPE_WINDOWED_APP));
EXPECT_FALSE(test_api_->SameDragType(TYPE_APP_SHORTCUT, TYPE_APP_LIST));
EXPECT_FALSE(test_api_->SameDragType(TYPE_APP_SHORTCUT, TYPE_APP_PANEL));
EXPECT_TRUE(test_api_->SameDragType(TYPE_BROWSER_SHORTCUT,
TYPE_BROWSER_SHORTCUT));
EXPECT_FALSE(test_api_->SameDragType(TYPE_BROWSER_SHORTCUT,
TYPE_WINDOWED_APP));
EXPECT_FALSE(test_api_->SameDragType(TYPE_BROWSER_SHORTCUT, TYPE_APP_LIST));
EXPECT_FALSE(test_api_->SameDragType(TYPE_BROWSER_SHORTCUT, TYPE_APP_PANEL));
EXPECT_TRUE(test_api_->SameDragType(TYPE_WINDOWED_APP, TYPE_WINDOWED_APP));
EXPECT_FALSE(test_api_->SameDragType(TYPE_WINDOWED_APP, TYPE_APP_LIST));
EXPECT_FALSE(test_api_->SameDragType(TYPE_WINDOWED_APP, TYPE_APP_PANEL));
EXPECT_TRUE(test_api_->SameDragType(TYPE_APP_LIST, TYPE_APP_LIST));
EXPECT_FALSE(test_api_->SameDragType(TYPE_APP_LIST, TYPE_APP_PANEL));
EXPECT_TRUE(test_api_->SameDragType(TYPE_APP_PANEL, TYPE_APP_PANEL));
}
// Adds platform app button until overflow and verifies that the last added
// platform app button is hidden.
TEST_F(ShelfViewTest, AddBrowserUntilOverflow) {
// All buttons should be visible.
ASSERT_EQ(test_api_->GetButtonCount(),
test_api_->GetLastVisibleIndex() + 1);
// Add platform app button until overflow.
int items_added = 0;
ShelfID last_added = AddPlatformApp();
while (!test_api_->IsOverflowButtonVisible()) {
// Added button is visible after animation while in this loop.
EXPECT_TRUE(GetButtonByID(last_added)->visible());
last_added = AddPlatformApp();
++items_added;
ASSERT_LT(items_added, 10000);
}
// The last added button should be invisible.
EXPECT_FALSE(GetButtonByID(last_added)->visible());
}
// Adds one platform app button then adds app shortcut until overflow. Verifies
// that the browser button gets hidden on overflow and last added app shortcut
// is still visible.
TEST_F(ShelfViewTest, AddAppShortcutWithBrowserButtonUntilOverflow) {
// All buttons should be visible.
ASSERT_EQ(test_api_->GetButtonCount(),
test_api_->GetLastVisibleIndex() + 1);
ShelfID browser_button_id = AddPlatformApp();
// Add app shortcut until overflow.
int items_added = 0;
ShelfID last_added = AddAppShortcut();
while (!test_api_->IsOverflowButtonVisible()) {
// Added button is visible after animation while in this loop.
EXPECT_TRUE(GetButtonByID(last_added)->visible());
last_added = AddAppShortcut();
++items_added;
ASSERT_LT(items_added, 10000);
}
// And the platform app button is invisible.
EXPECT_FALSE(GetButtonByID(browser_button_id)->visible());
}
TEST_F(ShelfViewTest, AddPanelHidesPlatformAppButton) {
// All buttons should be visible.
ASSERT_EQ(test_api_->GetButtonCount(),
test_api_->GetLastVisibleIndex() + 1);
// Add platform app button until overflow, remember last visible platform app
// button.
int items_added = 0;
ShelfID first_added = AddPlatformApp();
EXPECT_TRUE(GetButtonByID(first_added)->visible());
while (true) {
ShelfID added = AddPlatformApp();
if (test_api_->IsOverflowButtonVisible()) {
EXPECT_FALSE(GetButtonByID(added)->visible());
RemoveByID(added);
break;
}
++items_added;
ASSERT_LT(items_added, 10000);
}
ShelfID panel = AddPanel();
EXPECT_TRUE(test_api_->IsOverflowButtonVisible());
RemoveByID(panel);
EXPECT_FALSE(test_api_->IsOverflowButtonVisible());
}
// When there are more panels then platform app buttons we should hide panels
// rather than platform apps.
TEST_F(ShelfViewTest, PlatformAppHidesExcessPanels) {
// All buttons should be visible.
ASSERT_EQ(test_api_->GetButtonCount(),
test_api_->GetLastVisibleIndex() + 1);
// Add platform app button.
ShelfID platform_app = AddPlatformApp();
ShelfID first_panel = AddPanel();
EXPECT_TRUE(GetButtonByID(platform_app)->visible());
EXPECT_TRUE(GetButtonByID(first_panel)->visible());
// Add panels until there is an overflow.
ShelfID last_panel = first_panel;
int items_added = 0;
while (!test_api_->IsOverflowButtonVisible()) {
last_panel = AddPanel();
++items_added;
ASSERT_LT(items_added, 10000);
}
// The first panel should now be hidden by the new platform apps needing
// space.
EXPECT_FALSE(GetButtonByID(first_panel)->visible());
EXPECT_TRUE(GetButtonByID(last_panel)->visible());
EXPECT_TRUE(GetButtonByID(platform_app)->visible());
// Adding platform apps should eventually begin to hide platform apps. We will
// add platform apps until either the last panel or platform app is hidden.
items_added = 0;
while (GetButtonByID(platform_app)->visible() &&
GetButtonByID(last_panel)->visible()) {
platform_app = AddPlatformApp();
++items_added;
ASSERT_LT(items_added, 10000);
}
EXPECT_TRUE(GetButtonByID(last_panel)->visible());
EXPECT_FALSE(GetButtonByID(platform_app)->visible());
}
// Making sure that no buttons on the shelf will ever overlap after adding many
// of them.
