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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_GEOMETRY_CUBIC_BEZIER_H_
#define UI_GFX_GEOMETRY_CUBIC_BEZIER_H_
#include "base/macros.h"
#include "ui/gfx/gfx_export.h"
namespace gfx {
class GFX_EXPORT CubicBezier {
public:
CubicBezier(double p1x, double p1y, double p2x, double p2y);
CubicBezier(const CubicBezier& other);
double SampleCurveX(double t) const {
// `ax t^3 + bx t^2 + cx t' expanded using Horner's rule.
return ((ax_ * t + bx_) * t + cx_) * t;
}
double SampleCurveY(double t) const {
return ((ay_ * t + by_) * t + cy_) * t;
}
double SampleCurveDerivativeX(double t) const {
return (3.0 * ax_ * t + 2.0 * bx_) * t + cx_;
}
double SampleCurveDerivativeY(double t) const {
return (3.0 * ay_ * t + 2.0 * by_) * t + cy_;
}
// Given an x value, find a parametric value it came from.
// x must be in [0, 1] range. Doesn't use gradients.
double SolveCurveX(double x, double epsilon) const;
// Evaluates y at the given x with default epsilon.
double Solve(double x) const;
// Evaluates y at the given x. The epsilon parameter provides a hint as to the
// required accuracy and is not guaranteed. Uses gradients if x is
// out of [0, 1] range.
double SolveWithEpsilon(double x, double epsilon) const {
if (x < 0.0)
return 0.0 + start_gradient_ * x;
if (x > 1.0)
return 1.0 + end_gradient_ * (x - 1.0);
return SampleCurveY(SolveCurveX(x, epsilon));
}
// Returns an approximation of dy/dx at the given x with default epsilon.
double Slope(double x) const;
// Returns an approximation of dy/dx at the given x.
// Clamps x to range [0, 1].
double SlopeWithEpsilon(double x, double epsilon) const;
// Gets the bezier's minimum y value in the interval [0, 1].
double range_min() const { return range_min_; }
// Gets the bezier's maximum y value in the interval [0, 1].
double range_max() const { return range_max_; }
private:
void InitCoefficients(double p1x, double p1y, double p2x, double p2y);
void InitGradients(double p1x, double p1y, double p2x, double p2y);
void InitRange(double p1y, double p2y);
double ax_;
double bx_;
double cx_;
double ay_;
double by_;
double cy_;
double start_gradient_;
double end_gradient_;
double range_min_;
double range_max_;
DISALLOW_ASSIGN(CubicBezier);
};
} // namespace gfx
#endif // UI_GFX_GEOMETRY_CUBIC_BEZIER_H_