TEST_F(ShelfViewTest, AssertNoButtonsOverlap) {
std::vector<ShelfID> button_ids;
// Add app icons until the overflow button is visible.
while (!test_api_->IsOverflowButtonVisible()) {
ShelfID id = AddPlatformApp();
button_ids.push_back(id);
}
ASSERT_LT(button_ids.size(), 10000U);
ASSERT_GT(button_ids.size(), 2U);
// Remove 2 icons to make more room for panel icons, the overflow button
// should go away.
for (int i = 0; i < 2; ++i) {
ShelfID id = button_ids.back();
RemoveByID(id);
button_ids.pop_back();
}
EXPECT_FALSE(test_api_->IsOverflowButtonVisible());
EXPECT_TRUE(GetButtonByID(button_ids.back())->visible());
// Add 20 panel icons, and expect to have overflow.
for (int i = 0; i < 20; ++i) {
ShelfID id = AddPanel();
button_ids.push_back(id);
}
ASSERT_LT(button_ids.size(), 10000U);
EXPECT_TRUE(test_api_->IsOverflowButtonVisible());
// Test that any two successive visible icons never overlap in all shelf
// alignment types.
const wm::ShelfAlignment kAlignments[] = {
wm::SHELF_ALIGNMENT_LEFT, wm::SHELF_ALIGNMENT_RIGHT,
wm::SHELF_ALIGNMENT_BOTTOM, wm::SHELF_ALIGNMENT_BOTTOM_LOCKED,
};
for (wm::ShelfAlignment alignment : kAlignments) {
shelf_view_->shelf()->SetAlignment(alignment);
// For every 2 successive visible icons, expect that their bounds don't
// intersect.
for (int i = 1; i < test_api_->GetButtonCount() - 1; ++i) {
if (!(test_api_->GetButton(i)->visible() &&
test_api_->GetButton(i + 1)->visible())) {
continue;
}
const gfx::Rect& bounds1 = test_api_->GetBoundsByIndex(i);
const gfx::Rect& bounds2 = test_api_->GetBoundsByIndex(i + 1);
EXPECT_FALSE(bounds1.Intersects(bounds2));
}
}
}
// Making sure the overflow bubble arrow correctly tracks with shelf position.
TEST_P(ShelfViewTextDirectionTest, OverflowArrowForShelfPosition) {
const wm::ShelfAlignment kAlignments[] = {
wm::SHELF_ALIGNMENT_BOTTOM, wm::SHELF_ALIGNMENT_LEFT,
wm::SHELF_ALIGNMENT_RIGHT, wm::SHELF_ALIGNMENT_BOTTOM_LOCKED,
};
// These must match what is expected for each alignment above.
const views::BubbleBorder::Arrow kArrows[] = {
views::BubbleBorder::BOTTOM_LEFT, views::BubbleBorder::LEFT_TOP,
views::BubbleBorder::RIGHT_TOP, views::BubbleBorder::BOTTOM_LEFT,
};
for (size_t i = 0; i < arraysize(kAlignments); i++) {
shelf_view_->shelf()->SetAlignment(kAlignments[i]);
// Make sure there are enough icons to trigger the overflow in new
// orientation.
AddButtonsUntilOverflow();
test_api_->ShowOverflowBubble();
ASSERT_TRUE(test_api_->overflow_bubble() &&
test_api_->overflow_bubble()->IsShowing());
EXPECT_EQ(kArrows[i], test_api_->overflow_bubble()->bubble_view()->arrow());
OverflowBubbleViewTestAPI bubble_view_api(
test_api_->overflow_bubble()->bubble_view());
EXPECT_EQ(kArrows[i],
bubble_view_api.GetBubbleFrameView()->bubble_border()->arrow());
}
}
// Adds button until overflow then removes first added one. Verifies that
// the last added one changes from invisible to visible and overflow
// chevron is gone.
TEST_F(ShelfViewTest, RemoveButtonRevealsOverflowed) {
// All buttons should be visible.
ASSERT_EQ(test_api_->GetButtonCount(),
test_api_->GetLastVisibleIndex() + 1);
// Add platform app buttons until overflow.
int items_added = 0;
ShelfID first_added = AddPlatformApp();
ShelfID last_added = first_added;
while (!test_api_->IsOverflowButtonVisible()) {
last_added = AddPlatformApp();
++items_added;
ASSERT_LT(items_added, 10000);
}
// Expect add more than 1 button. First added is visible and last is not.
EXPECT_NE(first_added, last_added);
EXPECT_TRUE(GetButtonByID(first_added)->visible());
EXPECT_FALSE(GetButtonByID(last_added)->visible());
// Remove first added.
RemoveByID(first_added);
// Last added button becomes visible and overflow chevron is gone.
EXPECT_TRUE(GetButtonByID(last_added)->visible());
EXPECT_EQ(1.0f, GetButtonByID(last_added)->layer()->opacity());
EXPECT_FALSE(test_api_->IsOverflowButtonVisible());
}
// Verifies that remove last overflowed button should hide overflow chevron.
TEST_F(ShelfViewTest, RemoveLastOverflowed) {
// All buttons should be visible.
ASSERT_EQ(test_api_->GetButtonCount(),
test_api_->GetLastVisibleIndex() + 1);
// Add platform app button until overflow.
int items_added = 0;
ShelfID last_added = AddPlatformApp();
while (!test_api_->IsOverflowButtonVisible()) {
last_added = AddPlatformApp();
++items_added;
ASSERT_LT(items_added, 10000);
}
RemoveByID(last_added);
EXPECT_FALSE(test_api_->IsOverflowButtonVisible());
}
// Adds platform app button without waiting for animation to finish and verifies
// that all added buttons are visible.
TEST_F(ShelfViewTest, AddButtonQuickly) {
// All buttons should be visible.
ASSERT_EQ(test_api_->GetButtonCount(),
test_api_->GetLastVisibleIndex() + 1);
// Add a few platform buttons quickly without wait for animation.
int added_count = 0;
while (!test_api_->IsOverflowButtonVisible()) {
AddPlatformAppNoWait();
++added_count;
ASSERT_LT(added_count, 10000);
}
// ShelfView should be big enough to hold at least 3 new buttons.
ASSERT_GE(added_count, 3);
// Wait for the last animation to finish.
test_api_->RunMessageLoopUntilAnimationsDone();
// Verifies non-overflow buttons are visible.
for (int i = 0; i <= test_api_->GetLastVisibleIndex(); ++i) {
ShelfButton* button = test_api_->GetButton(i);
if (button) {
EXPECT_TRUE(button->visible()) << "button index=" << i;
EXPECT_EQ(1.0f, button->layer()->opacity()) << "button index=" << i;
}
}
}
// Check that model changes are handled correctly while a shelf icon is being
// dragged.
TEST_F(ShelfViewTest, ModelChangesWhileDragging) {
std::vector<std::pair<ShelfID, views::View*> > id_map;
SetupForDragTest(&id_map);
// Dragging browser shortcut at index 1.
EXPECT_TRUE(model_->items()[1].type == TYPE_BROWSER_SHORTCUT);
views::View* dragged_button = SimulateDrag(ShelfView::MOUSE, 1, 3, false);
std::rotate(id_map.begin() + 1,
id_map.begin() + 2,
id_map.begin() + 4);
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
shelf_view_->PointerReleasedOnButton(dragged_button, ShelfView::MOUSE, false);
EXPECT_TRUE(model_->items()[3].type == TYPE_BROWSER_SHORTCUT);
// Dragging changes model order.
dragged_button = SimulateDrag(ShelfView::MOUSE, 1, 3, false);
std::rotate(id_map.begin() + 1,
id_map.begin() + 2,
id_map.begin() + 4);
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
// Cancelling the drag operation restores previous order.
shelf_view_->PointerReleasedOnButton(dragged_button, ShelfView::MOUSE, true);
std::rotate(id_map.begin() + 1,
id_map.begin() + 3,
id_map.begin() + 4);
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
// Deleting an item keeps the remaining intact.
dragged_button = SimulateDrag(ShelfView::MOUSE, 1, 3, false);
model_->RemoveItemAt(1);
id_map.erase(id_map.begin() + 1);
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
shelf_view_->PointerReleasedOnButton(dragged_button, ShelfView::MOUSE, false);
// Adding a shelf item cancels the drag and respects the order.
dragged_button = SimulateDrag(ShelfView::MOUSE, 1, 3, false);
ShelfID new_id = AddAppShortcut();
id_map.insert(id_map.begin() + 6,
std::make_pair(new_id, GetButtonByID(new_id)));
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
shelf_view_->PointerReleasedOnButton(dragged_button, ShelfView::MOUSE, false);
// Adding a shelf item at the end (i.e. a panel) canels drag and respects
// the order.
dragged_button = SimulateDrag(ShelfView::MOUSE, 1, 3, false);
new_id = AddPanel();
id_map.insert(id_map.begin() + 7,
std::make_pair(new_id, GetButtonByID(new_id)));
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
shelf_view_->PointerReleasedOnButton(dragged_button, ShelfView::MOUSE, false);
}
// Check that 2nd drag from the other pointer would be ignored.
TEST_F(ShelfViewTest, SimultaneousDrag) {
std::vector<std::pair<ShelfID, views::View*> > id_map;
SetupForDragTest(&id_map);
// Start a mouse drag.
views::View* dragged_button_mouse =
SimulateDrag(ShelfView::MOUSE, 1, 3, false);
std::rotate(id_map.begin() + 1,
id_map.begin() + 2,
id_map.begin() + 4);
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
// Attempt a touch drag before the mouse drag finishes.
views::View* dragged_button_touch =
SimulateDrag(ShelfView::TOUCH, 4, 2, false);
// Nothing changes since 2nd drag is ignored.
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
// Finish the mouse drag.
shelf_view_->PointerReleasedOnButton(dragged_button_mouse, ShelfView::MOUSE,
false);
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
// Now start a touch drag.
dragged_button_touch = SimulateDrag(ShelfView::TOUCH, 4, 2, false);
std::rotate(id_map.begin() + 3,
id_map.begin() + 4,
id_map.begin() + 5);
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
// And attempt a mouse drag before the touch drag finishes.
dragged_button_mouse = SimulateDrag(ShelfView::MOUSE, 1, 2, false);
// Nothing changes since 2nd drag is ignored.
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
shelf_view_->PointerReleasedOnButton(dragged_button_touch, ShelfView::TOUCH,
false);
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
}
// Check that whether the ash behaves correctly if not draggable
// item are in front of the shelf.
TEST_F(ShelfViewTest, DragWithNotDraggableItemInFront) {
std::vector<std::pair<ShelfID, views::View*>> id_map;
SetupForDragTest(&id_map);
(static_cast<TestShelfItemDelegate*>(
item_manager_->GetShelfItemDelegate(id_map[1].first)))
->set_is_draggable(false);
(static_cast<TestShelfItemDelegate*>(
item_manager_->GetShelfItemDelegate(id_map[2].first)))
->set_is_draggable(false);
ASSERT_NO_FATAL_FAILURE(DragAndVerify(3, 1, shelf_view_, id_map));
ASSERT_NO_FATAL_FAILURE(DragAndVerify(3, 2, shelf_view_, id_map));
std::rotate(id_map.begin() + 3, id_map.begin() + 4, id_map.begin() + 5);
ASSERT_NO_FATAL_FAILURE(DragAndVerify(4, 1, shelf_view_, id_map));
std::rotate(id_map.begin() + 3, id_map.begin() + 5, id_map.begin() + 6);
ASSERT_NO_FATAL_FAILURE(DragAndVerify(5, 1, shelf_view_, id_map));
}
// Check that clicking first on one item and then dragging another works as
// expected.
TEST_F(ShelfViewTest, ClickOneDragAnother) {
std::vector<std::pair<ShelfID, views::View*> > id_map;
SetupForDragTest(&id_map);
// A click on item 1 is simulated.
SimulateClick(1);
// Dragging browser index at 0 should change the model order correctly.
EXPECT_TRUE(model_->items()[1].type == TYPE_BROWSER_SHORTCUT);
views::View* dragged_button = SimulateDrag(ShelfView::MOUSE, 1, 3, false);
std::rotate(id_map.begin() + 1, id_map.begin() + 2, id_map.begin() + 4);
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
shelf_view_->PointerReleasedOnButton(dragged_button, ShelfView::MOUSE, false);
EXPECT_TRUE(model_->items()[3].type == TYPE_BROWSER_SHORTCUT);
}
// Tests that double-clicking an item does not activate it twice.
TEST_F(ShelfViewTest, ClickingTwiceActivatesOnce) {
// Watch for selection of the browser shortcut.
ShelfID browser_shelf_id = model_->items()[browser_index_].id;
ShelfItemSelectionTracker* selection_tracker = new ShelfItemSelectionTracker;
item_manager_->SetShelfItemDelegate(
browser_shelf_id, std::unique_ptr<ShelfItemDelegate>(selection_tracker));
// A single click selects the item.
SimulateClick(browser_index_);
EXPECT_TRUE(selection_tracker->WasSelected());
// A double-click does not select the item.
selection_tracker->Reset();
SimulateDoubleClick(browser_index_);
EXPECT_FALSE(selection_tracker->WasSelected());
}
// Check that clicking an item and jittering the mouse a bit still selects the
// item.
TEST_F(ShelfViewTest, ClickAndMoveSlightly) {
std::vector<std::pair<ShelfID, views::View*> > id_map;
SetupForDragTest(&id_map);
ShelfID shelf_id = (id_map.begin() + 1)->first;
views::View* button = (id_map.begin() + 1)->second;
// Replace the ShelfItemDelegate for |shelf_id| with one which tracks whether
// the shelf item gets selected.
ShelfItemSelectionTracker* selection_tracker = new ShelfItemSelectionTracker;
item_manager_->SetShelfItemDelegate(
shelf_id, std::unique_ptr<ShelfItemDelegate>(selection_tracker));
gfx::Vector2d press_offset(5, 30);
gfx::Point press_location = gfx::Point() + press_offset;
gfx::Point press_location_in_screen =
button->GetBoundsInScreen().origin() + press_offset;
ui::MouseEvent click_event(ui::ET_MOUSE_PRESSED, press_location,
press_location_in_screen, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
button->OnMousePressed(click_event);
ui::MouseEvent drag_event1(
ui::ET_MOUSE_DRAGGED, press_location + gfx::Vector2d(0, 1),
press_location_in_screen + gfx::Vector2d(0, 1), ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
button->OnMouseDragged(drag_event1);
ui::MouseEvent drag_event2(
ui::ET_MOUSE_DRAGGED, press_location + gfx::Vector2d(-1, 0),
press_location_in_screen + gfx::Vector2d(-1, 0), ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
button->OnMouseDragged(drag_event2);
ui::MouseEvent release_event(
ui::ET_MOUSE_RELEASED, press_location + gfx::Vector2d(-1, 0),
press_location_in_screen + gfx::Vector2d(-1, 0), ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
button->OnMouseReleased(release_event);
EXPECT_TRUE(selection_tracker->WasSelected());
}
// Confirm that item status changes are reflected in the buttons.
TEST_F(ShelfViewTest, ShelfItemStatus) {
// All buttons should be visible.
ASSERT_EQ(test_api_->GetButtonCount(),
test_api_->GetLastVisibleIndex() + 1);
// Add platform app button.
ShelfID last_added = AddPlatformApp();
ShelfItem item = GetItemByID(last_added);
int index = model_->ItemIndexByID(last_added);
ShelfButton* button = GetButtonByID(last_added);
ASSERT_EQ(ShelfButton::STATE_RUNNING, button->state());
item.status = STATUS_ACTIVE;
model_->Set(index, item);
ASSERT_EQ(ShelfButton::STATE_ACTIVE, button->state());
item.status = STATUS_ATTENTION;
model_->Set(index, item);
ASSERT_EQ(ShelfButton::STATE_ATTENTION, button->state());
}
// Confirm that item status changes are reflected in the buttons
// for platform apps.
TEST_F(ShelfViewTest, ShelfItemStatusPlatformApp) {
// All buttons should be visible.
ASSERT_EQ(test_api_->GetButtonCount(),
test_api_->GetLastVisibleIndex() + 1);
// Add platform app button.
ShelfID last_added = AddPlatformApp();
ShelfItem item = GetItemByID(last_added);
int index = model_->ItemIndexByID(last_added);
ShelfButton* button = GetButtonByID(last_added);
ASSERT_EQ(ShelfButton::STATE_RUNNING, button->state());
item.status = STATUS_ACTIVE;
model_->Set(index, item);
ASSERT_EQ(ShelfButton::STATE_ACTIVE, button->state());
item.status = STATUS_ATTENTION;
model_->Set(index, item);
ASSERT_EQ(ShelfButton::STATE_ATTENTION, button->state());
}
// Confirm that shelf item bounds are correctly updated on shelf changes.
TEST_F(ShelfViewTest, ShelfItemBoundsCheck) {
VerifyShelfItemBoundsAreValid();
shelf_view_->shelf()->shelf_layout_manager()->SetAutoHideBehavior(
SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
test_api_->RunMessageLoopUntilAnimationsDone();
VerifyShelfItemBoundsAreValid();
shelf_view_->shelf()->shelf_layout_manager()->SetAutoHideBehavior(
SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
test_api_->RunMessageLoopUntilAnimationsDone();
VerifyShelfItemBoundsAreValid();
}
TEST_F(ShelfViewTest, ShelfTooltipTest) {
ASSERT_EQ(test_api_->GetLastVisibleIndex() + 1, test_api_->GetButtonCount());
// Prepare some items to the shelf.
ShelfID app_button_id = AddAppShortcut();
ShelfID platform_button_id = AddPlatformApp();
ShelfButton* app_button = GetButtonByID(app_button_id);
ShelfButton* platform_button = GetButtonByID(platform_button_id);
ShelfTooltipManager* tooltip_manager = test_api_->tooltip_manager();
EXPECT_TRUE(test_api_->shelf_view()->GetWidget()->GetNativeWindow());
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
generator.MoveMouseTo(app_button->GetBoundsInScreen().CenterPoint());
// There's a delay to show the tooltip, so it's not visible yet.
EXPECT_FALSE(tooltip_manager->IsVisible());
EXPECT_EQ(nullptr, tooltip_manager->GetCurrentAnchorView());
tooltip_manager->ShowTooltip(app_button);
EXPECT_TRUE(tooltip_manager->IsVisible());
EXPECT_EQ(app_button, tooltip_manager->GetCurrentAnchorView());
// The tooltip will continue showing while the cursor moves between buttons.
const gfx::Point midpoint =
gfx::UnionRects(app_button->GetBoundsInScreen(),
platform_button->GetBoundsInScreen())
.CenterPoint();
generator.MoveMouseTo(midpoint);
EXPECT_TRUE(tooltip_manager->IsVisible());
EXPECT_EQ(app_button, tooltip_manager->GetCurrentAnchorView());
// When the cursor moves over another item, its tooltip shows immediately.
generator.MoveMouseTo(platform_button->GetBoundsInScreen().CenterPoint());
EXPECT_TRUE(tooltip_manager->IsVisible());
EXPECT_EQ(platform_button, tooltip_manager->GetCurrentAnchorView());
tooltip_manager->Close();
// Now cursor over the app_button and move immediately to the platform_button.
generator.MoveMouseTo(app_button->GetBoundsInScreen().CenterPoint());
generator.MoveMouseTo(midpoint);
generator.MoveMouseTo(platform_button->GetBoundsInScreen().CenterPoint());
EXPECT_FALSE(tooltip_manager->IsVisible());
EXPECT_EQ(nullptr, tooltip_manager->GetCurrentAnchorView());
}
// Verify a fix for crash caused by a tooltip update for a deleted shelf
// button, see crbug.com/288838.
TEST_F(ShelfViewTest, RemovingItemClosesTooltip) {
ShelfTooltipManager* tooltip_manager = test_api_->tooltip_manager();
// Add an item to the shelf.
ShelfID app_button_id = AddAppShortcut();
ShelfButton* app_button = GetButtonByID(app_button_id);
// Spawn a tooltip on that item.
tooltip_manager->ShowTooltip(app_button);
EXPECT_TRUE(tooltip_manager->IsVisible());
// Remove the app shortcut while the tooltip is open. The tooltip should be
// closed.
RemoveByID(app_button_id);
EXPECT_FALSE(tooltip_manager->IsVisible());
// Change the shelf layout. This should not crash.
Shell::GetInstance()->SetShelfAlignment(wm::SHELF_ALIGNMENT_LEFT,
Shell::GetPrimaryRootWindow());
}
// Changing the shelf alignment closes any open tooltip.
TEST_F(ShelfViewTest, ShelfAlignmentClosesTooltip) {
ShelfTooltipManager* tooltip_manager = test_api_->tooltip_manager();
// Add an item to the shelf.
ShelfID app_button_id = AddAppShortcut();
ShelfButton* app_button = GetButtonByID(app_button_id);
// Spawn a tooltip on the item.
tooltip_manager->ShowTooltip(app_button);
EXPECT_TRUE(tooltip_manager->IsVisible());
// Changing shelf alignment hides the tooltip.
Shell::GetInstance()->SetShelfAlignment(wm::SHELF_ALIGNMENT_LEFT,
Shell::GetPrimaryRootWindow());
EXPECT_FALSE(tooltip_manager->IsVisible());
}
TEST_F(ShelfViewTest, ShouldHideTooltipTest) {
ShelfID app_button_id = AddAppShortcut();
ShelfID platform_button_id = AddPlatformApp();
// The tooltip shouldn't hide if the mouse is on normal buttons.
for (int i = 0; i < test_api_->GetButtonCount(); i++) {
ShelfButton* button = test_api_->GetButton(i);
if (!button)
continue;
EXPECT_FALSE(shelf_view_->ShouldHideTooltip(
button->GetMirroredBounds().CenterPoint()))
<< "ShelfView tries to hide on button " << i;
}
// The tooltip should not hide on the app-list button.
views::View* app_list_button = shelf_view_->GetAppListButtonView();
EXPECT_FALSE(shelf_view_->ShouldHideTooltip(
app_list_button->GetMirroredBounds().CenterPoint()));
// The tooltip shouldn't hide if the mouse is in the gap between two buttons.
gfx::Rect app_button_rect = GetButtonByID(app_button_id)->GetMirroredBounds();
gfx::Rect platform_button_rect =
GetButtonByID(platform_button_id)->GetMirroredBounds();
ASSERT_FALSE(app_button_rect.Intersects(platform_button_rect));
EXPECT_FALSE(shelf_view_->ShouldHideTooltip(
gfx::UnionRects(app_button_rect, platform_button_rect).CenterPoint()));
// The tooltip should hide if it's outside of all buttons.
gfx::Rect all_area;
for (int i = 0; i < test_api_->GetButtonCount(); i++) {
ShelfButton* button = test_api_->GetButton(i);
if (!button)
continue;
all_area.Union(button->GetMirroredBounds());
}
all_area.Union(shelf_view_->GetAppListButtonView()->GetMirroredBounds());
EXPECT_FALSE(shelf_view_->ShouldHideTooltip(all_area.origin()));
EXPECT_FALSE(shelf_view_->ShouldHideTooltip(
gfx::Point(all_area.right() - 1, all_area.bottom() - 1)));
EXPECT_TRUE(shelf_view_->ShouldHideTooltip(
gfx::Point(all_area.right(), all_area.y())));
EXPECT_TRUE(shelf_view_->ShouldHideTooltip(
gfx::Point(all_area.x() - 1, all_area.y())));
EXPECT_TRUE(shelf_view_->ShouldHideTooltip(
gfx::Point(all_area.x(), all_area.y() - 1)));
EXPECT_TRUE(shelf_view_->ShouldHideTooltip(
gfx::Point(all_area.x(), all_area.bottom())));
}
TEST_F(ShelfViewTest, ShouldHideTooltipWithAppListWindowTest) {
Shell::GetInstance()->ShowAppList(NULL);
ASSERT_TRUE(Shell::GetInstance()->GetAppListTargetVisibility());
// The tooltip shouldn't hide if the mouse is on normal buttons.
for (int i = 1; i < test_api_->GetButtonCount(); i++) {
ShelfButton* button = test_api_->GetButton(i);
if (!button)
continue;
EXPECT_FALSE(shelf_view_->ShouldHideTooltip(
button->GetMirroredBounds().CenterPoint()))
<< "ShelfView tries to hide on button " << i;
}
// The tooltip should hide on the app-list button.
views::View* app_list_button = shelf_view_->GetAppListButtonView();
EXPECT_TRUE(shelf_view_->ShouldHideTooltip(
app_list_button->GetMirroredBounds().CenterPoint()));
}
// Test that by moving the mouse cursor off the button onto the bubble it closes
// the bubble.
TEST_F(ShelfViewTest, ShouldHideTooltipWhenHoveringOnTooltip) {
ShelfTooltipManager* tooltip_manager = test_api_->tooltip_manager();
tooltip_manager->set_timer_delay_for_test(0);
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
// Move the mouse off any item and check that no tooltip is shown.
generator.MoveMouseTo(gfx::Point(0, 0));
EXPECT_FALSE(tooltip_manager->IsVisible());
// Move the mouse over the button and check that it is visible.
views::View* app_list_button = shelf_view_->GetAppListButtonView();
gfx::Rect bounds = app_list_button->GetBoundsInScreen();
generator.MoveMouseTo(bounds.CenterPoint());
// Wait for the timer to go off.
RunAllPendingInMessageLoop();
EXPECT_TRUE(tooltip_manager->IsVisible());
// Move the mouse cursor slightly to the right of the item. The tooltip should
// stay open.
generator.MoveMouseBy(bounds.width() / 2 + 5, 0);
// Make sure there is no delayed close.
RunAllPendingInMessageLoop();
EXPECT_TRUE(tooltip_manager->IsVisible());
// Move back - it should still stay open.
generator.MoveMouseBy(-(bounds.width() / 2 + 5), 0);
// Make sure there is no delayed close.
RunAllPendingInMessageLoop();
EXPECT_TRUE(tooltip_manager->IsVisible());
// Now move the mouse cursor slightly above the item - so that it is over the
// tooltip bubble. Now it should disappear.
generator.MoveMouseBy(0, -(bounds.height() / 2 + 5));
// Wait until the delayed close kicked in.
RunAllPendingInMessageLoop();
EXPECT_FALSE(tooltip_manager->IsVisible());
}
// Resizing shelf view while an add animation without fade-in is running,
// which happens when overflow happens. App list button should end up in its
// new ideal bounds.
TEST_F(ShelfViewTest, ResizeDuringOverflowAddAnimation) {
// All buttons should be visible.
ASSERT_EQ(test_api_->GetButtonCount(),
test_api_->GetLastVisibleIndex() + 1);
// Add buttons until overflow. Let the non-overflow add animations finish but
// leave the last running.
int items_added = 0;
AddPlatformAppNoWait();
while (!test_api_->IsOverflowButtonVisible()) {
test_api_->RunMessageLoopUntilAnimationsDone();
AddPlatformAppNoWait();
++items_added;
ASSERT_LT(items_added, 10000);
}
// Resize shelf view with that animation running and stay overflown.
gfx::Rect bounds = shelf_view_->bounds();
bounds.set_width(bounds.width() - kShelfSize);
shelf_view_->SetBoundsRect(bounds);
ASSERT_TRUE(test_api_->IsOverflowButtonVisible());
// Finish the animation.
test_api_->RunMessageLoopUntilAnimationsDone();
// App list button should ends up in its new ideal bounds.
const int app_list_button_index = test_api_->GetButtonCount() - 1;
const gfx::Rect& app_list_ideal_bounds =
test_api_->GetIdealBoundsByIndex(app_list_button_index);
const gfx::Rect& app_list_bounds =
test_api_->GetBoundsByIndex(app_list_button_index);
EXPECT_EQ(app_list_ideal_bounds, app_list_bounds);
}
// Checks the overflow bubble size when an item is ripped off and re-inserted.
TEST_F(ShelfViewTest, OverflowBubbleSize) {
shelf_delegate_->set_is_app_pinned(true);
AddButtonsUntilOverflow();
// Add one more button to prevent the overflow bubble to disappear upon
// dragging an item out on windows (flakiness, see crbug.com/436131).
AddAppShortcut();
// Show overflow bubble.
test_api_->ShowOverflowBubble();
ASSERT_TRUE(test_api_->overflow_bubble() &&
test_api_->overflow_bubble()->IsShowing());
ShelfViewTestAPI test_for_overflow_view(
test_api_->overflow_bubble()->shelf_view());
int ripped_index = test_for_overflow_view.GetLastVisibleIndex();
gfx::Size bubble_size = test_for_overflow_view.GetPreferredSize();
int item_width = test_for_overflow_view.GetButtonSize() +
test_for_overflow_view.GetButtonSpacing();
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
gfx::Point());
ShelfButton* button = test_for_overflow_view.GetButton(ripped_index);
// Rip off the last visible item.
gfx::Point start_point = button->GetBoundsInScreen().CenterPoint();
gfx::Point rip_off_point(start_point.x(), 0);
generator.MoveMouseTo(start_point.x(), start_point.y());
base::MessageLoop::current()->RunUntilIdle();
generator.PressLeftButton();
base::MessageLoop::current()->RunUntilIdle();
generator.MoveMouseTo(rip_off_point.x(), rip_off_point.y());
base::MessageLoop::current()->RunUntilIdle();
test_for_overflow_view.RunMessageLoopUntilAnimationsDone();
// Check the overflow bubble size when an item is ripped off.
EXPECT_EQ(bubble_size.width() - item_width,
test_for_overflow_view.GetPreferredSize().width());
ASSERT_TRUE(test_api_->overflow_bubble() &&
test_api_->overflow_bubble()->IsShowing());
// Re-insert an item into the overflow bubble.
int first_index = test_for_overflow_view.GetFirstVisibleIndex();
button = test_for_overflow_view.GetButton(first_index);
// Check the bubble size after an item is re-inserted.
generator.MoveMouseTo(button->GetBoundsInScreen().CenterPoint());
test_for_overflow_view.RunMessageLoopUntilAnimationsDone();
EXPECT_EQ(bubble_size.width(),
test_for_overflow_view.GetPreferredSize().width());
generator.ReleaseLeftButton();
test_for_overflow_view.RunMessageLoopUntilAnimationsDone();
EXPECT_EQ(bubble_size.width(),
test_for_overflow_view.GetPreferredSize().width());
}
// Check the drag insertion bounds of scrolled overflow bubble.
TEST_F(ShelfViewTest, CheckDragInsertBoundsOfScrolledOverflowBubble) {
UpdateDisplay("400x300");
EXPECT_EQ(2, model_->item_count());
AddButtonsUntilOverflow();
// Show overflow bubble.
test_api_->ShowOverflowBubble();
ASSERT_TRUE(test_api_->overflow_bubble() &&
test_api_->overflow_bubble()->IsShowing());
int item_width = test_api_->GetButtonSize() + test_api_->GetButtonSpacing();
OverflowBubbleView* bubble_view = test_api_->overflow_bubble()->bubble_view();
OverflowBubbleViewTestAPI bubble_view_api(bubble_view);
// Add more buttons until OverflowBubble is scrollable and it has 3 invisible
// items.
while (bubble_view_api.GetContentsSize().width() <
(bubble_view->GetContentsBounds().width() + 3 * item_width))
AddAppShortcut();
ASSERT_TRUE(test_api_->overflow_bubble() &&
test_api_->overflow_bubble()->IsShowing());
ShelfViewTestAPI test_for_overflow_view(
test_api_->overflow_bubble()->shelf_view());
int first_index = test_for_overflow_view.GetFirstVisibleIndex();
int last_index = test_for_overflow_view.GetLastVisibleIndex();
ShelfButton* first_button = test_for_overflow_view.GetButton(first_index);
ShelfButton* last_button = test_for_overflow_view.GetButton(last_index);
gfx::Point first_point = first_button->GetBoundsInScreen().CenterPoint();
gfx::Point last_point = last_button->GetBoundsInScreen().CenterPoint();
gfx::Rect drag_reinsert_bounds =
test_for_overflow_view.GetBoundsForDragInsertInScreen();
EXPECT_TRUE(drag_reinsert_bounds.Contains(first_point));
EXPECT_FALSE(drag_reinsert_bounds.Contains(last_point));
// Scrolls sufficiently to show last item.
bubble_view_api.ScrollByXOffset(3 * item_width);
drag_reinsert_bounds =
test_for_overflow_view.GetBoundsForDragInsertInScreen();
first_point = first_button->GetBoundsInScreen().CenterPoint();
last_point = last_button->GetBoundsInScreen().CenterPoint();
EXPECT_FALSE(drag_reinsert_bounds.Contains(first_point));
EXPECT_TRUE(drag_reinsert_bounds.Contains(last_point));
}
// Check the drag insertion bounds of shelf view in multi monitor environment.
TEST_F(ShelfViewTest, CheckDragInsertBoundsWithMultiMonitor) {
// win8-aura doesn't support multiple display.
if (!SupportsMultipleDisplays())
return;
UpdateDisplay("800x600,800x600");
Shelf* secondary_shelf = Shelf::ForWindow(Shell::GetAllRootWindows()[1]);
ShelfView* shelf_view_for_secondary =
ShelfTestAPI(secondary_shelf).shelf_view();
// The bounds should be big enough for 4 buttons + overflow chevron.
shelf_view_for_secondary->SetBounds(0, 0, 500, kShelfSize);
ShelfViewTestAPI test_api_for_secondary(shelf_view_for_secondary);
// Speeds up animation for test.
test_api_for_secondary.SetAnimationDuration(1);
AddButtonsUntilOverflow();
// Test #1: Test drag insertion bounds of primary shelf.
// Show overflow bubble.
test_api_->ShowOverflowBubble();
ASSERT_TRUE(test_api_->overflow_bubble() &&
test_api_->overflow_bubble()->IsShowing());
ShelfViewTestAPI test_api_for_overflow_view(
test_api_->overflow_bubble()->shelf_view());
ShelfButton* button = test_api_for_overflow_view.GetButton(
test_api_for_overflow_view.GetLastVisibleIndex());
// Checks that a point in shelf is contained in drag insert bounds.
gfx::Point point_in_shelf_view = button->GetBoundsInScreen().CenterPoint();
gfx::Rect drag_reinsert_bounds =
test_api_for_overflow_view.GetBoundsForDragInsertInScreen();
EXPECT_TRUE(drag_reinsert_bounds.Contains(point_in_shelf_view));
// Checks that a point out of shelf is not contained in drag insert bounds.
EXPECT_FALSE(drag_reinsert_bounds.Contains(
gfx::Point(point_in_shelf_view.x(), 0)));
// Test #2: Test drag insertion bounds of secondary shelf.
// Show overflow bubble.
test_api_for_secondary.ShowOverflowBubble();
ASSERT_TRUE(test_api_for_secondary.overflow_bubble() &&
test_api_for_secondary.overflow_bubble()->IsShowing());
ShelfViewTestAPI test_api_for_overflow_view_of_secondary(
test_api_for_secondary.overflow_bubble()->shelf_view());
ShelfButton* button_in_secondary =
test_api_for_overflow_view_of_secondary.GetButton(
test_api_for_overflow_view_of_secondary.GetLastVisibleIndex());
// Checks that a point in shelf is contained in drag insert bounds.
gfx::Point point_in_secondary_shelf_view =
button_in_secondary->GetBoundsInScreen().CenterPoint();
gfx::Rect drag_reinsert_bounds_in_secondary =
test_api_for_overflow_view_of_secondary.GetBoundsForDragInsertInScreen();
EXPECT_TRUE(drag_reinsert_bounds_in_secondary.Contains(
point_in_secondary_shelf_view));
// Checks that a point out of shelf is not contained in drag insert bounds.
EXPECT_FALSE(drag_reinsert_bounds_in_secondary.Contains(
gfx::Point(point_in_secondary_shelf_view.x(), 0)));
// Checks that a point of overflow bubble in primary shelf should not be
// contained by insert bounds of secondary shelf.
EXPECT_FALSE(drag_reinsert_bounds_in_secondary.Contains(point_in_shelf_view));
}
// Checks the rip an item off from left aligned shelf in secondary monitor.
TEST_F(ShelfViewTest, CheckRipOffFromLeftShelfAlignmentWithMultiMonitor) {
// win8-aura doesn't support multiple display.
if (!SupportsMultipleDisplays())
return;
UpdateDisplay("800x600,800x600");
ASSERT_EQ(2U, Shell::GetAllRootWindows().size());
aura::Window* second_root = Shell::GetAllRootWindows()[1];
Shell::GetInstance()->SetShelfAlignment(wm::SHELF_ALIGNMENT_LEFT,
second_root);
ASSERT_EQ(wm::SHELF_ALIGNMENT_LEFT,
Shell::GetInstance()->GetShelfAlignment(second_root));
// Initially, app list and browser shortcut are added.
EXPECT_EQ(2, model_->item_count());
int browser_index = model_->GetItemIndexForType(TYPE_BROWSER_SHORTCUT);
EXPECT_GT(browser_index, 0);
Shelf* secondary_shelf = Shelf::ForWindow(second_root);
ShelfView* shelf_view_for_secondary =
ShelfTestAPI(secondary_shelf).shelf_view();
ShelfViewTestAPI test_api_for_secondary_shelf_view(shelf_view_for_secondary);
ShelfButton* button =
test_api_for_secondary_shelf_view.GetButton(browser_index);
// Fetch the start point of dragging.
gfx::Point start_point = button->GetBoundsInScreen().CenterPoint();
::wm::ConvertPointFromScreen(second_root, &start_point);
ui::test::EventGenerator generator(second_root, start_point);
// Rip off the browser item.
generator.PressLeftButton();
generator.MoveMouseTo(start_point.x() + 400, start_point.y());
test_api_for_secondary_shelf_view.RunMessageLoopUntilAnimationsDone();
EXPECT_TRUE(test_api_for_secondary_shelf_view.IsRippedOffFromShelf());
}
// Checks various drag and drop operations from OverflowBubble to Shelf.
TEST_F(ShelfViewTest, CheckDragAndDropFromOverflowBubbleToShelf) {
AddButtonsUntilOverflow();
// Add one more button to prevent the overflow bubble to disappear upon
// dragging an item out on windows (flakiness, see crbug.com/425097).
AddAppShortcut();
TestDraggingAnItemFromOverflowToShelf(false);
TestDraggingAnItemFromOverflowToShelf(true);
}
// Checks creating app shortcut for an opened platform app in overflow bubble
// should be invisible to the shelf. See crbug.com/605793.
TEST_F(ShelfViewTest, CheckOverflowStatusPinOpenedAppToShelf) {
AddButtonsUntilOverflow();
// Add a running Platform app.
ShelfID platform_app_id = AddPlatformApp();
EXPECT_FALSE(GetButtonByID(platform_app_id)->visible());
// Make the added running platform app to be an app shortcut.
// This app shortcut should be a swapped view in overflow bubble, which is
// invisible.
SetShelfItemTypeToAppShortcut(platform_app_id);
EXPECT_FALSE(GetButtonByID(platform_app_id)->visible());
}
// Tests that the AppListButton renders as active in response to touches.
TEST_F(ShelfViewTest, AppListButtonTouchFeedback) {
AppListButton* app_list_button =
static_cast<AppListButton*>(shelf_view_->GetAppListButtonView());
EXPECT_FALSE(app_list_button->draw_background_as_active());
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
generator.set_current_location(app_list_button->
GetBoundsInScreen().CenterPoint());
generator.PressTouch();
EXPECT_TRUE(app_list_button->draw_background_as_active());
generator.ReleaseTouch();
EXPECT_FALSE(app_list_button->draw_background_as_active());
EXPECT_TRUE(Shell::GetInstance()->GetAppListTargetVisibility());
}
// Tests that a touch that slides out of the bounds of the AppListButton leads
// to the end of rendering an active state.
TEST_F(ShelfViewTest, AppListButtonTouchFeedbackCancellation) {
AppListButton* app_list_button =
static_cast<AppListButton*>(shelf_view_->GetAppListButtonView());
EXPECT_FALSE(app_list_button->draw_background_as_active());
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
generator.set_current_location(app_list_button->
GetBoundsInScreen().CenterPoint());
generator.PressTouch();
EXPECT_TRUE(app_list_button->draw_background_as_active());
gfx::Point moved_point(app_list_button->GetBoundsInScreen().right() + 1,
app_list_button->
GetBoundsInScreen().CenterPoint().y());
generator.MoveTouch(moved_point);
EXPECT_FALSE(app_list_button->draw_background_as_active());
generator.set_current_location(moved_point);
generator.ReleaseTouch();
EXPECT_FALSE(app_list_button->draw_background_as_active());
EXPECT_FALSE(Shell::GetInstance()->GetAppListTargetVisibility());
}
// Verifies that Launcher_ButtonPressed_* UMA user actions are recorded when an
// item is selected.
TEST_F(ShelfViewTest,
Launcher_ButtonPressedUserActionsRecordedWhenItemSelected) {
base::UserActionTester user_action_tester;
ShelfID browser_shelf_id = model_->items()[browser_index_].id;
ShelfItemSelectionTracker* selection_tracker = new ShelfItemSelectionTracker;
item_manager_->SetShelfItemDelegate(
browser_shelf_id, std::unique_ptr<ShelfItemDelegate>(selection_tracker));
SimulateClick(browser_index_);
EXPECT_EQ(1,
user_action_tester.GetActionCount("Launcher_ButtonPressed_Mouse"));
}
// Verifies that Launcher_*Task UMA user actions are recorded when an item is
// selected.
TEST_F(ShelfViewTest, Launcher_TaskUserActionsRecordedWhenItemSelected) {
base::UserActionTester user_action_tester;
ShelfID browser_shelf_id = model_->items()[browser_index_].id;
ShelfItemSelectionTracker* selection_tracker = new ShelfItemSelectionTracker;
selection_tracker->set_item_selected_action(
ShelfItemDelegate::kNewWindowCreated);
item_manager_->SetShelfItemDelegate(
browser_shelf_id, std::unique_ptr<ShelfItemDelegate>(selection_tracker));
SimulateClick(browser_index_);
EXPECT_EQ(1, user_action_tester.GetActionCount("Launcher_LaunchTask"));
}
// Verifies that metrics are recorded when an item is minimized and subsequently
// activated.
TEST_F(ShelfViewTest,
VerifyMetricsAreRecordedWhenAnItemIsMinimizedAndActivated) {
base::HistogramTester histogram_tester;
ShelfID browser_shelf_id = model_->items()[browser_index_].id;
ShelfItemSelectionTracker* selection_tracker = new ShelfItemSelectionTracker;
item_manager_->SetShelfItemDelegate(
browser_shelf_id, std::unique_ptr<ShelfItemDelegate>(selection_tracker));
selection_tracker->set_item_selected_action(
ShelfItemDelegate::kExistingWindowMinimized);
SimulateClick(browser_index_);
selection_tracker->set_item_selected_action(
ShelfItemDelegate::kExistingWindowActivated);
SimulateClick(browser_index_);
histogram_tester.ExpectTotalCount(
kTimeBetweenWindowMinimizedAndActivatedActionsHistogramName, 1);
}
class ShelfViewVisibleBoundsTest : public ShelfViewTest,
public testing::WithParamInterface<bool> {
public:
ShelfViewVisibleBoundsTest() : text_direction_change_(GetParam()) {}
void CheckAllItemsAreInBounds() {
gfx::Rect visible_bounds = shelf_view_->GetVisibleItemsBoundsInScreen();
gfx::Rect shelf_bounds = shelf_view_->GetBoundsInScreen();
EXPECT_TRUE(shelf_bounds.Contains(visible_bounds));
for (int i = 0; i < test_api_->GetButtonCount(); ++i)
if (ShelfButton* button = test_api_->GetButton(i))
EXPECT_TRUE(visible_bounds.Contains(button->GetBoundsInScreen()));
CheckAppListButtonIsInBounds();
}
void CheckAppListButtonIsInBounds() {
gfx::Rect visible_bounds = shelf_view_->GetVisibleItemsBoundsInScreen();
gfx::Rect app_list_button_bounds = shelf_view_->GetAppListButtonView()->
GetBoundsInScreen();
EXPECT_TRUE(visible_bounds.Contains(app_list_button_bounds));
}
private:
ScopedTextDirectionChange text_direction_change_;
DISALLOW_COPY_AND_ASSIGN(ShelfViewVisibleBoundsTest);
};
TEST_P(ShelfViewVisibleBoundsTest, ItemsAreInBounds) {
// Adding elements leaving some empty space.
for (int i = 0; i < 3; i++) {
AddAppShortcut();
}
test_api_->RunMessageLoopUntilAnimationsDone();
EXPECT_FALSE(test_api_->IsOverflowButtonVisible());
CheckAllItemsAreInBounds();
// Same for overflow case.
while (!test_api_->IsOverflowButtonVisible()) {
AddAppShortcut();
}
test_api_->RunMessageLoopUntilAnimationsDone();
CheckAllItemsAreInBounds();
}
INSTANTIATE_TEST_CASE_P(LtrRtl, ShelfViewTextDirectionTest, testing::Bool());
INSTANTIATE_TEST_CASE_P(VisibleBounds, ShelfViewVisibleBoundsTest,
testing::Bool());
} // namespace test
} // namespace ash